• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:38
CET 16:38
KST 00:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Ride the Waves in Surf City: Why Surfing Lessons H
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
soO on: FanTaSy's Potential Return to StarCraft Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together? [BSL21] Ro.16 Group Stage (C->B->A->D) What happened to TvZ on Retro?
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1806 users

Community Update: August 6th - Page 2

Forum Index > SC2 General
185 CommentsPost a Reply
Prev 1 2 3 4 5 8 9 10 Next All
spectreusmc
Profile Joined April 2012
United States25 Posts
August 06 2019 22:08 GMT
#21
I came in here to echo a lot of what people are saying. I feel like the chargelot change shouldve went through, given how much they cost and how little they need to be micro'd.

Warp Prisms and chargelots regularly end games at every level of every matchup, yet not one of those units costs ANY gas (if you dont count the cost of charge). No other race has that in this game. No other race has a drop option that costs 0 gas. No other race can use said 0 gas drop unit to instantly build an entire production cycle in any location on the map.

I see the need for chargelots in a protoss army, they are essential for tanking for all the wonderful splash damage options a protoss player can entertain. I just dont see a need for zealots to also do a fair amount of damage on top of all that - especially since they require absolutely no micro. CAN you even micro a zealot? The world may never know.
Z3nith
Profile Joined October 2017
485 Posts
August 06 2019 22:09 GMT
#22
A decent set of changes. Now maybe late game will be a genuinely viable option in PvZ and hopefully mass infestor dies a death while also making infestors a desirable caster to have a few of in the late game.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
August 06 2019 22:16 GMT
#23
On August 07 2019 06:56 MrFreeman wrote:
Show nested quote +
On August 07 2019 06:41 Shuffleblade wrote:
Yes, zergs do have one massable powerful unit that creates free units at the cost of energy which can be used as a panic button if anything goes wrong. That is the exact reason they are toning infested terrans down, it is too powerful. I don't like the BCs as they are either and believe they are OP as well but at least they have counters. Infestors have 0 counters.


Yes, that is true for Master and GM, but when I'm forced to counter A-move army with micro intensive army, it should either have clear advantage or not be as difficult. I think that if casting making it so that casting Fungal also unburrows the Infestor that is casting it would help, while not messing pro play, as player with good micro can do this already with just his/her skill.

I don't really follow your logic here, you complain about turtle terran and A-move army?

If we are actually talking about a turtle terran their A-move shouldn't be an issue because they are turtling? Yes if zerg doesn't harass, takes bases aggressively and let a turtle terran reach max supply in BCs without getting damage done or a bigger bank that zerg has a problem but its not due to balance.

Turtle terran is rarely a problem and not due to balance, if you need the current infestors to stay at 50% vs terran you need to work on something on your side.

Also really interesting to have a zerg complain about unfairness in micro intensity, TvZ is the opposite is basically every other scenario and has been the opposite for all of SC2. (with the exception of the WM, when I think about it every time a zerg has to micro more than terran its unfair but its always been fair how terran needs to split their asses off)

In my opinion its not as straight up amove as you make it sounds, with neural terran needs to be exceptionally careful with amoving a BC army. If terran does a mistake its GG, if zerg does its panic button time and regroup. I think the nerf is needed.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Charoisaur
Profile Joined August 2014
Germany16017 Posts
August 06 2019 22:18 GMT
#24
On August 07 2019 03:30 BRAT_OK wrote:
TvP still broken. Its looks like only one guy works in balance team and he playing as protoss, and he very bad at playing. Good job Activision

Is this a joke? Protoss got gutted in this "balance" patch despite no sign of Protoss being too strong.
Many of the coolest moments in sc2 happen due to worker harassment
K5
Profile Joined November 2014
Slovenia22 Posts
August 06 2019 22:26 GMT
#25
At least Blizzard is trying with some changes in the right direction... But I'm afraid it is not enough. There are way more impactful core issues with every matchup that are just patched up and not entirely addressed. In LotV both Terran and Protoss got buffs to be able to deal with mass roach ravager attacks, which was really bad because it did not deal with any issues. The dominance of the composition in ZvZ for the entire lifespan of SC2 should have been a clue that it is not healthy, but I guess people got used to ZvZ being a roach fest and don't complain anymore.

