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Thoughts on auto-matchmaking - Page 6

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Liquid`Drone
Profile Joined September 2002
Norway28669 Posts
June 04 2007 19:46 GMT
#101
i pretty much love right click rally point. while you can always argue that making it optional is preferable, I think a very, very small minority actually minds it being there by default.
Moderator
SoleSteeler
Profile Joined April 2003
Canada5427 Posts
June 05 2007 00:18 GMT
#102
On June 04 2007 20:35 Dendra wrote:
Show nested quote +
On June 04 2007 18:11 Heen wrote:
On June 04 2007 17:41 Dendra wrote:
On June 04 2007 15:14 Heen wrote:
Dendra, you listed a bunch of problems that are totally unrelated to the ladder system.

You lost 5 games in a row? That's most likely your problem alone. Even if it were BNet lagging at the time, it has nothing to do with the ladder system which is the discussion at hand.

The map pool sucks, really? Most people have been content with it from what I've seen. Again, this has more to do with person preferences than with the ladder system.

Then you complain about someone winning because he knows where to creep. Boo hoo. That's a big part of the game. Your dislike of WC3 holds no grounds for bashing its 'brilliant' ladder system.

The problem with BW ladder is that it's a 10-year-old game, not that Blizzard is stupid. I'll take a guess and say that the reason that Blizzard hasn't changed the BW ladder is because they can't or it'll take too much effort.

You need to make logical arguments that somehow contribute to the discussion.

you didn't read my post, did you?
counting a 1sec game in wc3 as a win/loss is not logical, you keep mentioning 5losses in a row, who cares if it was 1, or if it was 5 wins in a row, fact is 1sec game is not what we would call a ladder game in sc.

as for the 2nd - don't take guesses. the issue i mentioned is well-known to the community and should be solved like mentioned - with the help of an admin.

Next time you decide to comment something read it carefully.

You're the one lacking reading comprehension skills.

Counting a 1 sec game as a win/loss is illogical? Says who? Only you apparently. It may be a different case in BW where the games are found by hand, but in AMM, of course all disconnects/early quits should be counted as losses. If not, then every time I got matchuped against someone really good or a matchup that I suck at, I could quit for a 100% loss prevention. It would be as gay as someone who just left the game early on because he messed up his BO or scouted 2 gate. Deal with it.

As for the 2nd part, you can't just make all the changes you want with patches. Blizzard introduced right-click rallying from WC3 to BW. However, Blizzard can't one day decide to implement the same ladder system as WC3 into BW.

sure you could abuse leaving the game just like you can do it in sc, it just means amm would require alot of adjustements and this 1sec victory thing would be a big issue.



what does this even mean? can you give us an example of an 'adjustment' that would prevent people from leaving after 1 second when they don't get a match up they like, a map they want, or they are playing someone they wouldn't beat?

The ladder is supposed to be a true measure of skill. It's not supposed to be a tool where you can practice your matchups on a certain map, that's what custom games are for.

Random opponents of your skill level, randomly picked map from a mappool, that's the way to go to show a truly skill based ladder. The trick is getting the ranks to properly reflect that. War3's AMM was good, it had it's pros and cons in both versions, pre-1.14 and after, in regards to this. While it's true that someone could 'mass game' and get 'near' the top (top 100 or so) in the post-1.14 ladder, the best players could play like 100 games and be #1, while the 'mass gamer' would need 600+ games to break close to that.
Sadist
Profile Blog Joined October 2002
United States7233 Posts
June 05 2007 00:32 GMT
#103
[B]

just for the record - the most idiotic thing ever to be implemented in sc is the right click rally point, that has become like the only command in game with two hotkeys...i don't see siege tank mode hotkey on letters S and T for example - to avoid confusion. in my games it happend millions of times that one of my 10+ gates suddenly has a rally point on x point on the map - thx to the right click thing.i still use good old r+left click, call it a habit. every time blizzard starts adding things from wc3 they should make it as Optional.



