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Community Feedback Update - Jan 16 - Page 8

Forum Index > SC2 General
227 CommentsPost a Reply
Prev 1 6 7 8 9 10 12 Next All
Akio
Profile Blog Joined January 2019
Finland1838 Posts
January 17 2019 20:25 GMT
#141
I don't like the direction we are going with this frequency of big updates/redesigns, imo all it does is benefit those players (pros) who effectively thrive in the chaos. I understand that this was a feedback update, but there should be more time between these nonetheless.

Also the fact that Ultras can run faster off-creep than stimmed bio seems absurd...
Mine gas, build tanks.
yht9657
Profile Joined December 2016
1810 Posts
January 17 2019 20:39 GMT
#142
Personally I don't understand most of these changes, the warp gate and blink change don't make sense.
But it's always fun to see a few Terran players crying for not being able to counter other races' entire tech tree with one certain production building for some reason
franzji
Profile Joined September 2013
United States581 Posts
January 17 2019 20:55 GMT
#143
So many people saying "the changes don't make sense". Just because you don't understand the changes doesn't mean they are bad, you just are ignorant. People are so short-sighted and only think about changes for their matchups, and with there being no big starcraft games and no gsl right now, everyone thinks they are some balance genius when in reality their pool of knowledge of the most recent patch probably is from a few of their personal games.

Overall the changes are good, I'm glad they are taking changes intro their own hands instead of just listening to every balance whine thread posted on reddit, and using "balance ideas" from there.

Not sure if I like that nydus change though.
Moonerz
Profile Joined March 2014
United States442 Posts
January 17 2019 20:57 GMT
#144
On January 18 2019 05:39 yht9657 wrote:
Personally I don't understand most of these changes, the warp gate and blink change don't make sense.
But it's always fun to see a few Terran players crying for not being able to counter other races' entire tech tree with one certain production building for some reason



Yeah because bio doesn't need medivacs or factory units right.
Elentos
Profile Blog Joined February 2015
55459 Posts
Last Edited: 2019-01-17 21:05:20
January 17 2019 21:04 GMT
#145
I'm mostly worried about the message this patch sends at this point. The way many of these changes are phrased makes it seem like they're decided by only looking at 1 or at most 2 match-ups. Like for the thor, they talk about TvP and TvT but no word on how this is first and foremost a buff against broods. For half the Protoss changes they only focus on PvZ and the stargate PvP meta.

And since we didn't hear about any of this before this week, it comes so out of left field I imagine they did at most internal testing, which is nowhere near the pro level. But it's still meant to go live next week.
Every 60 seconds in Africa, a minute passes.
Arden
Profile Joined July 2018
United States15 Posts
Last Edited: 2019-01-17 21:20:32
January 17 2019 21:18 GMT
#146
I'm mostly worried about the message this patch sends at this point.


I take no pleasure in being pessimistic, but it really seems like people who don't know what they're doing, and don't know what they're talking about, are making and presenting these changes. The goal is to create the illusion of support vitality, when in fact the changes are mostly arbitrary but dramatic enough to draw "attention" and lure prospective players and/or casuals onto the ladder.

Since 2014's height of blink all-ins and even post-Billy The Marine, people have been saying that SC2 has been back-burnered. I always read those comments and thought, "Nah." Now, it truly feels like it. The patches aren't in service of balance: They're in service of patches-as-episodic events that ensure players "keep current on the meta."

TLDR: Balance patches are the new Mods/DLC a la Diablo's season changes.
I love to play and watch Starcraft! I love Liquid Hero, Polt, and Hyun
franzji
Profile Joined September 2013
United States581 Posts
January 17 2019 21:28 GMT
#147
On January 18 2019 06:18 Arden wrote:
Show nested quote +
I'm mostly worried about the message this patch sends at this point.


I take no pleasure in being pessimistic, but it really seems like people who don't know what they're doing, and don't know what they're talking about, are making and presenting these changes. The goal is to create the illusion of support vitality, when in fact the changes are mostly arbitrary but dramatic enough to draw "attention" and lure prospective players and/or casuals onto the ladder.

Since 2014's height of blink all-ins and even post-Billy The Marine, people have been saying that SC2 has been back-burnered. I always read those comments and thought, "Nah." Now, it truly feels like it. The patches aren't in service of balance: They're in service of patches-as-episodic events that ensure players "keep current on the meta."

TLDR: Balance patches are the new Mods/DLC a la Diablo's season changes.


you sound paranoid/crazy. The balance team gives reasons for every change.
WhiteSPiriT
Profile Joined April 2018
France19 Posts
January 17 2019 21:34 GMT
#148
On January 18 2019 05:39 yht9657 wrote:
Personally I don't understand most of these changes, the warp gate and blink change don't make sense.
But it's always fun to see a few Terran players crying for not being able to counter other races' entire tech tree with one certain production building for some reason


Fully upgraded army with supports of medivacs/tanks/WM/liberators is for sure only coming from one building and considered T1

Maybe you should actually first learn how the game works before trying to taunt terran players right ?
DieuCure
Profile Joined January 2017
France3713 Posts
January 17 2019 21:42 GMT
#149
On January 18 2019 05:55 youngjiddle wrote:
So many people saying "the changes don't make sense". Just because you don't understand the changes doesn't mean they are bad, you just are ignorant. People are so short-sighted and only think about changes for their matchups, and with there being no big starcraft games and no gsl right now, everyone thinks they are some balance genius when in reality their pool of knowledge of the most recent patch probably is from a few of their personal games.

