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Sweden33719 Posts
Am I the only one who thinks it's pretty anti-social (which together with the lack of online replays and observers not being able to chat with player - maybe this can be turned off - made me feel war3 was kinda unfriendly.. the design of bnet sucked too)?
I'd love to have the feature but I think having the option of making a ladder game manually would be great, as this would allow for re-games and most likely a ladder channel. I guess the trade-off is the potential for abuse..
Another thing, I'm hoping there will be separate melee and ladder stats like in SC, just because I think it looks nice 
Any thoughts~_~?
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Osaka27149 Posts
I thought the WC3 battle.net moved too slowly. I want clicks to be instantaneous. I dont want to wait to watch graphics which I will eventually see thousands of times.
About auto-matching, I think Ashur said it best when he called it hunting. People on ladders like to select their prey. Maybe it is good, maybe it leads to a lot of TvP Luna D++ spam, but people generally like to have more control over the people they play, even if it is just their impression of the id.
I think the compromise is obviously the best. Have it there for people who like it, and then have the manual creation and ladder channel for those who dont.
About stats, me too 2v2 stats would be a nice dream as well, along with race stats and activity charts.
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eww nooo no auto matching D:<
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mmm... auto-matching would be fine-- but i would still like to be able to host games
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auto match making is best IMO
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Germany / USA16648 Posts
Like Mani suggested I really think there should be both: the possibilty to play a ladder game with an opponent you picked on your own as well as AMM. I personally loved AMM during the couple of months I played WC3.
2v2 ladder (arranged team in WC3) also absolutely needs to be there. If possible with AMM as well as with picking.
Clicks must be instantaneous, yes!!!! An animated menu is SOOOO annoying, god I hated that so much in WC3.
Also, after a game you MUST be send back to the channel and not to some kind of stupid lobby like it was implemented in Diablo 2 with patch 1.10, that's so horrible!
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United States12235 Posts
I prefer AMM. 99% of the time you're fighting against someone you don't know, and it's just another game. However, sometimes you may be matched against someone you know, or someone who carries a reputation, and the game becomes much more exciting. Occasionally in a random match you may encounter a player who is friendly and near your skill level - someone who may be a potential training partner. That works out perfectly with the games I play on Battle.net most of the time - lots of forgettable games with the occasional memorable gem.
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I' don't like it.. classic b.net ladder play would rock. I do like to just jump into a game aswell though, maybe players could be encouraged to join and create games more often, i dunno.... :p
played some wc3 the other day, 2 players i playd had nicks : "I.kill.fags" and "niggerssuck" .... I just don't want to be auto-matched with jerks... :o
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Anything that gets me more games for less effort is best.
socialization is a side-effect of laddering, not the goal. If I wanted to socialize, I would idle the chatroom.
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MyLostTemple
United States2921 Posts
the beauty of auto matching is it destroys the option for a player to pick only one matchup or only one map (assuming map selection can be controled) and more accurately displays ones 'overall' skill in a very broad sense.
the problems can involve getting put against asshole disconnectors who you would probably avoid normally due to their number of disconects. bm players can be a problem too.
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On May 21 2007 16:23 MyLostTemple wrote: the beauty of auto matching is it destroys the option for a player to pick only one matchup or only one map (assuming map selection can be controled) and more accurately displays ones 'overall' skill in a very broad sense.
the problems can involve getting put against asshole disconnectors who you would probably avoid normally due to their number of disconects. bm players can be a problem too.
Have it so the AMM matches disconnecters with disconnecters, LOL.
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There is simply no subsitute for AMM if you are into mass-gaming with unknown players.
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United States4991 Posts
On May 21 2007 15:58 Manifesto7 wrote: I thought the WC3 battle.net moved too slowly. I want clicks to be instantaneous. I dont want to wait to watch graphics which I will eventually see thousands of times.
Whoa, absolutely. I said this to someone a while ago and they just called me an impatient whiner 
I like AMM, a big part of why I didn't play PGT was that I had to spam for games.
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If we get both 'tis perfect.
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Sweden33719 Posts
On May 21 2007 16:23 MyLostTemple wrote: the beauty of auto matching is it destroys the option for a player to pick only one matchup or only one map (assuming map selection can be controled) and more accurately displays ones 'overall' skill in a very broad sense.
the problems can involve getting put against asshole disconnectors who you would probably avoid normally due to their number of disconects. bm players can be a problem too. Also destroys the ability to use the ladder as a practice tool for a specific matchup or picking matchups (ie PvZ ZvT TvP)
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i agree that it destroys match picking but sometimes i just want to hit a button and have it find me someone of my relative skill level...just so i dont have to hunt all over the place sometimes.
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is awesome32274 Posts
So how about
Automatch for ladders Old system for the rest?
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On May 21 2007 18:06 IntoTheWow wrote: So how about
Automatch for ladders Old system for the rest?
This is exactly how wc3 is, and is how sc2 will most likely be. All ladders use AMM but you can still hang out in channels and create custom games. Have'nt any of you played wc3?
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I love auto match making.
As it is on bnet I either get absolutely schooled or own a newb, this does not make for very fun gaming.
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yeap....automatch would be awesome!
if u want to play with a friend or some specific matchup just create a game "mellee"
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this is inrevalent but everybody i played from PGT was a d!
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On May 21 2007 18:23 il0seonpurpose wrote: this is inrevalent but everybody i played from PGT was a d!
Yes, PGT ranks are pretty irrelevant.
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On May 21 2007 17:07 FrozenArbiter wrote:Show nested quote +On May 21 2007 16:23 MyLostTemple wrote: the beauty of auto matching is it destroys the option for a player to pick only one matchup or only one map (assuming map selection can be controled) and more accurately displays ones 'overall' skill in a very broad sense.
the problems can involve getting put against asshole disconnectors who you would probably avoid normally due to their number of disconects. bm players can be a problem too. Also destroys the ability to use the ladder as a practice tool for a specific matchup or picking matchups (ie PvZ ZvT TvP)
You can still easily do that in custom games. Random maps and random opponents based on similar skill level is a really good way of showing the true skill in a ladder system. The system in War3 works really great! I am sure they will improve it even further.
I think you'd be happy if they added a "Custom Melee" record as well as ladder record, like in BW.
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On May 21 2007 15:58 Manifesto7 wrote:About stats, me too  2v2 stats would be a nice dream as well, along with race stats and activity charts.
Its safe to say those will be there, since they are in WC3(For ladder play).
I personally love the WC3 match making, its one of the reasons to play that game. The problem with the SC system is that its slow and requires you to maintain standing in an online social circle to really get good games. Stop playing for 3 months and everyone will have migrated to new channels and new places. the SC system is awful, and this is once again something where people are so used to it that they dont understand why its so horribly flawed.
You guys realize good and bad players alike can make custom games in WC3, even to play 1:1.. Its like some of you are just talking out of your ass and have never played it. Custom = Freeplay.
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Sweden33719 Posts
Freeplay without stats? YUCK

Let me give you an example of why I'd like to have a choice of opponent as an alternative to the auto-match thing:
Once in PGTour I played this korean guy something like 11 times straight (4 hours in a row just playing PvP wee), anyway, he was really close to moving up a rank but everytime he got within 100 points of there I beat him (he won at a 2:1 ratio I think, or almost that much anyway) and after like hours he goes..
"You bad T_T!!!!!" (as in mean) when I beat him again just as he needs just 100 more points :D
SEE, I'd have missed out on this totally awesome moment! (in the end he did make the rank btw, were fun and mannered games)
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I like the idea, war3's original automatching system was perfection. You could "thumbs down" as many maps as you wanted, but you couldn't pick a specific matchup and the rating system was a bit more accurate. Then they messed it up in 2k4 or 2k5.
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On May 21 2007 17:07 FrozenArbiter wrote:Show nested quote +On May 21 2007 16:23 MyLostTemple wrote: the beauty of auto matching is it destroys the option for a player to pick only one matchup or only one map (assuming map selection can be controled) and more accurately displays ones 'overall' skill in a very broad sense.
the problems can involve getting put against asshole disconnectors who you would probably avoid normally due to their number of disconects. bm players can be a problem too. Also destroys the ability to use the ladder as a practice tool for a specific matchup or picking matchups (ie PvZ ZvT TvP)
Well if it destroys playing against annoying, inflexible people who only want a specific match and match up then I am all for it. ; ] because that was the worst thing about PGT and unfortunately at B and below it encompassed a majority of the games.
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On May 21 2007 18:34 FrozenArbiter wrote:Freeplay without stats? YUCK 
Well stats could be nice I guess. If only because I like to keep track of how many games I have played so that I can calculate how much life I have wasted playing: ]
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WC3 style. if there is 1 thing I hate about SC ladders/leagues its the fact that I have to manually search for all my games and sometimes it takes a while, and always on an unfavorable map...
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Both options should be available...
AMM, was handy. However you should also have the ability to just ladder 1:1 who ever you want (Challenge). I don't always enjoy playing 'randos'. Also Koreans WILL be playing SC, most of the time I refuse to play Koreans since they just simply own my ass. If I use AMM depending on the time of day, I'll probably have to face off against a Korean.
As for the interface, I hated WC3's. Especially since I had a slower computer at the time, and to alt+tab out of wc3 took serious time. The music always played even when it was minimized. It was annoying. I doubt Blizzard will keep the interface simple though.
Then again AMM, would keep ladder ranks more legit and not cheated...
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Heres what we will do.. We will make a No-Korean ladder for the people who dont like to lose. An old style ladder channel system for those that simply wont let go of the past. A WC3 match making system in both pub and ladder formats. A custom mode with both stat-recorded and non recorded styles. blah blah bleh blah blah
Cant have it all folks: ]
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United States7166 Posts
i think the wc3 style system was just fine, everyone still hung out in channels and talked to each other and everyone still played custom 1v1s w/ each other (often w/ lots of observers). allowing for custom game ladder introduces too much potential for abuse, if you wanna play someone specifically just ask him for a game, why do you need it to count for your ladder record.
also, with AMM system eventually you get to the point where you often know the person you played w/, either playing the person before or talking/seeing him in channels, or seeing him play. Also it makes it much more exciting when this happens randomly, seeing him in the player list as the map loads was cool. Plus if you ever get to the top of the ladder you will play the same people again and again often times anyway, me and my friend used to tell each other to search at the same time and often it would match us together, which was pretty exciting (because it matches based on skill and there weren't many others online at our level at the time)
I know everyone wants a choice for both this and that and everything else (such as a choice for workers auto-rallying to minerals, a choice for selecting multiple buildings, etc) but they cannot put in these kinds of choices into the game, they never have done things like this and they won't start now. Having multiple B.net 1v1 ladders is not something they're likely to do, IMO having just 1 big ladder should be the best and frankly I don't want the AMM ladder mixed in with the custom game ladder, custom game has abuse potential and just advantage to those players overall (playing only certain matchups/maps for ex)
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Sweden33719 Posts
On May 21 2007 18:36 red.venom wrote:Show nested quote +On May 21 2007 17:07 FrozenArbiter wrote:On May 21 2007 16:23 MyLostTemple wrote: the beauty of auto matching is it destroys the option for a player to pick only one matchup or only one map (assuming map selection can be controled) and more accurately displays ones 'overall' skill in a very broad sense.
the problems can involve getting put against asshole disconnectors who you would probably avoid normally due to their number of disconects. bm players can be a problem too. Also destroys the ability to use the ladder as a practice tool for a specific matchup or picking matchups (ie PvZ ZvT TvP) Well if it destroys playing against annoying, inflexible people who only want a specific match and match up then I am all for it. ; ] because that was the worst thing about PGT and unfortunately at B and below it encompassed a majority of the games. Hey I used to be PvZ PvT TvP cause I loved TvP =] I'd play any matchup tho, but would an option to ask for a specific race be super bad you think?
Like.. "Preferred race of opponent: T, P Z"
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Speaking of AMM, I wonder what types of anti-hack Blizz will include in SC2. Something like Warden? How effectively is that working for WC3?