right click has caused so much pain with rally problems=[

its nice in some situations, but compeletly sucks in others. Id ont know how many times ive had like a grouind of marine medic tank vessel, and gone 1-2-3-4-5 all right clicking to get them to move to a spot, and have 5 be a barracks and set my rally all fucked up in the center of the map
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Sadist
Profile Blog Joined October 2002
United States7233 Posts
June 05 2007 00:33 GMT
#104
On June 05 2007 04:46 Liquid`Drone wrote:
i pretty much love right click rally point. while you can always argue that making it optional is preferable, I think a very, very small minority actually minds it being there by default.


its nice when you aer tryingto rally guys to someones base or whatever, or the middle of the map (or before the building is built), however the siutuation i mentioned sucks, i wish there was a way to turn it off and on.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Luhh
Profile Joined October 2003
Sweden2974 Posts
June 05 2007 00:54 GMT
#105
I know I would like AMM. It would probably get easier to find real matches against equally skilled opposition.

But choices are always nice, so why not both for those who prefer to play specific players.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
profeki
Profile Joined May 2007
Angola4 Posts
June 05 2007 01:06 GMT
#106
Automatch is a fact

Tychus Findlay fansite
www.tychus.com
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
June 05 2007 01:33 GMT
#107
I don't think anyone is against a mode where you choose your own opponent, it just shouldn't count for Ladder points. The potential for abuse is too great. If you want to play against a certain race, or on only one specific map, or against a certain opponent, you're creating a situation favorable to yourself. You may be the best at that particular race matchup, or that may be your best map, or you may know that particular opponent's strategy. You're granting yourself an advantage, and that's fine for practice games, but not in competitive play. Ladder play should be absolutely random, the only possible exception being limited map exclusion where some maps may be imbalanced. SoleSteeler is right on.
Moderator
Liquid`Drone
Profile Joined September 2002
Norway28669 Posts
Last Edited: 2007-06-05 03:07:32
June 05 2007 03:02 GMT
#108
if it's possible to check out match lists, someone who plays only one matchup on one match gets little credit for his skill. it's also normally impossible to get top 16 or whatever playing only one matchup (at least I cannot recall anyone being top 16 on any competitive ladder while only playing one matchup)

thus I cannot see the harm of this. the problem denying people the ability to pick opponents (through people wanting to play against eachother simply not playing ladder, which IS a problem.. ) is much greater than the disadvantage it gives. I recall so many great sets of games between great players on wgtour, tltour, etc, that could not have taken place with AMM. allowing the community to follow how their preferred players fare in bo5 or bo7 games against other great players is great entertainment, and allowing people to play bo5 or bo7 games is also great. there being a ladder which people whom normally play practice games against eachother can play ladder games against eachother instead just makes everything sweeter; I know that during TLT etc I played many awesome series of games against players that I would normally be able to play normal practice games with too, however the games being ladder added another significance to the games and made them even better.

the option for picking map and opponent to play against is a necessity. I know that I personally would often not have played ladder if it was not possible, and this could end up being the case for sc2 too if AMM is implemented; many of the best players might avoid the ladder if they are forced into playing random maps against random players as opposed to being allowed to play bo5 games against people they enjoy playing on maps they want to play. the slight disadvantage of the abuse it allows, and that people can choose to only play 1 map or 1 matchup, which is something, if the ladder is designed correctly anyone can check out for themselves, is insignificant.

amm is a great tool for early levels of ladder, people who take no part in the community, and people who just want a quick random game. at the higher levels, the option for manual matchmaking is a necessity, or many of the best players simply will not take part, and this is much worse than some people getting an inflated score.
Moderator
Dendra
Profile Joined July 2006
Croatia801 Posts
June 05 2007 03:03 GMT
#109
all i know is that we never had problems with people quitting in 1st few sec of the game. only problem was and is like i said, quitting after you get pwned by a pylon/assimilator.
in sc sometimes players agree to remake, in wc3 there is no negotiation, pure robo system, imagine that in sc - you B+ rank get amm with a B-, like some players like to play higher ranks to get to A+++ faster, just like there are noobs with 300-20 stats and b+ rank. i like it this way, it's up to you to realise dodging skilled people so you can have "pro stats" is pointless,i don't need someone to guide me by my hand - ok timmy, now go and play with that boy over there, and be nice.

