2020 Season 2 Ladder Maps revealed - Page 3
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FractalSkyLive
1 Post
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castingawesome
1 Post
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Zzzapper
1790 Posts
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webhappy
20 Posts
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HelpMeGetBetter
United States763 Posts
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Mverdo
24 Posts
On June 02 2020 01:19 HelpMeGetBetter wrote: did they add another week to the current season? i thought the new one started this week.... ![]() 3th of june last time I checked | ||
Elentos
55456 Posts
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Vision_
844 Posts
On May 28 2020 00:38 Ben... wrote: Deathaura, Ice and Chrome, and Pillars of Gold all have roughly similar layouts, and this layout is also found in Ever Dream, so we will have 4 maps that are roughly identical. Add to that they're getting rid of Eternal Empire, which is one of the best maps they have had since I started playing again and one of the few maps that had a different layout from the rest of the pool. I can't say I'm super excited for this map pool or anything. I'm gonna guess Pillars of Gold will be an immediate veto for protoss players. The third locations are wide open. Terrans could siege the low-ground third from that ramp and be in a comfortable spot and holding those thirds against a bust from zerg would also not be trivial since there's not any chokes or high ground to allow some type of advantage. +1..... Those 12 workers still hurts. Im the only one who is thinking 12 workers & minerals patch changes have a serious issue on maps ? | ||
Meavis
Netherlands1300 Posts
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Vision_
844 Posts
On June 02 2020 02:50 Meavis wrote: nope, it's known but accepted, wouldn't have made those changes myself but it seems to be the more popular side of things I don t think maps must be used as a balance settings,.. maps has always been a part of the strategy ![]() | ||
RandomPlayer416
84 Posts
On May 31 2020 07:36 webhappy wrote: It feels like submarine will be terrible for zerg. The best maps are large maps with tons of bases and fewer chokes, and this map is opposite in every dimension. It seems blizzard really wants to make zerg feel the pain this year. Besides all the nerfs after blizzcon, they keep finding new maps that are not favorable for zerg (purity is awful for zerg, golden wall has slight edge for terran in zvt). It will be next to impossible to defend the Parting Blink stalker build on submarine as Terran. Seems like they always want to leave base blink as an option...as if the warp prism isn't strong enough when it comes to entering bases. | ||
Ben...
Canada3485 Posts
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Superouman
France2195 Posts
On June 13 2020 04:57 Ben... wrote: Those giant pillar things on Ice and Chrome are horrible. Why would they include those? They obscure vision for vital parts of your base. If you spawn north as Protoss there's a gigantic post blocking vision of most of where your wall at your natural expansion would be, but that isn't the case for the south spawn. It's quite poor. I'm vetoing that map for this reason alone. It's too bad because the rest of that map's layout seems okay. I remember this bug happening very often at the start of a season. If I recall correctly it happens when the game is launched when the patched hasn't finished downloading. | ||
Ben...
Canada3485 Posts
On June 13 2020 05:18 Superouman wrote: I remember this bug happening very often at the start of a season. If I recall correctly it happens when the game is launched when the patched hasn't finished downloading. Okay, thanks. That makes sense. I thought it was weird and figured there was no way it would get through vetting since it causes issues. | ||
RandomPlayer416
84 Posts
Just saying. . . | ||
bela.mervado
Hungary367 Posts
with friend colors on, i should be green, my mate yellow, opponent red. but on this map we have nice purple disco lights so i can't really see what the fuck is going on. it would be very nice to advise map makers to not use those colorings on the maps. in the meantime, i have to spend one veto -.- on an otherwise nice map. | ||
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