• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:37
CET 13:37
KST 21:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada2SC: Evo Complete - Ranked Ladder OPEN ALPHA7StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1801 users

Possible reason why Blizzard dropped LAN support - Also c…

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 13 14 15 Next All
theqat
Profile Blog Joined March 2008
United States2856 Posts
June 30 2009 19:24 GMT
#41
On July 01 2009 04:20 ReS wrote:
Karune seems like one of those guys that goes to a LAN party and fires up WoW to play online instead of with the people sitting around him.


This is a myopic attitude to hold. When my friends and I had BW/WC3 LAN parties, we would exclusively play team games against other players on Battle.net. Karune's suggestion that he would choose to play on Bnet anyway if he were at a LAN doesn't preclude him from playing with the other people at the LAN party in any way.
Zzoram
Profile Joined February 2008
Canada7115 Posts
June 30 2009 19:25 GMT
#42
On July 01 2009 03:55 HuskyTheHusky wrote:

Wow, Karune's response to those posts is absolutely disgusting. Everything he replies with is his personal way of liking to do things and saying that private servers fracture the community? Please. That's their way of saying 'we want everyone to pay for this game, anyone living in a poor country who cant afford it? too bad'.


He's right. If you can't afford it, that doesn't give you a right to STEAL it. This sense of entitlement is one of the worst things to come out of Internet culture.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 30 2009 19:25 GMT
#43
I cannot believe that there's an amount of people bigger than ZERO % believing in Blizzard's trash talk that "we're thinking abouit the community because we all know that pirate servers hurt the community!!"

Have you short memory randoms forget what ICCUP is?

They're only removing LAN because they care most about they own profit than about the quality of the product they're delivering. Not because they "have something better they just can't tell you yet" or because they "care about the community". If the OP in this thread isn't enough to convince you of that, I really don't know what could ><
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Yenzilla
Profile Joined May 2009
Canada84 Posts
June 30 2009 19:27 GMT
#44
To compare the removal of LAN to the DRM included with Spore is ridiculous. While one would stop you from playing the game altogether after a certain number of installs, the only simply forces you to play the game with the service they made for it. Doesn't really translate.
Zzoram
Profile Joined February 2008
Canada7115 Posts
Last Edited: 2009-06-30 19:30:07
June 30 2009 19:27 GMT
#45
On July 01 2009 04:25 VIB wrote:
I cannot believe that there's an amount of people bigger than ZERO % believing in Blizzard's trash talk that "we're thinking abouit the community because we all know that pirate servers hurt the community!!"

Have you short memory randoms forget what ICCUP is?

They're only removing LAN because they care most about they own profit than about the quality of the product they're delivering. Not because they "have something better they just can't tell you yet" or because they "care about the community". If the OP in this thread isn't enough to convince you of that, I really don't know what could ><


There is no need for iCCup if Blizzard maintains it's own ladder, has LAN latency mode, patches against hacks regularly, and hosts tournaments for 3rd parties all over Battle.net.

Most of the anti-DRM guys on the Internet are pirates that just want to steal games. This is nothing like limited activations, where there can be legitimate concern by paying customers. Online activation to prevent piracy is GOOD, and we know from their history that Blizzard isn't turning off Battle.net, ever.

Anyone who has been to a LAN party knows that many of the people there have pirated copies of the game.
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
June 30 2009 19:27 GMT
#46
Question:
Oh, Karune, you know as well as I do that anti-piracy and LAN are not mutually exclusive.

Step 1: Connect to Battle.Net
Step 2: Authentication
Step 3: Access LAN games thereafter

There you go. Authenticated LAN play. Low latency. LAN parties. Happy customers.

-Clive

Answer by Karune:
I will be sure to forward ideas in regards to LAN as described. I too have many fond memories of LAN parties.


I'd like this idea to be explored further. Does this mean you'd need to authenticate per session? If so, why bother with LAN at all when you're already connected to Battle.net? If you don't need to authenticate per session and it's a one-time registration, what's to stop spoofing (or pilfering Battle.net accounts)?
Moderator
Spawkuring
Profile Joined July 2008
United States755 Posts
June 30 2009 19:28 GMT
#47
On July 01 2009 04:25 VIB wrote:
I cannot believe that there's an amount of people bigger than ZERO % believing in Blizzard's trash talk that "we're thinking abouit the community because we all know that pirate servers hurt the community!!"

Have you short memory randoms forget what ICCUP is?