Also, the real problem in TvP is the insane early game greed Protoss can get away with, because with the way Terran production operates, Terran has no way to punish a greedy Protoss. For interested, watch Rotterdam's stream sometimes, Protoss can go twilight, robo, 3rd base and double forge all off just 1 gateway and still hold any commited aggression with good micro and shield batteries. That is insane. Meanwhile, Terran cannot make a 3rd cc before 6th minute mark without risking to die to Protoss' NON-COMMITED aggression (i.e. 3 gate blink with 3rd base and double forge behind). The problem is that Terran production needs addons to be effective, and the addon build time has not been adjusted when the starting economy was buffed from 6 to 12 workers.

And the most broken thing that may not yet seem too impactful is the lategame strength of Zerg in ZvX matchup. The problem here is that Zerg can make 10 broodlords, 15 infestors (70 supply), a few queens and a spore forest and basically slow push into any position. They don't even need any anti air other than spores anymore because the broodlords zone away all the ground units, while the infestors can neural/fungal the air units for the spores to kill them. With viper abduct, things become even worse. The offenders here are both the infestor and the spore. The strength of the infestors was what brought us the gglord winfestor era, and as it seems right now we're heading for the gglord winfestor era 2.0. The spore is problematic, because its role is not healthy for the game. Static defense SHOULD-NEVER-BE-ABLE-TO-SLOW-PUSH.It says it in the title: static DEFENSE. The problem that caused that is that Zerg doesn't have reliable anti-air in the early game, so Blizzard compensated with supreme anti-air firepower in the lategame instead of fixing the lackluster early game. But was that a good idea?

Also, what I think contributed to Terran's downfall in recent times is the ease with which the Zerg and Protoss can scout what Terran is doing. There is no surprise factor anymore, Protoss flies a hallucination in your base at 3-4 minutes, can also scout with adepts, speed buffed observers and phoenixes, while the Zerg has speedlings and overlords (with speed upgrade buffed). This is imo the most impactful in TvZ, since Zerg is the race that can, if scouting properly, deal with anything. The only option for Terran to hide what he's doing is by proxying, but even then, factory proxies are currently useless, and if the starport is proxied, the other race sees that it's missing in the main base and can easily deal with liberators/banshees/BCs/medivac drops, since all of them require a similar response. You can't go wrong with mass queens as Zerg and Protoss can just go blink and observers.

And just to throw this in: in my opinion, ravagers should be redesigned to be a reliable early game anti-air option instead of a ground siege unit. The strength of mass roach should also be addressed, before we get 2014 flashbacks of 40 drone mass roach all ins and maybe then, the overpowered units of Terran and Protoss can be toned down for the sake of the game.
spectreusmc
Profile Joined April 2012
United States25 Posts
August 06 2019 22:29 GMT
#26
On August 07 2019 07:18 Charoisaur wrote:
Show nested quote +
On August 07 2019 03:30 BRAT_OK wrote:
TvP still broken. Its looks like only one guy works in balance team and he playing as protoss, and he very bad at playing. Good job Activision

Is this a joke? Protoss got gutted in this "balance" patch despite no sign of Protoss being too strong.



Your use of the term "gutted" while trying to accuse someone's argument of being a "joke" is fatally ironic.
DomeGetta
Profile Joined February 2012
480 Posts
Last Edited: 2019-08-06 22:33:44
August 06 2019 22:33 GMT
#27
Honestly this is pretty bad -
BC Mech vs Z is already very strong - as Maru displayed at WCG - now you are going to have better EMP vs infestors and 45% less damage on the main tool Z uses to fight BCs? How is this a viable option?

