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Been a while since last balance patch - Page 7

Forum Index > SC2 General
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Charoisaur
Profile Joined August 2014
Germany16079 Posts
April 05 2021 12:39 GMT
#121
I think the balance is in a pretty good state right now, the only problematic unit imo is the voidray due to voidray openers in PvZ being too good and promoting passive play and voidray cheeses in PvT maybe also too good.

So the final balance change should be the revert of their cost reduction.
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany16079 Posts
April 05 2021 12:47 GMT
#122
On March 29 2021 07:40 InfCereal wrote:
Show nested quote +
On March 29 2021 05:39 WombaT wrote:
On March 29 2021 04:37 InfCereal wrote:
Everyone's talking about balance, no one's talking about the fact zerg's are abandoning the game in droves because it's not fun to play.

Yeah, the game is balanced. It's just not fun.


First I’m hearing that the game is particularly unfun for Zergs tbh. Can’t say I’m super on top of forums outside of TL but I can’t see much that’s bad enough to have people abandon the game outside of people who are just burned out on the game, certainly nothing that’s particular awful for any particular race.


Really?

No one I know likes the current state of the game. Its been discussed in this thread even - every game is a queen walk. (or some timing). The other matchups are fine, but you never actually get them.

I can only speak for the masters/gm level, as that's where I am, and that's where my friends are, but if you just look at the stats, it supports what I'm whining about. This is global masters, the red line is somewhere around the voidray patch.

[image loading]

And GM

[image loading]

We face a disproportionate amount of protoss players, most of them open voidray, and we're going to do a timing because "kill them before they get there". How many times can you scout 2sg void, and just walk queens across the map before you get bored? Most of the people I talk to don't even have loss-y records in zvp. They're just bored

It's the same reason it's not fun that broodlord/infestor in wol wasn't fun. The game was technically balanced (source: aligulac), but god it fucking sucked to play.

On top of that, allthingszerg discord is basically a ghost-town nowaday, and it used to be basically the place to be to learn/improve at zerg (imo).




Yeah, I played 50% Terran and 50% Zerg before the meta change but now I quit Zerg because the current ZvP metagame removes all the things from the game I like about sc2 (multitasking, back and forth games etc)
Many of the coolest moments in sc2 happen due to worker harassment
Deleted User 132135
Profile Joined December 2010
702 Posts
April 05 2021 14:42 GMT
#123
Void Ray design needs to be either

strong damage, slow movement, movement ability like medivac to make up for slowness

or

weak damage, fast movement, damage ability like void ray to make up for weak damage

not

strong damage, fast movement, damage ability on top, then tp back to nexus after 2 second main building kill


Of course in the actual current framework and with damage weakness to non armored units it makes somewhat sense as it is. But I don not like it still.
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
April 05 2021 15:26 GMT
#124
My main issue with void rays is that they are WAY too fast. Their movement speed with prismatic alignment active right now, is how fast they should be without it active.

On top of that, batteries are ridiculous. Proxied ones and battery overcharge both need a fat nerf, imo.
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2021-04-05 18:52:29
April 05 2021 18:51 GMT
#125
im afraid if you nerf void ray then they'll be so bad for mid game and late game pvt. better to nerf proxy shield battery, which the 1 base void ray pvt build relies on, than nerf the void ray itself. and honestly i dont think anyone likes playing against proxy shield battery in any situation, so that'd be a much better general improvement to the game than nerfing void ray

in pvz, void rays are not the lynchpin to these skytoss games. they were used a lot at first so they seemed essential, but protoss can get to carriers without getting void rays. idk why zergs dont simply want carriers nerfed. if you don't ever have to worry about carriers coming then it'd make the void rays a lot easier to handle (if for some reason protoss still went mass voids even when a transition to carrier isnt viable)

