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Community Feedback Update - Jan 16 - Page 6

Forum Index > SC2 General
227 CommentsPost a Reply
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xongnox
Profile Joined November 2011
540 Posts
January 17 2019 10:24 GMT
#101
obs are way more than a pure scouting unit imo. They are the best "spotter" units, and they spot units while the opponent doesn't know he is being spotted. Then charged medivacs gets blinked under and that's GG.

Drops disappearing from TvP after early-game isn't without reasons. (yes, it's not only buffed obs but also recall ). Btw we see more drops after an oracle play than after a robo opening, because at least, oracle let the opponent know he is being revealed.
DieuCure
Profile Joined January 2017
France3713 Posts
January 17 2019 10:32 GMT
#102
The only decent change is the one they took from Morrow, how sad.
TL+ Member
IshinShishi
Profile Joined April 2012
Japan6156 Posts
January 17 2019 10:36 GMT
#103
why is terran already getting shafted? Seems like its time for a game change again.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 17 2019 11:01 GMT
#104
On January 17 2019 19:24 xongnox wrote:
obs are way more than a pure scouting unit imo. They are the best "spotter" units, and they spot units while the opponent doesn't know he is being spotted. Then charged medivacs gets blinked under and that's GG.

Drops disappearing from TvP after early-game isn't without reasons. (yes, it's not only buffed obs but also recall ). Btw we see more drops after an oracle play than after a robo opening, because at least, oracle let the opponent know he is being revealed.

This change doesn't affect that.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2019-01-17 11:18:58
January 17 2019 11:18 GMT
#105
On January 17 2019 20:01 deacon.frost wrote:
Show nested quote +
On January 17 2019 19:24 xongnox wrote:
obs are way more than a pure scouting unit imo. They are the best "spotter" units, and they spot units while the opponent doesn't know he is being spotted. Then charged medivacs gets blinked under and that's GG.

Drops disappearing from TvP after early-game isn't without reasons. (yes, it's not only buffed obs but also recall ). Btw we see more drops after an oracle play than after a robo opening, because at least, oracle let the opponent know he is being revealed.

This change doesn't affect that.


Maybe slightly - you can get obs into spotting positions a little more quickly, so you'll be prepared a bit earlier, and you'll be able to replace sniped obs a bit faster. But yeah, not the most impactful change in that regard.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
IshinShishi
Profile Joined April 2012
Japan6156 Posts
January 17 2019 11:35 GMT
#106
Maybe they should reduce the energy cost of scans to balance the new obs, from purely an entertainment perspective, it's really not fun to play vs maphack (obs everywhere, creep everywhere) :DD, and then make concussive shell work on ultras while at it, because bio seems unplayable and mech/air transition 100% forced.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
dummy1
Profile Blog Joined April 2018
420 Posts
Last Edited: 2019-01-17 11:57:41
January 17 2019 11:56 GMT
#107
Jeez. I can't read and handle it anymore. I remember how Olli had tried to explain why is Zest the best and will smash Maru in GSL. And now... this. I'll better smash my head at the wall (a little bit)...
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2019-01-17 11:58:59
January 17 2019 11:58 GMT
#108
On January 17 2019 20:56 dummy1 wrote:
Jeez. I can't read and handle it anymore. I remember how Olli had tried to explain why is Zest the best and will smash Maru in GSL. And now... this. I'll better smash my head at the wall (a little bit)...


That never happened. Not that it's relevant.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
ScarPe
Profile Joined January 2010
Germany392 Posts
Last Edited: 2019-01-17 12:30:49
January 17 2019 12:25 GMT
#109
On January 17 2019 20:35 IshinShishi wrote:
Maybe they should reduce the energy cost of scans to balance the new obs, from purely an entertainment perspective, it's really not fun to play vs maphack (obs everywhere, creep everywhere) :DD, and then make concussive shell work on ultras while at it, because bio seems unplayable and mech/air transition 100% forced.


well.
you boys complain about ultras being faster than stimed bio, but you never even think about (not even once), that ultralisks are the highest tech zerg can get and bio are starting units. it was ridiculous since WoL release that they are not viable against T1 units. in addition they are only viable with 3/3 upgrades + 2 ultraliskupgrades. it is safe to say that it is really hard to get there as zerg, how dare you even think about that such units shouldnt be able to crush t1 units? seriously.

With this change you will hopefully have to use units like thors do help killing ultralisks other than stutterstepping away with t1 only. so you actually have to fight and can not just run away.

