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Possible reason why Blizzard dropped LAN support - Also c…

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Spawkuring
Profile Joined July 2008
United States755 Posts
June 30 2009 18:38 GMT
#21
That's interesting about China pirating network. It's a shame that China's justice system let that bullshit loophole slide.

Hopefully Blizzard will just go the Steam route when it comes to LAN. I can't imagine them removing it entirely.
minus_human
Profile Blog Joined November 2006
4784 Posts
June 30 2009 18:42 GMT
#22
Interesting. Nice read
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
June 30 2009 18:42 GMT
#23
After reading posts from Karune I think It only makes my statement more concrete. Blizzard is definately think of a way to battle Piracy. Though It makes life of real gamers like us a little bit harder but if this works againt piracy Blizzard totally has my support.
What i'm trying to do by posting this thread is we need to stop blame Blizzard about no LAN support but think of some ways to battle Piracy.
Terran
Railz
Profile Joined July 2008
United States1449 Posts
June 30 2009 18:45 GMT
#24
On July 01 2009 03:38 Spawkuring wrote:
That's interesting about China pirating network. It's a shame that China's justice system let that bullshit loophole slide.

Hopefully Blizzard will just go the Steam route when it comes to LAN. I can't imagine them removing it entirely.


Pirating is pretty bad in China

http://www.usatoday.com/tech/columnist/kevinmaney/2005-05-03-music-piracy-china_x.htm

Intellectual property doesn't seem to be high on their list.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
aeronexus
Profile Joined June 2007
United States392 Posts
June 30 2009 18:46 GMT
#25
On July 01 2009 03:26 Keniji wrote:
Show nested quote +
On July 01 2009 03:17 aeronexus wrote:
I loved LAN parties, but the direction in which Battle.net is headed, I would always choose to play on Battle.net > 99% of the time and even if for whatever reason I did decide to lug my computer to a friend's house in this day of age
-Karune

I find this completely ridiculous. It is always, without fail, more fun to play a multiplayer game when your opponent is sitting right across from you. There's way more interaction than anything the internet can currently provide. Oh and also lugging computers around isn't that difficult if you have this thing called a laptop, buddy...

On the other hand, I can see that haofang is a major issue, but I don't think it would be so difficult to implement a CD-key check for LAN play the way there is on Bnet. Then again that could get complicated, but I'm kinda blown away by their decision to completely eliminate LAN. There is definitely a possibility of a compromise that they're throwing away. In my book real life competition beats the shit out of interwebs competition any day.


i think you miss-understood karunes' statement.
he is saying that even if he is at his friends' house he would choose the bnet to play with his friend instead of playing over lan. (so he still have the interactions, because he is at his friends' home, but don't net the lan function)

aha! facepalm Though that still leaves the problem of getting all the computers on the internet, which could be a bitch especially if you have many participants. Seems like even broadband would have some issues with net traffic in and out from 8 people playing a game at once, so here's hoping Blizz works some miracles with net coding... and now this is all speculation anyway so maybe it's time to start waiting for details lol.
10 points!
Luddite
Profile Blog Joined April 2007
United States2315 Posts
Last Edited: 2009-06-30 18:48:06
June 30 2009 18:46 GMT
#26
Yeah I don't think there's any question that the LAN thing is for any purpose except to fight piracy. And of course, no one pirates software as much as China.
Can't believe I'm still here playing this same game
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
June 30 2009 18:49 GMT
#27
On July 01 2009 03:26 B1nary wrote:
Not to encourage pirating, but I heard (from a friend) that the players on HaoFang are generally really really good, like >250apm even in 1v1 noob games. Can anyone verify/refute this?

There are many good players on Haofang and more recently VS(another system similar to Haofang) since most Chinese players play on those platform.
It is pretty safe to said that even well known Chinese players like Pj, Lx, F91 they all spent alot of time on Haofang of VS.
Terran
Idle
Profile Joined May 2009
Korea (South)124 Posts
June 30 2009 18:50 GMT
#28
On July 01 2009 03:38 Spawkuring wrote:
That's interesting about China pirating network. It's a shame that China's justice system let that bullshit loophole slide.

Hopefully Blizzard will just go the Steam route when it comes to LAN. I can't imagine them removing it entirely.


Haofang isn't a pirating network and that wasn't a loophole though. Haofang is basically a giant public hamachi. They don't do anything with pirating, they just give you the artificial LAN to play on. An unfortunate side effect of this is that pirated copies can be easily used on the network. The legal system made the right call.

