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On July 07 2009 01:37 StorZerg wrote:Show nested quote +On July 07 2009 00:29 WeSt wrote: Not really on topic but still slightly related to the no lan issue: anyone knows if there will be off-line mode? Like I know you need internet to play bnet2.0 (duh!) but will you be able to load sc2 without an internet connection and still manage to see replays/play vs AI, etc? they said no lan not no off line single player >< so ofcourse you will be able to play off line. I honestly admit, that at this point. I'm not 100% sure :S
In Street Fighter 4 single player is severely limited if you play offline. You do can play arcade mode offline. But you lose features such as unlocking new characters, you lose those if you close the game. Those are saved on your online profile, which you won't have access to if you play offline.
I definitely do not doubt Blizzard going the same road and only allow you to progress in the campaign if you authenticate your CD-Key on bnet.
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I just remembered something.... I really enjoyed in playing LAN mode (even when playing by myself) in WC3/TFT (don't remember if this was in SC/BW) for one reason - no automatic pausing when alt-tabbed or clicking outside the window in windowed mode. Gah, that was annoying.
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On July 01 2009 05:05 HuskyTheHusky wrote:Show nested quote +On July 01 2009 05:03 Zzoram wrote: How many of you honestly don't have your computer connected to the Internet all the time? It's not a big deal, and it stops pirates from playing online, encouraging them to actually pay for things instead of stealing.
A LAN at a friend's house will still be easy Internet access. 1) Have you ever ran a LAN party of 15+ people? 2) Have you ever lived in a college dorm? 3) Have you ever lived somewhere with unreliable internet with friends/family who game too? 4) Have you ever been to a 500+ person LAN party? You think the people who can organize a 500 person lan party doesn't have the ingenuity or brains to freaking secure internet for the area too, wth is up with that logic it's like saying a can design a table but i don't know how to put it together.
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On July 06 2009 11:06 SpiritAshura wrote:Show nested quote +On July 01 2009 03:30 Klogon wrote: It'll probably work like Steam. You authenticate your version with the main server, and as long as you are connected to that, you're allowed to play on LAN.
You have to authenticate your steam account one time online then you can switch to offline mode if you want to. But without authentication you wouldnt be able to play cs offline. I guess they plan kinda the same thing yes.
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On July 07 2009 04:43 wiesel wrote:Show nested quote +On July 06 2009 11:06 SpiritAshura wrote:On July 01 2009 03:30 Klogon wrote: It'll probably work like Steam. You authenticate your version with the main server, and as long as you are connected to that, you're allowed to play on LAN. You have to authenticate your steam account one time online then you can switch to offline mode if you want to. But without authentication you wouldnt be able to play cs offline. I guess they plan kinda the same thing yes.
Steam is easy to crack so I doubt it, also that would be LAN, so they would most likely phase themselves differently.
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Hm Steam is easy to crack? For offline Podbot play its easy but online you can only play these crappy russian cracked servers and cant play on the real servers. But im not really into this cracking stuff so maybe things developed since the last time i heard about cracked steam versions
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On July 07 2009 04:56 wiesel wrote: Hm Steam is easy to crack? For offline Podbot play its easy but online you can only play these crappy russian cracked servers and cant play on the real servers.
I was talking about cracked LAN. CS has LAN programmed, SC2 will not have it.
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I just read that mini-article, man i really hope that petition gets them to put LAN back in SC2, that would make me a very happy person. Laptops can still feasibly connect through LAN :D
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On July 07 2009 01:45 VIB wrote:Show nested quote +On July 07 2009 01:37 StorZerg wrote:On July 07 2009 00:29 WeSt wrote: Not really on topic but still slightly related to the no lan issue: anyone knows if there will be off-line mode? Like I know you need internet to play bnet2.0 (duh!) but will you be able to load sc2 without an internet connection and still manage to see replays/play vs AI, etc? they said no lan not no off line single player >< so ofcourse you will be able to play off line. I honestly admit, that at this point. I'm not 100% sure :S In Street Fighter 4 single player is severely limited if you play offline. You do can play arcade mode offline. But you lose features such as unlocking new characters, you lose those if you close the game. Those are saved on your online profile, which you won't have access to if you play offline. I definitely do not doubt Blizzard going the same road and only allow you to progress in the campaign if you authenticate your CD-Key on bnet.
uhh...
no.
You can create an offline profile, and it will save all the unlock etc.
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Kennigit
Canada19447 Posts
64,000 people are about to look like fucking idiots.
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On July 16 2009 22:06 Kennigit wrote: 64,000 people look like fucking idiots.
There was a typo in your post, here I fixed it.