They're only removing LAN because they care most about they own profit than about the quality of the product they're delivering. Not because they "have something better they just can't tell you yet" or because they "care about the community". If the OP in this thread isn't enough to convince you of that, I really don't know what could ><


You're misinterpreting Karune's quote. His argument is "too many servers split the community". ICCUP doesn't do that because it was lucky enough to be the "new Battlenet". He's absolutely right that splitting communities is a bad thing, and there is nothing wrong with what he said. The reason why more than 0% of us support Blizzard's statement is because we aren't immediately jumping on them with a biased attitude.
theqat
Profile Blog Joined March 2008
United States2856 Posts
Last Edited: 2009-06-30 19:38:29
June 30 2009 19:38 GMT
#48
On July 01 2009 04:27 Excalibur_Z wrote:
Show nested quote +
Question:
Oh, Karune, you know as well as I do that anti-piracy and LAN are not mutually exclusive.

Step 1: Connect to Battle.Net
Step 2: Authentication
Step 3: Access LAN games thereafter

There you go. Authenticated LAN play. Low latency. LAN parties. Happy customers.

-Clive

Answer by Karune:
I will be sure to forward ideas in regards to LAN as described. I too have many fond memories of LAN parties.


I'd like this idea to be explored further. Does this mean you'd need to authenticate per session? If so, why bother with LAN at all when you're already connected to Battle.net? If you don't need to authenticate per session and it's a one-time registration, what's to stop spoofing (or pilfering Battle.net accounts)?


It would definitely be per session. Most people making this suggestion believe it should be analogous to Valve's Steam service, which I think is per session.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
Last Edited: 2009-06-30 19:46:32
June 30 2009 19:44 GMT
#49
On July 01 2009 04:27 Zzoram wrote:
There is no need for iCCup if Blizzard maintains it's own ladder, has LAN latency mode, patches against hacks regularly, and hosts tournaments for 3rd parties all over Battle.net.

That's so predictable, I was gonna add an answer to that but I thought it would make my post too long. Why do you think, in your opinion, that bnet1 didn't keep up in the first place? Since bnet1 didn't keep up with the hundreds of thousands of developers around the globe, what could possibly make you think that bnet2 would? Their word? The guy who is selling you a product told you their product is good just because they told you so?

And lets not forget the main reason why this is bad. As Husky have already posted multiple times. This just adds one more thing to make offline esport tournaments go wrong. We all have seen 20min delays only because someone's mouse isn't working. Now you have to connect to the internet? What about all the offline Steam tournaments that wen't wrong because the Steam server or the local internet connection was down?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Idle
Profile Joined May 2009
Korea (South)124 Posts
Last Edited: 2009-06-30 19:49:26
June 30 2009 19:47 GMT
#50
On July 01 2009 04:27 Zzoram wrote:
Show nested quote +
On July 01 2009 04:25 VIB wrote:
I cannot believe that there's an amount of people bigger than ZERO % believing in Blizzard's trash talk that "we're thinking abouit the community because we all know that pirate servers hurt the community!!"

Have you short memory randoms forget what ICCUP is?

They're only removing LAN because they care most about they own profit than about the quality of the product they're delivering. Not because they "have something better they just can't tell you yet" or because they "care about the community". If the OP in this thread isn't enough to convince you of that, I really don't know what could ><


Most of the anti-DRM guys on the Internet are pirates that just want to steal games.


This used to be true, and large portion still are, but most people complaining about DRM today are fans that realize DRM is a failed system that only hurts legitimate customers. There has never been a game with DRM that was not available in a cracked form within a day or 2 of release.

Removing LAN mode will do nothing to prevent piracy. There will be hacked versions within days. The people that this hurts are the people with legitimate reasons for wanting a LAN feature. Groups of friends that want to play together offline, esports organizations, LAN parties. It just adds one more thing that can go wrong and isn't necessary.
I'd turn gay for Baby.... wait, that came out wrong.
Zzoram
Profile Joined February 2008
Canada7115 Posts
June 30 2009 19:48 GMT
#51
On July 01 2009 04:44 VIB wrote:
That's so predictable, I was gonna add an answer to that but I thought it would make my post too long. Why do you think, in your opinion, that bnet1 didn't keep up in the first place? Since bnet1 didn't keep up with the hundreds of thousands of developers around the globe, what could possibly make you think that bnet2 would? Their word? The guy who is selling you a product told you their product is good just because they told you so?

