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Community Feedback Update - Jan 16 - Page 7

Forum Index > SC2 General
227 CommentsPost a Reply
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DieuCure
Profile Joined January 2017
France3713 Posts
Last Edited: 2019-01-17 15:39:10
January 17 2019 15:37 GMT
#121
Protoss are trying to explain that the ups arent to be feared rofl.

Yes you know obs buff ? Basically useless
Blink buff ? Useless
Robo buff ? Useless
TL+ Member
TheWildShooter
Profile Joined September 2011
79 Posts
January 17 2019 15:49 GMT
#122
So disappointed with this patch. It looks like they fully adopted MOBA design philosophy and make changes for the sake of change not having a clear vision of what they are trying to achieve. At the same time ignoring apparent problems such as Swarm hosts.
oGsMC <3
dummy1
Profile Blog Joined April 2018
420 Posts
January 17 2019 16:03 GMT
#123
Guys...guys.... calm down, breathe in, breathe out... we have LoL, so we have options to switch.
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
Tempest
Profile Joined October 2015
United States147 Posts
January 17 2019 16:13 GMT
#124
On January 17 2019 12:19 Thaniri wrote:
Adept build time increased by 3 seconds.

I will be very amused as a low master Terran player by all the players who memorized their build orders to get an adept out exactly when the scouting reaper arrives have 3 seconds of terror before they figure out they need to adjust.



We just have to go cyber before nexus now. I think its a fantastic change, because 1) no longer able to cancel terran CC unless terran puts it down late and 2) by forcing cyber before nexus AND getting rid of the current reason to do so, Toss economy slightly delayed and MAY possibly help the eco balance of the matchup to become more even.

I still think toss will be able to get a third faster than the terran, but so far I think this change was good.

Too bad they incentivized me to just proxy robo blink allin or 3 gate stalker warp prism PvT every game now.
Quick, think of some pithy cliche and toss it here
dummy1
Profile Blog Joined April 2018
420 Posts
January 17 2019 16:20 GMT
#125
On January 18 2019 01:13 Tempest wrote:
Too bad they incentivized me to just proxy robo blink allin or 3 gate stalker warp prism PvT every game now.

Olli said that is imposibulu. Fake news.
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
Tempest
Profile Joined October 2015
United States147 Posts
January 17 2019 16:24 GMT
#126
On January 18 2019 01:20 dummy1 wrote:
Show nested quote +
On January 18 2019 01:13 Tempest wrote:
Too bad they incentivized me to just proxy robo blink allin or 3 gate stalker warp prism PvT every game now.

Olli said that is imposibulu. Fake news.


That's not at all what he said.
Quick, think of some pithy cliche and toss it here
BRAT_OK
Profile Joined December 2011
Russian Federation10 Posts
Last Edited: 2019-01-17 16:56:52
January 17 2019 16:56 GMT
#127
Who can contact with balance team? Tell to them - starcraft 2 now free and they are can start playing at this game.

TvP late game is sux for terran and balance team nerfing terran early game xD
TvZ late game as bio is sux and they are buffed ultra xD
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
January 17 2019 16:56 GMT
#128
What is going on here, long time since I read such heavy handed patch notes. Maybe let the meta develop, this is way too early and too forced!

- For "insert random subjective reason here" we want to stargates to be used less. Lets nerf the Oracle, especially against Stalkers in pvp while also making blink cheaper, warpgate come faster and robo facility cheaper.

- For "insert random subjective reason here" we want zerg players to use building X to do Y. So lets buff building X it becomes easier to and smoother to do Y.

Please, why, in the protoss example 1, or maybe 2 top of those changes should be considered and tested, all of them is is rediculous. Stop trying to make us play like you want us to play, why can't the meta evolve through smaller lighter changes over time.

In the zerg example you do the same thing, if we want to use nydus like that we can, its not bad its pretty good actually. Are you trying to make it so strong that we are forced to use it? Why manipulate the balance just to get a certain building used in a certain way because of Blizzard whims.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
brickrd
Profile Blog Joined March 2014
United States4894 Posts
January 17 2019 17:42 GMT
#129
i'll never in my life understand people who complain about "ultra a-move" or any melee unit a-moving. you can't micro melee units to move faster (except manual activation on zealot charge), so what am i supposed to do with them? select individual zerglings and dance them just to increase my APM? it's so stupidly easy to throw games and lose horribly by mismanaging melee units...
TL+ Member
xongnox
Profile Joined November 2011
540 Posts
Last Edited: 2019-01-17 17:54:36
January 17 2019 17:52 GMT
#130
On January 18 2019 02:42 brickrd wrote:
i'll never in my life understand people who complain about "ultra a-move" or any melee unit a-moving. you can't micro melee units to move faster (except manual activation on zealot charge), so what am i supposed to do with them? select individual zerglings and dance them just to increase my APM? it's so stupidly easy to throw games and lose horribly by mismanaging melee units...


you can :

- mix them in a composition that make sense (i.e not only ultra, for example)
- prepare your army position and concave to take a good fight.