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On May 21 2007 18:57 FrozenArbiter wrote:Show nested quote +On May 21 2007 18:36 red.venom wrote:On May 21 2007 17:07 FrozenArbiter wrote:On May 21 2007 16:23 MyLostTemple wrote: the beauty of auto matching is it destroys the option for a player to pick only one matchup or only one map (assuming map selection can be controled) and more accurately displays ones 'overall' skill in a very broad sense.
the problems can involve getting put against asshole disconnectors who you would probably avoid normally due to their number of disconects. bm players can be a problem too. Also destroys the ability to use the ladder as a practice tool for a specific matchup or picking matchups (ie PvZ ZvT TvP) Well if it destroys playing against annoying, inflexible people who only want a specific match and match up then I am all for it. ; ] because that was the worst thing about PGT and unfortunately at B and below it encompassed a majority of the games. Hey I used to be PvZ PvT TvP cause I loved TvP =] I'd play any matchup tho, but would an option to ask for a specific race be super bad you think? Like.. "Preferred race of opponent: T, P Z"
I dont think that would be bad at all, it was an oversight in the WC3 system for sure. But if it worked like the map selection in WC3, you would get your preferred match up 1 in 20 games: ]
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There are some pretty big problems with not having an auto match feature for a ladder.
First of all, it inspires people to sit around waiting for the perfect "victim." For example, when I was on PGT sometimes, I'd get whispers from players who had no fucking business messaging a "D" player looking for a game. They saw me as an easy win, and specifically targeted me because of that.
Is that really fair? I don't think so. Of course, it's up to me to accept or deny the challenge, so I can't complain if I accept the game. But, being pestered by better players who want easy points to get a higher rank, I think, is unfair.
Second, this results in some higher-ranked players only having such a rank because they did nothing but pick their targets carefully all season.
I'm not trying to imply that all high-ranked players used "underhanded" tactics to obtain their respectable ranks, but rather that a few "bad apples" can spoil the fun of ladder games.
I think an auto match feature would be great. It'd prevent jackasses from specifically preying on low level players to gain points.
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United States7166 Posts
On May 21 2007 19:13 rpf wrote: There are some pretty big problems with not having an auto match feature for a ladder.
First of all, it inspires people to sit around waiting for the perfect "victim." For example, when I was on PGT sometimes, I'd get whispers from players who had no fucking business messaging a "D" player looking for a game. They saw me as an easy win, and specifically targeted me because of that.
Is that really fair? I don't think so. Of course, it's up to me to accept or deny the challenge, so I can't complain if I accept the game. But, being pestered by better players who want easy points to get a higher rank, I think, is unfair.
Second, this results in some higher-ranked players only having such a rank because they did nothing but pick their targets carefully all season.
I'm not trying to imply that all high-ranked players used "underhanded" tactics to obtain their respectable ranks, but rather that a few "bad apples" can spoil the fun of ladder games.
I think an auto match feature would be great. It'd prevent jackasses from specifically preying on low level players to gain points.
exactly. combine what you said and what i said in my posts a few posts above yours and we have a solid argument I'd say for why AMM is good and a 'choice of ladder' style could be bad.
guys, custom games is more than enough, you dont need the score to be recorded on the ladder also. plus custom games are better because it allows for observers
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I would personally like some way of filtering the games I'm looking at in the non-AMM game selection interface. I like AMM for the most part the way it is implemented in WC3 but the Custom Games screen is a wreck. If they could let you filter the list of Custom Games to see only UMS or not, perhaps only search certain maps, etc. Imagine how much easier it would be to find a DotA game for example if you could filter results to only show "dota_v6.43b.w3x" or whatever the map name is. For any sort of "ranked" matches though I believe anonymous AMM is the way to go.
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Sweden33719 Posts
On May 21 2007 19:14 SoleSteeler wrote:Show nested quote +On May 21 2007 18:34 FrozenArbiter wrote: Let me give you an example of why I'd like to have a choice of opponent as an alternative to the auto-match thing:
Once in PGTour I played this korean guy something like 11 times straight (4 hours in a row just playing PvP wee), anyway, he was really close to moving up a rank but everytime he got within 100 points of there I beat him (he won at a 2:1 ratio I think, or almost that much anyway) and after like hours he goes..
"You bad T_T!!!!!" (as in mean) when I beat him again just as he needs just 100 more points :D
SEE, I'd have missed out on this totally awesome moment! (in the end he did make the rank btw, were fun and mannered games) Let me tell you about this one time I was playing War3. I was in a channel with my friend, and we decided to play separate ladder games... We were RL friends and we said whoever won would get $20 from the other person. If you both won you kept going until someone lost. We both went 3-0 then played...each other! I lost! Fuck...  Good story though! I would have missed out on this totally awesome moment without the AMM  edit: wasn't trying to be sarcastic or anything towards you FA, basically I am saying that great stories can happen anywhere... humanity is infinite!  or something Haha yeah I know, my story wasn't really a serious argument anyway
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I stopped playing WC3, both reasons equaling Burnout and the way Blizzard "Updated" the AMM. It was T E R R I B L E . . .
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obviously it will be different and improved than war3's amm
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I think with AMM what will happen is that clans will provide most of the arranged playing, I am sure there will be cw's and 1v1/2v2 games inside clans, and barring that you could always sit in op )ToT( and find people you can train with there.
I think it's the case in BW as well, that clans are the best way to train seriously. Besides, AMM doesn't limit your ability to socialize in channels, and there will still be "Arranged Team" games in case you want to play with people from your friends list or something.
But I think it's pretty undisputed that for the official ladder to mean something, it HAS to be AMM. There is simply no limit to the abuse if they allow people to play whoever they want.
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well, if there is no AMM, can you immagine what will happen on day 1, when all good beta-testers start to own the 1000000 newbs that have just played 5 games and joinned Bnet for a multiplayer game? And if there are some bad mannered ones that will arrange games (for "raiting draining") btw. themselves after they have just made 50-1 on solo. This could potentially ruin the whole ladder system. I think it will be best to have AMM as an option, but the leave the manual ladder creation too, but with some restrictions, like max. ladder games per day with a single person and/or a very small point gain after the opponent's raiting difference is bigger then 200, etc...
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the only people who can go 50-1 in war3's AMM are the absolute top players (top players of the top players)
they have a system that's designed to keep you at a 50% win ratio approximately
so if you win one game, you'll play a higher rated opponent, if you win that even higher etc., if you win like your first 15 games, you will be playing the top players in the system
and if you go like 8-7 the system is working quite well...
not sure how they'd do it for sc2 though, there wouldn't be any 'levels' or experience i hope...
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I want an AMM using the Glicko (ELO-based) rating system. This would combine the convenience of the AMM with an actual accurate rating system (that also requires a certain level of activity) so that you'd be mostly playing people who really are about as good as you are.
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C&C 3 has a system exactly like the one you've described. AMM for ladder, but you can also create ladder ranked custom games (and non-ranked too, of course).
Shame the game is shit otherwise.
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Both would be best imo, I definatley like the amm in WC3.
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The reason AMM is superior system is that it uses a methodological system to pair people (well at least it should, if theres enough players playing, otherwise it just chooses the only other people looking for a game) and in that way its objective about how you get paired and thus your ladder rating should actually show your true standing and not be based on you playing the same map type/opponents a lot.
the problem with the AMM system arises when: 1- theres not enough players(warhammer - dark crusade and specific times of the day for wc3), so it starts matching you with people way beyond your league or way below your league (basically who evers using it aswell). 2- its not implemented correctly, theres a few games that didnt implement the AMM system correctly, so it is more likely to always put you against the same person a few times in a row, I wont say which game this is.
I doubt blizzard would have issue #2, but 1 might happen once sc2 isnt popular anymore (sc3?) .
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Like I suggested 50 million times before.
AMM is good but lacking a few features in War3:
1) Ability to rematch (via thumbs up/down after score screen).
2) Ability to play against anyone for ladder points without the AMM choosing for you (if both agree).
Of course with both of these suggestions there will be a limit to how many times any 2 players can play each other.
And for the second option both players must be within a close enough ladder rating/rank to play each other (to help eliminate abuse).
----- I've always offered a rematch to anyone I've beaten, But If I lose I don't always ask for a rematch. I think its bad manner to not offer it when you win.
Another thing wrong with the AMM is that once you get passed a certain level of skill it starts to become really hard to find games. I think that you should be able to search for a game while doing many other tasks such as playing in a UMS/Melee game. And when the system matches you up you should be able to chat with the player.
I also agree with the slow graphical interface in WAR3 bnet. That was one of the first things that turned me off about that game.
----
PS- I think there should also be a melee game type (with separate stats record) as well as UMS game type (no stats record).
Don't know why they took this out in War3.
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On May 21 2007 15:54 FrozenArbiter wrote:Am I the only one who thinks it's pretty anti-social (which together with the lack of online replays and observers not being able to chat with player - maybe this can be turned off - made me feel war3 was kinda unfriendly.. the design of bnet sucked too)? I'd love to have the feature but I think having the option of making a ladder game manually would be great, as this would allow for re-games and most likely a ladder channel. I guess the trade-off is the potential for abuse.. Another thing, I'm hoping there will be separate melee and ladder stats like in SC, just because I think it looks nice  Any thoughts~_~?
i love the automatching system (to find the games automatically, not the war3 system, where the matchs run in blizzard´s server, making people have to play matchs with ping 400 against pings 15.
Sometimes i want to just go online and start playing, w/o to have to talk to noone, combine games with the opponent, check it stats. But the manual matching system have its advantages too, that are the regame, and to be able to play ladder games with anyone u want, its nice when #1 and #2 go to a bo7 in ladder. Blizzard could to maintain the best of both system. A Button to automatching, and another to manual match, where u write down the name of the name of the proposed opponent, and that guy would receive a msg asking if he accept the challenge.
BTW, i hope blizzard maintain the sc1 netcode. Its the best netcode i already knew, and ive played a good ammount of rts online already.
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7v1 stomp the comp ladder games please!
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AMM guarantees that the ladder can't be abused. You'll be allowed to play melee games against anyone you want but it wont count towards your ladder score.
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MURICA15980 Posts
Ummm SC1 netcode is faaaaaaaaar from perfect. It definitely needs modern coding.
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It just needs to be better than the laggy war3 one, which is the primary reason gg-client exists, for example.
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Auto matchmaking doesn't do it really for me...
I remember in WC3, I played, from lv 1-25, with level 30's, and they all sucked. That's not really representive of skill there. I doubt how much the ladder games may be abused, but it's all possible...
There should be matchup selections. "PvT, PvP, PvZ, ZvP, ZvT, ZvZ, TvT, TvP, TvZ" options. That would be awesome. And if they can (and I know you're reading this), making a net of maps that are chosen from random. Ex. Chosen "Luna, LT, Longinus II, RoV, Reverse Temple, etc." are "On" and then one is chosen from random. Or you can seperate the "tournament legal" maps into a category of it's own. I know how hard doing it as a net may be, as both players have to agree.(I rhymed)
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On May 23 2007 15:11 CharlieMurphy wrote: Another thing wrong with the AMM is that once you get passed a certain level of skill it starts to become really hard to find games. I think that you should be able to search for a game while doing many other tasks such as playing in a UMS/Melee game. And when the system matches you up you should be able to chat with the player.
I also agree with the slow graphical interface in WAR3 bnet. That was one of the first things that turned me off about that game.
O...k...
That's alot harder than one thinks. I mean, that's some tough coding. D=
Less nagginess = more time till launch. I don't know about you, but I can't sleep since the 19th.
I'd love for it to be released and then updates to do this, you know? =O
(sorry for double post, I got carried away and pressed post by accident)
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On May 23 2007 16:04 EkipsTakemi wrote: Auto matchmaking doesn't do it really for me...
I remember in WC3, I played, from lv 1-25, with level 30's, and they all sucked. That's not really representive of skill there. I doubt how much the ladder games may be abused, but it's all possible...