It is very likely this factored heavily into the decision to not include LAN in SC2, though.
I'd turn gay for Baby.... wait, that came out wrong.
danieldrsa
Profile Joined June 2008
Brazil523 Posts
June 30 2009 18:51 GMT
#29
On July 01 2009 03:12 Tsagacity wrote:
Show nested quote +
As mentioned by Rob Pardo in interviews, piracy is a serious problem and often times tie in closely with LAN. At the end of the day, we want the best for the community and fans that support our games, and having chunk of the community pirate the game actually hurts the community.

1) Pirated servers splinter the community instead of consolidating all players who love to play the game. Battle.net will bring players together in skirmishes, ladder play, custom games, and allow everyone the opportunity to share a common experience.

2) More people on Battle.net means more even more resources devoted to evolving this online platform to cater to further community building and new ways to enjoy the game online. World of Warcraft is a great example of a game that has evolved beyond anyone's imagination since their Day 1 and will continue to do so to better the player experience for as long as players support the title. The original StarCraft is an even better example of how 11 years later, players still love and play this title, and we will continue to support and evolve it with patches.

We would not take out LAN if we did not feel we could offer players something better.

If I were to buy StarCraft II or any other title, I know the money I spent would be going to supporting that title. Personally, I would be upset that others were freeloading while others are legitimately supporting a title that has great potential and goals of making this title have 'long legs.'

If you like a song a lot, buy it, and that artist will only come out with more awesome songs for you. If you like a game, buy it, and we will promise to constantly work to make the player experience better at every corner we can.

Support the causes you believe in (This is applicable to all things, not just gaming).
Don't be a leech to society, innovation, and further awesome creations.

http://forums.battle.net/thread.html?topicId=18031370482&sid=3000&pageNo=3#49

Could add this to the OP maybe.

They have the right idea targeting splintered communities at least. A new battle.net that gives players everything they need and contains 99% of the community would be absolutely amazing. Hopefully we'll have awesome LAN latency, AMM, team support, and constant tournaments. No longer will you have to go on a private server to play against the best teams maybe?


With this nice explanation karune did, and the intention to group the whole community on the same server, i feel no remorse for LAN (like before, but with a better reasoning)
-*-
Husky
Profile Blog Joined May 2009
United States3362 Posts
Last Edited: 2009-06-30 19:10:19
June 30 2009 18:55 GMT
#30
On July 01 2009 03:06 AdunToridas wrote:
Nice ideas.. Karune also said something about LAN parties with SC2 in THIS Blue post.
I have to say, I'm not convinced...

//edit: Tsagacity posted it before ^^


Wow, Karune's response to those posts is absolutely disgusting. Everything he replies with is his personal way of liking to do things and saying that private servers fracture the community? Please. That's their way of saying 'we want everyone to pay for this game, anyone living in a poor country who cant afford it? too bad'.

And pulling the 'I would be upset if I knew someone was free loading multiplayer while I paid for the real thing'. WTF... that argument reminds me of the 'don't copy that floppy' video... people stopped buying that argument a LONG time ago.

Which brings me to my next point... he uses the example of supporting a music artist by buying their songs, which really they get a very small percentage of the actual sale. If you want to actually support an artist go to their concerts, that's where they become rich. Especially when their music is something you wouldn't really buy anyway if you had no other means of listening to it.

He also shrugs off the possibility of internet not working during big LAN events. I really don't think he's been to any 500+ events like this, because if he had he would know that the internet is very spotty at best and usually has problems throughout the day. To try and run tournaments and live broadcasts with the risk of everything stopping because of down internet is so stupid. He even says its just as likely for the power to go out as it is the internet.... lol wat?

One last point that I'd like to add. He says that people playing on private servers is fracturing the community. This is COMPLETE bs. All they are doing is making it harder for people to host their own tournaments, especially at big events. How is that not fracturing the community instead of making the game playable to more people across the world?

The whole thing just smells of greed.

[image loading]
Commentaries: youtube.com/HuskyStarcraft
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
June 30 2009 18:57 GMT
#31
I personally don't believe in intellectual property, once you make something that is an idea it belongs to the world and not to any person or organisation. I will buy my sc2 but i don't mind people being able to pirate it, more players to play!.
zeppelin
Profile Joined December 2007
United States565 Posts
June 30 2009 19:00 GMT
#32
On July 01 2009 03:55 HuskyTheHusky wrote:
Show nested quote +
On July 01 2009 03:06 AdunToridas wrote:
Nice ideas.. Karune also said something about LAN parties with SC2 in THIS Blue post.
I have to say, I'm not convinced...

