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2020 Season 2 Ladder Maps revealed - Page 2

Forum Index > SC2 General
55 CommentsPost a Reply
Prev 1 2 3 Next All
Elentos
Profile Blog Joined February 2015
55511 Posts
May 27 2020 16:05 GMT
#21
On May 28 2020 00:29 ZigguratOfUr wrote:
It's possible that they're adding all TLMC finalists to ladder now that there's only one TLMC per year, but that kinda defeats the purpose of the map contest tournament.

I think that's what it actually is going to be in the end though. Holding back on the better performing maps until later in the year.
Every 60 seconds in Africa, a minute passes.
algue
Profile Joined July 2011
France1436 Posts
May 27 2020 16:18 GMT
#22
On May 27 2020 23:30 Elentos wrote:
Show nested quote +
On May 27 2020 22:10 Nebuchad wrote:
On May 27 2020 22:08 algue wrote:
On May 27 2020 22:05 Nebuchad wrote:
It was important to change the map pool quite radically, it was terran favoured and with the patch on top of that the season would have been atrocious. Keeping the weird maps rather than the standard ones is a good sign that they understood they had to change this.

But the most terran favoured map of all, Purity and Industry remains in the map pool.


There were so few games on it I didn't realize it was terran favoured lol. I guess that is an issue.

I think it's ok. P&I will just be an extremely common veto outside of non-mirror Bo7 (it already is) like many other "weird" maps before it.

That said it's kind of surprising they keep the one map Afreeca decided was so bad they should replace it for Code S.


Due to the way the Main base's cliff is shaped reaper openings are broken on this map. It's a nightmare to play against a terran who has decided to abuse the map's main/natural layout.
rly ?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 27 2020 16:26 GMT
#23
On May 28 2020 01:18 algue wrote:
Show nested quote +
On May 27 2020 23:30 Elentos wrote:
On May 27 2020 22:10 Nebuchad wrote:
On May 27 2020 22:08 algue wrote:
On May 27 2020 22:05 Nebuchad wrote:
It was important to change the map pool quite radically, it was terran favoured and with the patch on top of that the season would have been atrocious. Keeping the weird maps rather than the standard ones is a good sign that they understood they had to change this.

But the most terran favoured map of all, Purity and Industry remains in the map pool.


There were so few games on it I didn't realize it was terran favoured lol. I guess that is an issue.

I think it's ok. P&I will just be an extremely common veto outside of non-mirror Bo7 (it already is) like many other "weird" maps before it.

That said it's kind of surprising they keep the one map Afreeca decided was so bad they should replace it for Code S.


Due to the way the Main base's cliff is shaped reaper openings are broken on this map. It's a nightmare to play against a terran who has decided to abuse the map's main/natural layout.


It's all about the airspace that's broken. I'm not convinced reaper openings are a problem on it.
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 27 2020 17:26 GMT
#24
On May 28 2020 01:00 brickrd wrote:
Show nested quote +
On May 27 2020 20:25 algue wrote:
Honestly not a fan of the slow/speed zone mechanic, I hope this trend will disappear soon enough or that at least the next TLMCs wont dedicate them a category to prop them up

agreed, dumb gimmick. i'm not against the idea, but i don't think it's being used in an interesting way. "here's a random choke point with a speed zone" isn't going to cause any new strategies or dramatic moments in games, it's just a random feature

in the future when they've been around longer maybe mapmakers will have a better idea of how to use them, or maybe they'll just go away

I haven't been able to think of many interesting use cases for them when I've tried to design them into a map. The most interesting idea was putting a fast or slow field over a mineral field, to affect worker return speeds, but mostly any feature that's interesting with an inhibitor or accelerator would be just as good without it. And less complicated.

Global unit speed modification is a very weird axis to play with.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
MockHamill
Profile Joined March 2010
Sweden1798 Posts
May 27 2020 17:28 GMT
#25
Great that they kept my favorite maps in the current map pool - Purity and Industry and Golden Wall.

Also good that they removed two of my veto maps (Simulacrum and Zen LE).

Not sure about the new maps but hopefully at least two of them are playable.

The new map pool plus the patch changes will make the game more fun, at least if 4-gate blink does not start to dominate again.
starkiller123
Profile Joined January 2016
United States4030 Posts
May 27 2020 18:56 GMT
#26
On May 28 2020 02:28 MockHamill wrote:
Great that they kept my favorite maps in the current map pool - Purity and Industry and Golden Wall.

Also good that they removed two of my veto maps (Simulacrum and Zen LE).

Not sure about the new maps but hopefully at least two of them are playable.

The new map pool plus the patch changes will make the game more fun, at least if 4-gate blink does not start to dominate again.

Yeah same, I’m especially happy that Golden Wall stays in the pool cause I have really enjoyed playing that map
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 27 2020 19:27 GMT
#27
I legitimately hate having a million turtle maps in the pool, so I'm glad golden and purity are still here.
Cereal
virpi
Profile Blog Joined August 2009
Germany3598 Posts
May 27 2020 20:42 GMT
#28
As I have vetoed GW and P&I, I really hope those maps are good. They look kind of standard, which I like. I'm a boring person.
first we make expand, then we defense it.
NunedQ
Profile Joined March 2011
Germany235 Posts
May 27 2020 21:39 GMT
#29
It's interesting that there's just a split between people who hate Golden Wall and Purity and people who love both, while very few people say one is good and one is bad. I think variance in maps can be good, and golden wall is a great example, but can also just be imbalanced like purity is. It's fine that we tried both out, but Purity really needs to go and golden wall definitely deserves to stay
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-05-27 23:10:54
May 27 2020 23:07 GMT
#30
On May 28 2020 06:39 NunedQ wrote:
It's interesting that there's just a split between people who hate Golden Wall and Purity and people who love both, while very few people say one is good and one is bad. I think variance in maps can be good, and golden wall is a great example, but can also just be imbalanced like purity is. It's fine that we tried both out, but Purity really needs to go and golden wall definitely deserves to stay


Yeah agreed. Removing a map for being imbalanced like Purity and Industry is a much more valid reason than just a knee-jerk reaction to non-standard layouts like Zen or Golden Wall.