If you need some example, even if a bit outdated, watch Stephano glory days when he played ling/infestors/ultra (some very good series vs Polt come to mind). He was Maybe the first to consistently plays very good with ultras.

Btw ling/bane generally don't amove vs terran (else they take very bad focus and optimize AoE damage), you pre-split and move them before a-moving.

Jealous
Profile Blog Joined December 2011
10107 Posts
January 17 2019 17:54 GMT
#131
Is it normal for a developer to make changes to a game because they want to control what units people make and what strategies people use, as opposed to basing it on what they think is overpowered/underpowered?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Psychobabas
Profile Blog Joined March 2006
2531 Posts
January 17 2019 17:58 GMT
#132
Nerf Swarmhosts!!
Ransomstarcraft
Profile Joined September 2016
75 Posts
January 17 2019 17:59 GMT
#133
I think nobody on the balance team plays Terran. But if they find somebody and want to take this mad scientist approach to Terran, here are some units that could be better.

1. Hellbat - more armor or some kind of speed/dash rework
2. Viking - either make them a definite solid investment for general AA or give them some kind vs. ground bonus that isn't so niche.
3. Raven - allow them to be produced off of a Starport with no addon, or from a Factory with Techlab.
4. Reaper - give them an upgrade that restores the vs. building grenade or where they lose cliffjump but become tanky to add them to a bio army.
Jealous
Profile Blog Joined December 2011
10107 Posts
January 17 2019 18:04 GMT
#134
On January 18 2019 02:58 Psychobabas wrote:
Nerf Swarmhosts!!

The spirit of avilo lives on.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 17 2019 18:24 GMT
#135
On January 18 2019 02:54 Jealous wrote:
Is it normal for a developer to make changes to a game because they want to control what units people make and what strategies people use, as opposed to basing it on what they think is overpowered/underpowered?

It is, but then the said developer may end with empty servers if said developer don't pay attention to what the players who play the game wants
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 17 2019 18:35 GMT
#136
Reduching warpgate research time and making blink cheaper in one patch, bold move Blizzard!
Maru and Serral are probably top 5.
Lexender
Profile Joined September 2013
Mexico2623 Posts
January 17 2019 18:37 GMT
#137
As a terran I don't think the protoss changes are necessarily broken (albeit they do have the potential to be) but the combination of them, terran nerfs and not any compensatory buffs is baffling.

I really think they should also buff cyclone for the early game, even if mag field was too strong (was it really?) cyclone being changed to what it is was made to nerf proxy while strengtening defensive play, well they nerfed proxy, again, where is the defensive strenght?

I understand that terran proxy wasnt a good meta but they just shafted terran posibilities, while keeping everything else the same.

I don't think Blizz wont introduce more possible changes next week I just wonder why not announcing some of them here, ANYTHING would've worked otherwise it feels like they don't care.
DR
Profile Joined September 2010
52 Posts
January 17 2019 19:36 GMT
#138
On January 18 2019 01:56 BRAT_OK wrote:

TvP late game is sux for terran and balance team nerfing terran early game xD
TvZ late game as bio is sux and they are buffed ultra xD

It's called reverse psychology and it's the highest level of balancing the game.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
January 17 2019 20:16 GMT
#139
I just want to say that any mech or tech opener with Terran in TvP is dead with these changes. If you dont rush stim and medivacs out, you will die every game to 6 gate blink stalker all-in.
[url]http://i.imgur.com/lw2yN.jpg[/url]
Anc13nt
Profile Blog Joined October 2017
1557 Posts
January 17 2019 20:24 GMT
#140
I don't have strong opinion on most of the changes (except the Ultralisk buff lol) but it feels like protoss keeps getting revamped the most out of every race. It's amazing how Stats has stayed at the top for all this time considering how much protoss keeps changing every year.
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