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On November 18 2014 11:34 SKC wrote: Arcane orb is still better than both goo and Quill Spray by themselfs. Neither of them actually permastun, and mana issues in general are way overplayed. You kill enough shit with just mana boots + blink.
Aftershock + Chakram was really broken and not everyone knew about it. You activated the passive every time you pressed R when it was returning to you, so you could do huge amounts of damage in a couple of seconds for little mana by spamming it.
They fixed chakram, right?
I wish they'd finally get rid of the remaining toggle interactions, like manashield with overload. It's just kind of dumb, to me.
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On November 18 2014 14:38 Belisarius wrote:Show nested quote +On November 18 2014 11:34 SKC wrote: Arcane orb is still better than both goo and Quill Spray by themselfs. Neither of them actually permastun, and mana issues in general are way overplayed. You kill enough shit with just mana boots + blink.
Aftershock + Chakram was really broken and not everyone knew about it. You activated the passive every time you pressed R when it was returning to you, so you could do huge amounts of damage in a couple of seconds for little mana by spamming it. They fixed chakram, right? I wish they'd finally get rid of the remaining toggle interactions, like manashield with overload. It's just kind of dumb, to me. I think they removed Timbersaw now that Aghs gives him a second skill. I haven't seen him in ages at least.
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The AD mode is fun until you get a hero you REALLY want to play and end up playing Tauren Chieftain with his original spells in the wrong order so you have to control group the spirit and can't press Q to get it back. Q -> T -> move -> F1 -> run away -> E (stomp) -> T -> W -> F1 -> run just to stomp someone and retract the spirit for movement speed.
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The solution to that is to never pick stomp and spirit, because they both suck in AD.
Natural order rocks socks, on the other hand.
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Undervalued spells in AD:
Vendetta: I got Vendetta twice now as a last pick first round. Lets face it, Vendaetta plus two random nukes = dead Heroes. No one buying detection in AD helps 
Stuns: Why are people not taking stuns first round?
Natures guise: All other invis is instantly gobbled up, yet guise is completly ignored.
Natural Order: Free damage amplification for your Nuker. Broken with Vendetta.
Overvalued:
Sticky Napalm: Yes there are broken things you can do with sticky Napalm. But if the pool only has one or two good tick damage spells it is not a first pick. You will be counterpicked! I have seen more then a few people first picking sticky and simply not getting anything to go with it.
Marksmanship: Yes it's nice damage IF you are Agi & rangend, but ffs stop first picking it, stop picking it on Int Heroes and don't don't DON'T pick it on Meele Heroes. Get a stun instead...
Untouchable: Yes it makes me rightcklick you slower. This is AD however, I have Nukes.
On the fence:
Grow: I really like taking Grow. But you sort of lock yourself into a rightcklicker role when taking it and getting to the point in AD where you get the items and levels up to be a "traditionall" late game carry is much harder then in a regular game.
What people need to do/not to do:
DO build a Hero that works with your base modell. The ammount of low mana pool Heroes with 4 active spells which they have mana for two of I see makes me sad.
DO build a support if you can. I know it's AD and everyone wants a broken Hero. But relisticly if you're 4th/5th just building a really good support will do more for your team then the "cute" combo you manage to assemble from the dregs.
DON'T build a jungler. AD means constant fighting, and your team being 4 v 5 for 15-20 minutes just loses you the game in most cases.
DO buy wards and detection. People love taking invis. If you counter their first pick with 180 gold for dust it's pretty sweet. Wards are even better in AD then in normal games, because people want to constantly fight. Having vision of rotations becomes even more important.
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Oh god, I just found out in a game that Nightstalker's aghs upgrade, unobstructed night vision, works on him even if he doesn't have darkness as his ult.
I found this out because this guy just went Hunter in the Night, Lunar Blessing, Battery Assault, Hookshot on a Nightstalker base hero. Essentially, at night, he had a massive range of flying vision, and a way to initiate from an equally massive range. Never have I been more terrified in a game than I was half the time in that one.
That's the sort of not-obvious but very powerful combo that I would love to find and theorycraft about in AD.
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Just played a game as Kunkka with Shadow Walk, Impale, Empower, and Finger of Death, with a Spirit Breaker on my team who had Shukuchi and Infest.
Easiest ganks of my life.
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I've played a couple of games recently that have really shown off the power of germinate. Germinate + Coup de Grace was particularly brutal 
Throw in a bit of life steal and it can be really hard to take them down.