I really wish tournament organizers would get involved though, and didn't just stick to whatever Blizz put on ladder. Tournament have so much more ability to cycle maps in and out quickly depending on balance.

edit: Oh Blizzard listened:

Waxangel
Profile Blog Joined September 2002
United States33360 Posts
Last Edited: 2020-05-27 23:39:15
May 27 2020 23:38 GMT
#31
Purity and Industry was fun to watch for like 2 weeks before everyone hated it. I wonder if there's an ecosystem where fans enjoy the honeymoon phase of weird maps for a little bit without stressing the pros too much.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 27 2020 23:55 GMT
#32
On May 28 2020 08:38 Waxangel wrote:
Purity and Industry was fun to watch for like 2 weeks before everyone hated it. I wonder if there's an ecosystem where fans enjoy the honeymoon phase of weird maps for a little bit without stressing the pros too much.


Stressing out the pros with weird maps like Zen or Golden Wall is a-okay. In fact I wish we did that a lot more, and pros had a lot less say in TLMC. Imbalance like in the case of P&I is a different issue.
Ben...
Profile Joined January 2011
Canada3485 Posts
May 27 2020 23:59 GMT
#33
Very happy with the news Eternal Empire will be staying in the pool rather than Purity and Industry. That's one less veto for me this season. Eternal Empire may be slightly old, but it provides tons of good games.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
WombaT
Profile Blog Joined May 2010
Northern Ireland25085 Posts
May 28 2020 00:55 GMT
#34
Seen worse pools. I still just want bigger pools with more vetoes so variety can be accommodated and people don’t burn out on good maps that end up having to be swapped out
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Htime
Profile Joined March 2019
58 Posts
Last Edited: 2020-05-28 03:42:15
May 28 2020 03:41 GMT
#35
Unfortunately, Purity and Industry had to go, balance issues in a map ruin the fun even if it was innovative design and visually popped with the dark/light contrast.
I am glad to see Eternal Empire remains, at the pro level it is the map that gives the best games and for me it still plays differently than any other map in the last few seasons.

I'm not sure Deathura will be a good map for Zerg in TvZ, lots of good reaper spots, fewer overlord pillars, dead space around the main/tri 3rd, fewer attack paths, and some nice places for siege tank placement.
Ice and Chrome, on the other hand, has a tighter main with less reaper area, many overlord pillars in good locations, more defensible area vs liberators, more attack paths, and lacks the two-ramps one-tank setup. Those two maps seem pretty similar, but I bet they play out differently in that matchup.

Pillars of Gold looks great and the huge mains tend to allow more creative drop/nydus/hidden pylon play that is fun for fans to watch. With the protected linear 3rd, overall size of that map, and mid-map ramp layout will tend to push longer macro games, there are no really tight chokes like Zen or Cyber Forest that would hugely slow down a main-to-nat push. This could be a very solid map, reminds me of Kairos Junction but without the abusive siege locations on the linear 3rd.

Submarine is full of fun features that aren't slow/fast zones, like a little reaper pad for the 3rd-to-main that offers some different access than usual. There are lots of tiny chokes in important pathways with small destructible rocks, so I expect clearing of obstacles/denial of such to be a focal point of some battles. There is nearly continuous high ground from natural to natural; on some maps we have almost the entirety of the middle of the map as low ground (Simulacrum, Zen, Purity). Here the low ground is actually the 3rd bases and the linear 4th, so attacking into 3rd bases is going to be much different than other maps where it is usually up a ramp. Add in the small size and this is a brawl map, some (fun!) nasty, brutish and short matches are going to result. Probably will have some fun special builds as well since the shape is so unique.

I'm pretty excited about the maps in this pool overall, amazing to me to think how map makers from TL.net community end up providing the backdrop for professional esports.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2020-05-28 11:27:56
May 28 2020 11:10 GMT
#36
thank god. i hate purity and industry. too bad they didn't remove golden wall.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 28 2020 11:56 GMT
#37
On May 28 2020 08:38 Waxangel wrote:
Purity and Industry was fun to watch for like 2 weeks before everyone hated it. I wonder if there's an ecosystem where fans enjoy the honeymoon phase of weird maps for a little bit without stressing the pros too much.

I like purity and industry as a random(with all them races), I dislike golden wall. I don't think I vetoed it, but it's close it.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 28 2020 12:05 GMT
#38
I'd like to make a 21 baneling salute for Purity and Industry, fallen in combat by the hands of imbalance.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Andi_Goldberger
Profile Joined July 2018
Germany1608 Posts
Last Edited: 2020-05-28 14:23:20
May 28 2020 14:22 GMT
#39
>map named Pillars of Gold
>no gold bases

??

also the new additions seems like pretty straightforward normal maps, I like them. And they all look really good aswell which I like to see aswell.
~~~~~
virpi
Profile Blog Joined August 2009
Germany3598 Posts
May 28 2020 15:24 GMT
#40
On May 28 2020 23:22 Andi_Goldberger wrote:
>map named Pillars of Gold
>no gold bases

??

also the new additions seems like pretty straightforward normal maps, I like them. And they all look really good aswell which I like to see aswell.

Even though I'm not opposed to "experimental" maps, history shows that those maps fizzle out really fast. Golden Wall actually is one of the best funky maps of the last years. Lots of interesting games there.
first we make expand, then we defense it.
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