On August 12 2019 16:28 Shuffleblade wrote:Show nested quote +On August 12 2019 15:40 JoFar wrote:
The change to Chargelots would be huge, as it is a core unit. Would be similar to removing zergling speed (or nerfing by 50+ Percent) or removing combat shields for Marines (or changing stim, that there would be no longer attack speed bonus, just move speed bonus).
You can't change one of them without changing something for the others. Especially as long there simply is no sign of any protoss dominance besides ONE (the last) GSL Season and maybe one or two Super Tournaments ...
Have you checked the patch history in lotv?
Zergling:
Slightly faster burrow and unburrow
Marine:
Unchanged
Zealot:
- Buff movement increase when charge is upgraded (2015)
- Charge now deals 30 dmg on hit, previous charge movement buff reverted (2015)
- Zealot charge damage reduced from 30 to 8 (2015)
- Zealot movement speed increase with charge massively increased (2016)
- Zealot charge upgrade cost from 200/200 to 100/100 (2017)
In lotv terran and zerg core units are untouched, the zealot has gained a very big runspeed buff when charge is researched, bonus damage on its charge attack and halved the cost of the charge upgrade. I could also mention that at launch of wol zealots didn't have a guaranteed hit with charge that was patched in 1 year after wol launched,
From launch the zealot has been hit with a literal bufftrain while the core units of other races has basically never been touched. (besides marine upgrade research time).
Show nested quote +On August 12 2019 15:40 JoFar wrote:
You can't change one of them without changing something for the others.
Well thats what they have been doing for the whole history of this game, especially in lotv. The zealot was supposed to be powerful but clunky and now its powerful and fast, they keep patching away the only weakness of the zealot.
I'm not saying the nerf should have gone through, I'm actually undecided about it.
Edit: In my opinion it feels like the zealot is buffed into a new role, they have been made powerful enough to strongly contribute to immortal/archon compositions. Their previous slower itterations were a lot weaker in situations when they weren't buffering for units with enough range. Colossi or disruptor, without these or air the zealot used to be kitable without archons or immortals being able to get many hits off which made those compositions a bit iffy. The buffs have strengthened those comps while also making the zealot harassments OP.