There should be matchup selections. "PvT, PvP, PvZ, ZvP, ZvT, ZvZ, TvT, TvP, TvZ" options. That would be awesome. And if they can (and I know you're reading this), making a net of maps that are chosen from random. Ex. Chosen "Luna, LT, Longinus II, RoV, Reverse Temple, etc." are "On" and then one is chosen from random. Or you can seperate the "tournament legal" maps into a category of it's own. I know how hard doing it as a net may be, as both players have to agree.(I rhymed)
Problem with getting to decide your opponent or deciding maps or matchups is that a player can basicly play only PvT if thats the matchup he is best at and reach #1 on the ladder even if his PvZ sucks. The ladder wouldnt be verry representative if you didnt have to play all matchups and more than your favorite map.
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On May 23 2007 16:11 DrainX wrote:Show nested quote +On May 23 2007 16:04 EkipsTakemi wrote: Auto matchmaking doesn't do it really for me...
I remember in WC3, I played, from lv 1-25, with level 30's, and they all sucked. That's not really representive of skill there. I doubt how much the ladder games may be abused, but it's all possible...
There should be matchup selections. "PvT, PvP, PvZ, ZvP, ZvT, ZvZ, TvT, TvP, TvZ" options. That would be awesome. And if they can (and I know you're reading this), making a net of maps that are chosen from random. Ex. Chosen "Luna, LT, Longinus II, RoV, Reverse Temple, etc." are "On" and then one is chosen from random. Or you can seperate the "tournament legal" maps into a category of it's own. I know how hard doing it as a net may be, as both players have to agree.(I rhymed) Problem with getting to decide your opponent or deciding maps or matchups is that a player can basicly play only PvT if thats the matchup he is best at and reach #1 on the ladder even if his PvZ sucks. The ladder wouldnt be verry representative if you didnt have to play all matchups and more than your favorite map.
You have a point, but this can be a non-ladder matchmaking system, something optional. D=
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United States12235 Posts
On May 23 2007 16:11 DrainX wrote:Show nested quote +On May 23 2007 16:04 EkipsTakemi wrote: Auto matchmaking doesn't do it really for me...
I remember in WC3, I played, from lv 1-25, with level 30's, and they all sucked. That's not really representive of skill there. I doubt how much the ladder games may be abused, but it's all possible...
There should be matchup selections. "PvT, PvP, PvZ, ZvP, ZvT, ZvZ, TvT, TvP, TvZ" options. That would be awesome. And if they can (and I know you're reading this), making a net of maps that are chosen from random. Ex. Chosen "Luna, LT, Longinus II, RoV, Reverse Temple, etc." are "On" and then one is chosen from random. Or you can seperate the "tournament legal" maps into a category of it's own. I know how hard doing it as a net may be, as both players have to agree.(I rhymed) Problem with getting to decide your opponent or deciding maps or matchups is that a player can basicly play only PvT if thats the matchup he is best at and reach #1 on the ladder even if his PvZ sucks. The ladder wouldnt be verry representative if you didnt have to play all matchups and more than your favorite map.
Exactly. For a true representation of overall player skill, the ladder needs to be completely random. It doesn't make sense why someone would be able to pick and choose the opponents he gets to play against and have it count on the Ladder Rankings. If someone wants to play against a friend or a training partner, it shouldn't count on the Ladder, it should be a recreational practice game. I remember shortly after War3 was released, the top 50 or so on the Ladder had nobody to play against because of the way the matchmaking system worked, so they had to communicate with the other Top 49 and arrange when to hit the "Play Game" button so they could play. That's the closest you should be able to get to a non-random Ladder in my opinion.
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On May 23 2007 16:43 Excalibur_Z wrote:Show nested quote +On May 23 2007 16:11 DrainX wrote:On May 23 2007 16:04 EkipsTakemi wrote: Auto matchmaking doesn't do it really for me...
I remember in WC3, I played, from lv 1-25, with level 30's, and they all sucked. That's not really representive of skill there. I doubt how much the ladder games may be abused, but it's all possible...
There should be matchup selections. "PvT, PvP, PvZ, ZvP, ZvT, ZvZ, TvT, TvP, TvZ" options. That would be awesome. And if they can (and I know you're reading this), making a net of maps that are chosen from random. Ex. Chosen "Luna, LT, Longinus II, RoV, Reverse Temple, etc." are "On" and then one is chosen from random. Or you can seperate the "tournament legal" maps into a category of it's own. I know how hard doing it as a net may be, as both players have to agree.(I rhymed) Problem with getting to decide your opponent or deciding maps or matchups is that a player can basicly play only PvT if thats the matchup he is best at and reach #1 on the ladder even if his PvZ sucks. The ladder wouldnt be verry representative if you didnt have to play all matchups and more than your favorite map. Exactly. For a true representation of overall player skill, the ladder needs to be completely random. It doesn't make sense why someone would be able to pick and choose the opponents he gets to play against and have it count on the Ladder Rankings. If someone wants to play against a friend or a training partner, it shouldn't count on the Ladder, it should be a recreational practice game. I remember shortly after War3 was released, the top 50 or so on the Ladder had nobody to play against because of the way the matchmaking system worked, so they had to communicate with the other Top 49 and arrange when to hit the "Play Game" button so they could play. That's the closest you should be able to get to a non-random Ladder in my opinion.
Whos to say the top ladder guys aren't playing the same races strats anyways?
I don't see anything wrong with with arranging a ladder game with someone for points as long as its not more than 2-3 games a week with the same guy.
If you have someone that has been talking shit and wants to put their money where their mouth is this can make the game much more satisfying. Sort of like playing heads up poker with some douche bag at the casino.
As well as playing with a regular friends/acquaintances/clan members 2-3 times each every week to have some enjoyable ladder matches. It just makes the game so much funner and challenging when you have some regular people to play against and compare skills when its actually for something.
This would be especially good for the top people on the ladder. They log on in the #1-5 spot and no one higher rank is on to play they could be searching for hours for a game. This way they can challenge people a little lower then them much easier. As long as they are within challenge range.
The only problem I could see arising from this is that some players will totally avoid the AMM all together. Choosing only to play people who choose to play them.
The solution to that is that they would lose points or be warned by blizzard to start playing more AMM instead of just 'agreement' games. Sort of like how the EXP decay works for war3.
Besides I don't think anyone could climb the ladder without using the AMM and just playing 'agreement' games if everyone else is playing AMM.
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AMM will make Battle.net last longer and make it easier for all to find a game. May be you guys dont feel it. But I do. The language barrier is what keep Starcraft Asia battle away from many gamers. In Asia realm, you basically faces 3 kind of gamers: 1. Korean 2. Chinese 3. Others coutrires in which Chinese and Korean have very bad communication skill, and sometime make it very annoying to get one game going. Thus, People just hang out with some of their friends in some channel that they know. AMM enable the mass game playing without much effort. I truly believe that SC2 Battle.net will have the AMM feature which is one of the best feature Warcraft 3 has to offer to Battle.net community. May be you dislike AMM at first, but later on you will love it. I can guarantee you this 
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Germany1302 Posts
You are able to arrange matches with your friends or ppl you know, just not for points, but that should not be the reason you play with friends anyway, so I see no problem with that. Besides that, AAM just is about the best (to avoid saying one of few good things) thing that wc3 has to offer, and implementing it, or an improved version of it, seems like the best solution to me.
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Maybe they could have a competitive ladder with restrictions and automatch alongside a practice ladder where you can pick matchups and maps. Having the best of both worlds would be awesome.
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Having played both BW and WC3, I'd choose AMM over manual game searching any day. However, there can be combinations as has been mentioned before to get the best of both. As opposite as the two may seem, I can think of a few ways to come up with a well-rounded, flexible system.
You can disable certain maps in WC3. Why not have it for matchups?
For example, if you need more help with TvZ, you check the boxes for P and T. Obviously these filtering need some penalties. Let's say
All matchups enabled: 100% exp 2 enabled: 70% 1 enabled: 50%
If I happen to check out T and P so that I can play Z and finally find a game, the Z player would still get 100% exp if he wins, if he had all three matchups enabled that is.
To what FA said in the original post, I don't think AMM is anti-social at all. I've met plenty of people through ladder play and played a lot of different people with different styles and that would have been a lot more difficult if I had done it the old-fashioned way. Nothing is going to stop private inhouse/custom game channels from exisiting.
The community is what you make out of it. AMM is one of the best approachs to an abuse-free ladder and if you want a friendlier atmostphere, then it's not the AMM that'll get in your way.
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wc3 bnet is a disaster, alot of commands in chat that are available ain't there in wc3 - like auto-leave/enter notification, etc.
the intro of every wc3 game is boring and auto-match can be good only if it's, like stated before, an option, not the only way of playing ladder, i'm sure in the end manual search would prevail since we are hunters, not wc3 chobos.
like it's not enough blizzard messed up sc with patch 1.14(1.13f was just fine), we got like errors loading scenario, etc., now they gave us even worse patch, 1.15 with zillions of bugs+they try to implement wc3 style "last replay", like gimme a break, we have pp+autosave replay, nice archive you can check later for some game you didn't save for x reason, friend asked me for a replay of our game, naturally i go to the folder to look it up, but doh, only last replay is autosaved-sux.
the less stuff they bring from wc3 the better. the whole interface of bnet and all the stuff in wc3 simply sux. plain and simple like we always had it - if ppl want it, put an auto-match system as an option, who likes it he can use it.
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On June 03 2007 18:27 Dendra wrote: wc3 bnet is a disaster, alot of commands in chat that are available ain't there in wc3 - like auto-leave/enter notification, etc.
the intro of every wc3 game is boring and auto-match can be good only if it's, like stated before, an option, not the only way of playing ladder, i'm sure in the end manual search would prevail since we are hunters, not wc3 chobos.
like it's not enough blizzard messed up sc with patch 1.14(1.13f was just fine), we got like errors loading scenario, etc., now they gave us even worse patch, 1.15 with zillions of bugs+they try to implement wc3 style "last replay", like gimme a break, we have pp+autosave replay, nice archive you can check later for some game you didn't save for x reason, friend asked me for a replay of our game, naturally i go to the folder to look it up, but doh, only last replay is autosaved-sux.
the less stuff they bring from wc3 the better. the whole interface of bnet and all the stuff in wc3 simply sux. plain and simple like we always had it - if ppl want it, put an auto-match system as an option, who likes it he can use it.
You need to think before you post.
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WC3 AMM was great and I would love to see it in SC2. The reason AMM on WC3 is crap now is because no one plays WC3 anymore, so as long as people like SC2 it'd be good.
I remember when WC3 first came out, there was so many people playing it that it'd only take 1 second to find ladder games, and the people you went against were of similar skill level.
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United States12235 Posts
To elaborate on Heen's point, the AMM merely matches you with other players nearest your skill level quickly. Invariably, you will be matched with the same people repeatedly assuming they are truly on your level. After the second or third game against a person, you'll get to know them. Just look at the War3 ladder - all the top 30 or so people on each gateway knew each other and were practice partners outside of the Ladder. It's a little different for them because in order to even get games in the first place they have to keep in contact with those players (since they're at the top) but the principle applies to all skill levels. In fact, I'd say that AMM is even more social than present-day SC pub Battle.net.
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It's not like you can't host custom games ... why do you have to be able to host for "ladder" games? That destroys the integrity of the ladder and is one of the reasons why no one ever put jack stock into the SC ladder at first. WC3 has its flaws but its ladder system is fine for the most part, and is far superior to hosting games for 'ladder'. If you wanna host, play a custom game, it's not a big deal. That's what the pros do anyway.
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The more functions and control over it, i.e. Bnet, the better it is. Why would people even complain about this shit? AMM is inevitable.
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I definitely think they should keep the AMM, but I also think that instead of using some complicated "level/xp" system it should just use Glicko (ELO-based) ratings, where your rank on the ladder is determined by rating - rating uncertainty (ie players are ranked in order of their minimum possible rating). This would both allow for truly accurate matchups and encourage activity without distorting the rating system. With a new and exciting game I don't think there will be any need to "bribe" people into playing with "fake" points (like WGT) or "fake" levels (like War 3), and I'd rather see an accurate system since playing people of about your own strength is more fun.