Anyway, a connection between two computers always go through the smallest amount of hops possible. So a game where all players are connected locally will be pretty much be LAN.
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One thing worth mentioning is the potential loss of new players. I know the single most common way I've introduced people to SC is through giving a friend a (hush!) pirated copy of SC, showing them how cool of a game it is in LAN games, and if they catch the bug, they buy their own copy because, playing LAN against the same opponent gets old fast. It'll be tougher to introduce new people if you always have to find someone else's computer/game to play on.
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this Haofang thing sound like it works similar to GG Client. if GGC is legal i m sure Haofang is too.
i really doubt blizzard is gonna be successful with this move. its too ez to build a bnet emulator. just have it run in the background (like warden) and highjack the packets and redirect them to another server of your choice. this is essentially what GGC with LAN anyways.
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All the below is assuming Bnet is still free to play, which I'm no longer entirely clear on:
Having never played WoW, I'm going to just assume I'm missing something, because otherwise it sounds like there's a monthly fee for battle.net in SC2, and that's fucking ridiculous.
Anyway, I'm rather scared by the fact that they're specifically saying they won't include LAN support. Yes, they say they have a feature which will replace it, but...you'd think they'd have the good sense to still refer to it as LAN if it was LAN, even if it was LAN a la Steam.
Assuming they do include something of the sort...I hope one will still be able to play without an internet connection. Apparently my gaming experience is different from a lot of other peoples', but I do a lot of gaming via ad hoc wireless networks in areas where either there's no internet to be had, or the ports required to do anything like connect to Battle.net are blocked (university networks). If that was no longer possible in SC2, I'd say roughly 40% of the multiplayer gaming I do would be, by definition, not done in SC2.
Hopefully Blizzard will figure out a way they can protect The Bottom Line without compromising our ability to enjoy their game.
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On July 17 2009 23:54 CaptainPlatypus wrote: Anyway, I'm rather scared by the fact that they're specifically saying they won't include LAN support. Yes, they say they have a feature which will replace it, but...you'd think they'd have the good sense to still refer to it as LAN if it was LAN, even if it was LAN a la Steam.
Assuming they do include something of the sort...I hope one will still be able to play without an internet connection. Apparently my gaming experience is different from a lot of other peoples', but I do a lot of gaming via ad hoc wireless networks in areas where either there's no internet to be had, or the ports required to do anything like connect to Battle.net are blocked (university networks). If that was no longer possible in SC2, I'd say roughly 40% of the multiplayer gaming I do would be, by definition, not done in SC2.
On July 17 2009 22:06 Kennigit wrote: 64,000 people are about to look like fucking idiots.
You sure about that? I have a feeling Blizzard is about to look like fucking idiots to all the college kids whose firewalls block access to Bnet. But hey, I hope I'm wrong.
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On July 17 2009 23:54 CaptainPlatypus wrote:All the below is assuming Bnet is still free to play, which I'm no longer entirely clear on: Having never played WoW, I'm going to just assume I'm missing something, because otherwise it sounds like there's a monthly fee for battle.net in SC2, and that's fucking ridiculous. Anyway, I'm rather scared by the fact that they're specifically saying they won't include LAN support. Yes, they say they have a feature which will replace it, but...you'd think they'd have the good sense to still refer to it as LAN if it was LAN, even if it was LAN a la Steam. Assuming they do include something of the sort...I hope one will still be able to play without an internet connection. Apparently my gaming experience is different from a lot of other peoples', but I do a lot of gaming via ad hoc wireless networks in areas where either there's no internet to be had, or the ports required to do anything like connect to Battle.net are blocked (university networks). If that was no longer possible in SC2, I'd say roughly 40% of the multiplayer gaming I do would be, by definition, not done in SC2. Hopefully Blizzard will figure out a way they can protect The Bottom Line without compromising our ability to enjoy their game.
Battle.net will be free for automated matchmaking and custom games
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I think the removing lan would be bad for events like wcg and korean scene etc with theyre casted matches
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On July 17 2009 09:02 Aboud wrote: One thing worth mentioning is the potential loss of new players. I know the single most common way I've introduced people to SC is through giving a friend a (hush!) pirated copy of SC, showing them how cool of a game it is in LAN games, and if they catch the bug, they buy their own copy because, playing LAN against the same opponent gets old fast. It'll be tougher to introduce new people if you always have to find someone else's computer/game to play on.
This is a good point but I think what will happen is a few months after release there will probably be a trail version that people can play the game on battle.net 2.0 only and their account will last for like two weeks, giving new players the option of getting sucked into the game and then having to buy it.
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