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Active: 1346 users

2020 Season 2 Ladder Maps revealed

Forum Index > SC2 General
55 CommentsPost a Reply
1 2 3 Next All
sneakyfox
Profile Joined January 2017
8216 Posts
Last Edited: 2020-05-27 23:37:43
May 27 2020 17:32 GMT
#1
Blue post


Update: *NOTE: Upon further consideration, we’ll be swapping out Purity and Industry for Eternal Empire in the upcoming 2020 Ladder Season 2 map pool.

1v1
Deathaura LE
Ever Dream LE
Golden Wall LE
Ice and Chrome LE
Pillars of Gold LE
Eternal Empire LE
Submarine LE

2v2
Arctic Dream LE
Divergence LE
Efflorescence LE
Emerald City LE
Heavy Artillery LE
Nightscape LE
Rhoskallian LE

3v3
Augustine Fall LE
Bone Temple LE
Canyon of Tribulation LE
Flashback LE
Jungle Depths
Sentinel LE
Whitewater Line LE

4v4
Concord LE
Fortitude LE
Mementos LE
Multiprocessor LE
Nekodrec LE
Old Estate LE
Shipwrecked LE


Along with the new map pool, the new season also brings everyone a free name change! Simply follow the steps below to change your character name:

Log in to the game
Left click on your character portrait in the upper right corner
Click the gear icon next to your current name
Click Change Name
Enter a new name

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"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
fastr
Profile Joined February 2011
France901 Posts
May 27 2020 09:54 GMT
#2
They removed the 2 best maps (eternal empire and simulacrum) and kept the worst one (purity and industry). At least the new one all look pretty good, except Deathaura, another wonky map with slow-zone like mechanics.
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 27 2020 10:02 GMT
#3
On May 27 2020 18:54 fastr wrote:
They removed the 2 best maps (eternal empire and simulacrum) and kept the worst one (purity and industry). At least the new one all look pretty good, except Deathaura, another wonky map with slow-zone like mechanics.


Those are actually speed zones!
Cereal
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 27 2020 10:03 GMT
#4
On May 27 2020 18:54 fastr wrote:
They removed the 2 best maps (eternal empire and simulacrum) and kept the worst one (purity and industry). At least the new one all look pretty good, except Deathaura, another wonky map with slow-zone like mechanics.

I will play the map with Sonata Arctica - Deathaura on an infinte loop. This is the way. I have spoken!

(doesn't hurt it's one of my favorites, right? )
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
followZeRoX
Profile Joined March 2011
Serbia1451 Posts
May 27 2020 10:35 GMT
#5
Omg what a bad mappool. GW and PIA should be removed for good.
ilax30
Profile Joined November 2019
720 Posts
May 27 2020 10:42 GMT
#6
On May 27 2020 18:54 fastr wrote:
They removed the 2 best maps (eternal empire and simulacrum) and kept the worst one (purity and industry). At least the new one all look pretty good, except Deathaura, another wonky map with slow-zone like mechanics.


Eternal and Simu have been in the mappool for 2 seasons, pretty sure thats the max, so they would always be removed. But yeah keeping purity is a very interesting decision
algue
Profile Joined July 2011
France1436 Posts
May 27 2020 11:25 GMT
#7
Honestly not a fan of the slow/speed zone mechanic, I hope this trend will disappear soon enough or that at least the next TLMCs wont dedicate them a category to prop them up
rly ?
Ryu3600
Profile Joined January 2016
Canada469 Posts
May 27 2020 11:28 GMT
#8
I was expecting GW or PI to stay in the map pool and then everdream + maybe Eternal or Nightshade but how this turned out is really unexpected. Upon going into the maps though if you're a Terran player a lot of the ramps and walls you need to make are pretty awkward on most of these maps and on Ice & Chrome the forward base has this weird 1x1 tile that just blocks building placement but doesn't affect unit movement at all? (I think its a map bug)
Maru is the best Terran ever.
ssg
Profile Joined July 2011
United States1773 Posts
May 27 2020 12:37 GMT
#9
I cant believe people just want 7 of the exact same map still. GW and PE should stay in the pool forever until someone can come up with something unique. 5 new maps and they're all pretty much the same. Maybe deathura can do something different but well see.
Nebuchad
Profile Blog Joined December 2012
Switzerland12262 Posts
May 27 2020 13:05 GMT
#10
It was important to change the map pool quite radically, it was terran favoured and with the patch on top of that the season would have been atrocious. Keeping the weird maps rather than the standard ones is a good sign that they understood they had to change this.
No will to live, no wish to die
algue
Profile Joined July 2011
France1436 Posts
May 27 2020 13:08 GMT
#11
On May 27 2020 22:05 Nebuchad wrote:
It was important to change the map pool quite radically, it was terran favoured and with the patch on top of that the season would have been atrocious. Keeping the weird maps rather than the standard ones is a good sign that they understood they had to change this.

But the most terran favoured map of all, Purity and Industry remains in the map pool.
rly ?
Nebuchad
Profile Blog Joined December 2012
Switzerland12262 Posts
May 27 2020 13:10 GMT
#12
On May 27 2020 22:08 algue wrote:
Show nested quote +
On May 27 2020 22:05 Nebuchad wrote:
It was important to change the map pool quite radically, it was terran favoured and with the patch on top of that the season would have been atrocious. Keeping the weird maps rather than the standard ones is a good sign that they understood they had to change this.