Understand the intent to make ZvP late game more even - but until we see Zerg dealing with BC mech evenly with the current infestors and ghosts - how can we think its a good idea to literally take half the DPS away from infested terrans which are the main tool to counter BCs while also buffing ghosts?

that_one_danny
Profile Joined July 2019
7 Posts
August 06 2019 22:34 GMT
#28
soooo, after these changes im still gonna wake up from zealot nightmares in a sweat soaked bed?
Boggyb
Profile Joined January 2017
2855 Posts
August 06 2019 22:34 GMT
#29
On August 07 2019 07:33 DomeGetta wrote:
Honestly this is pretty bad -
BC Mech vs Z is already very strong - as Maru displayed at WCG - now you are going to have better EMP vs infestors and 45% less damage on the main tool Z uses to fight BCs? How is this a viable option?

To quote Zergs from 2016, don't let them get there.
Rusty253
Profile Joined July 2019
7 Posts
August 06 2019 22:35 GMT
#30
You just have to research the ability. And this was the reasoning for zealots not being nerfed? Well I guess we will see more a move Protoss into Terrans who are all sieged up and well defended. This is stupid. I will continue to play Protoss I guess. Nobody uses emp anyway.
JJH777
Profile Joined January 2011
United States4415 Posts
August 06 2019 22:42 GMT
#31
On August 07 2019 07:33 DomeGetta wrote:
Honestly this is pretty bad -
BC Mech vs Z is already very strong - as Maru displayed at WCG - now you are going to have better EMP vs infestors and 45% less damage on the main tool Z uses to fight BCs? How is this a viable option?

Understand the intent to make ZvP late game more even - but until we see Zerg dealing with BC mech evenly with the current infestors and ghosts - how can we think its a good idea to literally take half the DPS away from infested terrans which are the main tool to counter BCs while also buffing ghosts?



Maru crushing Reynor says literally nothing about the ZvT matchup. If those games weren't such one sided stomps the only thing it would show is how broken Zerg is. Reynor does just fine against EU terrans (aka the players on his skill level). Dark has been doing just fine against that style from Maru on ladder. The huge majority of Terrans including other pros struggle with Z in lategame. Pro zergs like solar have admitted the infestor broodlord comp is currently unbeatable in a direct fight for Terran. Something this drastic was definitely needed.
Z3nith
Profile Joined October 2017
485 Posts
August 06 2019 22:43 GMT
#32
On August 07 2019 07:35 Rusty253 wrote:
You just have to research the ability. And this was the reasoning for zealots not being nerfed? Well I guess we will see more a move Protoss into Terrans who are all sieged up and well defended. This is stupid. I will continue to play Protoss I guess. Nobody uses emp anyway.


The reasoning came down to how integral the zealot is to all three of the matchups and so changing it midyear would be too large of a change considering how would it would change almost all of Protoss' compositions. I wouldn't be surprised to see some iteration of the charge nerf come in at the end of the year. Honestly, I wouldn't mind seeing a move towards the stalker being the backbone of the protoss army as it is a far more microable unit.
MrFreeman
Profile Joined January 2015
207 Posts
August 06 2019 22:58 GMT
#33
On August 07 2019 07:16 Shuffleblade wrote:
Show nested quote +
On August 07 2019 06:56 MrFreeman wrote:
On August 07 2019 06:41 Shuffleblade wrote:
Yes, zergs do have one massable powerful unit that creates free units at the cost of energy which can be used as a panic button if anything goes wrong. That is the exact reason they are toning infested terrans down, it is too powerful. I don't like the BCs as they are either and believe they are OP as well but at least they have counters. Infestors have 0 counters.


Yes, that is true for Master and GM, but when I'm forced to counter A-move army with micro intensive army, it should either have clear advantage or not be as difficult. I think that if casting making it so that casting Fungal also unburrows the Infestor that is casting it would help, while not messing pro play, as player with good micro can do this already with just his/her skill.