Overall the changes are good, I'm glad they are taking changes intro their own hands instead of just listening to every balance whine thread posted on reddit, and using "balance ideas" from there.

Not sure if I like that nydus change though.


I'm glad there is a rick and morty fan !

And no, the best change (oracle) doesnt come from their brains but from Morrow's, you are just ignorant.
TL+ Member
Doko
Profile Joined May 2010
Argentina1737 Posts
January 17 2019 21:52 GMT
#150
I'll take an active patching over more broodlord infestor "its fine, the meta just needs to develop" nonsense when there are things that just outright make the game look bad regardless of if you play it or not.
If a couple of early timings get a little bet tougher to hold but it means more oportunities to fight broodlord viper infestor or protoss deathballs with tempest support you can bet your ass I'll support that dev over DK. I'm not saying 11 range 250mm cannons are the end of all problems for terran in the lategame, but It was a smart targeted change on a unit that barely sees any action on all matchups.

Remember, the alternative is they can just say "fuck it, give them the hots treatment" and for what its worth... after quiting during hots and recently coming back, the game for me is in the best state it has ever been.
EvanC
Profile Joined January 2012
Canada130 Posts
January 17 2019 22:06 GMT
#151
I think that these are well explained, reasonable changes.
franzji
Profile Joined September 2013
United States581 Posts
January 17 2019 22:06 GMT
#152
On January 18 2019 06:42 DieuCure wrote:

I'm glad there is a rick and morty fan !

And no, the best change (oracle) doesnt come from their brains but from Morrow's, you are just ignorant.


rick and morty what?

sorry I don't follow every single one of morrow's balance recommendations and keep them written down on my notepad.
Charoisaur
Profile Joined August 2014
Germany15880 Posts
January 17 2019 22:14 GMT
#153
On January 18 2019 06:28 youngjiddle wrote:
Show nested quote +
On January 18 2019 06:18 Arden wrote:
I'm mostly worried about the message this patch sends at this point.


I take no pleasure in being pessimistic, but it really seems like people who don't know what they're doing, and don't know what they're talking about, are making and presenting these changes. The goal is to create the illusion of support vitality, when in fact the changes are mostly arbitrary but dramatic enough to draw "attention" and lure prospective players and/or casuals onto the ladder.

Since 2014's height of blink all-ins and even post-Billy The Marine, people have been saying that SC2 has been back-burnered. I always read those comments and thought, "Nah." Now, it truly feels like it. The patches aren't in service of balance: They're in service of patches-as-episodic events that ensure players "keep current on the meta."

TLDR: Balance patches are the new Mods/DLC a la Diablo's season changes.


you sound paranoid/crazy. The balance team gives reasons for every change.

"We changed the disruptor because it leads to too many sudden game-ending moments"
-"we changed it back because we dont like the new version either"


"We buff thors as a lategame counter to protoss air"

"We buff blink cost and warpgate research time for PvZ. Those changes won't matter for TvP so it's not affected"

"We don't like how Nydus works so we do a random change to it every patch and hope it works better"


Really great reasons they present. Must be a genius at work.

Many of the coolest moments in sc2 happen due to worker harassment
Ben...
Profile Joined January 2011
Canada3485 Posts
January 17 2019 23:08 GMT
#154
On January 18 2019 06:52 Doko wrote:
Remember, the alternative is they can just say "fuck it, give them the hots treatment" and for what its worth... after quiting during hots and recently coming back, the game for me is in the best state it has ever been.
This is the #1 thing to keep in mind. For all the small issues in the game right now, it's nothing compared to how bad it was in the past. I dare you all to go back and watch SC2 in the infestor/broodlord era, or just as bad, the HOTS swarmhost era, and tell me the game is as bad as back then. I've been watching old GSL while I exercise and it's shocking how bad some of the matchups were back then. I'm currently on 2014 season 1 and I recently watched a 2 Protoss, 2 Zerg group where every PvZ that wasn't the Protoss all-inning before Zerg could saturate their third was a swarmhost game (except one game where solar went both spire and infestation pit and faked swarmhosts into mass muta). They're pretty tough to watch at times. One was a half hour game on Habitation Station where DRG basically parked 28 swarm hosts in the middle of the map and HerO had to micro his heart out non-stop just to stay alive while DRG was floating 3k gas and making static defence everywhere while swarmhosts were basically on autopilot sending locusts to HerO's third. ZvZ was horrid too, just roach wars. PvP was a game of chicken for who expanded first since the expander would usually lose.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
yht9657
Profile Joined December 2016
1810 Posts
January 17 2019 23:49 GMT
#155
On January 18 2019 06:34 WhiteSPiriT wrote:
Show nested quote +
On January 18 2019 05:39 yht9657 wrote:
Personally I don't understand most of these changes, the warp gate and blink change don't make sense.
But it's always fun to see a few Terran players crying for not being able to counter other races' entire tech tree with one certain production building for some reason


Fully upgraded army with supports of medivacs/tanks/WM/liberators is for sure only coming from one building and considered T1

Maybe you should actually first learn how the game works before trying to taunt terran players right ?

