• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:41
CET 09:41
KST 17:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together? [BSL21] Ro.16 Group Stage (C->B->A->D) soO on: FanTaSy's Potential Return to StarCraft What happened to TvZ on Retro?
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Clair Obscur - Expedition 33 Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2079 users

Community Feedback Update - Jan 16 - Page 5

Forum Index > SC2 General
227 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Jj_82
Profile Joined December 2012
Swaziland419 Posts
Last Edited: 2019-01-17 08:33:43
January 17 2019 08:33 GMT
#81
- nuked -
Once rode a waterslide with PartinG and TaeJa ✌
PoulsenB
Profile Joined June 2011
Poland7712 Posts
January 17 2019 08:57 GMT
#82
These updates just aren't the same without Avilo throwing his tantrums in the comments
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
dummy1
Profile Blog Joined April 2018
420 Posts
Last Edited: 2019-01-17 09:13:56
January 17 2019 09:11 GMT
#83
On January 17 2019 17:32 Olli wrote:
Show nested quote +
On January 17 2019 17:06 dummy1 wrote:
On January 17 2019 16:57 Olli wrote:
On January 17 2019 14:22 dummy1 wrote:
There are all prerequisites to bring back blink stalkers all-in again. Not good. Ultralisk movement speed off creep it's a full load to go with mass ultra a-move. Not good. Nerf cyclone. Not good. It's a fragile cannon... already. Nydus Network/Nydus Worm buff. Not Good. Are we going to play cheese/all-in all year? It's seems like Team Balance had said, that they are want to balance late game. Where is it?


Except that blink all-ins fell out of favor due to the time it now takes to research, plus the additional requirement of a robo and warp prism for reinforcements. Making it slightly cheaper doesn't change that.

This will definitely affect in TvP. What terran is supposed to do with it. Sit on main?


You do the exact same thing as before because it doesn't hit any earlier.

Cyclone nerf it's a straight buff.
WG research buff.
Robo + obs buff.
+ Shield battaries.
+ Chronoboost.

Stop trolling terrans. Please. Go and think about or i'll call a moderator to lock you up.
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
DieuCure
Profile Joined January 2017
France3713 Posts
January 17 2019 09:23 GMT
#84
On January 17 2019 16:57 Olli wrote:
Show nested quote +
On January 17 2019 14:22 dummy1 wrote:
There are all prerequisites to bring back blink stalkers all-in again. Not good. Ultralisk movement speed off creep it's a full load to go with mass ultra a-move. Not good. Nerf cyclone. Not good. It's a fragile cannon... already. Nydus Network/Nydus Worm buff. Not Good. Are we going to play cheese/all-in all year? It's seems like Team Balance had said, that they are want to balance late game. Where is it?


Except that blink all-ins fell out of favor due to the time it now takes to research, plus the additional requirement of a robo and warp prism for reinforcements. Making it slightly cheaper doesn't change that.


Lol, for sure, this buff was needed, blink stalker are too weak atm, you got it !
TL+ Member
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 17 2019 09:33 GMT
#85
On January 17 2019 18:11 dummy1 wrote:
Show nested quote +
On January 17 2019 17:32 Olli wrote:
On January 17 2019 17:06 dummy1 wrote:
On January 17 2019 16:57 Olli wrote:
On January 17 2019 14:22 dummy1 wrote:
There are all prerequisites to bring back blink stalkers all-in again. Not good. Ultralisk movement speed off creep it's a full load to go with mass ultra a-move. Not good. Nerf cyclone. Not good. It's a fragile cannon... already. Nydus Network/Nydus Worm buff. Not Good. Are we going to play cheese/all-in all year? It's seems like Team Balance had said, that they are want to balance late game. Where is it?


Except that blink all-ins fell out of favor due to the time it now takes to research, plus the additional requirement of a robo and warp prism for reinforcements. Making it slightly cheaper doesn't change that.

This will definitely affect in TvP. What terran is supposed to do with it. Sit on main?


You do the exact same thing as before because it doesn't hit any earlier.

