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Update: *NOTE: Upon further consideration, we’ll be swapping out Purity and Industry for Eternal Empire in the upcoming 2020 Ladder Season 2 map pool.
1v1 Deathaura LE Ever Dream LE Golden Wall LE Ice and Chrome LE Pillars of Gold LE Eternal Empire LE Submarine LE
2v2 Arctic Dream LE Divergence LE Efflorescence LE Emerald City LE Heavy Artillery LE Nightscape LE Rhoskallian LE
3v3 Augustine Fall LE Bone Temple LE Canyon of Tribulation LE Flashback LE Jungle Depths Sentinel LE Whitewater Line LE
4v4 Concord LE Fortitude LE Mementos LE Multiprocessor LE Nekodrec LE Old Estate LE Shipwrecked LE
Along with the new map pool, the new season also brings everyone a free name change! Simply follow the steps below to change your character name:
Log in to the game Left click on your character portrait in the upper right corner Click the gear icon next to your current name Click Change Name Enter a new name
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They removed the 2 best maps (eternal empire and simulacrum) and kept the worst one (purity and industry). At least the new one all look pretty good, except Deathaura, another wonky map with slow-zone like mechanics.
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On May 27 2020 18:54 fastr wrote: They removed the 2 best maps (eternal empire and simulacrum) and kept the worst one (purity and industry). At least the new one all look pretty good, except Deathaura, another wonky map with slow-zone like mechanics.
Those are actually speed zones!
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Czech Republic12115 Posts
On May 27 2020 18:54 fastr wrote: They removed the 2 best maps (eternal empire and simulacrum) and kept the worst one (purity and industry). At least the new one all look pretty good, except Deathaura, another wonky map with slow-zone like mechanics. I will play the map with Sonata Arctica - Deathaura on an infinte loop. This is the way. I have spoken!
(doesn't hurt it's one of my favorites, right? )
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Omg what a bad mappool. GW and PIA should be removed for good.
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On May 27 2020 18:54 fastr wrote: They removed the 2 best maps (eternal empire and simulacrum) and kept the worst one (purity and industry). At least the new one all look pretty good, except Deathaura, another wonky map with slow-zone like mechanics.
Eternal and Simu have been in the mappool for 2 seasons, pretty sure thats the max, so they would always be removed. But yeah keeping purity is a very interesting decision
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Honestly not a fan of the slow/speed zone mechanic, I hope this trend will disappear soon enough or that at least the next TLMCs wont dedicate them a category to prop them up
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I was expecting GW or PI to stay in the map pool and then everdream + maybe Eternal or Nightshade but how this turned out is really unexpected. Upon going into the maps though if you're a Terran player a lot of the ramps and walls you need to make are pretty awkward on most of these maps and on Ice & Chrome the forward base has this weird 1x1 tile that just blocks building placement but doesn't affect unit movement at all? (I think its a map bug)
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I cant believe people just want 7 of the exact same map still. GW and PE should stay in the pool forever until someone can come up with something unique. 5 new maps and they're all pretty much the same. Maybe deathura can do something different but well see.
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It was important to change the map pool quite radically, it was terran favoured and with the patch on top of that the season would have been atrocious. Keeping the weird maps rather than the standard ones is a good sign that they understood they had to change this.
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On May 27 2020 22:05 Nebuchad wrote: It was important to change the map pool quite radically, it was terran favoured and with the patch on top of that the season would have been atrocious. Keeping the weird maps rather than the standard ones is a good sign that they understood they had to change this. But the most terran favoured map of all, Purity and Industry remains in the map pool.
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On May 27 2020 22:08 algue wrote:Show nested quote +On May 27 2020 22:05 Nebuchad wrote: It was important to change the map pool quite radically, it was terran favoured and with the patch on top of that the season would have been atrocious. Keeping the weird maps rather than the standard ones is a good sign that they understood they had to change this. But the most terran favoured map of all, Purity and Industry remains in the map pool.
There were so few games on it I didn't realize it was terran favoured lol. I guess that is an issue.
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On May 27 2020 22:10 Nebuchad wrote:Show nested quote +On May 27 2020 22:08 algue wrote:On May 27 2020 22:05 Nebuchad wrote: It was important to change the map pool quite radically, it was terran favoured and with the patch on top of that the season would have been atrocious. Keeping the weird maps rather than the standard ones is a good sign that they understood they had to change this. But the most terran favoured map of all, Purity and Industry remains in the map pool. There were so few games on it I didn't realize it was terran favoured lol. I guess that is an issue. I think it's ok. P&I will just be an extremely common veto outside of non-mirror Bo7 (it already is) like many other "weird" maps before it.
