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Update: *NOTE: Upon further consideration, we’ll be swapping out Purity and Industry for Eternal Empire in the upcoming 2020 Ladder Season 2 map pool.
1v1 Deathaura LE Ever Dream LE Golden Wall LE Ice and Chrome LE Pillars of Gold LE Eternal Empire LE Submarine LE
2v2 Arctic Dream LE Divergence LE Efflorescence LE Emerald City LE Heavy Artillery LE Nightscape LE Rhoskallian LE
3v3 Augustine Fall LE Bone Temple LE Canyon of Tribulation LE Flashback LE Jungle Depths Sentinel LE Whitewater Line LE
4v4 Concord LE Fortitude LE Mementos LE Multiprocessor LE Nekodrec LE Old Estate LE Shipwrecked LE
Along with the new map pool, the new season also brings everyone a free name change! Simply follow the steps below to change your character name:
Log in to the game Left click on your character portrait in the upper right corner Click the gear icon next to your current name Click Change Name Enter a new name
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They removed the 2 best maps (eternal empire and simulacrum) and kept the worst one (purity and industry). At least the new one all look pretty good, except Deathaura, another wonky map with slow-zone like mechanics.
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On May 27 2020 18:54 fastr wrote: They removed the 2 best maps (eternal empire and simulacrum) and kept the worst one (purity and industry). At least the new one all look pretty good, except Deathaura, another wonky map with slow-zone like mechanics.
Those are actually speed zones!
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Czech Republic12128 Posts
On May 27 2020 18:54 fastr wrote: They removed the 2 best maps (eternal empire and simulacrum) and kept the worst one (purity and industry). At least the new one all look pretty good, except Deathaura, another wonky map with slow-zone like mechanics. I will play the map with Sonata Arctica - Deathaura on an infinte loop. This is the way. I have spoken! 
(doesn't hurt it's one of my favorites, right? )
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Omg what a bad mappool. GW and PIA should be removed for good.
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On May 27 2020 18:54 fastr wrote: They removed the 2 best maps (eternal empire and simulacrum) and kept the worst one (purity and industry). At least the new one all look pretty good, except Deathaura, another wonky map with slow-zone like mechanics.
Eternal and Simu have been in the mappool for 2 seasons, pretty sure thats the max, so they would always be removed. But yeah keeping purity is a very interesting decision
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Honestly not a fan of the slow/speed zone mechanic, I hope this trend will disappear soon enough or that at least the next TLMCs wont dedicate them a category to prop them up
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I was expecting GW or PI to stay in the map pool and then everdream + maybe Eternal or Nightshade but how this turned out is really unexpected. Upon going into the maps though if you're a Terran player a lot of the ramps and walls you need to make are pretty awkward on most of these maps and on Ice & Chrome the forward base has this weird 1x1 tile that just blocks building placement but doesn't affect unit movement at all? (I think its a map bug)
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I cant believe people just want 7 of the exact same map still. GW and PE should stay in the pool forever until someone can come up with something unique. 5 new maps and they're all pretty much the same. Maybe deathura can do something different but well see.
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It was important to change the map pool quite radically, it was terran favoured and with the patch on top of that the season would have been atrocious. Keeping the weird maps rather than the standard ones is a good sign that they understood they had to change this.
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On May 27 2020 22:05 Nebuchad wrote: It was important to change the map pool quite radically, it was terran favoured and with the patch on top of that the season would have been atrocious. Keeping the weird maps rather than the standard ones is a good sign that they understood they had to change this. But the most terran favoured map of all, Purity and Industry remains in the map pool.
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On May 27 2020 22:08 algue wrote:Show nested quote +On May 27 2020 22:05 Nebuchad wrote: It was important to change the map pool quite radically, it was terran favoured and with the patch on top of that the season would have been atrocious. Keeping the weird maps rather than the standard ones is a good sign that they understood they had to change this. But the most terran favoured map of all, Purity and Industry remains in the map pool.
There were so few games on it I didn't realize it was terran favoured lol. I guess that is an issue.
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On May 27 2020 22:10 Nebuchad wrote:Show nested quote +On May 27 2020 22:08 algue wrote:On May 27 2020 22:05 Nebuchad wrote: It was important to change the map pool quite radically, it was terran favoured and with the patch on top of that the season would have been atrocious. Keeping the weird maps rather than the standard ones is a good sign that they understood they had to change this. But the most terran favoured map of all, Purity and Industry remains in the map pool. There were so few games on it I didn't realize it was terran favoured lol. I guess that is an issue. I think it's ok. P&I will just be an extremely common veto outside of non-mirror Bo7 (it already is) like many other "weird" maps before it.
That said it's kind of surprising they keep the one map Afreeca decided was so bad they should replace it for Code S.
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Can't believe they kept Golden Wall and P&I over Eternal Empire
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On May 27 2020 23:50 vult wrote: Can't believe they kept Golden Wall and P&I over Eternal Empire
Exactly. Golden Wall was a cool concept, but Purity and Industry has very little going for it other than aesthetics. Both maps are too gimmicky.
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On May 28 2020 00:08 esReveR wrote:Show nested quote +On May 27 2020 23:50 vult wrote: Can't believe they kept Golden Wall and P&I over Eternal Empire Exactly. Golden Wall was a cool concept, but Purity and Industry has very little going for it other than aesthetics. Both maps are too gimmicky. Golden Wall is working pretty well at the pro level. P&I is basically an instant veto outside of mirrors. I don't think they're really the same.
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Blizzard is just rotating out the older maps and keeping the newer ones like they usually do so I'm not sure why everyone is surprised. I do wish they'd rotated out P&I given that the map is so imbalanced though but I'm not surprised (and being imbalanced is different from merely being disliked by a segment of the player base like Zen but still being balanced).
Not a fan of the maps they rotated in. The 2v2 map Nightscape was chosen due to finishing 3rd in last Team TLMC (the 1st place and 2nd place map were added the last two seasons) so it's unsurprising that it was added, but it's also a terrible map.
And Deathaura and Pillars of Gold not only did very poorly in TLMC14 voting and aren't great maps imo. It's possible that they're adding all TLMC finalists to ladder now that there's only one TLMC per year, but that kinda defeats the purpose of the map contest tournament. What's the point of a tournament that tells us some of the maps are bad if they're going to be added to ladder anyways.
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This map pool triggers me, I dislike playing Purity and Industry , also Golden Wall is annoying ;;
The new maps look really good tho, dunno what the speed zones are gonna be good for
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Deathaura, Ice and Chrome, and Pillars of Gold all have roughly similar layouts, and this layout is also found in Ever Dream, so we will have 4 maps that are roughly identical. Add to that they're getting rid of Eternal Empire, which is one of the best maps they have had since I started playing again and one of the few maps that had a different layout from the rest of the pool. I can't say I'm super excited for this map pool or anything.
I'm gonna guess Pillars of Gold will be an immediate veto for protoss players. The third locations are wide open. Terrans could siege the low-ground third from that ramp and be in a comfortable spot and holding those thirds against a bust from zerg would also not be trivial since there's not any chokes or high ground to allow some type of advantage.
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On May 27 2020 20:25 algue wrote: Honestly not a fan of the slow/speed zone mechanic, I hope this trend will disappear soon enough or that at least the next TLMCs wont dedicate them a category to prop them up agreed, dumb gimmick. i'm not against the idea, but i don't think it's being used in an interesting way. "here's a random choke point with a speed zone" isn't going to cause any new strategies or dramatic moments in games, it's just a random feature
in the future when they've been around longer maybe mapmakers will have a better idea of how to use them, or maybe they'll just go away
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