Cyclone nerf it's a straight buff.
WG research buff.
Robo + obs buff.
+ Shield battaries.
+ Chronoboost.

Stop trolling terrans. Please. Go and think about or i'll call a moderator to lock you up.

Ooh, I want to see that! Do it, please!

Anyway, according to sc2 wiki the Blink research time is 121. This wasn't buffed and this is the main delay in the build as this is the slowest thing in the chain. This doesn't change with the price and this doesn't affect WG research time as WG research time affects Stalkers without blink. If my memory is still on point we're talking about -50 gas buff and faster observer in this thing. Protoss players usually are gas starved, not mineral starved so the mineral price is debatable. In theory Protoss can get some units to defend proxy shield batteries or to get robo faster, but it won't hit faster then before because the slowest time is on the blink research. If we're talking about designated blink all in builds you don't delay TC, do you? And you start blink as soon as the TC is finished, don't you? Therefore this doesn't affect the timing.

And most - if anything - in the end it all comes down to the map design, because it needs to be possible on the map pool

If anything is wrong we can talk about speed observer which will be nearly impossible to kill but I still doubt this will affect the build similarly as in HOTS where the map design and MSC both made it almost an auto-win button.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
dummy1
Profile Blog Joined April 2018
420 Posts
January 17 2019 09:36 GMT
#86
On January 17 2019 18:33 deacon.frost wrote:
...before because the slowest time is on the blink research...

chronoboooooost bro...
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
xongnox
Profile Joined November 2011
540 Posts
January 17 2019 09:37 GMT
#87
Strangest patch since years, almost seems drunk.

So we have :
1 : TvP macro unplayable, so every terran all-in ?
=> let's nerf terrran all-ins and buff protoss macro. (blink, obs speed, WG, robo cost).

I don't know if i'am alone, but in mid-game macro play, protoss having very good invisible vision (+blink+recall, i.e the means to sanction terran muti-front) and terran playing in the dark already seem to be an issue for me. So yep lets super buff the obs...



2 : TvZ macro very hard in bio play, so every terran try to mech his way ?
=> let's drunk buff ultralisk (no role vs mech) and make it totally OP vs bio.

The issue with late-game bio TvZ, solved by some modern mechs plays, is mobility.
When one need to be off creep + control the ghosts sitting in a safe place + sieged libs + perfect army control + no surround + some simcity to plainly win a fight, one is very immobile, and not only cannot cross the map on-creep but it is becoming very hard to protect (and move between) 5th+6th+7th etc ( depending on the map layout )
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 17 2019 09:37 GMT
#88
On January 17 2019 18:36 dummy1 wrote:
Show nested quote +
On January 17 2019 18:33 deacon.frost wrote:
...before because the slowest time is on the blink research...

chronoboooooost bro...

chronoboost isn't changed in this patch, bro
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
DieuCure
Profile Joined January 2017
France3713 Posts
January 17 2019 09:38 GMT
#89
Nobody can explain rationally the blink and the observer buffs. Eventhe protoss didnt think about that kind of buff i'm sure.
TL+ Member
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2019-01-17 09:46:34
January 17 2019 09:40 GMT
#90
On January 17 2019 18:33 deacon.frost wrote:
Show nested quote +
On January 17 2019 18:11 dummy1 wrote:
On January 17 2019 17:32 Olli wrote:
On January 17 2019 17:06 dummy1 wrote:
On January 17 2019 16:57 Olli wrote:
On January 17 2019 14:22 dummy1 wrote:
There are all prerequisites to bring back blink stalkers all-in again. Not good. Ultralisk movement speed off creep it's a full load to go with mass ultra a-move. Not good. Nerf cyclone. Not good. It's a fragile cannon... already. Nydus Network/Nydus Worm buff. Not Good. Are we going to play cheese/all-in all year? It's seems like Team Balance had said, that they are want to balance late game. Where is it?


Except that blink all-ins fell out of favor due to the time it now takes to research, plus the additional requirement of a robo and warp prism for reinforcements. Making it slightly cheaper doesn't change that.

This will definitely affect in TvP. What terran is supposed to do with it. Sit on main?


