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Ability Draft Thread - Page 38

Forum Index > The Tavern
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SKC
Profile Joined October 2010
Brazil18828 Posts
November 26 2014 12:39 GMT
#741
- Fixed recursive damage loop with stolen Fatal Bonds and Sticky Napalm.

In the patch notes
hrough
Profile Joined February 2011
Germany212 Posts
November 26 2014 13:27 GMT
#742
Which i don't quite understand. Isn't it supposed to loop until all but one target runs out of hp? Or did they mean "we added Fatal Bonds to the short list of skills&items that don't trigger the damage of Sticky Napalm" (the others being urn, OoV and radiance i think)? That would make a lot more sense to me.
Make it idiot proof and someone is going to invent a better idiot...
ASoo
Profile Joined November 2010
2865 Posts
January 06 2015 04:34 GMT
#743
Just played a game as LC with Aftershock, Sadist, Static Remnant, and Ball Lightning.

Man, you get a truly, stupidly overpowered skillset like that so rarely you can forget what fun it is. Ended the game at about 32 minutes at 13-1-17 with a 30-charge Bloodstone. For some reason none of them ever built a BKB.

dotabuff
TomatoBisque
Profile Joined March 2013
United States6290 Posts
January 07 2015 10:46 GMT
#744
I just played Luna with AM Blink and CK Ult in addition to glaives/lunar blessing

every 140s I got a rampage
rip
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
January 07 2015 11:43 GMT
#745
On January 07 2015 19:46 TomatoBisque wrote:
I just played Luna with AM Blink and CK Ult in addition to glaives/lunar blessing

every 140s I got a rampage

o god thats disgusting. am farm speed without the need for bfury. full damage illusion glaives. oh my god
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
[Erasmus]
Profile Joined September 2010
Australia286 Posts
February 01 2015 23:33 GMT
#746
Haha, after reading that I managed to pick phantasm + glaives too... so good.

My other fun build lately was rockets + laser + aa ulti for ultimate aghanims scepter fun times. Just farmed scepter and bots and jumped around the map with teleporting prophet killing everything.
EvilKeema
Profile Joined February 2015
United States2 Posts
February 08 2015 21:14 GMT
#747
Anti-mage base hero with Meepo clones and Venomancer ward. The ability to have 30+ wards up at any instance made it impossible for the enemy to outpush the lane. If they were smart they would have just split push, but the wards still did the job.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-02-08 22:16:12
February 08 2015 22:15 GMT
#748
Wait DWS is back in AD? The hell?

If the most you did with it was spam veno wards the other team got off easy.
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
February 08 2015 22:22 GMT
#749
On February 09 2015 07:15 Belisarius wrote:
Wait DWS is back in AD? The hell?

If the most you did with it was spam veno wards the other team got off easy.

+1
Basically anything makes that OP
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
ASoo
Profile Joined November 2010
2865 Posts
February 09 2015 03:33 GMT
#750
On February 09 2015 07:15 Belisarius wrote:
Wait DWS is back in AD? The hell?

If the most you did with it was spam veno wards the other team got off easy.

Oh god is it really? Can anyone else confirm?
Belisarius
Profile Joined November 2010
Australia6233 Posts
February 09 2015 04:36 GMT
#751
I'm saying that on the basis of the post above me, haven't encountered it myself. Nothing on devdota either.
ASoo
Profile Joined November 2010
2865 Posts
February 09 2015 04:51 GMT
#752
On February 09 2015 13:36 Belisarius wrote:
I'm saying that on the basis of the post above me, haven't encountered it myself. Nothing on devdota either.

Yeah, okay. Maybe he was just telling a story from a long time ago. I'll play a few games later and see if the Mappo shows up.
Jelissei
Profile Joined June 2012
193 Posts
December 06 2017 17:41 GMT
#753
What the hell happened to -ad???

Are they freaking moronic adding turbo mode, or whatever that braindead feature is, to it?

Without even the option of playing the regular version?
Archeon
Profile Joined May 2011
3261 Posts
December 21 2017 02:18 GMT
#754
I think the idea was to shorten the game time since -ad-games are snowballs anyways, while the draft is still equally important.
low gravity, yes-yes!
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2017-12-21 05:11:03
December 21 2017 05:07 GMT
#755
Turbo AD was great for the brief moment it existed. AD was never serious business anyway so it made plenty of sense.

Another of those cases where a diehard existing fanbase has a meltdown over changes that would have made their pet thing much more accessible to the rest of the universe.

That said, I do think the turbo mechanics themselves could do with a retune.
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