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Community Update: August 6th - Page 3

Forum Index > SC2 General
185 CommentsPost a Reply
Prev 1 2 3 4 5 8 9 10 Next All
Lexender
Profile Joined September 2013
Mexico2656 Posts
Last Edited: 2019-08-07 00:30:35
August 07 2019 00:30 GMT
#41
Of all the things to help PvT, a stim research time decrease? Really?

DId they enjoyed the era when PvT was only 2 base tank/scv pull all ins that much?

Balance aside that is an awful change from a design perspective because it will make the MU an awful shit show.
her0craft
Profile Joined June 2019
11 Posts
August 07 2019 01:01 GMT
#42
On August 07 2019 03:30 BRAT_OK wrote:
TvP still broken. Its looks like only one guy works in balance team and he playing as protoss, and he very bad at playing. Good job Activision



ehh, EMP is a big kick in the balls though
BerserkSword
Profile Joined December 2018
United States2123 Posts
August 07 2019 01:16 GMT
#43
Balance team just made lategame Terran truly invincible.

Bravo.
TL+ Member
WenHe
Profile Joined February 2017
34 Posts
August 07 2019 01:28 GMT
#44
I can't understand: The balance team reduced the robot price to 150 mineral from 200, now the warp prism price was increased to 250 from 200. So why not return the robot price but increase prism price?
Dedraterllaerau
Profile Joined May 2019
113 Posts
August 07 2019 01:45 GMT
#45
R.I.P Protoss 2019
Less_Du_Et
Profile Joined August 2014
United States18 Posts
August 07 2019 02:03 GMT
#46
Cant blame the balance team or those few souls still supporting this game...the damn company is to be blamed...mass layoffs after record profits and climbing stocks for activision



Prevalent problem across the game development industry...
Everyone is entitled to be stupid, but some abuse the privilege.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17260 Posts
Last Edited: 2019-08-07 02:16:47
August 07 2019 02:15 GMT
#47
On August 07 2019 11:03 Less_Du_Et wrote:
Cant blame the balance team or those few souls still supporting this game...the damn company is to be blamed...mass layoffs after record profits and climbing stocks for activision

This is incorrect.
Revenue was UP and proift was DOWN. ATVI did not generate "record profits" ... the dividend they pay investors was lower. When this happens it is common for a company to lower expenses.

Blizzard has been losing many millions of active users over the past 2 years.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Conut
Profile Joined April 2012
Canada1026 Posts
August 07 2019 02:19 GMT
#48
Cool I turtle mech every game this looks great lmao
Sc2 always got your back
Conut
Profile Joined April 2012
Canada1026 Posts
August 07 2019 02:23 GMT
#49
On August 07 2019 07:42 JJH777 wrote:
Show nested quote +
On August 07 2019 07:33 DomeGetta wrote:
Honestly this is pretty bad -
BC Mech vs Z is already very strong - as Maru displayed at WCG - now you are going to have better EMP vs infestors and 45% less damage on the main tool Z uses to fight BCs? How is this a viable option?

Understand the intent to make ZvP late game more even - but until we see Zerg dealing with BC mech evenly with the current infestors and ghosts - how can we think its a good idea to literally take half the DPS away from infested terrans which are the main tool to counter BCs while also buffing ghosts?



Maru crushing Reynor says literally nothing about the ZvT matchup. If those games weren't such one sided stomps the only thing it would show is how broken Zerg is. Reynor does just fine against EU terrans (aka the players on his skill level). Dark has been doing just fine against that style from Maru on ladder. The huge majority of Terrans including other pros struggle with Z in lategame. Pro zergs like solar have admitted the infestor broodlord comp is currently unbeatable in a direct fight for Terran. Something this drastic was definitely needed.



Also just on a side note, investors still have alot of vercitility to them along side spores, corruptors, and vipers.