You do the exact same thing as before because it doesn't hit any earlier.

Cyclone nerf it's a straight buff.
WG research buff.
Robo + obs buff.
+ Shield battaries.
+ Chronoboost.

Stop trolling terrans. Please. Go and think about or i'll call a moderator to lock you up.

Ooh, I want to see that! Do it, please!

Anyway, according to sc2 wiki the Blink research time is 121. This wasn't buffed and this is the main delay in the build as this is the slowest thing in the chain. This doesn't change with the price and this doesn't affect WG research time as WG research time affects Stalkers without blink. If my memory is still on point we're talking about -50 gas buff and faster observer in this thing. Protoss players usually are gas starved, not mineral starved so the mineral price is debatable. In theory Protoss can get some units to defend proxy shield batteries or to get robo faster, but it won't hit faster then before because the slowest time is on the blink research. If we're talking about designated blink all in builds you don't delay TC, do you? And you start blink as soon as the TC is finished, don't you? Therefore this doesn't affect the timing.

And most - if anything - in the end it all comes down to the map design, because it needs to be possible on the map pool

If anything is wrong we can talk about speed observer which will be nearly impossible to kill but I still doubt this will affect the build similarly as in HOTS where the map design and MSC both made it almost an auto-win button.


You're spot on. I didn't think these things needed to be spelled out. I guess I expect too much of people who balance whine.

1) If you're going cyclones vs a blink all-in you're likely going to die no matter the research time of mag field. You want tanks.
2) WG research time doesn't affect a blink all-in. WG is long done when a blink all-in hits.
3) Robo and obs stuff are tiny buffs that don't really affect the build itself. Maybe you can more easily save observers from poorly executed scans now, or sustain pressure by more quickly reinforcing a sniped observer. That's about it. A robo being 50 minerals cheaper has near zero impact on a blink all-in.
4) Shield batteries aren't being changed.
5) Chronoboost isn't being changed.
6) As you said above, blink already starts as soon as a twilight council is done, and blink research time isn't being touched, so blink finishes at the exact same time as before, regardless of the cost reduction. You'll have your robotics facility or an additional stalker earlier. This likely makes blink openers a little safer, but again has very minimal impact on an actual blink all-in.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2019-01-17 09:45:41
January 17 2019 09:44 GMT
#91
On January 17 2019 18:38 DieuCure wrote:
Nobody can explain rationally the blink and the observer buffs. Eventhe protoss didnt think about that kind of buff i'm sure.

The observer buff should be a minor research in robo IMO. I don't think it should be in the bay, but right from the start to have fast observers seems like a route to hell. It's invisible and flies, what else do they want?

Edit> something like 1 observer cost, 1 observer build time.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2019-01-17 09:57:24
January 17 2019 09:53 GMT
#92
On January 17 2019 18:44 deacon.frost wrote:
Show nested quote +
On January 17 2019 18:38 DieuCure wrote:
Nobody can explain rationally the blink and the observer buffs. Eventhe protoss didnt think about that kind of buff i'm sure.

The observer buff should be a minor research in robo IMO. I don't think it should be in the bay, but right from the start to have fast observers seems like a route to hell. It's invisible and flies, what else do they want?

Edit> something like 1 observer cost, 1 observer build time.


I don't think the observer buff was really necessary, although it'll certainly help Protoss reactive play. You'll identify what your opponent is doing just a little bit faster. As detectors observers are really lackluster in a lot of scenarios because they're sniped so easily. Against lurkers or any sort of ghost/viking army it can get very difficult to maintain detection with observers if the opponent is good about sniping them. At full speed it might now be possible to save observers. It'll certainly be a useful change for Protoss, but maybe not one that was desperately needed.