//edit: Tsagacity posted it before ^^


Wow, Karune's response to those posts is absolutely disgusting. Everything he replies with is his personal way of liking to do things and saying that private servers fracture the community? Please. That's their way of saying 'we want everyone to pay for this game, anyone living in a poor country who cant afford it? too bad'.

And pulling the 'I would be upset if I knew someone was free loading multiplayer while I paid for the real thing'. WTF... that argument reminds me of the 'don't copy that floppy' video... people stopped buying that argument a LONG time ago.

Which brings me to my next point... he uses the example of supporting a music artist by buying their songs, which really they get a very small percentage of the actual sale. If you want to actually support an artist go to their concerts, thats where they become rich. Especially when their music is something you wouldnt really buy anyway if you had no other means of listening to it.

The whole thing just smells of greed.


Oh no I can't steal a game blizzard must be the greedy ones in this exchange
illu
Profile Blog Joined December 2008
Canada2531 Posts
June 30 2009 19:02 GMT
#33
Like I have mentioned before, LAN will be added as part of an expansion pack.
:]
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
June 30 2009 19:03 GMT
#34
On July 01 2009 03:55 HuskyTheHusky wrote:
Show nested quote +
On July 01 2009 03:06 AdunToridas wrote:
Nice ideas.. Karune also said something about LAN parties with SC2 in THIS Blue post.
I have to say, I'm not convinced...

//edit: Tsagacity posted it before ^^


Wow, Karune's response to those posts is absolutely disgusting. Everything he replies with is his personal way of liking to do things and saying that private servers fracture the community? Please. That's their way of saying 'we want everyone to pay for this game, anyone living in a poor country who cant afford it? too bad'.

And pulling the 'I would be upset if I knew someone was free loading multiplayer while I paid for the real thing'. WTF... that argument reminds me of the 'don't copy that floppy' video... people stopped buying that argument a LONG time ago.

Which brings me to my next point... he uses the example of supporting a music artist by buying their songs, which really they get a very small percentage of the actual sale. If you want to actually support an artist go to their concerts, thats where they become rich. Especially when their music is something you wouldnt really buy anyway if you had no other means of listening to it.

The whole thing just smells of greed.

[image loading]


This. Brilliant post here. The only thing I want to add is that it's not just saying "F you" to poor countries, but it says "F you" to a number of smaller communities that thrive on LAN. The main thing about a LAN connection is that it's reliable - THE INTERNET IS NEVER RELIABLE. It is so pathetically easy to have one spike go through your connection, causing everyone to lag, or to just have a blackout in your area, or any other number of problems that go along with the internet, that it is NEVER reliable enough to play high-stakes, important games like tournaments on.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
zeppelin
Profile Joined December 2007
United States565 Posts
June 30 2009 19:07 GMT
#35
On July 01 2009 03:57 nttea wrote:
I personally don't believe in intellectual property, once you make something that is an idea it belongs to the world and not to any person or organisation. I will buy my sc2 but i don't mind people being able to pirate it, more players to play!.


If sc2 "belonged to the world" after it was released, what incentive would blizzard have to hire and pay developers if they weren't going to get any money back? Why would anyone develop intellectual property in such a world if you can only be paid for creating physical products? Copyright laws are certainly over-restrictive and enforcement of them is overzealous in many cases, but saying that an organization shouldn't be able to get a fair return on their investment just because they're making software instead of furniture would be a good reason to stop making software (or at the very least selling managed services sort of like how an organization has to pay for enterprise Linux because of the technical support for it even though the software itself is free, which would lead to higher costs than box sales if the game has any appreciable longevity).
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 30 2009 19:10 GMT
#36
On July 01 2009 03:30 Klogon wrote:
It'll probably work like Steam. You authenticate your version with the main server, and as long as you are connected to that, you're allowed to play on LAN.


hope so :/
Hwaseung Oz fan for life. Swing out, always swing out.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 30 2009 19:15 GMT
#37
On July 01 2009 04:07 zeppelin wrote:
Show nested quote +
On July 01 2009 03:57 nttea wrote:
I personally don't believe in intellectual property, once you make something that is an idea it belongs to the world and not to any person or organisation. I will buy my sc2 but i don't mind people being able to pirate it, more players to play!.


If sc2 "belonged to the world" after it was released, what incentive would blizzard have to hire and pay developers if they weren't going to get any money back? Why would anyone develop intellectual property in such a world if you can only be paid for creating physical products? Copyright laws are certainly over-restrictive and enforcement of them is overzealous in many cases, but saying that an organization shouldn't be able to get a fair return on their investment just because they're making software instead of furniture would be a good reason to stop making software (or at the very least selling managed services sort of like how an organization has to pay for enterprise Linux because of the technical support for it even though the software itself is free, which would lead to higher costs than box sales if the game has any appreciable longevity).