in sc you can play on one map, vs one race, you can TRAIN much more than you can in wc3, it's up to you to use the system to the maximum. there will always be noobs, hackers, dodgers, discers, crybabies, god knows what, it's part of the game, amm=optional ftw.

rally point=optional ftw. in wc3 it works because you can hotkey everything under 1number and reset rally to wherever you want since you do one thing at a time mostly. In sc when you're macroing from 3000 gates, doing 3000 battles, watching the map and so on you can't afford being a sherlock and figuring out which one of the gates has the rally point messed up.
Believing isnt seeing.Seeing is believing,but may not be reality.
Frits
Profile Joined March 2003
11782 Posts
June 05 2007 05:37 GMT
#110
I love automatch making because of the reason that you don't have to deal with retards all the damn time, it'd mean the only way to have fun gaming would be having a very well moderated teamliquid or any other respected community channel. But that wouldn't be very accessible / noob friendly, everyone starts as a noob. Also Im not that active, Im just a normal player playing normal games. When I come home and want to game I just wanna log on, press play and play some games without having to go through crap like people begging for another game, etc.

Also a non automatchmaking system seems so abuse-able to me. This seems the best way to have a competitive ladder, eventually you'll get matched against good people only anyway.

And besides that you can still have fun hang out or w/e in custom games. That's just my 2 cents.
Dendra
Profile Joined July 2006
Croatia801 Posts
June 05 2007 06:01 GMT
#111
well, from what i've noticed on wc3 people don't respect your pause more often than in sc, flames are like in 99/100 games present, etc. you get someone random on automatch you sure ain't gonna memorize his nickname and chase him around, if you play on ladder channel with manual search the communication level is higher and there are always ppl crying about someone discing on purpose, etc. so you can know what to expect from the guy.
Believing isnt seeing.Seeing is believing,but may not be reality.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
June 05 2007 08:06 GMT
#112
On June 05 2007 12:02 Liquid`Drone wrote:
if it's possible to check out match lists, someone who plays only one matchup on one match gets little credit for his skill. it's also normally impossible to get top 16 or whatever playing only one matchup (at least I cannot recall anyone being top 16 on any competitive ladder while only playing one matchup)

thus I cannot see the harm of this. the problem denying people the ability to pick opponents (through people wanting to play against eachother simply not playing ladder, which IS a problem.. ) is much greater than the disadvantage it gives. I recall so many great sets of games between great players on wgtour, tltour, etc, that could not have taken place with AMM. allowing the community to follow how their preferred players fare in bo5 or bo7 games against other great players is great entertainment, and allowing people to play bo5 or bo7 games is also great. there being a ladder which people whom normally play practice games against eachother can play ladder games against eachother instead just makes everything sweeter; I know that during TLT etc I played many awesome series of games against players that I would normally be able to play normal practice games with too, however the games being ladder added another significance to the games and made them even better.

the option for picking map and opponent to play against is a necessity. I know that I personally would often not have played ladder if it was not possible, and this could end up being the case for sc2 too if AMM is implemented; many of the best players might avoid the ladder if they are forced into playing random maps against random players as opposed to being allowed to play bo5 games against people they enjoy playing on maps they want to play. the slight disadvantage of the abuse it allows, and that people can choose to only play 1 map or 1 matchup, which is something, if the ladder is designed correctly anyone can check out for themselves, is insignificant.

amm is a great tool for early levels of ladder, people who take no part in the community, and people who just want a quick random game. at the higher levels, the option for manual matchmaking is a necessity, or many of the best players simply will not take part, and this is much worse than some people getting an inflated score.