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Aotearoa39261 Posts
The biggest thing i disliked about the w3 AMM was the map pool all blizzard owned and maintained; and never left room for any other maps to make it in as long as the AMM ladder is maintained with a current map pool and not run stupidly, im fine with it
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also wc3 has "brilliant" ladder system, i lost 5games in row cuz my conn broke in 1st 4sec - ofc that's a loss. and the mappool just sux, you end up playing on some ufo-style map which the other guy ofc knows and wins only because he knew about some hidden spot where a monster drops infernal-doh.
in sc we make the mappool, it's up to us who we play against and it's up to us to create all the useful utilites for sc since blizzard obviusly can't and never did anything useful besides fixing 1patch/year. if we didn't have bwprogrammers.com sc would be (maybe) dead long ago.
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On June 04 2007 04:20 Dendra wrote: also wc3 has "brilliant" ladder system, i lost 5games in row cuz my conn broke in 1st 4sec - ofc that's a loss. and the mappool just sux, you end up playing on some ufo-style map which the other guy ofc knows and wins only because he knew about some hidden spot where a monster drops infernal-doh.
in sc we make the mappool, it's up to us who we play against and it's up to us to create all the useful utilites for sc since blizzard obviusly can't and never did anything useful besides fixing 1patch/year. if we didn't have bwprogrammers.com sc would be (maybe) dead long ago. shut up dendra and listen to Aphelion
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On June 04 2007 04:20 Dendra wrote: also wc3 has "brilliant" ladder system, i lost 5games in row cuz my conn broke in 1st 4sec - ofc that's a loss. and the mappool just sux, you end up playing on some ufo-style map which the other guy ofc knows and wins only because he knew about some hidden spot where a monster drops infernal-doh.
in sc we make the mappool, it's up to us who we play against and it's up to us to create all the useful utilites for sc since blizzard obviusly can't and never did anything useful besides fixing 1patch/year. if we didn't have bwprogrammers.com sc would be (maybe) dead long ago. You need to be banned for pure stupidity. I don't care how much heart this guy has, because this is crossing the line
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On June 03 2007 18:49 Aphelion wrote:Show nested quote +On June 03 2007 18:27 Dendra wrote: wc3 bnet is a disaster, alot of commands in chat that are available ain't there in wc3 - like auto-leave/enter notification, etc.
the intro of every wc3 game is boring and auto-match can be good only if it's, like stated before, an option, not the only way of playing ladder, i'm sure in the end manual search would prevail since we are hunters, not wc3 chobos.
like it's not enough blizzard messed up sc with patch 1.14(1.13f was just fine), we got like errors loading scenario, etc., now they gave us even worse patch, 1.15 with zillions of bugs+they try to implement wc3 style "last replay", like gimme a break, we have pp+autosave replay, nice archive you can check later for some game you didn't save for x reason, friend asked me for a replay of our game, naturally i go to the folder to look it up, but doh, only last replay is autosaved-sux.
the less stuff they bring from wc3 the better. the whole interface of bnet and all the stuff in wc3 simply sux. plain and simple like we always had it - if ppl want it, put an auto-match system as an option, who likes it he can use it. You need to think before you post.
edit:
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On June 04 2007 04:49 Heen wrote:Show nested quote +On June 04 2007 04:20 Dendra wrote: also wc3 has "brilliant" ladder system, i lost 5games in row cuz my conn broke in 1st 4sec - ofc that's a loss. and the mappool just sux, you end up playing on some ufo-style map which the other guy ofc knows and wins only because he knew about some hidden spot where a monster drops infernal-doh.
in sc we make the mappool, it's up to us who we play against and it's up to us to create all the useful utilites for sc since blizzard obviusly can't and never did anything useful besides fixing 1patch/year. if we didn't have bwprogrammers.com sc would be (maybe) dead long ago. You need to be banned for pure stupidity. I don't care how much heart this guy has, because this is crossing the line 
hee hee hee you're so mean
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Automatching made finding ladder games (both 1v1s and team ladder games) really simple, which resulted in more ladder games being played. It also created the impression that that was the default way to play, perhaps even drawing some players who would otherwise congregate in an BGH-like arena. I definitely think it had positive effect on the community and the ability to quickly and efficiently play ladder games.
Sure, you can keep the regular way to ladder as well, but automatching should definitely be an option. Moreoever, if it is an option, I can almost guarantee that the vast majority of people will use automatching as a way to ladder rather than actually seek out an opponent. This is because for every player who wants to log on and play a ladder game against his friend, there will be 100 who just want to play a ladder game.
Moreover, I do not think automatching has a negative impact on the community or is anti-social in any way. People who play war3 who have friends online can still log on and play custom games with them as much as they want. Automatching just gives people who want to participate in the ladder an easy an convenient way of doing so.
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On June 04 2007 04:49 Heen wrote:Show nested quote +On June 04 2007 04:20 Dendra wrote: also wc3 has "brilliant" ladder system, i lost 5games in row cuz my conn broke in 1st 4sec - ofc that's a loss. and the mappool just sux, you end up playing on some ufo-style map which the other guy ofc knows and wins only because he knew about some hidden spot where a monster drops infernal-doh.
in sc we make the mappool, it's up to us who we play against and it's up to us to create all the useful utilites for sc since blizzard obviusly can't and never did anything useful besides fixing 1patch/year. if we didn't have bwprogrammers.com sc would be (maybe) dead long ago. You need to be banned for pure stupidity. I don't care how much heart this guy has, because this is crossing the line  i guess closing your eyes makes you smart? fact is everytime blizzard makes a new patch lately it only brings trouble, 1st you gotta fix the bot so it can run again, then you gotta make new bwlauncher, now even all of the utilities like obs mode, etc. sc community has proven it can take care of itself since it survived for all the years - we made our own ladders, programs, everything, only thing blizzard did is fixing some minor bugs that happen in x situation only if the players likes to abuse it, so not much of a change- fact. you can like it or not, i see this is sc2 topic so the readers group might be wrong for having this kind of discussion.
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CnC3 has both automatch and the ability to create a ranked game manually...probably be the same for SC2
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Kind of perfer it for ladder games, as long as the normal SC style stays around for nonladder. Also online replays is a must.
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On June 04 2007 04:49 Heen wrote:Show nested quote +On June 04 2007 04:20 Dendra wrote: also wc3 has "brilliant" ladder system, i lost 5games in row cuz my conn broke in 1st 4sec - ofc that's a loss. and the mappool just sux, you end up playing on some ufo-style map which the other guy ofc knows and wins only because he knew about some hidden spot where a monster drops infernal-doh.
in sc we make the mappool, it's up to us who we play against and it's up to us to create all the useful utilites for sc since blizzard obviusly can't and never did anything useful besides fixing 1patch/year. if we didn't have bwprogrammers.com sc would be (maybe) dead long ago. You need to be banned for pure stupidity. I don't care how much heart this guy has, because this is crossing the line 
Banning people for posting the truth is typical around here, so he'll be banned for sure, don't worry!
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I think it would be better if you want to massgame at a certain level, but at the same time i still wanna play with friends. i've never played war3 but I think matchmaking lone would be a bit shit. mix both ftw.
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if u want to play just a game with a friend - play usual game if u want to play ladder - then random matchmaking... that's all and there's nothing to argue about...
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Norway28669 Posts
option for AMM is absolutely great option for manual match making is absolutely necessary. if I could choose only one of the two, I'd pick only manual for sure. but having both is totally sweet, and I don't see any reason why it should not be that way, other than possibility of abuse, but nobody who actually gets anywhere on the ladder will be able to abuse undetected anyway, and if some 14 year old abuses 10 games and brags to some other 14 year old friends of his about being top 500 then I honestly don't really see what the big deal is; it would definitely be much less of a big deal than the option for manual matchmaking being removed.
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its only great if it works quickly
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On June 04 2007 10:30 lololol wrote:Show nested quote +On June 04 2007 04:49 Heen wrote:On June 04 2007 04:20 Dendra wrote: also wc3 has "brilliant" ladder system, i lost 5games in row cuz my conn broke in 1st 4sec - ofc that's a loss. and the mappool just sux, you end up playing on some ufo-style map which the other guy ofc knows and wins only because he knew about some hidden spot where a monster drops infernal-doh.
in sc we make the mappool, it's up to us who we play against and it's up to us to create all the useful utilites for sc since blizzard obviusly can't and never did anything useful besides fixing 1patch/year. if we didn't have bwprogrammers.com sc would be (maybe) dead long ago. You need to be banned for pure stupidity. I don't care how much heart this guy has, because this is crossing the line  Banning people for posting the truth is typical around here, so he'll be banned for sure, don't worry!
No not really. I've probably played about 2000 ladder games on War3's AMM and have been disconnected maybe 5 times ever, maybe he needs a better connection? And you don't know the maps? Boo fucking hoo, learn them you idiot, there's only like 8 or so... how hard is it to learn 8 maps?
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I don't see why we can't have both? If people want to be 1-mu ladder abusing 'gosus', fuck them. Let them do it, because it will be reflected on their stats. AMM means I don't have to deal with all the fucktards like there are in X17, where you have to spam faster than everyone talking. Having both means I can still practice certain mu's if I want.
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On June 04 2007 13:10 SoleSteeler wrote:Show nested quote +On June 04 2007 10:30 lololol wrote:On June 04 2007 04:49 Heen wrote:On June 04 2007 04:20 Dendra wrote: also wc3 has "brilliant" ladder system, i lost 5games in row cuz my conn broke in 1st 4sec - ofc that's a loss. and the mappool just sux, you end up playing on some ufo-style map which the other guy ofc knows and wins only because he knew about some hidden spot where a monster drops infernal-doh.
in sc we make the mappool, it's up to us who we play against and it's up to us to create all the useful utilites for sc since blizzard obviusly can't and never did anything useful besides fixing 1patch/year. if we didn't have bwprogrammers.com sc would be (maybe) dead long ago. You need to be banned for pure stupidity. I don't care how much heart this guy has, because this is crossing the line  Banning people for posting the truth is typical around here, so he'll be banned for sure, don't worry! No not really. I've probably played about 2000 ladder games on War3's AMM and have been disconnected maybe 5 times ever, maybe he needs a better connection? And you don't know the maps? Boo fucking hoo, learn them you idiot, there's only like 8 or so... how hard is it to learn 8 maps? the point is wc3 ladder counts a 0.000000001sec long game as a loss which is absolutely ridiculous. maps - they keep adding&removing maps+i'm not into wc3 so much i'll go and learn some chobo 6player map and analyse what every critter drops.
think best time for a draw would be like 1:30 or so since you can do manner gas/pylon or something like that below 2min and people alt-q-q, kinda lame. that was especially on paranoid androide.
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On June 04 2007 13:46 Dendra wrote:Show nested quote +On June 04 2007 13:10 SoleSteeler wrote:On June 04 2007 10:30 lololol wrote:On June 04 2007 04:49 Heen wrote:On June 04 2007 04:20 Dendra wrote: also wc3 has "brilliant" ladder system, i lost 5games in row cuz my conn broke in 1st 4sec - ofc that's a loss. and the mappool just sux, you end up playing on some ufo-style map which the other guy ofc knows and wins only because he knew about some hidden spot where a monster drops infernal-doh.
in sc we make the mappool, it's up to us who we play against and it's up to us to create all the useful utilites for sc since blizzard obviusly can't and never did anything useful besides fixing 1patch/year. if we didn't have bwprogrammers.com sc would be (maybe) dead long ago. You need to be banned for pure stupidity. I don't care how much heart this guy has, because this is crossing the line  Banning people for posting the truth is typical around here, so he'll be banned for sure, don't worry! No not really. I've probably played about 2000 ladder games on War3's AMM and have been disconnected maybe 5 times ever, maybe he needs a better connection? And you don't know the maps? Boo fucking hoo, learn them you idiot, there's only like 8 or so... how hard is it to learn 8 maps? the point is wc3 ladder counts a 0.000000001sec long game as a loss which is absolutely ridiculous. maps - they keep adding&removing maps+i'm not into wc3 so much i'll go and learn some chobo 6player map and analyse what every critter drops. think best time for a draw would be like 1:30 or so since you can do manner gas/pylon or something like that below 2min and people alt-q-q, kinda lame. that was especially on paranoid androide.