That said it's kind of surprising they keep the one map Afreeca decided was so bad they should replace it for Code S.
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Can't believe they kept Golden Wall and P&I over Eternal Empire
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On May 27 2020 23:50 vult wrote: Can't believe they kept Golden Wall and P&I over Eternal Empire
Exactly. Golden Wall was a cool concept, but Purity and Industry has very little going for it other than aesthetics. Both maps are too gimmicky.
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On May 28 2020 00:08 esReveR wrote:Show nested quote +On May 27 2020 23:50 vult wrote: Can't believe they kept Golden Wall and P&I over Eternal Empire Exactly. Golden Wall was a cool concept, but Purity and Industry has very little going for it other than aesthetics. Both maps are too gimmicky. Golden Wall is working pretty well at the pro level. P&I is basically an instant veto outside of mirrors. I don't think they're really the same.
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Blizzard is just rotating out the older maps and keeping the newer ones like they usually do so I'm not sure why everyone is surprised. I do wish they'd rotated out P&I given that the map is so imbalanced though but I'm not surprised (and being imbalanced is different from merely being disliked by a segment of the player base like Zen but still being balanced).
Not a fan of the maps they rotated in. The 2v2 map Nightscape was chosen due to finishing 3rd in last Team TLMC (the 1st place and 2nd place map were added the last two seasons) so it's unsurprising that it was added, but it's also a terrible map.
And Deathaura and Pillars of Gold not only did very poorly in TLMC14 voting and aren't great maps imo. It's possible that they're adding all TLMC finalists to ladder now that there's only one TLMC per year, but that kinda defeats the purpose of the map contest tournament. What's the point of a tournament that tells us some of the maps are bad if they're going to be added to ladder anyways.
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This map pool triggers me, I dislike playing Purity and Industry , also Golden Wall is annoying ;;
The new maps look really good tho, dunno what the speed zones are gonna be good for
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Deathaura, Ice and Chrome, and Pillars of Gold all have roughly similar layouts, and this layout is also found in Ever Dream, so we will have 4 maps that are roughly identical. Add to that they're getting rid of Eternal Empire, which is one of the best maps they have had since I started playing again and one of the few maps that had a different layout from the rest of the pool. I can't say I'm super excited for this map pool or anything.
I'm gonna guess Pillars of Gold will be an immediate veto for protoss players. The third locations are wide open. Terrans could siege the low-ground third from that ramp and be in a comfortable spot and holding those thirds against a bust from zerg would also not be trivial since there's not any chokes or high ground to allow some type of advantage.
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On May 27 2020 20:25 algue wrote: Honestly not a fan of the slow/speed zone mechanic, I hope this trend will disappear soon enough or that at least the next TLMCs wont dedicate them a category to prop them up agreed, dumb gimmick. i'm not against the idea, but i don't think it's being used in an interesting way. "here's a random choke point with a speed zone" isn't going to cause any new strategies or dramatic moments in games, it's just a random feature
in the future when they've been around longer maybe mapmakers will have a better idea of how to use them, or maybe they'll just go away
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On May 28 2020 00:29 ZigguratOfUr wrote: It's possible that they're adding all TLMC finalists to ladder now that there's only one TLMC per year, but that kinda defeats the purpose of the map contest tournament. I think that's what it actually is going to be in the end though. Holding back on the better performing maps until later in the year.
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On May 27 2020 23:30 Elentos wrote:Show nested quote +On May 27 2020 22:10 Nebuchad wrote:On May 27 2020 22:08 algue wrote:On May 27 2020 22:05 Nebuchad wrote: It was important to change the map pool quite radically, it was terran favoured and with the patch on top of that the season would have been atrocious. Keeping the weird maps rather than the standard ones is a good sign that they understood they had to change this. But the most terran favoured map of all, Purity and Industry remains in the map pool. There were so few games on it I didn't realize it was terran favoured lol. I guess that is an issue. I think it's ok. P&I will just be an extremely common veto outside of non-mirror Bo7 (it already is) like many other "weird" maps before it. That said it's kind of surprising they keep the one map Afreeca decided was so bad they should replace it for Code S.
Due to the way the Main base's cliff is shaped reaper openings are broken on this map. It's a nightmare to play against a terran who has decided to abuse the map's main/natural layout.