------

warpgate buff: finally. on big maps, its way too easy for zergs to just be super greedy and get away with it.
maybe even give protoss warpgate by default or sth. with the warp in mechanic being so slow nowadays this should be "a ok" to give protoss a chance to properly pressure the zerg even in the early game.
Awaken my child and embrace the glory that is your birthright. -[The Overmind]
DomeGetta
Profile Joined February 2012
480 Posts
January 17 2019 12:29 GMT
#110
On January 17 2019 20:58 Olli wrote:
Show nested quote +
On January 17 2019 20:56 dummy1 wrote:
Jeez. I can't read and handle it anymore. I remember how Olli had tried to explain why is Zest the best and will smash Maru in GSL. And now... this. I'll better smash my head at the wall (a little bit)...


That never happened. Not that it's relevant.


U did though persist to argue that post 4.0 stalkers werent going to be broken / werent broken / pls god werent broken...so a bit hard to listen to now. XD
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2019-01-17 12:40:30
January 17 2019 12:36 GMT
#111
On January 17 2019 21:29 DomeGetta wrote:
Show nested quote +
On January 17 2019 20:58 Olli wrote:
On January 17 2019 20:56 dummy1 wrote:
Jeez. I can't read and handle it anymore. I remember how Olli had tried to explain why is Zest the best and will smash Maru in GSL. And now... this. I'll better smash my head at the wall (a little bit)...


That never happened. Not that it's relevant.


U did though persist to argue that post 4.0 stalkers werent going to be broken / werent broken / pls god werent broken...so a bit hard to listen to now. XD


Gonna have to ask you to cite that please. I might have asked people to give it some time, which I think was perfectly reasonable. I certainly also remember myself saying that a marauder buff was a reasonable idea to counter better stalkers once it became obvious they were too strong at the time, and it was never explored before stalkers just got nerfed again.

Either way, I've made actual arguments as to why blink all-ins won't be affected much by these changes. Address the arguments instead of some image you have of me.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
ihatevideogames
Profile Joined August 2015
570 Posts
January 17 2019 12:48 GMT
#112
Why do they keep trying to force Thors as lategame anti-air while they refuse to fix the biggest problem of the unit?
Elantris
Profile Joined June 2018
66 Posts
Last Edited: 2019-01-17 12:50:47
January 17 2019 12:50 GMT
#113
On January 17 2019 18:37 xongnox wrote:
So we have :
1 : TvP macro unplayable, so every terran all-in ?
=> let's nerf terrran all-ins and buff protoss macro.


Terrans allin only because allins and proxy are strong af that's it. Also please tell me how tempest changes look like buffs to you.
WhiteSPiriT
Profile Joined April 2018
France19 Posts
Last Edited: 2019-01-17 12:59:02
January 17 2019 12:57 GMT
#114
On January 17 2019 21:25 ScarPe wrote:
Show nested quote +
On January 17 2019 20:35 IshinShishi wrote:
Maybe they should reduce the energy cost of scans to balance the new obs, from purely an entertainment perspective, it's really not fun to play vs maphack (obs everywhere, creep everywhere) :DD, and then make concussive shell work on ultras while at it, because bio seems unplayable and mech/air transition 100% forced.


well.
you boys complain about ultras being faster than stimed bio, but you never even think about (not even once), that ultralisks are the highest tech zerg can get and bio are starting units. it was ridiculous since WoL release that they are not viable against T1 units. in addition they are only viable with 3/3 upgrades + 2 ultraliskupgrades. it is safe to say that it is really hard to get there as zerg, how dare you even think about that such units shouldnt be able to crush t1 units? seriously.

With this change you will hopefully have to use units like thors do help killing ultralisks other than stutterstepping away with t1 only. so you actually have to fight and can not just run away.

------

warpgate buff: finally. on big maps, its way too easy for zergs to just be super greedy and get away with it.
maybe even give protoss warpgate by default or sth. with the warp in mechanic being so slow nowadays this should be "a ok" to give protoss a chance to properly pressure the zerg even in the early game.


I think this is one of the arguments that triggers me the most and the easiest way to spot below diamonds players. I don't even know what to start with.

Maybe if you really think that a terran bio army, fully upgraded (so, 3/3, stim, shield and so on) heavily supported by medivacs, tanks (or widow mines) is a T1 army, then it's even worse than I thought.
We can even add that starcraft isn't all about the tiers but about the counters, so technically all units can counter an other in a specific situation. It's not a tier based game.
And when it is, well, nobody likes it, when for example the protoss max out on a deathball or on skytoss and you are mostly going to lose because this army comp is very hard to counter.
I could even say that if you think it's normal for ultralisks to completely destroy the bio comp of the terran player, then I would like to have a huge buff on thors to make them able to counters lings, after all, lings are T1 units and are countering my T3 unit. And if possible, buff the bc aswell because I don't understand how it is possible for queens to counter it, they are T1 units aswell right ?