They could probably have ladder admins review games like this. That was the stupidest shit, people used to do that all the time on PGT. I really hope this gets fixed.
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How in the world could anyone like the AMM WC3 uses, maybe before the "update" then it just became terrible. Rank 5's taking on Rank 40's, and all it rewarded was mass gaming since it compared the win/loss ratios of certain set patterns.
Hopefully SC2 will still implement the tie system, if u drop it counts as a tie, but hopefully more complicated than that.
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Dendra, you listed a bunch of problems that are totally unrelated to the ladder system.
You lost 5 games in a row? That's most likely your problem alone. Even if it were BNet lagging at the time, it has nothing to do with the ladder system which is the discussion at hand.
The map pool sucks, really? Most people have been content with it from what I've seen. Again, this has more to do with person preferences than with the ladder system.
Then you complain about someone winning because he knows where to creep. Boo hoo. That's a big part of the game. Your dislike of WC3 holds no grounds for bashing its 'brilliant' ladder system.
The problem with BW ladder is that it's a 10-year-old game, not that Blizzard is stupid. I'll take a guess and say that the reason that Blizzard hasn't changed the BW ladder is because they can't or it'll take too much effort.
You need to make logical arguments that somehow contribute to the discussion.
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We're going to have both for sure, BUT, if I had to choose one it would of course be manual.
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If you disconnect you should always get a loss. Less room for abuse that way.
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On June 04 2007 15:14 Heen wrote: Dendra, you listed a bunch of problems that are totally unrelated to the ladder system.
You lost 5 games in a row? That's most likely your problem alone. Even if it were BNet lagging at the time, it has nothing to do with the ladder system which is the discussion at hand.
The map pool sucks, really? Most people have been content with it from what I've seen. Again, this has more to do with person preferences than with the ladder system.
Then you complain about someone winning because he knows where to creep. Boo hoo. That's a big part of the game. Your dislike of WC3 holds no grounds for bashing its 'brilliant' ladder system.
The problem with BW ladder is that it's a 10-year-old game, not that Blizzard is stupid. I'll take a guess and say that the reason that Blizzard hasn't changed the BW ladder is because they can't or it'll take too much effort.
You need to make logical arguments that somehow contribute to the discussion. you didn't read my post, did you? counting a 1sec game in wc3 as a win/loss is not logical, you keep mentioning 5losses in a row, who cares if it was 1, or if it was 5 wins in a row, fact is 1sec game is not what we would call a ladder game in sc.
as for the 2nd - don't take guesses. the issue i mentioned is well-known to the community and should be solved like mentioned - with the help of an admin.
Next time you decide to comment something read it carefully.
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On June 04 2007 13:46 Dendra wrote:Show nested quote +On June 04 2007 13:10 SoleSteeler wrote:On June 04 2007 10:30 lololol wrote:On June 04 2007 04:49 Heen wrote:On June 04 2007 04:20 Dendra wrote: also wc3 has "brilliant" ladder system, i lost 5games in row cuz my conn broke in 1st 4sec - ofc that's a loss. and the mappool just sux, you end up playing on some ufo-style map which the other guy ofc knows and wins only because he knew about some hidden spot where a monster drops infernal-doh.
in sc we make the mappool, it's up to us who we play against and it's up to us to create all the useful utilites for sc since blizzard obviusly can't and never did anything useful besides fixing 1patch/year. if we didn't have bwprogrammers.com sc would be (maybe) dead long ago. You need to be banned for pure stupidity. I don't care how much heart this guy has, because this is crossing the line  Banning people for posting the truth is typical around here, so he'll be banned for sure, don't worry! No not really. I've probably played about 2000 ladder games on War3's AMM and have been disconnected maybe 5 times ever, maybe he needs a better connection? And you don't know the maps? Boo fucking hoo, learn them you idiot, there's only like 8 or so... how hard is it to learn 8 maps? the point is wc3 ladder counts a 0.000000001sec long game as a loss which is absolutely ridiculous. It has to be that way to stop people race/map-picking by quitting when they get ones they don't like.
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On June 04 2007 17:41 Dendra wrote:Show nested quote +On June 04 2007 15:14 Heen wrote: Dendra, you listed a bunch of problems that are totally unrelated to the ladder system.
You lost 5 games in a row? That's most likely your problem alone. Even if it were BNet lagging at the time, it has nothing to do with the ladder system which is the discussion at hand.
The map pool sucks, really? Most people have been content with it from what I've seen. Again, this has more to do with person preferences than with the ladder system.
Then you complain about someone winning because he knows where to creep. Boo hoo. That's a big part of the game. Your dislike of WC3 holds no grounds for bashing its 'brilliant' ladder system.
The problem with BW ladder is that it's a 10-year-old game, not that Blizzard is stupid. I'll take a guess and say that the reason that Blizzard hasn't changed the BW ladder is because they can't or it'll take too much effort.
You need to make logical arguments that somehow contribute to the discussion. you didn't read my post, did you? counting a 1sec game in wc3 as a win/loss is not logical, you keep mentioning 5losses in a row, who cares if it was 1, or if it was 5 wins in a row, fact is 1sec game is not what we would call a ladder game in sc. as for the 2nd - don't take guesses. the issue i mentioned is well-known to the community and should be solved like mentioned - with the help of an admin. Next time you decide to comment something read it carefully. You're the one lacking reading comprehension skills.
Counting a 1 sec game as a win/loss is illogical? Says who? Only you apparently. It may be a different case in BW where the games are found by hand, but in AMM, of course all disconnects/early quits should be counted as losses. If not, then every time I got matchuped against someone really good or a matchup that I suck at, I could quit for a 100% loss prevention. It would be as gay as someone who just left the game early on because he messed up his BO or scouted 2 gate. Deal with it.
As for the 2nd part, you can't just make all the changes you want with patches. Blizzard introduced right-click rallying from WC3 to BW. However, Blizzard can't one day decide to implement the same ladder system as WC3 into BW.
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On June 04 2007 18:11 Heen wrote:Show nested quote +On June 04 2007 17:41 Dendra wrote:On June 04 2007 15:14 Heen wrote: Dendra, you listed a bunch of problems that are totally unrelated to the ladder system.
You lost 5 games in a row? That's most likely your problem alone. Even if it were BNet lagging at the time, it has nothing to do with the ladder system which is the discussion at hand.
The map pool sucks, really? Most people have been content with it from what I've seen. Again, this has more to do with person preferences than with the ladder system.
Then you complain about someone winning because he knows where to creep. Boo hoo. That's a big part of the game. Your dislike of WC3 holds no grounds for bashing its 'brilliant' ladder system.
The problem with BW ladder is that it's a 10-year-old game, not that Blizzard is stupid. I'll take a guess and say that the reason that Blizzard hasn't changed the BW ladder is because they can't or it'll take too much effort.
You need to make logical arguments that somehow contribute to the discussion. you didn't read my post, did you? counting a 1sec game in wc3 as a win/loss is not logical, you keep mentioning 5losses in a row, who cares if it was 1, or if it was 5 wins in a row, fact is 1sec game is not what we would call a ladder game in sc. as for the 2nd - don't take guesses. the issue i mentioned is well-known to the community and should be solved like mentioned - with the help of an admin. Next time you decide to comment something read it carefully. You're the one lacking reading comprehension skills. Counting a 1 sec game as a win/loss is illogical? Says who? Only you apparently. It may be a different case in BW where the games are found by hand, but in AMM, of course all disconnects/early quits should be counted as losses. If not, then every time I got matchuped against someone really good or a matchup that I suck at, I could quit for a 100% loss prevention. It would be as gay as someone who just left the game early on because he messed up his BO or scouted 2 gate. Deal with it. As for the 2nd part, you can't just make all the changes you want with patches. Blizzard introduced right-click rallying from WC3 to BW. However, Blizzard can't one day decide to implement the same ladder system as WC3 into BW. sure you could abuse leaving the game just like you can do it in sc, it just means amm would require alot of adjustements and this 1sec victory thing would be a big issue.
just for the record - the most idiotic thing ever to be implemented in sc is the right click rally point, that has become like the only command in game with two hotkeys...i don't see siege tank mode hotkey on letters S and T for example - to avoid confusion. in my games it happend millions of times that one of my 10+ gates suddenly has a rally point on x point on the map - thx to the right click thing.i still use good old r+left click, call it a habit. every time blizzard starts adding things from wc3 they should make it as Optional.
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giveitamplzz: war3 mp's ui is giveitamplzz: blizzard biggest mistake giveitamplzz: theyve ever made giveitamplzz: i dont know what they fuck they were thinking Zuhhhgling: im sure it sounded cool when they came up with it Zuhhhgling: but i mean Zuhhhgling: they shouldve realized instantly after trying it out
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Norway28669 Posts
i pretty much love right click rally point. while you can always argue that making it optional is preferable, I think a very, very small minority actually minds it being there by default.
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On June 04 2007 20:35 Dendra wrote:Show nested quote +On June 04 2007 18:11 Heen wrote:On June 04 2007 17:41 Dendra wrote:On June 04 2007 15:14 Heen wrote: Dendra, you listed a bunch of problems that are totally unrelated to the ladder system.
You lost 5 games in a row? That's most likely your problem alone. Even if it were BNet lagging at the time, it has nothing to do with the ladder system which is the discussion at hand.
The map pool sucks, really? Most people have been content with it from what I've seen. Again, this has more to do with person preferences than with the ladder system.
Then you complain about someone winning because he knows where to creep. Boo hoo. That's a big part of the game. Your dislike of WC3 holds no grounds for bashing its 'brilliant' ladder system.
The problem with BW ladder is that it's a 10-year-old game, not that Blizzard is stupid. I'll take a guess and say that the reason that Blizzard hasn't changed the BW ladder is because they can't or it'll take too much effort.
You need to make logical arguments that somehow contribute to the discussion. you didn't read my post, did you? counting a 1sec game in wc3 as a win/loss is not logical, you keep mentioning 5losses in a row, who cares if it was 1, or if it was 5 wins in a row, fact is 1sec game is not what we would call a ladder game in sc. as for the 2nd - don't take guesses. the issue i mentioned is well-known to the community and should be solved like mentioned - with the help of an admin. Next time you decide to comment something read it carefully. You're the one lacking reading comprehension skills. Counting a 1 sec game as a win/loss is illogical? Says who? Only you apparently. It may be a different case in BW where the games are found by hand, but in AMM, of course all disconnects/early quits should be counted as losses. If not, then every time I got matchuped against someone really good or a matchup that I suck at, I could quit for a 100% loss prevention. It would be as gay as someone who just left the game early on because he messed up his BO or scouted 2 gate. Deal with it. As for the 2nd part, you can't just make all the changes you want with patches. Blizzard introduced right-click rallying from WC3 to BW. However, Blizzard can't one day decide to implement the same ladder system as WC3 into BW. sure you could abuse leaving the game just like you can do it in sc, it just means amm would require alot of adjustements and this 1sec victory thing would be a big issue.
what does this even mean? can you give us an example of an 'adjustment' that would prevent people from leaving after 1 second when they don't get a match up they like, a map they want, or they are playing someone they wouldn't beat?
The ladder is supposed to be a true measure of skill. It's not supposed to be a tool where you can practice your matchups on a certain map, that's what custom games are for.
Random opponents of your skill level, randomly picked map from a mappool, that's the way to go to show a truly skill based ladder. The trick is getting the ranks to properly reflect that. War3's AMM was good, it had it's pros and cons in both versions, pre-1.14 and after, in regards to this. While it's true that someone could 'mass game' and get 'near' the top (top 100 or so) in the post-1.14 ladder, the best players could play like 100 games and be #1, while the 'mass gamer' would need 600+ games to break close to that.
