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Active: 643 users

Possible reason why Blizzard dropped LAN support - Also c…

Forum Index > SC2 General
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VIB
Profile Blog Joined November 2007
Brazil3567 Posts
July 06 2009 16:45 GMT
#261
On July 07 2009 01:37 StorZerg wrote:
Show nested quote +
On July 07 2009 00:29 WeSt wrote:
Not really on topic but still slightly related to the no lan issue: anyone knows if there will be off-line mode? Like I know you need internet to play bnet2.0 (duh!) but will you be able to load sc2 without an internet connection and still manage to see replays/play vs AI, etc?


they said no lan not no off line single player >< so ofcourse you will be able to play off line.
I honestly admit, that at this point. I'm not 100% sure :S

In Street Fighter 4 single player is severely limited if you play offline. You do can play arcade mode offline. But you lose features such as unlocking new characters, you lose those if you close the game. Those are saved on your online profile, which you won't have access to if you play offline.

I definitely do not doubt Blizzard going the same road and only allow you to progress in the campaign if you authenticate your CD-Key on bnet.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
ExoCorsair
Profile Joined February 2008
United States48 Posts
Last Edited: 2009-07-06 18:10:11
July 06 2009 18:09 GMT
#262
I just remembered something.... I really enjoyed in playing LAN mode (even when playing by myself) in WC3/TFT (don't remember if this was in SC/BW) for one reason - no automatic pausing when alt-tabbed or clicking outside the window in windowed mode. Gah, that was annoying.
Self Help
Profile Joined July 2009
45 Posts
Last Edited: 2009-07-06 18:13:40
July 06 2009 18:12 GMT
#263
On July 01 2009 05:05 HuskyTheHusky wrote:
Show nested quote +
On July 01 2009 05:03 Zzoram wrote:
How many of you honestly don't have your computer connected to the Internet all the time? It's not a big deal, and it stops pirates from playing online, encouraging them to actually pay for things instead of stealing.

A LAN at a friend's house will still be easy Internet access.


1) Have you ever ran a LAN party of 15+ people?

2) Have you ever lived in a college dorm?

3) Have you ever lived somewhere with unreliable internet with friends/family who game too?

4) Have you ever been to a 500+ person LAN party?


You think the people who can organize a 500 person lan party doesn't have the ingenuity or brains to freaking secure internet for the area too, wth is up with that logic it's like saying a can design a table but i don't know how to put it together.
wiesel
Profile Joined September 2008
Germany727 Posts
Last Edited: 2009-07-06 19:44:20
July 06 2009 19:43 GMT
#264
On July 06 2009 11:06 SpiritAshura wrote:
Show nested quote +
On July 01 2009 03:30 Klogon wrote:
It'll probably work like Steam. You authenticate your version with the main server, and as long as you are connected to that, you're allowed to play on LAN.



You have to authenticate your steam account one time online then you can switch to offline mode if you want to. But without authentication you wouldnt be able to play cs offline. I guess they plan kinda the same thing yes.
Polis
Profile Joined January 2005
Poland1292 Posts
Last Edited: 2009-07-06 19:49:30
July 06 2009 19:49 GMT
#265
On July 07 2009 04:43 wiesel wrote:
Show nested quote +
On July 06 2009 11:06 SpiritAshura wrote:
On July 01 2009 03:30 Klogon wrote:
It'll probably work like Steam. You authenticate your version with the main server, and as long as you are connected to that, you're allowed to play on LAN.



You have to authenticate your steam account one time online then you can switch to offline mode if you want to. But without authentication you wouldnt be able to play cs offline. I guess they plan kinda the same thing yes.


Steam is easy to crack so I doubt it, also that would be LAN, so they would most likely phase themselves differently.
wiesel
Profile Joined September 2008
Germany727 Posts
Last Edited: 2009-07-06 19:57:44
July 06 2009 19:56 GMT
#266
Hm Steam is easy to crack? For offline Podbot play its easy but online you can only play these crappy russian cracked servers and cant play on the real servers.
But im not really into this cracking stuff so maybe things developed since the last time i heard about cracked steam versions
Polis
Profile Joined January 2005
Poland1292 Posts
July 06 2009 20:06 GMT
#267
On July 07 2009 04:56 wiesel wrote:
Hm Steam is easy to crack? For offline Podbot play its easy but online you can only play these crappy russian cracked servers and cant play on the real servers.


