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Community Feedback Update - Jan 16 - Page 2

Forum Index > SC2 General
227 CommentsPost a Reply
Prev 1 2 3 4 5 10 11 12 Next All
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
January 16 2019 19:48 GMT
#21
Jeez these are a lot of changes to digest...
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
DomeGetta
Profile Joined February 2012
480 Posts
January 16 2019 19:53 GMT
#22
On January 17 2019 04:01 DomeGetta wrote:
The warpgate change is HUGE in ZvP. Doesnt look like they considered this at all but scouting when it starts is basically the only sure way to be able to scout for the DT drop/twilight aggro timing. If they can start it 14 seconds later anyway that means the Zerg cannot know whether its SG first or not and will have to go fast lair every game no matter what. They need to make an adjustment to account for that for sure.



GUYS. Pls? No one notice this yet? Explain pls if ive misunderstood or is the intent to force Z to go fast lair everygame?
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 16 2019 20:00 GMT
#23
The Thor change and the Tempest change are good changes that improves the game.

The rest of the changes I am not sure about, except that Ultras will be OP vs bio.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 16 2019 20:03 GMT
#24
A lot of these changes seem focused around fixing phoenix vs phoenix PvP, but they seem like kind of an odd way to go about it.
seemsgood
Profile Joined January 2016
5527 Posts
January 16 2019 20:08 GMT
#25
The movement nerf is too much for tempest imo
And 11 range thor is really strong, might be too strong but who cares thor is here motherfucker
Strucky
Profile Joined August 2017
4 Posts
January 16 2019 20:11 GMT
#26
Blizzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz plz stop killing terrans
seemsgood
Profile Joined January 2016
5527 Posts
January 16 2019 20:15 GMT
#27
On January 17 2019 03:49 Mlord wrote:
Immortal

*Cost increased from 250/100 to 275/100.


Nice lets go mech

Thors could be used as a second option for bio to counter colossus tho
WhiteSPiriT
Profile Joined April 2018
France19 Posts
January 16 2019 20:19 GMT
#28
They really need to start playing their own game, it's kind of hilarious at this point.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 16 2019 20:21 GMT
#29
On January 17 2019 03:49 Mlord wrote:
Immortal

*Cost increased from 250/100 to 275/100.


Nice lets go mech

Do you really think this will have such a big effect? Aren't most Protoss starved on gass?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Rail_sc2
Profile Joined February 2011
Russian Federation205 Posts
Last Edited: 2019-01-16 20:48:12
January 16 2019 20:24 GMT
#30
I wanna ask about this patch's one thing . Why nobody mention PvZ's swarm-hosts issue ? Or it's not problems for protoss ? Is balance team so low-skilled that dont see protoss has to play double-stargate to prevent powerfulness of roach-hosts openning and delay zergs swarm-host transition . However there is still no realy counter for swarmhosts in normal game situation , if you play normally without gamble/all-in opennings , most likely zerg will kill you with first wave of locusts .
2nd issue is rapid-fire-ability in case of ravagers . Coldown of bails is too short , and with the help of rapid-fire ability comes too strong i believe . Ravagers and roach's still can be strong as all-in units , but they shouldn't be strong enough to keep 160 army of protoss on distance as much time as you want , by using only one click . I think not about nerf ability of corrosive bail directly , but as u nerfed bug with oracle-attack switch , u should think about change this auto-20-bails-lines each few seconds , which good zergs demonstrate all the time . Its same direction as oracle-nerf .

I hope blizzard read this post .

Protoss players are too modest and never ever try speak about position on pro-level . But what i told in this post - it's really problem for all the protoss's , since so many nerfs done . Ur new tempests cant beat brood , and u even nerf it more . Nothing of protoss can beat infestor in current patch . But okay , it's very late game and we can play mid-game like most pro-games looking atm - we play mid games i fine . But pls make at least mid-game balanced , unbeatable swarm-hosts is kinda joke

And i just leave it there
https://twitter.com/verdi_wc3
Elentos
Profile Blog Joined February 2015
55566 Posts
January 16 2019 20:25 GMT
#31
On January 17 2019 05:15 seemsgood wrote:
Show nested quote +
On January 17 2019 03:49 Mlord wrote:
Immortal

*Cost increased from 250/100 to 275/100.