They could easily implement BoX options or rematch options through AMM. And you could thumb down maps that you dislike. I fail to see how these would be major problems through a AMM ladder.
But Garimto was always more than just a Protoss...
SpiritAshura
Profile Joined March 2007
United States1271 Posts
June 05 2007 10:26 GMT
#113
A cool option would be to enable a pre-game chat area to decide if it's a bo1 or bo3 or something. Would be kinda fun to do that. ^^
Dendra
Profile Joined July 2006
Croatia801 Posts
June 05 2007 11:03 GMT
#114
so in the end you want wc3 automatch style ladder with all the good sides of sc:bw ladder which in the end means you pretty much wasted your time-sc has a pre-game chat area, if players are manner they can agree on bo3/5/etc. bw ladder is Much more flexible and gives players a better opportunity to train, sure you can go noob hunting for stats or whatever, that's like maphacks-it's up to the players whether they'll use it or not, it's up to you if you'll abuse the system or not-no matter what there is always a way to abuse the system if you're such a lowbie.
Believing isnt seeing.Seeing is believing,but may not be reality.
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
June 05 2007 13:16 GMT
#115
BW ladder is more flexible because there are no procedures and rules maybe?

It's rather ironic that you would make the analogy between noob hunting and maphacking... because playing AMM ladder is up to you too!

Ladder (auto) --> skill
Custom (manual) --> practice

See the difference now?

No one is stopping anyone from choosing his opponents. If you want to play this really cool guy you met last week, then do as you please. On the other side will be AMM where real men will be playing and not dodging.
('''(G_G/'''')
Liquid`Drone
Profile Joined September 2002
Norway28669 Posts
June 05 2007 16:24 GMT
#116
On June 05 2007 17:06 Aphelion wrote:
Show nested quote +
On June 05 2007 12:02 Liquid`Drone wrote:
if it's possible to check out match lists, someone who plays only one matchup on one match gets little credit for his skill. it's also normally impossible to get top 16 or whatever playing only one matchup (at least I cannot recall anyone being top 16 on any competitive ladder while only playing one matchup)

thus I cannot see the harm of this. the problem denying people the ability to pick opponents (through people wanting to play against eachother simply not playing ladder, which IS a problem.. ) is much greater than the disadvantage it gives. I recall so many great sets of games between great players on wgtour, tltour, etc, that could not have taken place with AMM. allowing the community to follow how their preferred players fare in bo5 or bo7 games against other great players is great entertainment, and allowing people to play bo5 or bo7 games is also great. there being a ladder which people whom normally play practice games against eachother can play ladder games against eachother instead just makes everything sweeter; I know that during TLT etc I played many awesome series of games against players that I would normally be able to play normal practice games with too, however the games being ladder added another significance to the games and made them even better.

the option for picking map and opponent to play against is a necessity. I know that I personally would often not have played ladder if it was not possible, and this could end up being the case for sc2 too if AMM is implemented; many of the best players might avoid the ladder if they are forced into playing random maps against random players as opposed to being allowed to play bo5 games against people they enjoy playing on maps they want to play. the slight disadvantage of the abuse it allows, and that people can choose to only play 1 map or 1 matchup, which is something, if the ladder is designed correctly anyone can check out for themselves, is insignificant.

amm is a great tool for early levels of ladder, people who take no part in the community, and people who just want a quick random game. at the higher levels, the option for manual matchmaking is a necessity, or many of the best players simply will not take part, and this is much worse than some people getting an inflated score.


They could easily implement BoX options or rematch options through AMM. And you could thumb down maps that you dislike. I fail to see how these would be major problems through a AMM ladder.


rematching could be possible, but picking initial opponent could not. if thumbing down every map cept 1 is possible, which it would have to be for my points to not be valid, then why even have random map in the first place.

I remember playing various ladders in the past where famous players were playing, before I got really good and famous myself, and seeing someone famous in the channel. I'd be overjoyed about asking them for game and getting to play them. you didn't address the part of my post revolving around creating a community feeling.. amm is great for just playing games over and over. some people want to do this. some of you think that those who want to talk to their opponents should just play melee instead of ladder. I'm saying that many of the best players will avoid playing ladder if they have no possibility of choosing opponent.. why can't a ladder both be fun, practice and something to climb, rather than only something to climb?