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[B]
just for the record - the most idiotic thing ever to be implemented in sc is the right click rally point, that has become like the only command in game with two hotkeys...i don't see siege tank mode hotkey on letters S and T for example - to avoid confusion. in my games it happend millions of times that one of my 10+ gates suddenly has a rally point on x point on the map - thx to the right click thing.i still use good old r+left click, call it a habit. every time blizzard starts adding things from wc3 they should make it as Optional.
right click has caused so much pain with rally problems=[
its nice in some situations, but compeletly sucks in others. Id ont know how many times ive had like a grouind of marine medic tank vessel, and gone 1-2-3-4-5 all right clicking to get them to move to a spot, and have 5 be a barracks and set my rally all fucked up in the center of the map
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On June 05 2007 04:46 Liquid`Drone wrote: i pretty much love right click rally point. while you can always argue that making it optional is preferable, I think a very, very small minority actually minds it being there by default.
its nice when you aer tryingto rally guys to someones base or whatever, or the middle of the map (or before the building is built), however the siutuation i mentioned sucks, i wish there was a way to turn it off and on.
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I know I would like AMM. It would probably get easier to find real matches against equally skilled opposition.
But choices are always nice, so why not both for those who prefer to play specific players.
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United States12235 Posts
I don't think anyone is against a mode where you choose your own opponent, it just shouldn't count for Ladder points. The potential for abuse is too great. If you want to play against a certain race, or on only one specific map, or against a certain opponent, you're creating a situation favorable to yourself. You may be the best at that particular race matchup, or that may be your best map, or you may know that particular opponent's strategy. You're granting yourself an advantage, and that's fine for practice games, but not in competitive play. Ladder play should be absolutely random, the only possible exception being limited map exclusion where some maps may be imbalanced. SoleSteeler is right on.
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Norway28669 Posts
if it's possible to check out match lists, someone who plays only one matchup on one match gets little credit for his skill. it's also normally impossible to get top 16 or whatever playing only one matchup (at least I cannot recall anyone being top 16 on any competitive ladder while only playing one matchup)
thus I cannot see the harm of this. the problem denying people the ability to pick opponents (through people wanting to play against eachother simply not playing ladder, which IS a problem.. ) is much greater than the disadvantage it gives. I recall so many great sets of games between great players on wgtour, tltour, etc, that could not have taken place with AMM. allowing the community to follow how their preferred players fare in bo5 or bo7 games against other great players is great entertainment, and allowing people to play bo5 or bo7 games is also great. there being a ladder which people whom normally play practice games against eachother can play ladder games against eachother instead just makes everything sweeter; I know that during TLT etc I played many awesome series of games against players that I would normally be able to play normal practice games with too, however the games being ladder added another significance to the games and made them even better.
the option for picking map and opponent to play against is a necessity. I know that I personally would often not have played ladder if it was not possible, and this could end up being the case for sc2 too if AMM is implemented; many of the best players might avoid the ladder if they are forced into playing random maps against random players as opposed to being allowed to play bo5 games against people they enjoy playing on maps they want to play. the slight disadvantage of the abuse it allows, and that people can choose to only play 1 map or 1 matchup, which is something, if the ladder is designed correctly anyone can check out for themselves, is insignificant.
amm is a great tool for early levels of ladder, people who take no part in the community, and people who just want a quick random game. at the higher levels, the option for manual matchmaking is a necessity, or many of the best players simply will not take part, and this is much worse than some people getting an inflated score.
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all i know is that we never had problems with people quitting in 1st few sec of the game. only problem was and is like i said, quitting after you get pwned by a pylon/assimilator. in sc sometimes players agree to remake, in wc3 there is no negotiation, pure robo system, imagine that in sc - you B+ rank get amm with a B-, like some players like to play higher ranks to get to A+++ faster, just like there are noobs with 300-20 stats and b+ rank. i like it this way, it's up to you to realise dodging skilled people so you can have "pro stats" is pointless,i don't need someone to guide me by my hand - ok timmy, now go and play with that boy over there, and be nice.
in sc you can play on one map, vs one race, you can TRAIN much more than you can in wc3, it's up to you to use the system to the maximum. there will always be noobs, hackers, dodgers, discers, crybabies, god knows what, it's part of the game, amm=optional ftw.
rally point=optional ftw. in wc3 it works because you can hotkey everything under 1number and reset rally to wherever you want since you do one thing at a time mostly. In sc when you're macroing from 3000 gates, doing 3000 battles, watching the map and so on you can't afford being a sherlock and figuring out which one of the gates has the rally point messed up.
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I love automatch making because of the reason that you don't have to deal with retards all the damn time, it'd mean the only way to have fun gaming would be having a very well moderated teamliquid or any other respected community channel. But that wouldn't be very accessible / noob friendly, everyone starts as a noob. Also Im not that active, Im just a normal player playing normal games. When I come home and want to game I just wanna log on, press play and play some games without having to go through crap like people begging for another game, etc.
Also a non automatchmaking system seems so abuse-able to me. This seems the best way to have a competitive ladder, eventually you'll get matched against good people only anyway.
And besides that you can still have fun hang out or w/e in custom games. That's just my 2 cents.
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well, from what i've noticed on wc3 people don't respect your pause more often than in sc, flames are like in 99/100 games present, etc. you get someone random on automatch you sure ain't gonna memorize his nickname and chase him around, if you play on ladder channel with manual search the communication level is higher and there are always ppl crying about someone discing on purpose, etc. so you can know what to expect from the guy.
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On June 05 2007 12:02 Liquid`Drone wrote: if it's possible to check out match lists, someone who plays only one matchup on one match gets little credit for his skill. it's also normally impossible to get top 16 or whatever playing only one matchup (at least I cannot recall anyone being top 16 on any competitive ladder while only playing one matchup)
thus I cannot see the harm of this. the problem denying people the ability to pick opponents (through people wanting to play against eachother simply not playing ladder, which IS a problem.. ) is much greater than the disadvantage it gives. I recall so many great sets of games between great players on wgtour, tltour, etc, that could not have taken place with AMM. allowing the community to follow how their preferred players fare in bo5 or bo7 games against other great players is great entertainment, and allowing people to play bo5 or bo7 games is also great. there being a ladder which people whom normally play practice games against eachother can play ladder games against eachother instead just makes everything sweeter; I know that during TLT etc I played many awesome series of games against players that I would normally be able to play normal practice games with too, however the games being ladder added another significance to the games and made them even better.
the option for picking map and opponent to play against is a necessity. I know that I personally would often not have played ladder if it was not possible, and this could end up being the case for sc2 too if AMM is implemented; many of the best players might avoid the ladder if they are forced into playing random maps against random players as opposed to being allowed to play bo5 games against people they enjoy playing on maps they want to play. the slight disadvantage of the abuse it allows, and that people can choose to only play 1 map or 1 matchup, which is something, if the ladder is designed correctly anyone can check out for themselves, is insignificant.
amm is a great tool for early levels of ladder, people who take no part in the community, and people who just want a quick random game. at the higher levels, the option for manual matchmaking is a necessity, or many of the best players simply will not take part, and this is much worse than some people getting an inflated score.
They could easily implement BoX options or rematch options through AMM. And you could thumb down maps that you dislike. I fail to see how these would be major problems through a AMM ladder.
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A cool option would be to enable a pre-game chat area to decide if it's a bo1 or bo3 or something. Would be kinda fun to do that. ^^
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so in the end you want wc3 automatch style ladder with all the good sides of sc:bw ladder which in the end means you pretty much wasted your time-sc has a pre-game chat area, if players are manner they can agree on bo3/5/etc. bw ladder is Much more flexible and gives players a better opportunity to train, sure you can go noob hunting for stats or whatever, that's like maphacks-it's up to the players whether they'll use it or not, it's up to you if you'll abuse the system or not-no matter what there is always a way to abuse the system if you're such a lowbie.
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BW ladder is more flexible because there are no procedures and rules maybe?
It's rather ironic that you would make the analogy between noob hunting and maphacking... because playing AMM ladder is up to you too!
Ladder (auto) --> skill Custom (manual) --> practice
See the difference now?
No one is stopping anyone from choosing his opponents. If you want to play this really cool guy you met last week, then do as you please. On the other side will be AMM where real men will be playing and not dodging.
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Norway28669 Posts
On June 05 2007 17:06 Aphelion wrote:Show nested quote +On June 05 2007 12:02 Liquid`Drone wrote: if it's possible to check out match lists, someone who plays only one matchup on one match gets little credit for his skill. it's also normally impossible to get top 16 or whatever playing only one matchup (at least I cannot recall anyone being top 16 on any competitive ladder while only playing one matchup)
thus I cannot see the harm of this. the problem denying people the ability to pick opponents (through people wanting to play against eachother simply not playing ladder, which IS a problem.. ) is much greater than the disadvantage it gives. I recall so many great sets of games between great players on wgtour, tltour, etc, that could not have taken place with AMM. allowing the community to follow how their preferred players fare in bo5 or bo7 games against other great players is great entertainment, and allowing people to play bo5 or bo7 games is also great. there being a ladder which people whom normally play practice games against eachother can play ladder games against eachother instead just makes everything sweeter; I know that during TLT etc I played many awesome series of games against players that I would normally be able to play normal practice games with too, however the games being ladder added another significance to the games and made them even better.
the option for picking map and opponent to play against is a necessity. I know that I personally would often not have played ladder if it was not possible, and this could end up being the case for sc2 too if AMM is implemented; many of the best players might avoid the ladder if they are forced into playing random maps against random players as opposed to being allowed to play bo5 games against people they enjoy playing on maps they want to play. the slight disadvantage of the abuse it allows, and that people can choose to only play 1 map or 1 matchup, which is something, if the ladder is designed correctly anyone can check out for themselves, is insignificant.
amm is a great tool for early levels of ladder, people who take no part in the community, and people who just want a quick random game. at the higher levels, the option for manual matchmaking is a necessity, or many of the best players simply will not take part, and this is much worse than some people getting an inflated score. They could easily implement BoX options or rematch options through AMM. And you could thumb down maps that you dislike. I fail to see how these would be major problems through a AMM ladder.
rematching could be possible, but picking initial opponent could not. if thumbing down every map cept 1 is possible, which it would have to be for my points to not be valid, then why even have random map in the first place.
I remember playing various ladders in the past where famous players were playing, before I got really good and famous myself, and seeing someone famous in the channel. I'd be overjoyed about asking them for game and getting to play them. you didn't address the part of my post revolving around creating a community feeling.. amm is great for just playing games over and over. some people want to do this. some of you think that those who want to talk to their opponents should just play melee instead of ladder. I'm saying that many of the best players will avoid playing ladder if they have no possibility of choosing opponent.. why can't a ladder both be fun, practice and something to climb, rather than only something to climb?
im certain an amm ladder could and would be great. im just also certain that many players will prefer playing in their own communities instead. I recall during the first year of starcraft, I'd hang around in Ladder Challenges, noticing all these bigname players.. I'd want to play them, and getting games with them became a reason for getting a higher score in ladder, just so they would accept a game against me. if everyone just hangs out in random channels and whimsically decides to play ladder every now and then, the community feeling around the ladder disappears. ladder challenges was a lot more than a place to ask people for ladder games. it was absolutely sweet.
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I recall during the first year of starcraft, I'd hang around in Ladder Challenges, noticing all these bigname players.. I'd want to play them, and getting games with them became a reason for getting a higher score in ladder, just so they would accept a game against me.
so with AMM ladder, the same thing will happen... you will want to have a really good rating to have the gosu players accept practice games against you. What does it matter if you play those gosus on ladder or not?