And lets not forget the main reason why this is bad. As Husky have already posted multiple times. This just adds one more thing to make offline esport tournaments go wrong. We all have seen 20min delays only because someone's mouse isn't working. Now you have to connect to the internet? What about all the offline Steam tournaments that wen't wrong because the Steam server or the local internet connection was down?


Battle.net didn't keep up in the first place because they were working on World of Warcraft for 5 years, in addition to Diablo 2 and Warcraft 3, and they were a much smaller company back then. WoW has given them the money to massively expand their staff.

Starcraft 2 will have MUCH longer support because instead of 1 expansion pack released during the same year (Starcraft and Broodwar are both 1998), they are releasing 2 expansion packs more than 1 year apart (they said it would take AT LEAST as long as it took to make Frozen Throne).

So if Starcraft 2 Terran comes out December 2009, SC2 Zerg comes out June 2011, SC2 Protoss comes out Dec 2013, they have plenty of opportunities to update Battle.net with those expansion packs. Also, they are clearly emphasizing the eSports thing, so they will keep it updated for that reason as well, something they never got involved in for Starcraft Broodwar.
Zzoram
Profile Joined February 2008
Canada7115 Posts
June 30 2009 19:50 GMT
#52
On July 01 2009 04:47 Idle wrote:
Show nested quote +
On July 01 2009 04:27 Zzoram wrote:
On July 01 2009 04:25 VIB wrote:
I cannot believe that there's an amount of people bigger than ZERO % believing in Blizzard's trash talk that "we're thinking abouit the community because we all know that pirate servers hurt the community!!"

Have you short memory randoms forget what ICCUP is?

They're only removing LAN because they care most about they own profit than about the quality of the product they're delivering. Not because they "have something better they just can't tell you yet" or because they "care about the community". If the OP in this thread isn't enough to convince you of that, I really don't know what could ><


Most of the anti-DRM guys on the Internet are pirates that just want to steal games.


This used to be true, and large portion still are, but most people complaining about DRM today are fans that realize DRM is a failed system that only hurts legitimate customers. There has never been a game with DRM that was not available in a cracked form within a day or 2 of release.


These cracks allow single player, and single player games have always been hurt most by piracy, and I agree they should loosen up the DRM on those. However, Starcraft 2 will be multiplayer focused. Without LAN based online gaming for pirates, they will have to buy the game to play online.
Idle
Profile Joined May 2009
Korea (South)124 Posts
June 30 2009 19:52 GMT
#53
On July 01 2009 04:50 Zzoram wrote:
Show nested quote +
On July 01 2009 04:47 Idle wrote:
On July 01 2009 04:27 Zzoram wrote:
On July 01 2009 04:25 VIB wrote:
I cannot believe that there's an amount of people bigger than ZERO % believing in Blizzard's trash talk that "we're thinking abouit the community because we all know that pirate servers hurt the community!!"

Have you short memory randoms forget what ICCUP is?

They're only removing LAN because they care most about they own profit than about the quality of the product they're delivering. Not because they "have something better they just can't tell you yet" or because they "care about the community". If the OP in this thread isn't enough to convince you of that, I really don't know what could ><


Most of the anti-DRM guys on the Internet are pirates that just want to steal games.


This used to be true, and large portion still are, but most people complaining about DRM today are fans that realize DRM is a failed system that only hurts legitimate customers. There has never been a game with DRM that was not available in a cracked form within a day or 2 of release.


These cracks allow single player, and single player games have always been hurt most by piracy, and I agree they should loosen up the DRM on those. However, Starcraft 2 will be multiplayer focused. Without LAN based online gaming for pirates, they will have to buy the game to play online.


No they will have to buy the game to play on battlenet. There's a huge difference. There will be hacked versions that allow lan play in a matter of days. Its happened before, it will happen again. Just watch.
I'd turn gay for Baby.... wait, that came out wrong.
Zzoram
Profile Joined February 2008
Canada7115 Posts
Last Edited: 2009-06-30 19:56:38
June 30 2009 19:55 GMT
#54
On July 01 2009 04:52 Idle wrote:
No they will have to buy the game to play on battlenet. There's a huge difference. There will be hacked versions that allow lan play in a matter of days. Its happened before, it will happen again. Just watch.


Except this time, because there is no legit LAN play, they can sue the people who host private LAN services like Hoafang to shut them down.