in pvp, the new void rays have actually been helping diversify builds and they definitely aren't some big problem in the matchup. if anything, blink stalkers are the worst part about pvp
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Scarlett`
Profile Joined April 2011
Korea (South)2399 Posts
Last Edited: 2021-04-05 19:10:38
April 05 2021 19:04 GMT
#126
On April 06 2021 03:51 NonY wrote:
im afraid if you nerf void ray then they'll be so bad for mid game and late game pvt. better to nerf proxy shield battery, which the 1 base void ray pvt build relies on, than nerf the void ray itself. and honestly i dont think anyone likes playing against proxy shield battery in any situation, so that'd be a much better general improvement to the game than nerfing void ray

in pvz, void rays are not the lynchpin to these skytoss games. they were used a lot at first so they seemed essential, but protoss can get to carriers without getting void rays. idk why zergs dont simply want carriers nerfed. if you don't ever have to worry about carriers coming then it'd make the void rays a lot easier to handle (if for some reason protoss still went mass voids even when a transition to carrier isnt viable)

in pvp, the new void rays have actually been helping diversify builds and they definitely aren't some big problem in the matchup. if anything, blink stalkers are the worst part about pvp

When zerg has a good army up carriers arent really oppressive (at least at the top level); the transition is just much harder for the zerg as you need viper (hive tech) & double spire upgrades on corruptor & ultra or lurker (also hive tech); so everything you build early in the game has to be sacrificed at some point;

whereas void rays and templar are still used on the big protoss army. If protoss can't play void ray -> storm -> carrier and kinda needs to play ground first to be safer then the transition is more equal on both sides as protoss ground army will fall off eventually as well

Completely agree about proxy shield battery though; the cannon rushes with voidray or immortal are also insane

I think a big problem fighting carriers lower on the ladder is that if you dont target every unit with the corruptors and they shoot interceptors even for a few seconds you really dont have a chance to win the fight; Its also a little counter-intuitive that you need to wait until most of the splash from protoss is gone before you even send in the corruptors; so it only feels like you're fighting with 1/3rd of your army at first

Hydras are also a massive bait for lower level players as they are quite gas expensive and become useless once storm carrier is up, so if you make more than a few and dont kill protoss early you really have no chance to transition to late game
Progamer
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
April 05 2021 19:25 GMT
#127
On April 06 2021 03:51 NonY wrote:

in pvz, void rays are not the lynchpin to these skytoss games. they were used a lot at first so they seemed essential, but protoss can get to carriers without getting void rays. idk why zergs dont simply want carriers nerfed. if you don't ever have to worry about carriers coming then it'd make the void rays a lot easier to handle (if for some reason protoss still went mass voids even when a transition to carrier isnt viable)


The way I see it, is that the void ray (and to a lesser extent shield batteries), is the glue that keeps the protoss player together while teching up and expanding in the midgame, and allows them to do so a bit too effortlessly, which eventually snowballs into zergs feeling helpless in the lategame.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
April 05 2021 19:34 GMT
#128
On April 06 2021 04:25 Narcind wrote:
Show nested quote +
On April 06 2021 03:51 NonY wrote:

in pvz, void rays are not the lynchpin to these skytoss games. they were used a lot at first so they seemed essential, but protoss can get to carriers without getting void rays. idk why zergs dont simply want carriers nerfed. if you don't ever have to worry about carriers coming then it'd make the void rays a lot easier to handle (if for some reason protoss still went mass voids even when a transition to carrier isnt viable)


The way I see it, is that the void ray (and to a lesser extent shield batteries), is the glue that keeps the protoss player together while teching up and expanding in the midgame, and allows them to do so a bit too effortlessly, which eventually snowballs into zergs feeling helpless in the lategame.

Well, yeah. This may be true, but it's hard to argue about that when the batteries are built in the wrong natural

Most people understand, that shield batteries and their overcharge are actually vital for Protoss, they want to nerf their proxying.

And void rays need nerf.

Also tomorrow ends the season. i wonder what the new map pool will be
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
Last Edited: 2021-04-05 20:03:42
April 05 2021 20:02 GMT
#129
On April 06 2021 04:34 deacon.frost wrote:
Most people understand, that shield batteries and their overcharge are actually vital for Protoss, they want to nerf their proxying.