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>What people need to do: Make sure at least one of your abilities is a one-point wonder. You're much stronger without a dead skill slot for the first 11 levels. (If you're support, you may want two one-point wonders, because level 8 is a pretty hefty hump.)
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If you're at least halfway support, then pick a stun, a nuke and always have at least one farming/pushing/counter pushing skill, it can be The same as one of The two mentioned
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On November 22 2014 09:40 BlindSC2 wrote: Oh god, I just found out in a game that Nightstalker's aghs upgrade, unobstructed night vision, works on him even if he doesn't have darkness as his ult.
I found this out because this guy just went Hunter in the Night, Lunar Blessing, Battery Assault, Hookshot on a Nightstalker base hero. Essentially, at night, he had a massive range of flying vision, and a way to initiate from an equally massive range. Never have I been more terrified in a game than I was half the time in that one.
That's the sort of not-obvious but very powerful combo that I would love to find and theorycraft about in AD.
The aghs is tied to Hunter, not Darkness or NS himself.
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pretty sure it's tied to NS
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On November 24 2014 09:57 Belisarius wrote:Show nested quote +On November 22 2014 09:40 BlindSC2 wrote: Oh god, I just found out in a game that Nightstalker's aghs upgrade, unobstructed night vision, works on him even if he doesn't have darkness as his ult.
I found this out because this guy just went Hunter in the Night, Lunar Blessing, Battery Assault, Hookshot on a Nightstalker base hero. Essentially, at night, he had a massive range of flying vision, and a way to initiate from an equally massive range. Never have I been more terrified in a game than I was half the time in that one.
That's the sort of not-obvious but very powerful combo that I would love to find and theorycraft about in AD. The aghs is tied to Hunter, not Darkness or NS himself. Kinda random, thats would be the only aghs upgrade tied to non-ulti skill. Can you pick it with aghs-upgradable ult and have both upgrades than?
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It's tied to the body. NS with any upgradeable ult gets both effects. It's also not the only aghs upgrade tied to a non ult skill, Tinker also isnt for example.
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On November 24 2014 10:21 elagrion wrote:Show nested quote +On November 24 2014 09:57 Belisarius wrote:On November 22 2014 09:40 BlindSC2 wrote: Oh god, I just found out in a game that Nightstalker's aghs upgrade, unobstructed night vision, works on him even if he doesn't have darkness as his ult.
I found this out because this guy just went Hunter in the Night, Lunar Blessing, Battery Assault, Hookshot on a Nightstalker base hero. Essentially, at night, he had a massive range of flying vision, and a way to initiate from an equally massive range. Never have I been more terrified in a game than I was half the time in that one.
That's the sort of not-obvious but very powerful combo that I would love to find and theorycraft about in AD. The aghs is tied to Hunter, not Darkness or NS himself. Kinda random, thats would be the only aghs upgrade tied to non-ulti skill. Can you pick it with aghs-upgradable ult and have both upgrades than? tinker aghs is not tied with his ult
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On November 24 2014 10:47 SKC wrote: It's tied to the body. NS with any upgradeable ult gets both effects. It's also not the only aghs upgrade tied to a non ult skill, Tinker also isnt for example.
Really? I swear it was tied to hunter. Alright.
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On November 24 2014 08:15 Svetz wrote:I've played a couple of games recently that have really shown off the power of germinate. Germinate + Coup de Grace was particularly brutal  Throw in a bit of life steal and it can be really hard to take them down.
Germinate is just really good on any right click Hero. I recently got it on Drow together with Precision Aura and Frost Arrows (so Vanilla Drow with Germinate really) and faces were rekt. Basicly Enemy couldn't fight the into the dps and we won with a 13-11 score simply because they couldn't defend Towers while I rightclicked and team backed me up with Purification and Natures Attendence.
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On November 24 2014 08:15 Svetz wrote:I've played a couple of games recently that have really shown off the power of germinate. Germinate + Coup de Grace was particularly brutal  Throw in a bit of life steal and it can be really hard to take them down. I think Weaver is going to take off as the next first pick/ban carry, Geminate already did strong damage, add that it can crit or proc effects? He's pretty much freelo.
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Sticky Napalm and Fatal Bonds seems to be fixed, can anyone else confirm?
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Yup, should of read patch notes... Fixed recursive damage loop with stolen Fatal Bonds and Sticky Napalm
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