On a tangent, I think a lot of people would happily get observer speed in midgame scenarios if it didn't require an otherwise pretty weak tech path in the robotics bay.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
xongnox
Profile Joined November 2011
540 Posts
January 17 2019 09:59 GMT
#93
On January 17 2019 18:40 Olli wrote:
Show nested quote +
On January 17 2019 18:33 deacon.frost wrote:
On January 17 2019 18:11 dummy1 wrote:
On January 17 2019 17:32 Olli wrote:
On January 17 2019 17:06 dummy1 wrote:
On January 17 2019 16:57 Olli wrote:
On January 17 2019 14:22 dummy1 wrote:
There are all prerequisites to bring back blink stalkers all-in again. Not good. Ultralisk movement speed off creep it's a full load to go with mass ultra a-move. Not good. Nerf cyclone. Not good. It's a fragile cannon... already. Nydus Network/Nydus Worm buff. Not Good. Are we going to play cheese/all-in all year? It's seems like Team Balance had said, that they are want to balance late game. Where is it?


Except that blink all-ins fell out of favor due to the time it now takes to research, plus the additional requirement of a robo and warp prism for reinforcements. Making it slightly cheaper doesn't change that.

This will definitely affect in TvP. What terran is supposed to do with it. Sit on main?


You do the exact same thing as before because it doesn't hit any earlier.

Cyclone nerf it's a straight buff.
WG research buff.
Robo + obs buff.
+ Shield battaries.
+ Chronoboost.

Stop trolling terrans. Please. Go and think about or i'll call a moderator to lock you up.

Ooh, I want to see that! Do it, please!

Anyway, according to sc2 wiki the Blink research time is 121. This wasn't buffed and this is the main delay in the build as this is the slowest thing in the chain. This doesn't change with the price and this doesn't affect WG research time as WG research time affects Stalkers without blink. If my memory is still on point we're talking about -50 gas buff and faster observer in this thing. Protoss players usually are gas starved, not mineral starved so the mineral price is debatable. In theory Protoss can get some units to defend proxy shield batteries or to get robo faster, but it won't hit faster then before because the slowest time is on the blink research. If we're talking about designated blink all in builds you don't delay TC, do you? And you start blink as soon as the TC is finished, don't you? Therefore this doesn't affect the timing.

And most - if anything - in the end it all comes down to the map design, because it needs to be possible on the map pool

If anything is wrong we can talk about speed observer which will be nearly impossible to kill but I still doubt this will affect the build similarly as in HOTS where the map design and MSC both made it almost an auto-win button.


You're spot on. I didn't think these things needed to be spelled out. I guess I expect too much of people who balance whine.

1) If you're going cyclones vs a blink all-in you're likely going to die no matter the research time of mag field. You want tanks.
2) WG research time doesn't affect a blink all-in. WG is long done when a blink all-in hits.
3) Robo and obs stuff are tiny buffs that don't really affect the build itself. Maybe you can more easily save observers from poorly executed scans now, or sustain pressure by more quickly reinforcing a sniped observer. That's about it. A robo being 50 minerals cheaper has near zero impact on a blink all-in.
4) Shield batteries aren't being changed.
5) Chronoboost isn't being changed.
6) As you said above, blink already starts as soon as a twilight council is done, and blink research time isn't being touched, so blink finishes at the exact same time as before, regardless of the cost reduction. You'll have your robotics facility or an additional stalker earlier. This likely makes blink openers a little safer, but again has very minimal impact on an actual blink all-in.


Tbh maybe some new blink all-in build can become viable, like, eh, making the twilight before researching warpgate ?
The straight buffed pressure is 2bases 4g / 3g stargate. No upgraded cyclone, faster WG. Maybe some 3g proxy-prism too.
DieuCure
Profile Joined January 2017
France3713 Posts
January 17 2019 10:01 GMT
#94
It'll certainly be a useful change for Protoss, but maybe not one that was desperately needed.


A marine buff isnt one that is desperately needed, but it would be an useful change ...

It was absolutely not needed, and since you can f2 your obs and get more vision this buff is unbelievable. If it's hard to maintain detection with large detection and f2able observers nothing will help you, i dont know.
Plus you have the oracle for that, protoss scout will just be even easier, snipe even harder, for no reason. If not because the oracle scout is too strong.
TL+ Member
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 17 2019 10:06 GMT
#95
On January 17 2019 19:01 DieuCure wrote:
Show nested quote +
It'll certainly be a useful change for Protoss, but maybe not one that was desperately needed.