im certain an amm ladder could and would be great. im just also certain that many players will prefer playing in their own communities instead. I recall during the first year of starcraft, I'd hang around in Ladder Challenges, noticing all these bigname players.. I'd want to play them, and getting games with them became a reason for getting a higher score in ladder, just so they would accept a game against me. if everyone just hangs out in random channels and whimsically decides to play ladder every now and then, the community feeling around the ladder disappears. ladder challenges was a lot more than a place to ask people for ladder games. it was absolutely sweet.
Moderator
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
June 05 2007 17:09 GMT
#117

I recall during the first year of starcraft, I'd hang around in Ladder Challenges, noticing all these bigname players.. I'd want to play them, and getting games with them became a reason for getting a higher score in ladder, just so they would accept a game against me.

so with AMM ladder, the same thing will happen... you will want to have a really good rating to have the gosu players accept practice games against you. What does it matter if you play those gosus on ladder or not?

I know its not THREE-DEE!!
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
June 05 2007 18:33 GMT
#118
[QUOTE]On June 06 2007 01:24 Liquid`Drone wrote:
[QUOTE]On June 05 2007 17:06 Aphelion wrote:
[QUOTE]On June 05 2007 12:02 Liquid`Drone wrote:
I'm saying that many of the best players will avoid playing ladder if they have no possibility of choosing opponent.. why can't a ladder both be fun, practice and something to climb, rather than only something to climb? [/QUOTE]

That won't be true if there are tournaments and other events based upon the ladder. As for your other objections, I suspect they might be a necessary price to pay for an accurate ladder.
But Garimto was always more than just a Protoss...
SpiritAshura
Profile Joined March 2007
United States1271 Posts
June 05 2007 19:05 GMT
#119
[QUOTE]On June 06 2007 03:33 Aphelion wrote:
[QUOTE]On June 06 2007 01:24 Liquid`Drone wrote:
[QUOTE]On June 05 2007 17:06 Aphelion wrote:
[QUOTE]On June 05 2007 12:02 Liquid`Drone wrote:
I'm saying that many of the best players will avoid playing ladder if they have no possibility of choosing opponent.. why can't a ladder both be fun, practice and something to climb, rather than only something to climb? [/QUOTE]

That won't be true if there are tournaments and other events based upon the ladder. As for your other objections, I suspect they might be a necessary price to pay for an accurate ladder.[/QUOTE]
or they might just do season tournaments and create an entirely separate ladder for the higher skilled players to play on like they did in warcraft III as well.
Dendra
Profile Joined July 2006
Croatia801 Posts
June 05 2007 19:45 GMT
#120
On June 06 2007 02:09 EmS.Radagast wrote:
Show nested quote +

I recall during the first year of starcraft, I'd hang around in Ladder Challenges, noticing all these bigname players.. I'd want to play them, and getting games with them became a reason for getting a higher score in ladder, just so they would accept a game against me.

so with AMM ladder, the same thing will happen... you will want to have a really good rating to have the gosu players accept practice games against you. What does it matter if you play those gosus on ladder or not?


you don't get it, do you? in bw when you're unknown you wanna get same rank as some big name player to get him to play you, if you're same rank there's possibility they'll ask you for a game and no matter if you just finished a whole-night lan and you're freaking dead you'll still want to play.

big names play with you in that way, automatch separates people, decreases the channel communication. in our system we have channels where we communicate before we play, in most cases big names come on that channel to play ladder games, not to give some fun non-ladder games to random noobs who admire them, so in your system not only do we not have a mutual ladder channel but it's also highly unlikely you'll catch some big name on bnet and get him to play you - it's like in bw when you come on some famous channel and ask for a game there is little chance some big name will play you, but on ladder at the start of the season any noob can play with the most gosu players of that ladder.

lots of times i played vs someone better, after bo3 he got one rank higher and didnt want more ladder games so i asked for non-ladder for the sake of training and we played some more or if he didn't want to play i tried hard to get the same rank so we play again.. i didn't play a single bo3 with anyone on wc3 since you can't choose your opponent, one game and gg, lots of times in our system people will play 3, 5, hell even 10 games, i want that option to stay.
Believing isnt seeing.Seeing is believing,but may not be reality.
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