And it sounds like the new Battle.net will be awesome, much better than the one from Warcraft 3, so I don't see why people are against playing on it unless its because they want to steal the game.
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
June 30 2009 19:56 GMT
#55
On July 01 2009 04:22 HuskyTheHusky wrote:
Show nested quote +
On July 01 2009 04:19 danieldrsa wrote:
Sorry everyone, but i agree to Karune in everything.
Its interesting how ppl are just defending piracy so openly, not just LAN.
This only shows how ppl (not eveyone, but most of them) like LAN because of piracy.

Anyway here are some more posts Karune did:


Karune:
Dreamhack is often referenced as the largest LAN party in the world... but in today's age, that LAN is also connected to the internet.

I definitely hear your concern about the internet going out, which would be a huge, huge bummer! But as equally as unlikely, the power could go out...


Question:
Karune, what about latency issues involved in online play.
ICCUP in Starcraft and LC games in Warcraft 3 are all attempts to reduce Battlenet lag. What is Blizzard doing to combat this lag if they are removing LAN play?

Answer by Karune:
This is definitely a legitimate concern that would be best to be brought up again if needed when we talk about Battle.net 2.0.


Question:
Oh, Karune, you know as well as I do that anti-piracy and LAN are not mutually exclusive.

Step 1: Connect to Battle.Net
Step 2: Authentication
Step 3: Access LAN games thereafter

There you go. Authenticated LAN play. Low latency. LAN parties. Happy customers.

-Clive

Answer by Karune:
I will be sure to forward ideas in regards to LAN as described. I too have many fond memories of LAN parties.


The last post shows promise (if it lets you play on LAN after actually buying the game, in other words 'unlocking' that feature).

His first post is very lulzy though. See my previous posts as to why.


The problem is you need to connect to internet first!!! to use the lan feature.

Wow nice job Blizzard.
Began Starcraft journey on 5th May 2009
Zzoram
Profile Joined February 2008
Canada7115 Posts
June 30 2009 19:57 GMT
#56
On July 01 2009 04:56 Gunman_csz wrote:
Show nested quote +
On July 01 2009 04:22 HuskyTheHusky wrote:
On July 01 2009 04:19 danieldrsa wrote:
Sorry everyone, but i agree to Karune in everything.
Its interesting how ppl are just defending piracy so openly, not just LAN.
This only shows how ppl (not eveyone, but most of them) like LAN because of piracy.

Anyway here are some more posts Karune did:


Karune:
Dreamhack is often referenced as the largest LAN party in the world... but in today's age, that LAN is also connected to the internet.

I definitely hear your concern about the internet going out, which would be a huge, huge bummer! But as equally as unlikely, the power could go out...


Question:
Karune, what about latency issues involved in online play.
ICCUP in Starcraft and LC games in Warcraft 3 are all attempts to reduce Battlenet lag. What is Blizzard doing to combat this lag if they are removing LAN play?

Answer by Karune:
This is definitely a legitimate concern that would be best to be brought up again if needed when we talk about Battle.net 2.0.


Question:
Oh, Karune, you know as well as I do that anti-piracy and LAN are not mutually exclusive.

Step 1: Connect to Battle.Net
Step 2: Authentication
Step 3: Access LAN games thereafter

There you go. Authenticated LAN play. Low latency. LAN parties. Happy customers.

-Clive

Answer by Karune:
I will be sure to forward ideas in regards to LAN as described. I too have many fond memories of LAN parties.


The last post shows promise (if it lets you play on LAN after actually buying the game, in other words 'unlocking' that feature).

His first post is very lulzy though. See my previous posts as to why.


The problem is you need to connect to internet first!!! to use the lan feature.

Wow nice job Blizzard.


Which is increasingly a non-issue. Every small LAN party hosted at a house or school should have Internet access. Big ones in warehouses like Dreamhack have Internet now too.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
June 30 2009 19:58 GMT
#57
Most of the anti-DRM guys on the Internet are pirates that just want to steal games. [/QUOTE]

This used to be true, and large portion still are, but most people complaining about DRM today are fans that realize DRM is a failed system that only hurts legitimate customers. There has never been a game with DRM that was not available in a cracked form within a day or 2 of release.