I don't really follow your logic here, you complain about turtle terran and A-move army?

If we are actually talking about a turtle terran their A-move shouldn't be an issue because they are turtling? Yes if zerg doesn't harass, takes bases aggressively and let a turtle terran reach max supply in BCs without getting damage done or a bigger bank that zerg has a problem but its not due to balance.

Turtle terran is rarely a problem and not due to balance, if you need the current infestors to stay at 50% vs terran you need to work on something on your side.

Also really interesting to have a zerg complain about unfairness in micro intensity, TvZ is the opposite is basically every other scenario and has been the opposite for all of SC2. (with the exception of the WM, when I think about it every time a zerg has to micro more than terran its unfair but its always been fair how terran needs to split their asses off)

In my opinion its not as straight up amove as you make it sounds, with neural terran needs to be exceptionally careful with amoving a BC army. If terran does a mistake its GG, if zerg does its panic button time and regroup. I think the nerf is needed.


As a terran, I can get a decent number of Tanks and Libs to reliably defend my 3/4 base setup while I'm building the brawn of my army, usually BC at first to harass and hopefully even make them build Corruptors and then thors, cos they don't need to be microed and trade super well against everything Zerg has. It works well, is easy to do and only thing I'm worried about are the infestors. When they all have to unburrow in order to cast fungal, it is really easy for me to snipe them with tanks, as I already have them on their own control group.
As for micro intensity, it is a lot about unit fragility. As a zerg, I need to always be on my toes, Hydras, Infestor, Roaches, Lings and Banes can die extremely quickly when I look away, corruptors are better, but it is so easy to overmake them and BL transformation takes soo long, plus BL aren't great against Thors w/o micro and can be outmanoeuvred (would really love if they had the ability to transform between corruptor and BL like Vikings and hellbats can ).
Meanwhile, as a terran, I can easily leave my army in the middle of the map without that much worry, I just siege my tanks with the control group and can be pretty sure, that my stuff will not die before I can get back to it. I can siege libs quite fast with rapid fire and stuff like thors, hellbats or Vikings fights pretty well even when I'm not microing them.
I really miss the days when terrans were going bio, those were wild, violent games. This turtle into big units isn't much fun.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 06 2019 23:19 GMT
#34
On August 07 2019 03:12 Shuffleblade wrote:
Interesting, happy about the terran changes, hope the protoss nerfs aren't too much and feels kinda iffy cheapening zergs already poweful scouting tool. Worried overlord speed and perfects scouts will take over the meta.

there's no such thing as a perfect scout, scouting happens all game long. in LOTV zerg identifying the tech building is really never game over for terran or protoss unless it's a crazy aggressive proxy. builds like DT drop and battlecruiser rush are completely playable even when "perfect scouted." i dunno what the concern is
TL+ Member
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
August 06 2019 23:23 GMT
#35
Blizzard got scared and toned down the Protoss nerfs. Such a shame. TvP is still in trouble. Early game ZvP is still going to be allins.
Stephano//HerO//TaeJa//Squirtle//Bomber
batatm
Profile Joined June 2014
Israel116 Posts
August 06 2019 23:50 GMT
#36
On August 07 2019 07:09 Z3nith wrote:
A decent set of changes. Now maybe late game will be a genuinely viable option in PvZ and hopefully mass infestor dies a death while also making infestors a desirable caster to have a few of in the late game.

i don't like mass infestors either, but now we're going toward no infestors.
honestly the design of infested terran is flawed:
they are fragile to begin with and usually don't even hatch with full hp, meaning they can't do much unless massed.
now that their damage is being nerfed quite hard they would have even less of an impact in low numbers.