Sure, I'm just not sure they need to be quite as strong as they currently are. I'd be happy with a slight nerf to battery overcharge as far as defensive batteries go, personally.

Proxy batteries are definitely the most egregious though, I agree.
Deleted User 132135
Profile Joined December 2010
702 Posts
April 05 2021 20:36 GMT
#130
It will be hard to nerf carriers without making them useless.

Teamgames are also in a sad state cause of protoss air. On high level ofc. carrier are not really imbalanced. Just too easy to play with and too hard to play against in terms of efforts. But the game evolves around them and defending against them, bunkering and turtling carrier upon shield batteries. Then in the big fight they are the main lag driver.

So changing their role would benefit the game as a whole.

I would go with something like -1 damage for interceptors and +100 shield +50 hp +1 armor. So they would become a kind of air tank what you need just 2-3 of which has to be complemented with a lot of other units instead of carrier only spam. Ofc it needs to be tested what makes sense and what not.

omop
Profile Joined April 2017
46 Posts
April 06 2021 15:25 GMT
#131
I think it would be a great idea to nerf proxy shield batteries. I have never understood why shield batteries start with max energy, it promotes proxies. With battery overcharge i think it would be ok to nerf shield batteries starting energy to 25. Only problem is PvT early game volatility, so maybe battery overcharge would need some tuning to make up for it.
Xamo
Profile Joined April 2012
Spain886 Posts
April 06 2021 15:58 GMT
#132
My single suggested change: if a shield battery is not overchargeable, it warps in with half the mana/energy instead of full.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Charoisaur
Profile Joined August 2014
Germany16079 Posts
Last Edited: 2021-04-06 16:57:13
April 06 2021 16:54 GMT
#133
On April 06 2021 03:51 NonY wrote:
im afraid if you nerf void ray then they'll be so bad for mid game and late game pvt. better to nerf proxy shield battery, which the 1 base void ray pvt build relies on, than nerf the void ray itself. and honestly i dont think anyone likes playing against proxy shield battery in any situation, so that'd be a much better general improvement to the game than nerfing void ray

in pvz, void rays are not the lynchpin to these skytoss games. they were used a lot at first so they seemed essential, but protoss can get to carriers without getting void rays. idk why zergs dont simply want carriers nerfed. if you don't ever have to worry about carriers coming then it'd make the void rays a lot easier to handle (if for some reason protoss still went mass voids even when a transition to carrier isnt viable)

in pvp, the new void rays have actually been helping diversify builds and they definitely aren't some big problem in the matchup. if anything, blink stalkers are the worst part about pvp

Voidrays are never built in mid-/lategame pvt anyway?


And as a terran I never felt proxy shield battery was problematic before the recent voidray buffs. It may be different in PvZ though
Many of the coolest moments in sc2 happen due to worker harassment
NonY
Profile Blog Joined June 2007
8751 Posts
April 06 2021 19:20 GMT
#134
On April 07 2021 01:54 Charoisaur wrote:
Show nested quote +
On April 06 2021 03:51 NonY wrote:
im afraid if you nerf void ray then they'll be so bad for mid game and late game pvt. better to nerf proxy shield battery, which the 1 base void ray pvt build relies on, than nerf the void ray itself. and honestly i dont think anyone likes playing against proxy shield battery in any situation, so that'd be a much better general improvement to the game than nerfing void ray

in pvz, void rays are not the lynchpin to these skytoss games. they were used a lot at first so they seemed essential, but protoss can get to carriers without getting void rays. idk why zergs dont simply want carriers nerfed. if you don't ever have to worry about carriers coming then it'd make the void rays a lot easier to handle (if for some reason protoss still went mass voids even when a transition to carrier isnt viable)

in pvp, the new void rays have actually been helping diversify builds and they definitely aren't some big problem in the matchup. if anything, blink stalkers are the worst part about pvp

Voidrays are never built in mid-/lategame pvt anyway?

they are. with 1 stargate void ray opening, protoss never has to build any stalkers. much more potent army than stalker armies. if terran goes double reactored starport vikings then it's best to give up void ray production but it doesnt put protoss behind imo
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
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