I was talking about cracked LAN. CS has LAN programmed, SC2 will not have it.
AdunToridas
Profile Joined December 2008
Germany380 Posts
Last Edited: 2009-07-15 14:56:05
July 15 2009 14:54 GMT
#268
The topic about the petition for LAN support in SC2 has been closed by a mod, though I've read on Starfeeder that over 64000 users took part in this petition, and I think this is amazing

Source: http://starfeeder.gameriot.com/blogs/Starcraft-2-1/StarCraft-II-Petition-55000-want-LAN-support-restored

edit: Starfeeder says 55k but meanwhile it's around 64k..
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
ghermination
Profile Blog Joined April 2008
United States2851 Posts
July 15 2009 15:07 GMT
#269
On July 15 2009 23:54 AdunToridas wrote:
The topic about the petition for LAN support in SC2 has been closed by a mod, though I've read on Starfeeder that over 64000 users took part in this petition, and I think this is amazing

Source: http://starfeeder.gameriot.com/blogs/Starcraft-2-1/StarCraft-II-Petition-55000-want-LAN-support-restored

edit: Starfeeder says 55k but meanwhile it's around 64k..


I just read that mini-article, man i really hope that petition gets them to put LAN back in SC2, that would make me a very happy person. Laptops can still feasibly connect through LAN :D
U Gotta Skate.
Shade692003
Profile Joined August 2005
Canada702 Posts
July 16 2009 12:48 GMT
#270
On July 07 2009 01:45 VIB wrote:
Show nested quote +
On July 07 2009 01:37 StorZerg wrote:
On July 07 2009 00:29 WeSt wrote:
Not really on topic but still slightly related to the no lan issue: anyone knows if there will be off-line mode? Like I know you need internet to play bnet2.0 (duh!) but will you be able to load sc2 without an internet connection and still manage to see replays/play vs AI, etc?


they said no lan not no off line single player >< so ofcourse you will be able to play off line.
I honestly admit, that at this point. I'm not 100% sure :S

In Street Fighter 4 single player is severely limited if you play offline. You do can play arcade mode offline. But you lose features such as unlocking new characters, you lose those if you close the game. Those are saved on your online profile, which you won't have access to if you play offline.

I definitely do not doubt Blizzard going the same road and only allow you to progress in the campaign if you authenticate your CD-Key on bnet.


uhh...

no.

You can create an offline profile, and it will save all the unlock etc.
I hate the post below mine because it feels War3-ish.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
July 16 2009 13:06 GMT
#271
64,000 people are about to look like fucking idiots.
Shade692003
Profile Joined August 2005
Canada702 Posts
July 16 2009 13:22 GMT
#272
On July 16 2009 22:06 Kennigit wrote:
64,000 people look like fucking idiots.


There was a typo in your post, here I fixed it.


Anyway, a connection between two computers always go through the smallest amount of hops possible. So a game where all players are connected locally will be pretty much be LAN.
I hate the post below mine because it feels War3-ish.
Aboud
Profile Joined July 2009
United States2 Posts
Last Edited: 2009-07-17 00:04:50
July 17 2009 00:02 GMT
#273
One thing worth mentioning is the potential loss of new players. I know the single most common way I've introduced people to SC is through giving a friend a (hush!) pirated copy of SC, showing them how cool of a game it is in LAN games, and if they catch the bug, they buy their own copy because, playing LAN against the same opponent gets old fast. It'll be tougher to introduce new people if you always have to find someone else's computer/game to play on.
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
July 17 2009 00:52 GMT
#274
this Haofang thing sound like it works similar to GG Client. if GGC is legal i m sure Haofang is too.

i really doubt blizzard is gonna be successful with this move. its too ez to build a bnet emulator. just have it run in the background (like warden) and highjack the packets and redirect them to another server of your choice. this is essentially what GGC with LAN anyways.
...from the land of imba
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
July 17 2009 14:54 GMT
#275
All the below is assuming Bnet is still free to play, which I'm no longer entirely clear on:
He mentioned WoW as an example, where "value added services" like server transfers are paid for, but "you can get the full experience of Battle.net with all the features just from buying the box."
source: http://www.incgamers.com/Interviews/190/StarCraftIIDevelopersInterviewed?gr_i_ni (bold mine)

Having never played WoW, I'm going to just assume I'm missing something, because otherwise it sounds like there's a monthly fee for battle.net in SC2, and that's fucking ridiculous.

Anyway, I'm rather scared by the fact that they're specifically saying they won't include LAN support. Yes, they say they have a feature which will replace it, but...you'd think they'd have the good sense to still refer to it as LAN if it was LAN, even if it was LAN a la Steam.