as for the rest of the infestor abilities:
fungel damage is negligible on most units and usually available too late to help deal with BS tactical jump harass or immortal warp prism juggle, limiting it's usefulness.
neural parasite can be useful but it's hard to be cost efficient with it since the infestors quite often die rather fast while channeling it.

under this conditions, what role the infestor fulfill that the viper can't do better?
Xain0n
Profile Joined November 2018
Italy3963 Posts
Last Edited: 2019-08-07 00:15:55
August 07 2019 00:12 GMT
#37
Terran players complaining while they only got buffs, I'm not surprised.
I don't know exactly what will the stim buff bring to the game(was it really needed?), but I am extremely worried about the state of lategame TvZ when to the legit infestor nerf we add that ghost upgrade(it's super cool but it might break the matchup).

P and Z changes seem on point, reverting those huge nerfs to Protoss was a good idea considering the race is not overperforming at the moment; I'd have personally toned down a little the recall nerf, the cooldown was increased of more than 50% of its current value.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 07 2019 00:14 GMT
#38
On August 07 2019 09:12 Xain0n wrote:
Terran players complaining while they only got buffs, I'm not surprised.

terran players won't be happy until they automatically win the game for building 1 tank
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland26119 Posts
August 07 2019 00:14 GMT
#39
I’m largely fine with these, nothing too radical as of yet but I feel radical changes should really be left until Blizzcon has passed.

PvZ is way better than a few months ago at least at the top level of play, and that was solely based on players adjusting things in that matchup. Still not quite there, but holding off from making major changes to the matchup seems to have been the right call in retrospect.

Chargelot change is such a huge change to PvT that, maybe it’s a good one, maybe it’s not. I tend to the latter, but either way that’s a huge thing to throw out before the culmination of your WCS series.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Xain0n
Profile Joined November 2018
Italy3963 Posts
August 07 2019 00:17 GMT
#40
On August 07 2019 09:14 brickrd wrote:
Show nested quote +
On August 07 2019 09:12 Xain0n wrote:
Terran players complaining while they only got buffs, I'm not surprised.

terran players won't be happy until they automatically win the game for building 1 tank


How hilarious would it be if TvZ becomes broken and Dark can't get out of the group he built so accurately for once?
I hope I'm just overestimating the changes, of course.
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 441
gerald23 60
StarCraft: Brood War
Horang2 2498
Rain 2314
Bisu 2077
Soma 894
Larva 692
BeSt 658
Hyuk 649
ZerO 493
Stork 473
Mini 283
[ Show more ]
Hyun 257
hero 211
firebathero 191
Killer 177
SilentControl 152
Light 147
Rush 134
sorry 62
Sea.KH 58
soO 52
sas.Sziky 47
Sharp 47
Leta 44
Barracks 41
Aegong 34
Mind 32
ToSsGirL 32
Terrorterran 25
Backho 25
ajuk12(nOOB) 22
Rock 21
Free 17
HiyA 15
zelot 14
eros_byul 0
Dota 2
Gorgc4880
singsing2508
qojqva2213
420jenkins102
XcaliburYe98
BananaSlamJamma47
League of Legends
Trikslyr34
Counter-Strike
fl0m4351
zeus2058
markeloff64
Other Games
B2W.Neo1404
hiko546
crisheroes423
Lowko366
Hui .331
Fuzer 291
Pyrionflax176
DeMusliM164
QueenE112
Mew2King104
ArmadaUGS89
XaKoH 81
ZerO(Twitch)19
Organizations
Dota 2
PGL Dota 2 - Main Stream243
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 29
• poizon28 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2678
• WagamamaTV447
League of Legends
• Nemesis3017
• TFBlade831
Upcoming Events
PiGosaur Cup
9h 22m
Replay Cast
17h 22m
Wardi Open
20h 22m
OSC
21h 22m
Tenacious Turtle Tussle
1d 8h
The PondCast
1d 18h
Replay Cast
2 days
OSC
3 days
LAN Event
3 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
WardiTV Korean Royale
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.