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On May 28 2020 01:18 algue wrote:Show nested quote +On May 27 2020 23:30 Elentos wrote:On May 27 2020 22:10 Nebuchad wrote:On May 27 2020 22:08 algue wrote:On May 27 2020 22:05 Nebuchad wrote: It was important to change the map pool quite radically, it was terran favoured and with the patch on top of that the season would have been atrocious. Keeping the weird maps rather than the standard ones is a good sign that they understood they had to change this. But the most terran favoured map of all, Purity and Industry remains in the map pool. There were so few games on it I didn't realize it was terran favoured lol. I guess that is an issue. I think it's ok. P&I will just be an extremely common veto outside of non-mirror Bo7 (it already is) like many other "weird" maps before it. That said it's kind of surprising they keep the one map Afreeca decided was so bad they should replace it for Code S. Due to the way the Main base's cliff is shaped reaper openings are broken on this map. It's a nightmare to play against a terran who has decided to abuse the map's main/natural layout.
It's all about the airspace that's broken. I'm not convinced reaper openings are a problem on it.
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On May 28 2020 01:00 brickrd wrote:Show nested quote +On May 27 2020 20:25 algue wrote: Honestly not a fan of the slow/speed zone mechanic, I hope this trend will disappear soon enough or that at least the next TLMCs wont dedicate them a category to prop them up agreed, dumb gimmick. i'm not against the idea, but i don't think it's being used in an interesting way. "here's a random choke point with a speed zone" isn't going to cause any new strategies or dramatic moments in games, it's just a random feature in the future when they've been around longer maybe mapmakers will have a better idea of how to use them, or maybe they'll just go away I haven't been able to think of many interesting use cases for them when I've tried to design them into a map. The most interesting idea was putting a fast or slow field over a mineral field, to affect worker return speeds, but mostly any feature that's interesting with an inhibitor or accelerator would be just as good without it. And less complicated.
Global unit speed modification is a very weird axis to play with.
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Great that they kept my favorite maps in the current map pool - Purity and Industry and Golden Wall.
Also good that they removed two of my veto maps (Simulacrum and Zen LE).
Not sure about the new maps but hopefully at least two of them are playable.
The new map pool plus the patch changes will make the game more fun, at least if 4-gate blink does not start to dominate again.
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On May 28 2020 02:28 MockHamill wrote: Great that they kept my favorite maps in the current map pool - Purity and Industry and Golden Wall.
Also good that they removed two of my veto maps (Simulacrum and Zen LE).
Not sure about the new maps but hopefully at least two of them are playable.
The new map pool plus the patch changes will make the game more fun, at least if 4-gate blink does not start to dominate again. Yeah same, I’m especially happy that Golden Wall stays in the pool cause I have really enjoyed playing that map
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I legitimately hate having a million turtle maps in the pool, so I'm glad golden and purity are still here.
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As I have vetoed GW and P&I, I really hope those maps are good. They look kind of standard, which I like. I'm a boring person.
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It's interesting that there's just a split between people who hate Golden Wall and Purity and people who love both, while very few people say one is good and one is bad. I think variance in maps can be good, and golden wall is a great example, but can also just be imbalanced like purity is. It's fine that we tried both out, but Purity really needs to go and golden wall definitely deserves to stay
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On May 28 2020 06:39 NunedQ wrote: It's interesting that there's just a split between people who hate Golden Wall and Purity and people who love both, while very few people say one is good and one is bad. I think variance in maps can be good, and golden wall is a great example, but can also just be imbalanced like purity is. It's fine that we tried both out, but Purity really needs to go and golden wall definitely deserves to stay
Yeah agreed. Removing a map for being imbalanced like Purity and Industry is a much more valid reason than just a knee-jerk reaction to non-standard layouts like Zen or Golden Wall.
I really wish tournament organizers would get involved though, and didn't just stick to whatever Blizz put on ladder. Tournament have so much more ability to cycle maps in and out quickly depending on balance.
edit: Oh Blizzard listened:
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United States32480 Posts
Purity and Industry was fun to watch for like 2 weeks before everyone hated it. I wonder if there's an ecosystem where fans enjoy the honeymoon phase of weird maps for a little bit without stressing the pros too much.
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On May 28 2020 08:38 Waxangel wrote: Purity and Industry was fun to watch for like 2 weeks before everyone hated it. I wonder if there's an ecosystem where fans enjoy the honeymoon phase of weird maps for a little bit without stressing the pros too much.
