Also the fact that Ultras can run faster off-creep than stimmed bio seems absurd...
Community Feedback Update - Jan 16 - Page 8
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Akio
Finland1838 Posts
Also the fact that Ultras can run faster off-creep than stimmed bio seems absurd... | ||
yht9657
1810 Posts
But it's always fun to see a few Terran players crying for not being able to counter other races' entire tech tree with one certain production building for some reason ![]() | ||
franzji
United States581 Posts
Overall the changes are good, I'm glad they are taking changes intro their own hands instead of just listening to every balance whine thread posted on reddit, and using "balance ideas" from there. Not sure if I like that nydus change though. | ||
Moonerz
United States442 Posts
On January 18 2019 05:39 yht9657 wrote: Personally I don't understand most of these changes, the warp gate and blink change don't make sense. But it's always fun to see a few Terran players crying for not being able to counter other races' entire tech tree with one certain production building for some reason ![]() Yeah because bio doesn't need medivacs or factory units right. | ||
Elentos
55459 Posts
And since we didn't hear about any of this before this week, it comes so out of left field I imagine they did at most internal testing, which is nowhere near the pro level. But it's still meant to go live next week. | ||
Arden
United States15 Posts
I'm mostly worried about the message this patch sends at this point. I take no pleasure in being pessimistic, but it really seems like people who don't know what they're doing, and don't know what they're talking about, are making and presenting these changes. The goal is to create the illusion of support vitality, when in fact the changes are mostly arbitrary but dramatic enough to draw "attention" and lure prospective players and/or casuals onto the ladder. Since 2014's height of blink all-ins and even post-Billy The Marine, people have been saying that SC2 has been back-burnered. I always read those comments and thought, "Nah." Now, it truly feels like it. The patches aren't in service of balance: They're in service of patches-as-episodic events that ensure players "keep current on the meta." TLDR: Balance patches are the new Mods/DLC a la Diablo's season changes. | ||
franzji
United States581 Posts
On January 18 2019 06:18 Arden wrote: I take no pleasure in being pessimistic, but it really seems like people who don't know what they're doing, and don't know what they're talking about, are making and presenting these changes. The goal is to create the illusion of support vitality, when in fact the changes are mostly arbitrary but dramatic enough to draw "attention" and lure prospective players and/or casuals onto the ladder. Since 2014's height of blink all-ins and even post-Billy The Marine, people have been saying that SC2 has been back-burnered. I always read those comments and thought, "Nah." Now, it truly feels like it. The patches aren't in service of balance: They're in service of patches-as-episodic events that ensure players "keep current on the meta." TLDR: Balance patches are the new Mods/DLC a la Diablo's season changes. you sound paranoid/crazy. The balance team gives reasons for every change. | ||
WhiteSPiriT
France19 Posts
On January 18 2019 05:39 yht9657 wrote: Personally I don't understand most of these changes, the warp gate and blink change don't make sense. But it's always fun to see a few Terran players crying for not being able to counter other races' entire tech tree with one certain production building for some reason ![]() Fully upgraded army with supports of medivacs/tanks/WM/liberators is for sure only coming from one building and considered T1 ![]() Maybe you should actually first learn how the game works before trying to taunt terran players right ? ![]() | ||
DieuCure
France3713 Posts
On January 18 2019 05:55 youngjiddle wrote: So many people saying "the changes don't make sense". Just because you don't understand the changes doesn't mean they are bad, you just are ignorant. People are so short-sighted and only think about changes for their matchups, and with there being no big starcraft games and no gsl right now, everyone thinks they are some balance genius when in reality their pool of knowledge of the most recent patch probably is from a few of their personal games. Overall the changes are good, I'm glad they are taking changes intro their own hands instead of just listening to every balance whine thread posted on reddit, and using "balance ideas" from there. Not sure if I like that nydus change though. I'm glad there is a rick and morty fan ! And no, the best change (oracle) doesnt come from their brains but from Morrow's, you are just ignorant. | ||
Doko
Argentina1737 Posts
If a couple of early timings get a little bet tougher to hold but it means more oportunities to fight broodlord viper infestor or protoss deathballs with tempest support you can bet your ass I'll support that dev over DK. I'm not saying 11 range 250mm cannons are the end of all problems for terran in the lategame, but It was a smart targeted change on a unit that barely sees any action on all matchups. Remember, the alternative is they can just say "fuck it, give them the hots treatment" and for what its worth... after quiting during hots and recently coming back, the game for me is in the best state it has ever been. | ||
EvanC
Canada130 Posts
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franzji
United States581 Posts
On January 18 2019 06:42 DieuCure wrote: I'm glad there is a rick and morty fan ! And no, the best change (oracle) doesnt come from their brains but from Morrow's, you are just ignorant. rick and morty what? sorry I don't follow every single one of morrow's balance recommendations and keep them written down on my notepad. | ||
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Charoisaur
Germany15880 Posts
On January 18 2019 06:28 youngjiddle wrote: you sound paranoid/crazy. The balance team gives reasons for every change. "We changed the disruptor because it leads to too many sudden game-ending moments" -"we changed it back because we dont like the new version either" "We buff thors as a lategame counter to protoss air" "We buff blink cost and warpgate research time for PvZ. Those changes won't matter for TvP so it's not affected" "We don't like how Nydus works so we do a random change to it every patch and hope it works better" Really great reasons they present. Must be a genius at work. | ||
Ben...