Nice lets go mech

Thors could be used as a second option for bio to counter colossus tho

Tanks are cheaper, do more damage, have more range and are just as terrible against zealots.
Every 60 seconds in Africa, a minute passes.
Mlord
Profile Joined February 2013
France135 Posts
January 16 2019 20:34 GMT
#32
For TvZ i think the BC nerf is good, the cyclone nerf is a little bit ?? as its gonna affect way more TvP cyclone cheese than anything
For TvP i'm kinda surprised, they are trying to fix what they see, AKA early game problem, but don't deal with the major imbalance that there is in mid/lategame in the matchup, if nobody try to macro in TvP it isn't because terran cheese are too strong but because of the amount of powerfull option protoss keeps adding to their army the longer the game goes, HT+colossus+disruptor, + eventually tempest makes it incredibly unfair, as terran have literally 0 army composition to deal with this kind of army, and that harassing in TvP is way weaker than it used to be thanks to recall being extremely low cooldown, battery shield, and most of the time protoss having huge upgrade advantage thanks to chronoboost, what can you do if you can't harass and can't fight straight up once there is more than 1 high tech unit in your opponent's army .
Also note that TvP used to be very map dependant in macro game, but nowadays thanks to the anti-drop/harass option they got, it makes the match up heavily protoss favored no matter what map you play (macrowise obviously).
TvP Feels like a clownfiesta to play, and not a single terran or protoss will be able to show greatness in the match up until the randomness in it is fixed, and until terran is allowed to play on even foot a macro game
Innovation and Maru don't want to spam all ins and risky push everygame that gives them inconsistency , they are forced to
Progamer
Charoisaur
Profile Joined August 2014
Germany16057 Posts
January 16 2019 20:39 GMT
#33
On January 17 2019 05:15 seemsgood wrote:
Show nested quote +
On January 17 2019 03:49 Mlord wrote:
Immortal

*Cost increased from 250/100 to 275/100.


Nice lets go mech

Thors could be used as a second option for bio to counter colossus tho

good one
Many of the coolest moments in sc2 happen due to worker harassment
Veritas99
Profile Joined March 2018
5 Posts
January 16 2019 20:39 GMT
#34
Is it an April fool joke?
Ultra run faster than the stimed bio is insane. it means as bio army can't even push out any more. liberator? run through it, tank? crush it, ghost? charge to it. is it another way that blizzard trying to force terran to play mech? and control/ telling the players to play what the blizzard want
freelifeffs
Profile Joined April 2018
97 Posts
January 16 2019 20:46 GMT
#35
what a bunch of random changes. never thought id say this but can we have david kim back please? what a bunch of incompetent and out of touch people we have now is unheard of. you keep pushing and pushing the game in a non-fun to play AND observe direction and then keep making nonsensical balance changes around it.

User was warned for this post.
Charoisaur
Profile Joined August 2014
Germany16057 Posts
January 16 2019 20:50 GMT
#36
On January 17 2019 05:46 freelifeffs wrote:
what a bunch of random changes. never thought id say this but can we have david kim back please? what a bunch of incompetent and out of touch people we have now is unheard of. you keep pushing and pushing the game in a non-fun to play AND observe direction and then keep making nonsensical balance changes around it.

As always we only notice how good things are once they're gone. DK may have been a bit stubborn sometimes but at least he had a clear vision for the game which was recognizable in every balance update.
Current balance team seems to be going back and forth with their goals with no direction at all.
Many of the coolest moments in sc2 happen due to worker harassment
DrunkenSCV
Profile Joined November 2016
76 Posts
January 16 2019 20:50 GMT
#37
So Protoss gets buffed in TvP. Should've quitted this game right after 4.0. Better late than never.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
January 16 2019 20:52 GMT
#38
No changes to swarmhosts...

Pleased about Tempests though but still TvP...
Athenau
Profile Joined March 2015
571 Posts
January 16 2019 21:19 GMT
#39
On January 17 2019 05:50 Charoisaur wrote:
Show nested quote +
On January 17 2019 05:46 freelifeffs wrote:
what a bunch of random changes. never thought id say this but can we have david kim back please? what a bunch of incompetent and out of touch people we have now is unheard of. you keep pushing and pushing the game in a non-fun to play AND observe direction and then keep making nonsensical balance changes around it.

As always we only notice how good things are once they're gone. DK may have been a bit stubborn sometimes but at least he had a clear vision for the game which was recognizable in every balance update.
Current balance team seems to be going back and forth with their goals with no direction at all.

What are you talking about? For the longest time the old balance team's only guiding principle seemed to be "make the smallest possible numerical adjustment to even out winrates".

The new team has been great about focusing on the actual design of game (does this change promote interesting gameplay) rather than balance minutiae. They've also been way more communicative and transparent about their reasoning than the old team ever was.
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2019-01-16 21:21:07
January 16 2019 21:20 GMT
#40
Huge nerfs to two Terran rushes that were at least fun to watch.
Tempests retaining the ability to kill air units from a couple miles away.
A thor buff that doesn't adress the fundamental issues with the unit vT/vP, and is pretty much inconsequential vZ.
Massive ultra buff.
WP & stalker buff.

It feels like they're just randomly changing stuff and hoping the pieces will fall in the right spots, and not even pretending to pay attention to either the community, high level players, or the ideas behind the game itself.

An interesting approach that in the past months (year?) made macro TvP a rare sight, and TvT a race to lib range, but at least TvZ was still all right until now.
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
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