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[QUOTE]On June 06 2007 01:24 Liquid`Drone wrote: [QUOTE]On June 05 2007 17:06 Aphelion wrote: [QUOTE]On June 05 2007 12:02 Liquid`Drone wrote: I'm saying that many of the best players will avoid playing ladder if they have no possibility of choosing opponent.. why can't a ladder both be fun, practice and something to climb, rather than only something to climb? [/QUOTE]
That won't be true if there are tournaments and other events based upon the ladder. As for your other objections, I suspect they might be a necessary price to pay for an accurate ladder.
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[QUOTE]On June 06 2007 03:33 Aphelion wrote: [QUOTE]On June 06 2007 01:24 Liquid`Drone wrote: [QUOTE]On June 05 2007 17:06 Aphelion wrote: [QUOTE]On June 05 2007 12:02 Liquid`Drone wrote: I'm saying that many of the best players will avoid playing ladder if they have no possibility of choosing opponent.. why can't a ladder both be fun, practice and something to climb, rather than only something to climb? [/QUOTE]
That won't be true if there are tournaments and other events based upon the ladder. As for your other objections, I suspect they might be a necessary price to pay for an accurate ladder.[/QUOTE] or they might just do season tournaments and create an entirely separate ladder for the higher skilled players to play on like they did in warcraft III as well.
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On June 06 2007 02:09 EmS.Radagast wrote:Show nested quote + I recall during the first year of starcraft, I'd hang around in Ladder Challenges, noticing all these bigname players.. I'd want to play them, and getting games with them became a reason for getting a higher score in ladder, just so they would accept a game against me.
so with AMM ladder, the same thing will happen... you will want to have a really good rating to have the gosu players accept practice games against you. What does it matter if you play those gosus on ladder or not? you don't get it, do you? in bw when you're unknown you wanna get same rank as some big name player to get him to play you, if you're same rank there's possibility they'll ask you for a game and no matter if you just finished a whole-night lan and you're freaking dead you'll still want to play.
big names play with you in that way, automatch separates people, decreases the channel communication. in our system we have channels where we communicate before we play, in most cases big names come on that channel to play ladder games, not to give some fun non-ladder games to random noobs who admire them, so in your system not only do we not have a mutual ladder channel but it's also highly unlikely you'll catch some big name on bnet and get him to play you - it's like in bw when you come on some famous channel and ask for a game there is little chance some big name will play you, but on ladder at the start of the season any noob can play with the most gosu players of that ladder.
lots of times i played vs someone better, after bo3 he got one rank higher and didnt want more ladder games so i asked for non-ladder for the sake of training and we played some more or if he didn't want to play i tried hard to get the same rank so we play again.. i didn't play a single bo3 with anyone on wc3 since you can't choose your opponent, one game and gg, lots of times in our system people will play 3, 5, hell even 10 games, i want that option to stay.
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On June 06 2007 04:45 Dendra wrote:Show nested quote +On June 06 2007 02:09 EmS.Radagast wrote: I recall during the first year of starcraft, I'd hang around in Ladder Challenges, noticing all these bigname players.. I'd want to play them, and getting games with them became a reason for getting a higher score in ladder, just so they would accept a game against me.
so with AMM ladder, the same thing will happen... you will want to have a really good rating to have the gosu players accept practice games against you. What does it matter if you play those gosus on ladder or not? you don't get it, do you? in bw when you're unknown you wanna get same rank as some big name player to get him to play you, if you're same rank there's possibility they'll ask you for a game and no matter if you just finished a whole-night lan and you're freaking dead you'll still want to play. big names play with you in that way, automatch separates people, decreases the channel communication. in our system we have channels where we communicate before we play, in most cases big names come on that channel to play ladder games, not to give some fun non-ladder games to random noobs who admire them, so in your system not only do we not have a mutual ladder channel but it's also highly unlikely you'll catch some big name on bnet and get him to play you - it's like in bw when you come on some famous channel and ask for a game there is little chance some big name will play you, but on ladder at the start of the season any noob can play with the most gosu players of that ladder. lots of times i played vs someone better, after bo3 he got one rank higher and didnt want more ladder games so i asked for non-ladder for the sake of training and we played some more or if he didn't want to play i tried hard to get the same rank so we play again.. i didn't play a single bo3 with anyone on wc3 since you can't choose your opponent, one game and gg, lots of times in our system people will play 3, 5, hell even 10 games, i want that option to stay.
Play as many rematches as you want, just don't expect to get any ladder points out of it. The ladder is meant for skill and customs are meant for fun and practice. The only way to create a fair ladder is to make you unable to choose whom your opponent will be.
Aren't the big names likely to sit around in their probably locked clan channels and only play practice games against their clan members anyhow?
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On June 06 2007 05:22 Zironic wrote:Show nested quote +On June 06 2007 04:45 Dendra wrote:On June 06 2007 02:09 EmS.Radagast wrote: I recall during the first year of starcraft, I'd hang around in Ladder Challenges, noticing all these bigname players.. I'd want to play them, and getting games with them became a reason for getting a higher score in ladder, just so they would accept a game against me.
so with AMM ladder, the same thing will happen... you will want to have a really good rating to have the gosu players accept practice games against you. What does it matter if you play those gosus on ladder or not? you don't get it, do you? in bw when you're unknown you wanna get same rank as some big name player to get him to play you, if you're same rank there's possibility they'll ask you for a game and no matter if you just finished a whole-night lan and you're freaking dead you'll still want to play. big names play with you in that way, automatch separates people, decreases the channel communication. in our system we have channels where we communicate before we play, in most cases big names come on that channel to play ladder games, not to give some fun non-ladder games to random noobs who admire them, so in your system not only do we not have a mutual ladder channel but it's also highly unlikely you'll catch some big name on bnet and get him to play you - it's like in bw when you come on some famous channel and ask for a game there is little chance some big name will play you, but on ladder at the start of the season any noob can play with the most gosu players of that ladder. lots of times i played vs someone better, after bo3 he got one rank higher and didnt want more ladder games so i asked for non-ladder for the sake of training and we played some more or if he didn't want to play i tried hard to get the same rank so we play again.. i didn't play a single bo3 with anyone on wc3 since you can't choose your opponent, one game and gg, lots of times in our system people will play 3, 5, hell even 10 games, i want that option to stay. Play as many rematches as you want, just don't expect to get any ladder points out of it. The ladder is meant for skill and customs are meant for fun and practice. The only way to create a fair ladder is to make you unable to choose whom your opponent will be. hillarious, so having an option to play bo5 vs someone makes the ladder imbalanced? only thing that makes the ladder imbalanced is the rating system, to make a ladder balanced you'd prolly need to combine several types of rating system cuz on old PGT you could climb up in ranks with 50-50 score. problem is that lower level players give up quickly if they get stuck on the lowest rank, so i guess making it easy to progress at start is a must-have for the sake of chobos.
playing random people is not effective, with manual search you can climb up much faster, train much more, have higher communication+it's obvius that with random search in wc3 they had to make separate ladders, i never noticed our ladders separating freakish koreans from the rest of the crew, we're all in the same pot, no matter if you have stats 100-0 or 0-100, that way when you see you're rank is #999 then you really are #999 on that ladder, including the 1st 300 spots that are overtaken by the koreans (not that much but mentioned it for the sake of an example)
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AMM isn't random. AMM calculates an ELO rating for you and tries to match you up with someone else of a similar ELO rating. If it doesn't find anyone close it'll go farther and farther away from you in skill. Wouldn't call this random.
Also being able to climb in score with a 50-50 rating isn't an actual problem. Maybe those 50 wins were against more skilled people and those 50 losses against equal people? Any ELO based system would make that person climb.
I wasn't aware of any separate ladders except that the ladder is server specific. That makes allot of sense since a ladder ranking is only relative to the people you play against so you can't compare a ranking on one server to the ranking of another.
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Norway28669 Posts
On June 06 2007 05:22 Zironic wrote:Show nested quote +On June 06 2007 04:45 Dendra wrote:On June 06 2007 02:09 EmS.Radagast wrote: I recall during the first year of starcraft, I'd hang around in Ladder Challenges, noticing all these bigname players.. I'd want to play them, and getting games with them became a reason for getting a higher score in ladder, just so they would accept a game against me.
so with AMM ladder, the same thing will happen... you will want to have a really good rating to have the gosu players accept practice games against you. What does it matter if you play those gosus on ladder or not? you don't get it, do you? in bw when you're unknown you wanna get same rank as some big name player to get him to play you, if you're same rank there's possibility they'll ask you for a game and no matter if you just finished a whole-night lan and you're freaking dead you'll still want to play. big names play with you in that way, automatch separates people, decreases the channel communication. in our system we have channels where we communicate before we play, in most cases big names come on that channel to play ladder games, not to give some fun non-ladder games to random noobs who admire them, so in your system not only do we not have a mutual ladder channel but it's also highly unlikely you'll catch some big name on bnet and get him to play you - it's like in bw when you come on some famous channel and ask for a game there is little chance some big name will play you, but on ladder at the start of the season any noob can play with the most gosu players of that ladder. lots of times i played vs someone better, after bo3 he got one rank higher and didnt want more ladder games so i asked for non-ladder for the sake of training and we played some more or if he didn't want to play i tried hard to get the same rank so we play again.. i didn't play a single bo3 with anyone on wc3 since you can't choose your opponent, one game and gg, lots of times in our system people will play 3, 5, hell even 10 games, i want that option to stay. Play as many rematches as you want, just don't expect to get any ladder points out of it. The ladder is meant for skill and customs are meant for fun and practice. The only way to create a fair ladder is to make you unable to choose whom your opponent will be. Aren't the big names likely to sit around in their probably locked clan channels and only play practice games against their clan members anyhow?
no, the big names are likely to sit around in their own private channels only playing practice games against eachother if there is no option for manual ladder matchmaking. if the option exists, the big names are likely to take part of the community encircling the ladder, because they can choose to play their practice games against other bigname friends of theirs on ladder. in addition to this, they'll play other people. if every single ladder game they play has to be against some random person, it's likely that they will drop the ladder completely in favour of only playing against their friends. and if you're some random person, you normally won't get to play rematches against the bigname players because the bigname players do not feel like giving you a rematch unless they can get ladder points from it.
amm does have some benefits regarding ladder accuracy. but lacking the option for manual matchmaking is likely to have the consequence that the best players will not play. who cares if the ladder is accurate if the best players play elsewhere?
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With any remotely fair ladder system it would still need to incorporate ELO. With ELO any win that a big name scores against a no name won't give them any points worth mentioning however if they lose they can loose a huge chunk of points. I don't see the benefit of a big name playing an ELO game against a no name to playing a non ranked game.
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Norway28669 Posts
the rating part is wholly insignificant to my arguement. there's a period of time on every ladder where some big name player is ranked similarly to players lacking in fame. AMM kills the entire community feel of the ladder, because even if you fight hard to attain a rating where you can get to play against some player you really want to play against (I've several times told people who asked me for melee game in wgtour that they should get a rating 1 lower than my own, and then I would play them), it's still random who you end up playing against.
brood war players lacking fame but who follow the community have always had preferred famous players and players they really wanted to play, for whatever reason. ladders has always been a tool potentially enabling those players to get a shot at playing those players.. amm kills some of the incentive to play the ladder both for the worse player, because it's still random whom he ends up facing, and for the better player, because he cannot play practice games against his friends there. having only AMM and no option for manual matchmaking will decrease ladder activity a whole lot. people want to be allowed to choose whom they play against.. potential of abuse and people getting stats or a rating slightly higher than the one they would get with AMM is a much lesser problem than the problems not letting people choose their opponents would create.
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Norway28669 Posts
don't underestimate the community.. brood war would not have been around with this kind of vitality for 9 years without it, no matter how great of a game it is. having a channel where people can ask for games, and where worse players can gather together with the better players, is important for this. hell, I even know of people whom would take screenshots after saying hi to someone famous and getting a hi back.. it matters a lot to some. if the bnet ladder is only AMM, either people will create another ladder that is not, or they simply will play much less ladder than they otherwise would.
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But people will be able to choose their opponents however much they want. It's just that they won't get ladder points for it. It's not like the AMM ladder suddenly makes it impossible to play practice games for fun. The most important thing for any ladder is that it represents true skill, if you can pick and choose the easiest match ups all the time it breaks the purpose of the ladder.