Stressing out the pros with weird maps like Zen or Golden Wall is a-okay. In fact I wish we did that a lot more, and pros had a lot less say in TLMC. Imbalance like in the case of P&I is a different issue.
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Very happy with the news Eternal Empire will be staying in the pool rather than Purity and Industry. That's one less veto for me this season. Eternal Empire may be slightly old, but it provides tons of good games.
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Northern Ireland20682 Posts
Seen worse pools. I still just want bigger pools with more vetoes so variety can be accommodated and people don’t burn out on good maps that end up having to be swapped out
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Unfortunately, Purity and Industry had to go, balance issues in a map ruin the fun even if it was innovative design and visually popped with the dark/light contrast. I am glad to see Eternal Empire remains, at the pro level it is the map that gives the best games and for me it still plays differently than any other map in the last few seasons.
I'm not sure Deathura will be a good map for Zerg in TvZ, lots of good reaper spots, fewer overlord pillars, dead space around the main/tri 3rd, fewer attack paths, and some nice places for siege tank placement. Ice and Chrome, on the other hand, has a tighter main with less reaper area, many overlord pillars in good locations, more defensible area vs liberators, more attack paths, and lacks the two-ramps one-tank setup. Those two maps seem pretty similar, but I bet they play out differently in that matchup.
Pillars of Gold looks great and the huge mains tend to allow more creative drop/nydus/hidden pylon play that is fun for fans to watch. With the protected linear 3rd, overall size of that map, and mid-map ramp layout will tend to push longer macro games, there are no really tight chokes like Zen or Cyber Forest that would hugely slow down a main-to-nat push. This could be a very solid map, reminds me of Kairos Junction but without the abusive siege locations on the linear 3rd.
Submarine is full of fun features that aren't slow/fast zones, like a little reaper pad for the 3rd-to-main that offers some different access than usual. There are lots of tiny chokes in important pathways with small destructible rocks, so I expect clearing of obstacles/denial of such to be a focal point of some battles. There is nearly continuous high ground from natural to natural; on some maps we have almost the entirety of the middle of the map as low ground (Simulacrum, Zen, Purity). Here the low ground is actually the 3rd bases and the linear 4th, so attacking into 3rd bases is going to be much different than other maps where it is usually up a ramp. Add in the small size and this is a brawl map, some (fun!) nasty, brutish and short matches are going to result. Probably will have some fun special builds as well since the shape is so unique.
I'm pretty excited about the maps in this pool overall, amazing to me to think how map makers from TL.net community end up providing the backdrop for professional esports.
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thank god. i hate purity and industry. too bad they didn't remove golden wall.
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Czech Republic12115 Posts
On May 28 2020 08:38 Waxangel wrote: Purity and Industry was fun to watch for like 2 weeks before everyone hated it. I wonder if there's an ecosystem where fans enjoy the honeymoon phase of weird maps for a little bit without stressing the pros too much. I like purity and industry as a random(with all them races), I dislike golden wall. I don't think I vetoed it, but it's close it.
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I'd like to make a 21 baneling salute for Purity and Industry, fallen in combat by the hands of imbalance.
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>map named Pillars of Gold >no gold bases
??
also the new additions seems like pretty straightforward normal maps, I like them. And they all look really good aswell which I like to see aswell.
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On May 28 2020 23:22 Andi_Goldberger wrote: >map named Pillars of Gold >no gold bases
??
also the new additions seems like pretty straightforward normal maps, I like them. And they all look really good aswell which I like to see aswell. Even though I'm not opposed to "experimental" maps, history shows that those maps fizzle out really fast. Golden Wall actually is one of the best funky maps of the last years. Lots of interesting games there.
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Why do "Ice and Chrome LE" and "Pillars of Gold" have your 4th and 5th bases at almost the same distance as your 2nd and 3rd? so that you can easily protect 5 bases? These maps look painful to play, especially against someone who just turtles until maxed. I would have loved to see at least one 4 player map come back into rotation.
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I think the maps will be vetoed about the same this season with purity and golden wall being vetoed almost every time. Overall i think the new maps are all pretty good and standard except for the speed zones on deathura but overall I like the map pool.
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It'll be interesting to see how Submarine plays out. We haven't had a 12 base map in the pool since Fracture in 2018 S3 despite them being fairly common until then, even in LotV. I don't think it tends to matter much whether maps have 14 or 16 bases - the locations are far more important - but with 12, any game that goes late will be extremely tense, regardless of the layout. If the fifth base is what allows you to build a proper late game composition, the sixth is what you need to sustain it, and with 12 bases, there's nothing beyond that. If you lose a base in the late game, you're almost certainly in trouble, which isn't necessarily the case if you were at 7 or 8.