But the most terran favoured map of all, Purity and Industry remains in the map pool.


There were so few games on it I didn't realize it was terran favoured lol. I guess that is an issue.
No will to live, no wish to die
Elentos
Profile Blog Joined February 2015
55553 Posts
May 27 2020 14:30 GMT
#13
On May 27 2020 22:10 Nebuchad wrote:
Show nested quote +
On May 27 2020 22:08 algue wrote:
On May 27 2020 22:05 Nebuchad wrote:
It was important to change the map pool quite radically, it was terran favoured and with the patch on top of that the season would have been atrocious. Keeping the weird maps rather than the standard ones is a good sign that they understood they had to change this.

But the most terran favoured map of all, Purity and Industry remains in the map pool.


There were so few games on it I didn't realize it was terran favoured lol. I guess that is an issue.

I think it's ok. P&I will just be an extremely common veto outside of non-mirror Bo7 (it already is) like many other "weird" maps before it.

That said it's kind of surprising they keep the one map Afreeca decided was so bad they should replace it for Code S.
Every 60 seconds in Africa, a minute passes.
vult
Profile Blog Joined February 2012
United States9400 Posts
May 27 2020 14:50 GMT
#14
Can't believe they kept Golden Wall and P&I over Eternal Empire
I used to play random, but for you I play very specifically.
esReveR
Profile Joined February 2010
United States567 Posts
May 27 2020 15:08 GMT
#15
On May 27 2020 23:50 vult wrote:
Can't believe they kept Golden Wall and P&I over Eternal Empire


Exactly. Golden Wall was a cool concept, but Purity and Industry has very little going for it other than aesthetics. Both maps are too gimmicky.
Skill is relative.
Elentos
Profile Blog Joined February 2015
55553 Posts
May 27 2020 15:10 GMT
#16
On May 28 2020 00:08 esReveR wrote:
Show nested quote +
On May 27 2020 23:50 vult wrote:
Can't believe they kept Golden Wall and P&I over Eternal Empire


Exactly. Golden Wall was a cool concept, but Purity and Industry has very little going for it other than aesthetics. Both maps are too gimmicky.

Golden Wall is working pretty well at the pro level. P&I is basically an instant veto outside of mirrors. I don't think they're really the same.
Every 60 seconds in Africa, a minute passes.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-05-27 15:30:47
May 27 2020 15:29 GMT
#17
Blizzard is just rotating out the older maps and keeping the newer ones like they usually do so I'm not sure why everyone is surprised. I do wish they'd rotated out P&I given that the map is so imbalanced though but I'm not surprised (and being imbalanced is different from merely being disliked by a segment of the player base like Zen but still being balanced).

Not a fan of the maps they rotated in. The 2v2 map Nightscape was chosen due to finishing 3rd in last Team TLMC (the 1st place and 2nd place map were added the last two seasons) so it's unsurprising that it was added, but it's also a terrible map.

And Deathaura and Pillars of Gold not only did very poorly in TLMC14 voting and aren't great maps imo. It's possible that they're adding all TLMC finalists to ladder now that there's only one TLMC per year, but that kinda defeats the purpose of the map contest tournament. What's the point of a tournament that tells us some of the maps are bad if they're going to be added to ladder anyways.
Darkness2k11
Profile Blog Joined December 2010
Chile313 Posts
May 27 2020 15:32 GMT
#18
This map pool triggers me, I dislike playing Purity and Industry , also Golden Wall is annoying ;;

The new maps look really good tho, dunno what the speed zones are gonna be good for
When Behind, Dark Shrine
Ben...
Profile Joined January 2011
Canada3485 Posts
May 27 2020 15:38 GMT
#19
Deathaura, Ice and Chrome, and Pillars of Gold all have roughly similar layouts, and this layout is also found in Ever Dream, so we will have 4 maps that are roughly identical. Add to that they're getting rid of Eternal Empire, which is one of the best maps they have had since I started playing again and one of the few maps that had a different layout from the rest of the pool. I can't say I'm super excited for this map pool or anything.

I'm gonna guess Pillars of Gold will be an immediate veto for protoss players. The third locations are wide open. Terrans could siege the low-ground third from that ramp and be in a comfortable spot and holding those thirds against a bust from zerg would also not be trivial since there's not any chokes or high ground to allow some type of advantage.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
brickrd
Profile Blog Joined March 2014
United States4894 Posts
May 27 2020 16:00 GMT
#20
On May 27 2020 20:25 algue wrote:
Honestly not a fan of the slow/speed zone mechanic, I hope this trend will disappear soon enough or that at least the next TLMCs wont dedicate them a category to prop them up

agreed, dumb gimmick. i'm not against the idea, but i don't think it's being used in an interesting way. "here's a random choke point with a speed zone" isn't going to cause any new strategies or dramatic moments in games, it's just a random feature

in the future when they've been around longer maybe mapmakers will have a better idea of how to use them, or maybe they'll just go away
TL+ Member
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