Yes you know obs buff ? Basically useless
Blink buff ? Useless
Robo buff ? Useless
Forum Index > SC2 General |
DieuCure
France3713 Posts
Yes you know obs buff ? Basically useless Blink buff ? Useless Robo buff ? Useless | ||
TheWildShooter
79 Posts
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dummy1
420 Posts
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Tempest
United States147 Posts
On January 17 2019 12:19 Thaniri wrote: Adept build time increased by 3 seconds. I will be very amused as a low master Terran player by all the players who memorized their build orders to get an adept out exactly when the scouting reaper arrives have 3 seconds of terror before they figure out they need to adjust. We just have to go cyber before nexus now. I think its a fantastic change, because 1) no longer able to cancel terran CC unless terran puts it down late and 2) by forcing cyber before nexus AND getting rid of the current reason to do so, Toss economy slightly delayed and MAY possibly help the eco balance of the matchup to become more even. I still think toss will be able to get a third faster than the terran, but so far I think this change was good. Too bad they incentivized me to just proxy robo blink allin or 3 gate stalker warp prism PvT every game now. | ||
dummy1
420 Posts
On January 18 2019 01:13 Tempest wrote: Too bad they incentivized me to just proxy robo blink allin or 3 gate stalker warp prism PvT every game now. Olli said that is imposibulu. Fake news. | ||
Tempest
United States147 Posts
On January 18 2019 01:20 dummy1 wrote: Show nested quote + On January 18 2019 01:13 Tempest wrote: Too bad they incentivized me to just proxy robo blink allin or 3 gate stalker warp prism PvT every game now. Olli said that is imposibulu. Fake news. That's not at all what he said. | ||
BRAT_OK
Russian Federation10 Posts
TvP late game is sux for terran and balance team nerfing terran early game xD TvZ late game as bio is sux and they are buffed ultra xD | ||
Shuffleblade
Sweden1903 Posts
- For "insert random subjective reason here" we want to stargates to be used less. Lets nerf the Oracle, especially against Stalkers in pvp while also making blink cheaper, warpgate come faster and robo facility cheaper. - For "insert random subjective reason here" we want zerg players to use building X to do Y. So lets buff building X it becomes easier to and smoother to do Y. Please, why, in the protoss example 1, or maybe 2 top of those changes should be considered and tested, all of them is is rediculous. Stop trying to make us play like you want us to play, why can't the meta evolve through smaller lighter changes over time. In the zerg example you do the same thing, if we want to use nydus like that we can, its not bad its pretty good actually. Are you trying to make it so strong that we are forced to use it? Why manipulate the balance just to get a certain building used in a certain way because of Blizzard whims. | ||
brickrd
United States4894 Posts
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xongnox
540 Posts
On January 18 2019 02:42 brickrd wrote: i'll never in my life understand people who complain about "ultra a-move" or any melee unit a-moving. you can't micro melee units to move faster (except manual activation on zealot charge), so what am i supposed to do with them? select individual zerglings and dance them just to increase my APM? it's so stupidly easy to throw games and lose horribly by mismanaging melee units... you can : - mix them in a composition that make sense (i.e not only ultra, for example) - prepare your army position and concave to take a good fight. If you need some example, even if a bit outdated, watch Stephano glory days when he played ling/infestors/ultra (some very good series vs Polt come to mind). He was Maybe the first to consistently plays very good with ultras. Btw ling/bane generally don't amove vs terran (else they take very bad focus and optimize AoE damage), you pre-split and move them before a-moving. | ||
Jealous
10107 Posts
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Psychobabas
2531 Posts
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Ransomstarcraft
75 Posts
1. Hellbat - more armor or some kind of speed/dash rework 2. Viking - either make them a definite solid investment for general AA or give them some kind vs. ground bonus that isn't so niche. 3. Raven - allow them to be produced off of a Starport with no addon, or from a Factory with Techlab. 4. Reaper - give them an upgrade that restores the vs. building grenade or where they lose cliffjump but become tanky to add them to a bio army. | ||
Jealous
10107 Posts
On January 18 2019 02:58 Psychobabas wrote: Nerf Swarmhosts!! The spirit of avilo lives on. | ||
deacon.frost
Czech Republic12129 Posts
On January 18 2019 02:54 Jealous wrote: Is it normal for a developer to make changes to a game because they want to control what units people make and what strategies people use, as opposed to basing it on what they think is overpowered/underpowered? It is, but then the said developer may end with empty servers if said developer don't pay attention to what the players who play the game wants ![]() | ||
Musicus
Germany23576 Posts
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Lexender
Mexico2623 Posts
I really think they should also buff cyclone for the early game, even if mag field was too strong (was it really?) cyclone being changed to what it is was made to nerf proxy while strengtening defensive play, well they nerfed proxy, again, where is the defensive strenght? I understand that terran proxy wasnt a good meta but they just shafted terran posibilities, while keeping everything else the same. I don't think Blizz wont introduce more possible changes next week I just wonder why not announcing some of them here, ANYTHING would've worked otherwise it feels like they don't care. | ||
DR
52 Posts
On January 18 2019 01:56 BRAT_OK wrote: TvP late game is sux for terran and balance team nerfing terran early game xD TvZ late game as bio is sux and they are buffed ultra xD It's called reverse psychology and it's the highest level of balancing the game. | ||
Loccstana
United States833 Posts
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Anc13nt
1557 Posts
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