On one hand, of course Blizzard needs to make money on their games, otherwise they wouldnt exist. Everyone knows that. But to hint that including LAN capability would hurt their bottom line is a bit far fetched.

Just look at the DRM they included with Spore. (If you dont know what I'm talking about, read some of the thousands of comments
HERE. Taking away peoples freedom to do what they want with a game is bad business. Saying anyone without an internet connection cant play with their friends is taking away a common feature in just about every game made today.

If they want more and more customers then simply add features in B.Net that you cant get any other way. This is something they're doing and I think they should just stick with that. They could learn a lot from games like Spore.
Commentaries: youtube.com/HuskyStarcraft
danieldrsa
Profile Joined June 2008
Brazil523 Posts
June 30 2009 19:19 GMT
#38
Sorry everyone, but i agree to Karune in everything.
Its interesting how ppl are just defending piracy so openly, not just LAN.
This only shows how ppl (not eveyone, but most of them) like LAN because of piracy.

Anyway here are some more posts Karune did:


Karune:
Dreamhack is often referenced as the largest LAN party in the world... but in today's age, that LAN is also connected to the internet.

I definitely hear your concern about the internet going out, which would be a huge, huge bummer! But as equally as unlikely, the power could go out...


Question:
Karune, what about latency issues involved in online play.
ICCUP in Starcraft and LC games in Warcraft 3 are all attempts to reduce Battlenet lag. What is Blizzard doing to combat this lag if they are removing LAN play?

Answer by Karune:
This is definitely a legitimate concern that would be best to be brought up again if needed when we talk about Battle.net 2.0.


Question:
Oh, Karune, you know as well as I do that anti-piracy and LAN are not mutually exclusive.

Step 1: Connect to Battle.Net
Step 2: Authentication
Step 3: Access LAN games thereafter

There you go. Authenticated LAN play. Low latency. LAN parties. Happy customers.

-Clive

Answer by Karune:
I will be sure to forward ideas in regards to LAN as described. I too have many fond memories of LAN parties.
-*-
RyanS
Profile Blog Joined January 2009
United States620 Posts
Last Edited: 2009-06-30 19:22:16
June 30 2009 19:20 GMT
#39
Karune seems like one of those guys that goes to a LAN party and fires up WoW to play online instead of with the people sitting around him.


Blizzard needs to just come out and say what it is they are planning to do with this. You can't just say "no LAN" and leave it at that and cause all sorts of commotion. Karune has been fucking with the war3 community for a long time with stuff like this, I really hope he does not continue the trend for SC2.

I don't think it is really a pirating issue. These private servers/programs only came about well after the game was already out. Blizzard did not want to upgrade their online play so other people did. Most of the people who play there bought the game anyway. I do not see the issue with that.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 30 2009 19:22 GMT
#40
On July 01 2009 04:19 danieldrsa wrote:
Sorry everyone, but i agree to Karune in everything.
Its interesting how ppl are just defending piracy so openly, not just LAN.
This only shows how ppl (not eveyone, but most of them) like LAN because of piracy.

Anyway here are some more posts Karune did:

Show nested quote +

Karune:
Dreamhack is often referenced as the largest LAN party in the world... but in today's age, that LAN is also connected to the internet.

I definitely hear your concern about the internet going out, which would be a huge, huge bummer! But as equally as unlikely, the power could go out...


Show nested quote +
Question:
Karune, what about latency issues involved in online play.
ICCUP in Starcraft and LC games in Warcraft 3 are all attempts to reduce Battlenet lag. What is Blizzard doing to combat this lag if they are removing LAN play?

Answer by Karune:
This is definitely a legitimate concern that would be best to be brought up again if needed when we talk about Battle.net 2.0.


Show nested quote +
Question:
Oh, Karune, you know as well as I do that anti-piracy and LAN are not mutually exclusive.

Step 1: Connect to Battle.Net
Step 2: Authentication
Step 3: Access LAN games thereafter

There you go. Authenticated LAN play. Low latency. LAN parties. Happy customers.

-Clive

Answer by Karune:
I will be sure to forward ideas in regards to LAN as described. I too have many fond memories of LAN parties.


The last post shows promise (if it lets you play on LAN after actually buying the game, in other words 'unlocking' that feature).

His first post is very lulzy though. See my previous posts as to why.
Commentaries: youtube.com/HuskyStarcraft
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