Assuming they do include something of the sort...I hope one will still be able to play without an internet connection. Apparently my gaming experience is different from a lot of other peoples', but I do a lot of gaming via ad hoc wireless networks in areas where either there's no internet to be had, or the ports required to do anything like connect to Battle.net are blocked (university networks). If that was no longer possible in SC2, I'd say roughly 40% of the multiplayer gaming I do would be, by definition, not done in SC2.

Hopefully Blizzard will figure out a way they can protect The Bottom Line without compromising our ability to enjoy their game.
whyohwhy
Profile Joined June 2009
60 Posts
July 17 2009 15:08 GMT
#276
On July 17 2009 23:54 CaptainPlatypus wrote:
Anyway, I'm rather scared by the fact that they're specifically saying they won't include LAN support. Yes, they say they have a feature which will replace it, but...you'd think they'd have the good sense to still refer to it as LAN if it was LAN, even if it was LAN a la Steam.

Assuming they do include something of the sort...I hope one will still be able to play without an internet connection. Apparently my gaming experience is different from a lot of other peoples', but I do a lot of gaming via ad hoc wireless networks in areas where either there's no internet to be had, or the ports required to do anything like connect to Battle.net are blocked (university networks). If that was no longer possible in SC2, I'd say roughly 40% of the multiplayer gaming I do would be, by definition, not done in SC2.


On July 17 2009 22:06 Kennigit wrote:
64,000 people are about to look like fucking idiots.


You sure about that?
I have a feeling Blizzard is about to look like fucking idiots to all the college kids whose firewalls block access to Bnet. But hey, I hope I'm wrong.
theqat
Profile Blog Joined March 2008
United States2856 Posts
July 17 2009 15:16 GMT
#277
On July 17 2009 23:54 CaptainPlatypus wrote:
All the below is assuming Bnet is still free to play, which I'm no longer entirely clear on:
Show nested quote +
He mentioned WoW as an example, where "value added services" like server transfers are paid for, but "you can get the full experience of Battle.net with all the features just from buying the box."
source: http://www.incgamers.com/Interviews/190/StarCraftIIDevelopersInterviewed?gr_i_ni (bold mine)

Having never played WoW, I'm going to just assume I'm missing something, because otherwise it sounds like there's a monthly fee for battle.net in SC2, and that's fucking ridiculous.

Anyway, I'm rather scared by the fact that they're specifically saying they won't include LAN support. Yes, they say they have a feature which will replace it, but...you'd think they'd have the good sense to still refer to it as LAN if it was LAN, even if it was LAN a la Steam.

Assuming they do include something of the sort...I hope one will still be able to play without an internet connection. Apparently my gaming experience is different from a lot of other peoples', but I do a lot of gaming via ad hoc wireless networks in areas where either there's no internet to be had, or the ports required to do anything like connect to Battle.net are blocked (university networks). If that was no longer possible in SC2, I'd say roughly 40% of the multiplayer gaming I do would be, by definition, not done in SC2.

Hopefully Blizzard will figure out a way they can protect The Bottom Line without compromising our ability to enjoy their game.


Battle.net will be free for automated matchmaking and custom games
nysikto
Profile Joined March 2005
Norway337 Posts
July 17 2009 15:24 GMT
#278
I think the removing lan would be bad for events like wcg and korean scene etc with theyre casted matches
Spawkuring
Profile Joined July 2008
United States755 Posts
July 17 2009 19:14 GMT
#279
http://www.gamer-source.com/index.php?cmd=article&sec=news&act=view&id=213

Blizzard is going to a large LAN gathering in Spain to show off SC2. Either this is a huge case of irony, or Blizzard has a surprise in store.
Medzo
Profile Blog Joined June 2009
United States627 Posts
July 17 2009 19:50 GMT
#280
On July 17 2009 09:02 Aboud wrote:
One thing worth mentioning is the potential loss of new players. I know the single most common way I've introduced people to SC is through giving a friend a (hush!) pirated copy of SC, showing them how cool of a game it is in LAN games, and if they catch the bug, they buy their own copy because, playing LAN against the same opponent gets old fast. It'll be tougher to introduce new people if you always have to find someone else's computer/game to play on.


This is a good point but I think what will happen is a few months after release there will probably be a trail version that people can play the game on battle.net 2.0 only and their account will last for like two weeks, giving new players the option of getting sucked into the game and then having to buy it.
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