A marine buff isnt one that is desperately needed, but it would be an useful change ...

It was absolutely not needed, and since you can f2 your obs and get more vision this buff is unbelievable. If it's hard to maintain detection with large detection and f2able observers nothing will help you, i dont know.
Plus you have the oracle for that, protoss scout will just be even easier, snipe even harder, for no reason. If not because the oracle scout is too strong.

Can you rewrite this for people like me? I didn't understand what you mean. No offense intended, I just get lost.

I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
DieuCure
Profile Joined January 2017
France3713 Posts
January 17 2019 10:08 GMT
#96
https://starcraft2.com/en-us/news/21183638

Observer
New ability "Surveillance Mode." : Increases vision by 25% and immobilizes the observer.
TL+ Member
xongnox
Profile Joined November 2011
540 Posts
January 17 2019 10:08 GMT
#97
Yep for difficult-detection scenario (ie mainly lurkers and PvP mothership, ghosts/vikings being unseen since years), decent protoss always have oracles. (plus photons near nexus)

New obs seems way too strong vT, nearly unkillable.

In the same time, in more than half the maps, reapers can't even scout vs toss.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 17 2019 10:13 GMT
#98
On January 17 2019 19:01 DieuCure wrote:
Show nested quote +
It'll certainly be a useful change for Protoss, but maybe not one that was desperately needed.


A marine buff isnt one that is desperately needed, but it would be an useful change ...

It was absolutely not needed, and since you can f2 your obs and get more vision this buff is unbelievable. If it's hard to maintain detection with large detection and f2able observers nothing will help you, i dont know.
Plus you have the oracle for that, protoss scout will just be even easier, snipe even harder, for no reason. If not because the oracle scout is too strong.


Bit of a difference between buffing a pure scouting unit and the literal core unit of most Terran unit compositions. Silly comparison.

You're spot on that usually Protoss have oracles for that. But this is the point isn't it? They even state that in their post. They don't want oracles to be the clearly better alternative in every scenario.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
DieuCure
Profile Joined January 2017
France3713 Posts
January 17 2019 10:17 GMT
#99
So maybe it's the purpose of the oracle and not the obs, why would you need two very strong options ? Instead of one strong option and the other viable if you didnt get the unit on time.
TL+ Member
Kikirik1
Profile Joined January 2017
45 Posts
January 17 2019 10:23 GMT
#100
So many years BC was worst unit in game, now see some play and get quick nerf.Nice job blizz, keep them only for cinematic.If BC cant make decent haras or kill few units with yamato, they just not wort his price and all pro can say u this.This nerf will be overkill.
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 174
ProTech35
trigger 13
StarCraft: Brood War
Calm 3388
Larva 419
PianO 260
Sacsri 71
soO 32
ToSsGirL 27
NotJumperer 15
sorry 12
Hm[arnc] 6
Bale 6
Dota 2
monkeys_forever281
League of Legends
JimRising 584
Trikslyr24
Counter-Strike
shoxiejesuss345
Other Games
summit1g9261
ceh9481
Happy252
C9.Mang0240
Mew2King114
NeuroSwarm71
Dewaltoss11
QueenE3
Organizations
Other Games
gamesdonequick698
Dota 2
PGL Dota 2 - Main Stream346
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH217
• Adnapsc2 16
• LUISG 8
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• iopq 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1636
• Stunt582
• HappyZerGling143
Upcoming Events
Wardi Open
3h 19m
PiGosaur Cup
16h 19m
Replay Cast
1d
Wardi Open
1d 3h
OSC
1d 4h
Tenacious Turtle Tussle
1d 15h
The PondCast
2 days
Replay Cast
2 days
OSC
3 days
LAN Event
3 days
[ Show More ]
Replay Cast
3 days
Replay Cast
4 days
WardiTV Korean Royale
4 days
Sparkling Tuna Cup
5 days
WardiTV Korean Royale
5 days
Replay Cast
5 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.