Canada3485 Posts
On January 18 2019 06:52 Doko wrote: This is the #1 thing to keep in mind. For all the small issues in the game right now, it's nothing compared to how bad it was in the past. I dare you all to go back and watch SC2 in the infestor/broodlord era, or just as bad, the HOTS swarmhost era, and tell me the game is as bad as back then. I've been watching old GSL while I exercise and it's shocking how bad some of the matchups were back then. I'm currently on 2014 season 1 and I recently watched a 2 Protoss, 2 Zerg group where every PvZ that wasn't the Protoss all-inning before Zerg could saturate their third was a swarmhost game (except one game where solar went both spire and infestation pit and faked swarmhosts into mass muta). They're pretty tough to watch at times. One was a half hour game on Habitation Station where DRG basically parked 28 swarm hosts in the middle of the map and HerO had to micro his heart out non-stop just to stay alive while DRG was floating 3k gas and making static defence everywhere while swarmhosts were basically on autopilot sending locusts to HerO's third. ZvZ was horrid too, just roach wars. PvP was a game of chicken for who expanded first since the expander would usually lose.Remember, the alternative is they can just say "fuck it, give them the hots treatment" and for what its worth... after quiting during hots and recently coming back, the game for me is in the best state it has ever been. | ||
yht9657
1810 Posts
On January 18 2019 06:34 WhiteSPiriT wrote: Fully upgraded army with supports of medivacs/tanks/WM/liberators is for sure only coming from one building and considered T1 ![]() Maybe you should actually first learn how the game works before trying to taunt terran players right ? ![]() Or maybe you guys should learn to MECH it happen ![]() | ||
franzji
United States581 Posts
On January 18 2019 07:14 Charoisaur wrote: "We changed the disruptor because it leads to too many sudden game-ending moments" -"we changed it back because we dont like the new version either" "We buff thors as a lategame counter to protoss air" "We buff blink cost and warpgate research time for PvZ. Those changes won't matter for TvP so it's not affected" "We don't like how Nydus works so we do a random change to it every patch and hope it works better" Really great reasons they present. Must be a genius at work. you really can give a reason to hate everything blizzard does, right? you realize there is no other games that comments on balance, they just make changes. imagine if this was league of legends where they buff and nerf based on monetary gain. | ||
geokilla
Canada8224 Posts
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blunderfulguy
United States1415 Posts
On January 18 2019 06:18 Arden wrote: TLDR: Balance patches are the new Mods/DLC a la Diablo's season changes. As much as I wish the Diablo team put more effort into new, cool, fun things each season, they've been doing a pretty good job at making a wider variety of fun builds for each class closer in power to the S and A tier builds, and most of their changes make a lot of sense to the majority of players who care about the variety of builds that can reach those highest tiers of play. In that regard, this patch feels nothing like D3 seasons. However, this patch absolutely feels like a big step towards what the majority (from what I see) of SC2 players don't want from patches, which are long lists of changes to several aspects of the game at a time when players are still in the process of figuring out the last set of very, very changes and in the middle of the first chunk of the tournament season and when everyone is getting new ladder maps. It's a mess covering up other messes, at least that's how it feels to me. There is a fine line between patching the game too often and too rarely, of course. Some games patch very frequently, some games add new content regularly, other competitive games might patch once a year (or decade). SC2 needs a little bit of everything, but I agree with a lot of other people that the 1v1 aspect of the game and the players who play that mode are better off with far fewer lengthy patches, more specific and "grokkable" short patches, and, especially for lengthy patches like this one, to make changes after big tournaments except in extreme cases where the players/devs see a blatant issue that they can fix in a small and simple way. I appreciate some of the transparency with the changes, but that doesn't make this patch feel like less of a mess to me and, apparently, a lot of other people. | ||
pzlama333
United States276 Posts
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Anc13nt
1557 Posts
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