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Netherlands45349 Posts
In this thread we can talk about good combinations, bad combinations or other fun stuff you have encountered. It can also be used in general to talk about the mode itself.
Few things I have noticed from the mode point of view
Its really bad if you get heroes with bad base stats ~5 seconds is way too little to pick an ability, esp if someone else picks the ability you had in mind.
Good combinations that I have used Insatiable hunger+incapacitating bite on a ranged hero or the standard fury swipes on any ranged hero basically
the bad....... well.
On January 30 2014 08:29 TheEmulator wrote:This kennigit drafted repel, spin web, fiery soul, and rearm on Broodmother  Kennigit plz.
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Frost arrow, Burning Spear, Clinkz Fire Arrow, and Walrus Punch
Really flexible, but bad.
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How does this mode work? Can you only choose a Q move to go in the Q move slot etc?
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Enchant Totem + Phantom Strike + Duel was slightly ridiculous on a PA we had. She didn't manage to get Coup, so she just rushed crit and proceeded to wreck people. The duel's just there to snowball you, eventually just one shot people.
Napalm + Aftershock was some annoying semi-permastun.
Veno wards without Poison Sting was kinda shitty. Not sure how Eclipse works without Lucent beam.
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I saw a bloodseeker with thirst, battery assault, leech seed, and hookshot.
There was literally no escape from this guy.
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napalm + overload or napalm + fiery soul was completely broken. I heard stuff like static field works on toggled no cd spells, but that sounds just boring to me.
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I had napalm+storm ult, there was no escape. Though sadly we lost to lycan with firefly and shapeshift and some other skills.
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Lycan with Untouchable, Feral Impulse, Earthshock, and Shapeshift. Get an early BKB and you are pretty much impossible to kill while have ridiculous chasing power.
Another sick combo I saw was Gyro with Fiery Soul, Take Aim, Voodoo Restoration, and Markmanship.
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The truly broken things are the on-cast abilities with free 0cd toggles. Zeus passive with something like rot probably takes the cake for instakilling entire teams for 0 mana in <1s.
Ranged castable orbs seem to give range to melee heroes, also.
And rearm with... everything.
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Rearm nether wards... so destructive.
Also, slark's Essence Shift on any ranged hero makes laning godly.
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Fiery Soul + Sticky Napalm.
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guys guys, enchantress with pounce
try to play with a straight face
prancing on
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Viper with Bash, Nethertoxin, Feral Impulse, and Culling blade.. lool
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For all the napalm stuff, you can do it with Bristle's goo too, a long time ago I did a techies(for the long range) goo+overload and the harass was hilarious
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Czech Republic18921 Posts
Apparently you can toggle mana shield and trigger aftershock stuns. :D I'm not sure if it's true, but it seems like the most broken thing ever.
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well there was a combo i was one of the first to make (im pretty sure since i played a lot of omg dota 1 with my friend in ba). idk if i should say it or everyone would do it D:
enchant totem with kunkka cleave + any damage buffs like grow is instant gg. just get a daedulus and you can crit 3k easily
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Manly Maiden- Laser, Counter Helix, Culling Blade, and Flaming Spears, the animations are priceless and the damage is high enough to dunk so hard
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played first game with ursa. rot + berserker blood + overload + lifebreak ez perma slow
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A lot of people in this mode seem obsessed with trying to build uber carries with l33t synergy but it tends not to work out because you end up having like 5 other guys thinking the same thing and then they all end up being some weird donothing that has little synergy between their first two picks and second two. Meanwhile I end up with Blink Dagger and a bunch of disables or some hilarious jungling build (OD with conversion+leech seed+guise+bhole yeah boi)
Other random thoughts: I wouldn't get Crypt Swarm or Exorcism unless I could also get Witchcraft, they just suck too much otherwise. Walrus Punch with other +damage effects is dumb. Saw an AM with Phantom Strike+Astral Spirit+Walrus Punch, 1400 damage crits was not cool. Untouchable is extremely annoying on anything tankier than Enchantress Permainvis is extremely good on a caster Mana Drain + summons = good times jungling Witchcraft and Unstable Current don't stack. Wouldn't want to try to stack other +movespeed effects either
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Could you theoretically pick Rearm and a global ability, like Sunstrike or Gyro Ult w/ aghs? Or can you only have one ult?
Seems like you could get away with just sitting in fountain casting constantly
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