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It feels like submarine will be terrible for zerg. The best maps are large maps with tons of bases and fewer chokes, and this map is opposite in every dimension. It seems blizzard really wants to make zerg feel the pain this year. Besides all the nerfs after blizzcon, they keep finding new maps that are not favorable for zerg (purity is awful for zerg, golden wall has slight edge for terran in zvt).
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did they add another week to the current season? i thought the new one started this week....
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On June 02 2020 01:19 HelpMeGetBetter wrote:did they add another week to the current season? i thought the new one started this week....
3th of june last time I checked
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It was extended to next week.
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On May 28 2020 00:38 Ben... wrote: Deathaura, Ice and Chrome, and Pillars of Gold all have roughly similar layouts, and this layout is also found in Ever Dream, so we will have 4 maps that are roughly identical. Add to that they're getting rid of Eternal Empire, which is one of the best maps they have had since I started playing again and one of the few maps that had a different layout from the rest of the pool. I can't say I'm super excited for this map pool or anything.
I'm gonna guess Pillars of Gold will be an immediate veto for protoss players. The third locations are wide open. Terrans could siege the low-ground third from that ramp and be in a comfortable spot and holding those thirds against a bust from zerg would also not be trivial since there's not any chokes or high ground to allow some type of advantage.
+1.....
Those 12 workers still hurts.
Im the only one who is thinking 12 workers & minerals patch changes have a serious issue on maps ?
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nope, it's known but accepted, wouldn't have made those changes myself but it seems to be the more popular side of things
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On June 02 2020 02:50 Meavis wrote: nope, it's known but accepted, wouldn't have made those changes myself but it seems to be the more popular side of things
I don t think maps must be used as a balance settings,.. maps has always been a part of the strategy
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On May 31 2020 07:36 webhappy wrote: It feels like submarine will be terrible for zerg. The best maps are large maps with tons of bases and fewer chokes, and this map is opposite in every dimension. It seems blizzard really wants to make zerg feel the pain this year. Besides all the nerfs after blizzcon, they keep finding new maps that are not favorable for zerg (purity is awful for zerg, golden wall has slight edge for terran in zvt).
It will be next to impossible to defend the Parting Blink stalker build on submarine as Terran.
Seems like they always want to leave base blink as an option...as if the warp prism isn't strong enough when it comes to entering bases.
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Those giant pillar things on Ice and Chrome are horrible. Why would they include those? They obscure vision for vital parts of your base. If you spawn north as Protoss there's a gigantic post blocking vision of most of where your wall at your natural expansion would be, but that isn't the case for the south spawn. It's quite poor. I'm vetoing that map for this reason alone. It's too bad because the rest of that map's layout seems okay.
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On June 13 2020 04:57 Ben... wrote: Those giant pillar things on Ice and Chrome are horrible. Why would they include those? They obscure vision for vital parts of your base. If you spawn north as Protoss there's a gigantic post blocking vision of most of where your wall at your natural expansion would be, but that isn't the case for the south spawn. It's quite poor. I'm vetoing that map for this reason alone. It's too bad because the rest of that map's layout seems okay.
I remember this bug happening very often at the start of a season. If I recall correctly it happens when the game is launched when the patched hasn't finished downloading.
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On June 13 2020 05:18 Superouman wrote:Show nested quote +On June 13 2020 04:57 Ben... wrote: Those giant pillar things on Ice and Chrome are horrible. Why would they include those? They obscure vision for vital parts of your base. If you spawn north as Protoss there's a gigantic post blocking vision of most of where your wall at your natural expansion would be, but that isn't the case for the south spawn. It's quite poor. I'm vetoing that map for this reason alone. It's too bad because the rest of that map's layout seems okay. I remember this bug happening very often at the start of a season. If I recall correctly it happens when the game is launched when the patched hasn't finished downloading. Okay, thanks. That makes sense. I thought it was weird and figured there was no way it would get through vetting since it causes issues.
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These maps are friggin hard to play Mech on.
Just saying. . .
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played some 2v2 games on Nightscape. with friend colors on, i should be green, my mate yellow, opponent red. but on this map we have nice purple disco lights so i can't really see what the fuck is going on.
it would be very nice to advise map makers to not use those colorings on the maps. in the meantime, i have to spend one veto -.- on an otherwise nice map.
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