Enough of this, bio is already doing pretty bad in lategame against zerg, and well, the ultralisk super buff was all but needed. It's not like zerg was getting wrecked all the time in lategame against bio.
yht9657
Profile Joined December 2016
1810 Posts
January 17 2019 12:58 GMT
#115
What they buffed OBSERVERS?? TVP literally unplayable already and now this? Blizz plz stop killing Terrans I don't think their fragile mentality could take this hit.
xongnox
Profile Joined November 2011
540 Posts
January 17 2019 13:23 GMT
#116
On January 17 2019 20:01 deacon.frost wrote:
Show nested quote +
On January 17 2019 19:24 xongnox wrote:
obs are way more than a pure scouting unit imo. They are the best "spotter" units, and they spot units while the opponent doesn't know he is being spotted. Then charged medivacs gets blinked under and that's GG.

Drops disappearing from TvP after early-game isn't without reasons. (yes, it's not only buffed obs but also recall ). Btw we see more drops after an oracle play than after a robo opening, because at least, oracle let the opponent know he is being revealed.

This change doesn't affect that.


Obs are faster in position, good protoss frequently change obs position a bit (for example to cut the drop path after terran move back ), and obs will be harder to kill now = more obs alive.
So maybe not as much as an impact as hold-position obs, but still significant.

xongnox
Profile Joined November 2011
540 Posts
January 17 2019 13:33 GMT
#117
Seems like new balance team members play protoss with 80 APM thus babysit "quality of life" change for toss, recompensing F2 players who don't even use control groups (auto WP morph, obs not taken away by f2), while dgaf about terrans players. Just play like Maru, eh.

If this patch goes live we should put TvP on strike and free-quit every 1v1 ladder game vs toss. Toss players will loose nothing, because getting all-ined every single game not that fun too.
Ryu3600
Profile Joined January 2016
Canada469 Posts
January 17 2019 14:47 GMT
#118
I don't understand why they want to units like the observer and overseer into F2 friendly units and make the style of A-Moving without paying attention to a unit or microing it easier (The zealot for the most part, and the Ultralisk now) While nerfing options of early gameplay for Terran the last spot we are strong in vs protoss and buffing the macro engine of protoss in the mid and late game. I feel like if they want to address some of Terran's issues they can change values on units like the liberator or the widow mine. Giving the liberator +5 attack will make +2 +2 +1 pushes a lot better and reward players who decide to hit liberator range timings or +2 +2 timings this also gives us a powerful push to punish protoss who go into late game tier tech too greedily similar to how we use our +2 +2 pushes in TvZ to attack the zerg right before hive is completed or kill them if they went into hive too quickly. Furthermore (This one is probably controversial) they could also add more damage to the shield damage of mines to make dealing with units such as zealots or phoenixes easier without indirectly making them stronger vs units in the Zerg army. Also, do they really need to make the Ultralisks a unit that zerg can a move or look away from without babysitting at all??? How is it fair that we have to dedicate attention to microing against that unit whereas they can literally just watch it and not have to do anything whatsoever, also why change the thor? There is simply no reason to change the thors range if anything I would say give the thor back its anti-air splash by the 0.1 "OR" Give it back the extra +1 armor (This brings back double thor drop) but you cannot give us both. Changing range just makes the thor better vs the broodlord which it really does not need, we have other units for countering the broodlord. The two most logical changes in this patch so far in my personal opinion are the Tempest nerf (It needed to happen) and the Oracle tag change (Lot of great PvP changes with the Sentry's change). I don't think obs needs a speed buff. People can research the speed upgrade if they really need it to get around quicker and if its for scouting I have seen a lot of people go for a sentry and use hallucination to scout which I think is a good direction for scouting on tosses side to go as you can still deny a hallucination scout but it is still reliable.
Maru is the best Terran ever.
Riner1212
Profile Joined November 2012
United States337 Posts
January 17 2019 14:57 GMT
#119
time to find another game to play.
Sjow "pretty ez life as protoss"
DrunkenSCV
Profile Joined November 2016
76 Posts
January 17 2019 15:18 GMT
#120
On January 17 2019 23:57 Riner1212 wrote:
time to find another game to play.

Exactly my thoughts. I just can't think anymore that the game is in right hands. Can't help but feel that the balance team is plainly clueless.
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