I'm not to worried for zerg to be honest it just might make terran late game viable not broken.
Sc2 always got your back
liushm
Profile Joined January 2017
2 Posts
August 07 2019 02:54 GMT
#50
no chargelot nerf, no happy -_-
DomeGetta
Profile Joined February 2012
480 Posts
Last Edited: 2019-08-07 03:05:12
August 07 2019 03:03 GMT
#51
This is quite bad. TvZ late game looks relatively balanced if not slightly imbalanced for T with BC mech (Maru @WCG). Reducing the counter unit (ITs) damage by 50 percent while also buffing the unit that counters it (ghost) is a horrendous idea. The BC needs a nerf to it if these are going through or its going to broken for sure. I dont understand how super obvious things like this ever make it into patches (stalker buff etc) you only need a very limited experience playing or watching to know how stupid this is.
Zzoram
Profile Joined February 2008
Canada7115 Posts
Last Edited: 2019-08-07 04:05:24
August 07 2019 04:04 GMT
#52
On August 07 2019 12:03 DomeGetta wrote:
This is quite bad. TvZ late game looks relatively balanced if not slightly imbalanced for T with BC mech (Maru @WCG). Reducing the counter unit (ITs) damage by 50 percent while also buffing the unit that counters it (ghost) is a horrendous idea. The BC needs a nerf to it if these are going through or its going to broken for sure. I dont understand how super obvious things like this ever make it into patches (stalker buff etc) you only need a very limited experience playing or watching to know how stupid this is.


Pros get to comment on proposed balance changes and they don’t share your concerns.

Also, Maru is just better than Reynor at late game. Serral wiped the floor with Special’s BC battlemech and swept him 4-0 just like Maru swept Reynor.

Serral was asked about those WCG games and his response was Reynor sucks at late game.

If we saw Maru beat Serral 4-0 with BCs, then maybe we should be concerned about their power.
Boggyb
Profile Joined January 2017
2855 Posts
August 07 2019 04:09 GMT
#53
On August 07 2019 11:15 JimmyJRaynor wrote:
Show nested quote +
On August 07 2019 11:03 Less_Du_Et wrote:
Cant blame the balance team or those few souls still supporting this game...the damn company is to be blamed...mass layoffs after record profits and climbing stocks for activision

This is incorrect.
Revenue was UP and proift was DOWN. ATVI did not generate "record profits" ... the dividend they pay investors was lower. When this happens it is common for a company to lower expenses.

Blizzard has been losing many millions of active users over the past 2 years.

When was the last time Blizzard released anything that wasn't a remaster or a WoW/Hearthstone expansion? Maybe they should try doing that.
Muliphein
Profile Joined July 2019
49 Posts
August 07 2019 04:46 GMT
#54
Why are they still adjusting the unit stats of the game? How many times were the stats of SC BW changed? What is the factor of difference?

SC BW became balanced the moment Blizzard abandoned it.
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2019-08-07 05:13:42
August 07 2019 04:59 GMT
#55
On August 07 2019 13:46 Muliphein wrote:
Why are they still adjusting the unit stats of the game? How many times were the stats of SC BW changed? What is the factor of difference?

SC BW became balanced the moment Blizzard abandoned it.


BW was far from balanced the moment Blizzard abandoned it.

There is a reason 4 out of the 5 bonjwas are terran, and the only non-terran one was implicated in match fixing scandal

When it was realized that Terran was broken and Protoss was trash, they started heavy focus on map design to try and balance things out.

SC2 balance > BW balance imo. Balance by map design is a failure imo
TL+ Member
Morbidius
Profile Joined November 2010
Brazil3449 Posts
August 07 2019 05:37 GMT
#56
The emp buff could be good for Terran but the stim buff will move PvT into an even more allinish direction.
Has foreign StarCraft hit rock bottom?
Bahajinbo
Profile Joined May 2012
Germany488 Posts
August 07 2019 07:06 GMT
#57
I'm fine with the changes as they are rather small. It's a good start to see where this is going for top tier players. I've never been a big fan of too drastic changes. I still doubt the infested terran nerf will fix PvZ lategame, but we'll see.
ingensviator
Profile Joined November 2012
7 Posts
August 07 2019 07:30 GMT
#58
On August 07 2019 13:46 Muliphein wrote:
Why are they still adjusting the unit stats of the game? How many times were the stats of SC BW changed? What is the factor of difference?

SC BW became balanced the moment Blizzard abandoned it.


Uh.. the bug with scarabs randomly deals 0 damage is not Balance.
Life is tough, but Im tougher
Harris1st
Profile Blog Joined May 2010
Germany7075 Posts
August 07 2019 07:43 GMT
#59
Protoss got nerfed into the ground with this patch and the Terran whining got even louder.... wtf
Go Serral! GG EZ for Ence. Flashbang dance FTW
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
August 07 2019 08:12 GMT
#60
On August 07 2019 09:30 Lexender wrote:
Of all the things to help PvT, a stim research time decrease? Really?

DId they enjoyed the era when PvT was only 2 base tank/scv pull all ins that much?

Balance aside that is an awful change from a design perspective because it will make the MU an awful shit show.

Medevac timing is still the same, fyi.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
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