Removing LAN mode will do nothing to prevent piracy. There will be hacked versions within days. The people that this hurts are the people with legitimate reasons for wanting a LAN feature. Groups of friends that want to play together offline, esports organizations, LAN parties. It just adds one more thing that can go wrong and isn't necessary. [/QUOTE]

I dont think you understand my post. Removing LAN is not a way to prevent SC2 being hacked. Of course SC2 will be hack within a week when It comes out.
Removing LAN is a way to prevent things like Haofang happens. Haofang allow people with hacked copies play online as good as people with legimated copies.
Maybe its nothing in the West, but in country like China, many people only go out and buy a legimate copy if there is no way for them to play online.
So what Blizzard is trying to do here isnt trying to stop piracy, but trying to stop company like Haofang which is the one who encourage mass pirate ( By mass pirate I mean millions of copies)
Terran
omninmo
Profile Blog Joined April 2008
2349 Posts
June 30 2009 19:58 GMT
#58
VS is probably bigger than haofang.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 30 2009 20:01 GMT
#59
On July 01 2009 04:56 Gunman_csz wrote:
Show nested quote +
On July 01 2009 04:22 HuskyTheHusky wrote:
On July 01 2009 04:19 danieldrsa wrote:
Sorry everyone, but i agree to Karune in everything.
Its interesting how ppl are just defending piracy so openly, not just LAN.
This only shows how ppl (not eveyone, but most of them) like LAN because of piracy.

Anyway here are some more posts Karune did:


Karune:
Dreamhack is often referenced as the largest LAN party in the world... but in today's age, that LAN is also connected to the internet.

I definitely hear your concern about the internet going out, which would be a huge, huge bummer! But as equally as unlikely, the power could go out...


Question:
Karune, what about latency issues involved in online play.
ICCUP in Starcraft and LC games in Warcraft 3 are all attempts to reduce Battlenet lag. What is Blizzard doing to combat this lag if they are removing LAN play?

Answer by Karune:
This is definitely a legitimate concern that would be best to be brought up again if needed when we talk about Battle.net 2.0.


Question:
Oh, Karune, you know as well as I do that anti-piracy and LAN are not mutually exclusive.

Step 1: Connect to Battle.Net
Step 2: Authentication
Step 3: Access LAN games thereafter

There you go. Authenticated LAN play. Low latency. LAN parties. Happy customers.

-Clive

Answer by Karune:
I will be sure to forward ideas in regards to LAN as described. I too have many fond memories of LAN parties.


The last post shows promise (if it lets you play on LAN after actually buying the game, in other words 'unlocking' that feature).

His first post is very lulzy though. See my previous posts as to why.


The problem is you need to connect to internet first!!! to use the lan feature.

Wow nice job Blizzard.


I do see the point and I agree to an extent. I'd rather have it where you only have to connect to the internet once to always have the LAN feature available rather than having to be on the internet to even host a LAN game.
Commentaries: youtube.com/HuskyStarcraft
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 30 2009 20:02 GMT
#60
On July 01 2009 04:25 Zzoram wrote:
Show nested quote +
On July 01 2009 03:55 HuskyTheHusky wrote:

Wow, Karune's response to those posts is absolutely disgusting. Everything he replies with is his personal way of liking to do things and saying that private servers fracture the community? Please. That's their way of saying 'we want everyone to pay for this game, anyone living in a poor country who cant afford it? too bad'.


He's right. If you can't afford it, that doesn't give you a right to STEAL it. This sense of entitlement is one of the worst things to come out of Internet culture.



I mostly meant that in regards to being able to afford high speed internet. The wording was rather poor I admit. Though I think most the points presented are valid
Commentaries: youtube.com/HuskyStarcraft
Prev 1 2 3 4 5 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage 1 - Group B
WardiTV535
TKL 249
Rex108
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 249
RotterdaM 204
Lowko185
SortOf 120
Rex 108
StarCraft: Brood War
Calm 6264
Hyuk 2465
Soma 492
Stork 423
ZerO 371
Pusan 209
Barracks 162
Rush 139
hero 121
Killer 89
[ Show more ]
sSak 87
Sharp 73
Sea.KH 46
Noble 41
ToSsGirL 41
Backho 39
Free 39
Aegong 38
zelot 37
Icarus 25
Movie 21
Terrorterran 19
Shine 18
Sexy 17
Dota 2
Dendi523
XaKoH 433
XcaliburYe199
Counter-Strike
olofmeister1829
byalli530
edward29
Other Games
B2W.Neo1184
DeMusliM273
crisheroes267
Pyrionflax226
Sick206
ZerO(Twitch)4
Organizations
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota238
League of Legends
• Stunt609
Upcoming Events
OSC
3h 23m
Replay Cast
10h 23m
Replay Cast
20h 23m
Kung Fu Cup
23h 23m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 10h
The PondCast
1d 21h
RSL Revival
1d 21h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 23h
WardiTV Korean Royale
1d 23h
PiGosaur Monday
2 days
[ Show More ]
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.