Or maybe you guys should learn to MECH it happen
franzji
Profile Joined September 2013
United States581 Posts
January 18 2019 00:02 GMT
#156
On January 18 2019 07:14 Charoisaur wrote:
Show nested quote +
On January 18 2019 06:28 youngjiddle wrote:
On January 18 2019 06:18 Arden wrote:
I'm mostly worried about the message this patch sends at this point.


I take no pleasure in being pessimistic, but it really seems like people who don't know what they're doing, and don't know what they're talking about, are making and presenting these changes. The goal is to create the illusion of support vitality, when in fact the changes are mostly arbitrary but dramatic enough to draw "attention" and lure prospective players and/or casuals onto the ladder.

Since 2014's height of blink all-ins and even post-Billy The Marine, people have been saying that SC2 has been back-burnered. I always read those comments and thought, "Nah." Now, it truly feels like it. The patches aren't in service of balance: They're in service of patches-as-episodic events that ensure players "keep current on the meta."

TLDR: Balance patches are the new Mods/DLC a la Diablo's season changes.


you sound paranoid/crazy. The balance team gives reasons for every change.

"We changed the disruptor because it leads to too many sudden game-ending moments"
-"we changed it back because we dont like the new version either"


"We buff thors as a lategame counter to protoss air"

"We buff blink cost and warpgate research time for PvZ. Those changes won't matter for TvP so it's not affected"

"We don't like how Nydus works so we do a random change to it every patch and hope it works better"


Really great reasons they present. Must be a genius at work.



you really can give a reason to hate everything blizzard does, right?

you realize there is no other games that comments on balance, they just make changes.

imagine if this was league of legends where they buff and nerf based on monetary gain.
geokilla
Profile Joined May 2011
Canada8224 Posts
January 18 2019 00:19 GMT
#157
So anyone play TvP? How's it going?
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
January 18 2019 02:48 GMT
#158
On January 18 2019 06:18 Arden wrote:
TLDR: Balance patches are the new Mods/DLC a la Diablo's season changes.

As much as I wish the Diablo team put more effort into new, cool, fun things each season, they've been doing a pretty good job at making a wider variety of fun builds for each class closer in power to the S and A tier builds, and most of their changes make a lot of sense to the majority of players who care about the variety of builds that can reach those highest tiers of play. In that regard, this patch feels nothing like D3 seasons.

However, this patch absolutely feels like a big step towards what the majority (from what I see) of SC2 players don't want from patches, which are long lists of changes to several aspects of the game at a time when players are still in the process of figuring out the last set of very, very changes and in the middle of the first chunk of the tournament season and when everyone is getting new ladder maps. It's a mess covering up other messes, at least that's how it feels to me.

There is a fine line between patching the game too often and too rarely, of course. Some games patch very frequently, some games add new content regularly, other competitive games might patch once a year (or decade). SC2 needs a little bit of everything, but I agree with a lot of other people that the 1v1 aspect of the game and the players who play that mode are better off with far fewer lengthy patches, more specific and "grokkable" short patches, and, especially for lengthy patches like this one, to make changes after big tournaments except in extreme cases where the players/devs see a blatant issue that they can fix in a small and simple way.

I appreciate some of the transparency with the changes, but that doesn't make this patch feel like less of a mess to me and, apparently, a lot of other people.
Blunder Man doing everything thing a blunder can.
pzlama333
Profile Joined April 2013
United States276 Posts
January 18 2019 03:41 GMT
#159
I feel that when Protoss is buffed in order to enhance PvZ, Terran will suffer more than Zerg; when some Terran units are buffed against Protoss, it may have more impact on TvZ, and so on.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
January 18 2019 05:21 GMT
#160
My problem with the constant balance as a philosophy is that it makes it less likely for new builds to develop that counter existing builds. If Broodwar were balanced after BIsu vs Savior MSL final, there's a good chance that they would nerf the corsair, which would prevent builds like 5-6 hatch hydra from developing. Zergs would probably still play Savior 4 hatch lair style and the meta would be a lot more static. Of course they could change balance in order to forcibly change the meta and I don't think that is necessarily a bad thing. Overall, I'm not against occasional minor balance changes but I don't really like the idea of a major year end patch or a patch that greatly affects the viability of a certain build.
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