Warcraft 3 has been going strong for five years with AMM so I don't think AMM kills the community. The important thing would be proper support for clans/guilds/whatever so people can be as social as they want to be.
There will probably be other things from Warcraft 3 that will keep people playing the ladder and tournaments. Unlockable icons for X amounts of wins or maybe reaching X rank? Real prizes for winning in game tournaments? Prizes for the top ranked people each season? Plenty of reasons to be active on the ladder if you're skilled.
Another benefit of the AMM system is that the games are hosted through battle.net so Blizzard can actively scan for map hacks and other cheats used to make the ladder even more fair. In a game hosted by individuals they can't put such protections in place making the ladder even worse.
Theoretically they could put work into creating some kind of duel system where you can challenge another player to a match and it'll get hosted by battle.net with safety systems preventing excessive rematches for stat boosting or keep playing the same match ups / maps.
Also remember that the SC2 community will become huge, millions of players huge. You probably won't know who the good players are until a fair while after release and no channel will possibly be able to hold all the people that want to arrange a game without AMM.
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Not that I had any statistics at hand but isn't the Wc3 ladder activity much bigger than the one of BW ever was? The Wc3 way of playing "big names" (which seems to be a very important point too most of you) was or is tournaments (or mass laddering...). Since it's possible to be embedded into b.net and could even be reward the player ladderwise this seems alot more coherent than the abuse vulnerable BW system.
Everyone who is not coming from BW would ridicule it's ladder system and I don't see how Blizzard could want that.
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On June 06 2007 08:00 Liquid`Drone wrote: don't underestimate the community.. brood war would not have been around with this kind of vitality for 9 years without it, no matter how great of a game it is. having a channel where people can ask for games, and where worse players can gather together with the better players, is important for this. hell, I even know of people whom would take screenshots after saying hi to someone famous and getting a hi back.. it matters a lot to some. if the bnet ladder is only AMM, either people will create another ladder that is not, or they simply will play much less ladder than they otherwise would. that is especially on us.west, "sea.s2: hi there", omg omg take screenshot asap "the nada" replied to me, all that mumbo jumbo hype, it's a cool part of bw gaming personally i never was one of those people that jump around when they see some celebrity, but seeing ogogo 2names above mine on ladder channel sure made me jump around cuz back then he vanished from the scene and came back for one wgt season, played like 61 games or so.
when you start playing it can mean alot if some big name pays attention to you, gives you one game, like you are 10ranks different and he plays you melee, etc., there are a few players like that and it's cool to be able to play them.
chasing people in private channels won't work cuz either the guys are idle, having a private talk or not in a mood to play some "random kid" who bumped into their lair. kinda cool when you look at bw community, still going strong after all these years with its ups and downs.
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Well I for one love the pre-1.14 WC3 AMM. That thing was great, i could get a 1-1 game whenever i wanted. And noone bitched about me being too noob/pro for them -.-' we just got watched up togather and let the better man win.
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I would be willing to let people play like one bo5 or bo3 match against one opponent per week. Wouldn't really upset the ladder. AMM is necessary though
But drone, the top players will likely want to play the ladder anyways, look at war3, every few months they have bnet season finals with 20 000 dollars first prize etc., isn't that an incentive? >_<
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wc3 attracts players to the ladder with money, sc with quality. end of story.
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United States42694 Posts
On June 06 2007 08:00 Liquid`Drone wrote: don't underestimate the community.. brood war would not have been around with this kind of vitality for 9 years without it, no matter how great of a game it is. having a channel where people can ask for games, and where worse players can gather together with the better players, is important for this. hell, I even know of people whom would take screenshots after saying hi to someone famous and getting a hi back.. it matters a lot to some. if the bnet ladder is only AMM, either people will create another ladder that is not, or they simply will play much less ladder than they otherwise would. Quoted for truth. I'm far happier chilling out and gaming with my clan than massgaming pubbies. An AMM feature couldn't hurt as an option but I'd rarely use it myself. For me the community is the core and choosing your opponent is gaming within the community.
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Chill out guys,AMM rocks. There will be plenty of other leagues for you to play in using custom games. And no, it will not hurt the community in any way whatsoever.
If you can design an AMM system that does not require moderation against abuse and that let's you pick your opponents feel free to explain it. I'm sure blizzard would be happy to read about it.
AMM is a tool, it's not the only option you will have. There will still be channels, there will still be a huge community, there will still be "people whom would take screenshots after saying hi to someone famous and getting a hi back".
Instead of whining about amm you people should go to church and pray that sc2 owns face : )
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On June 06 2007 11:46 Dendra wrote: wc3 attracts players to the ladder with money, sc with quality. end of story.
nice try... no valid point though
the professional players enjoy the game yes, but it's their living, they play in tournaments and such to win for money, not because the game they are playing is good
and we're talking about SC2 AMM, not war3's?
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auto match making is great. ive played wc3 and trust me once you get the matchmaking you wont look back i think. of course theyll have custom games along with the matchmaking games so you dont have to worry. it makes for a good ladder system where you can play people at your skill level.
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On June 06 2007 14:53 Bodom_Night wrote: auto match making is great. ive played wc3 and trust me once you get the matchmaking you wont look back i think. of course theyll have custom games along with the matchmaking games so you dont have to worry. it makes for a good ladder system where you can play people at your skill level. and trust me i looked back, as much as some sc players think it's annoying having a ladder channel where ppl keep flaming/shouting how they owned someone,etc. it's much worse on wc3, it's probably like somone said the new wave of players after the 1.14 version or whatever just like sc has it's own wave of bm generation in last 2years, but still you can play a ladder game and only get bothered by "you hack" msges from time to time, but it's nowhere near like wc3 where literally whole vocabulary is based on haha and noob.
dunno, whatever they do i just hope they make it all optional, whatever they wish put it in sc2, leave sc alone
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On June 06 2007 15:14 Dendra wrote:Show nested quote +On June 06 2007 14:53 Bodom_Night wrote: auto match making is great. ive played wc3 and trust me once you get the matchmaking you wont look back i think. of course theyll have custom games along with the matchmaking games so you dont have to worry. it makes for a good ladder system where you can play people at your skill level. and trust me i looked back, as much as some sc players think it's annoying having a ladder channel where ppl keep flaming/shouting how they owned someone,etc. it's much worse on wc3, it's probably like somone said the new wave of players after the 1.14 version or whatever just like sc has it's own wave of bm generation in last 2years, but still you can play a ladder game and only get bothered by "you hack" msges from time to time, but it's nowhere near like wc3 where literally whole vocabulary is based on haha and noob. dunno, whatever they do i just hope they make it all optional, whatever they wish put it in sc2, leave sc alone 
And how exactly would you make a FAIR ladder system without AMM? And don't worry, they're not changing SC, they're just putting it in SC2. If you want to keep your ancient ladder system play plain old SC
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On June 06 2007 15:14 Dendra wrote:Show nested quote +On June 06 2007 14:53 Bodom_Night wrote: auto match making is great. ive played wc3 and trust me once you get the matchmaking you wont look back i think. of course theyll have custom games along with the matchmaking games so you dont have to worry. it makes for a good ladder system where you can play people at your skill level. and trust me i looked back, as much as some sc players think it's annoying having a ladder channel where ppl keep flaming/shouting how they owned someone,etc. it's much worse on wc3, it's probably like somone said the new wave of players after the 1.14 version or whatever just like sc has it's own wave of bm generation in last 2years, but still you can play a ladder game and only get bothered by "you hack" msges from time to time, but it's nowhere near like wc3 where literally whole vocabulary is based on haha and noob. dunno, whatever they do i just hope they make it all optional, whatever they wish put it in sc2, leave sc alone  i dunno what level you were at in wc3 (since I'm sure that 50-55% and below players are like that a LOT more than people above that), but i never deal with that on US East or Europe. Once you get passed that, it's basically smooth sailing and just about always mannered.
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I would prefer the WC3 AMM system in the era of ROC. It was very hard to get to high level, and when you reach top, searching game was real pain in the a$$.
My suggestion would be some thing like VIP lobby. When you reach certain level, you could join the lobby and create, join games that count toward the ladder system.
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On June 06 2007 20:30 SpiritAshura wrote:Show nested quote +On June 06 2007 15:14 Dendra wrote:On June 06 2007 14:53 Bodom_Night wrote: auto match making is great. ive played wc3 and trust me once you get the matchmaking you wont look back i think. of course theyll have custom games along with the matchmaking games so you dont have to worry. it makes for a good ladder system where you can play people at your skill level. and trust me i looked back, as much as some sc players think it's annoying having a ladder channel where ppl keep flaming/shouting how they owned someone,etc. it's much worse on wc3, it's probably like somone said the new wave of players after the 1.14 version or whatever just like sc has it's own wave of bm generation in last 2years, but still you can play a ladder game and only get bothered by "you hack" msges from time to time, but it's nowhere near like wc3 where literally whole vocabulary is based on haha and noob. dunno, whatever they do i just hope they make it all optional, whatever they wish put it in sc2, leave sc alone  i dunno what level you were at in wc3 (since I'm sure that 50-55% and below players are like that a LOT more than people above that), but i never deal with that on US East or Europe. Once you get passed that, it's basically smooth sailing and just about always mannered.
well i'm talking in general...+wc3 has some major manner issues cuz lately like 2-3players got kicked out of teams cuz of their manner.
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On June 05 2007 12:02 Liquid`Drone wrote: if it's possible to check out match lists, someone who plays only one matchup on one match gets little credit for his skill. it's also normally impossible to get top 16 or whatever playing only one matchup (at least I cannot recall anyone being top 16 on any competitive ladder while only playing one matchup)
thus I cannot see the harm of this. the problem denying people the ability to pick opponents (through people wanting to play against eachother simply not playing ladder, which IS a problem.. ) is much greater than the disadvantage it gives. I recall so many great sets of games between great players on wgtour, tltour, etc, that could not have taken place with AMM. allowing the community to follow how their preferred players fare in bo5 or bo7 games against other great players is great entertainment, and allowing people to play bo5 or bo7 games is also great. there being a ladder which people whom normally play practice games against eachother can play ladder games against eachother instead just makes everything sweeter; I know that during TLT etc I played many awesome series of games against players that I would normally be able to play normal practice games with too, however the games being ladder added another significance to the games and made them even better.
the option for picking map and opponent to play against is a necessity. I know that I personally would often not have played ladder if it was not possible, and this could end up being the case for sc2 too if AMM is implemented; many of the best players might avoid the ladder if they are forced into playing random maps against random players as opposed to being allowed to play bo5 games against people they enjoy playing on maps they want to play. the slight disadvantage of the abuse it allows, and that people can choose to only play 1 map or 1 matchup, which is something, if the ladder is designed correctly anyone can check out for themselves, is insignificant.
amm is a great tool for early levels of ladder, people who take no part in the community, and people who just want a quick random game. at the higher levels, the option for manual matchmaking is a necessity, or many of the best players simply will not take part, and this is much worse than some people getting an inflated score.
mgz)ptak ? ;o~
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On June 07 2007 04:31 Pads wrote:Show nested quote +On June 05 2007 12:02 Liquid`Drone wrote: if it's possible to check out match lists, someone who plays only one matchup on one match gets little credit for his skill. it's also normally impossible to get top 16 or whatever playing only one matchup (at least I cannot recall anyone being top 16 on any competitive ladder while only playing one matchup)
thus I cannot see the harm of this. the problem denying people the ability to pick opponents (through people wanting to play against eachother simply not playing ladder, which IS a problem.. ) is much greater than the disadvantage it gives. I recall so many great sets of games between great players on wgtour, tltour, etc, that could not have taken place with AMM. allowing the community to follow how their preferred players fare in bo5 or bo7 games against other great players is great entertainment, and allowing people to play bo5 or bo7 games is also great. there being a ladder which people whom normally play practice games against eachother can play ladder games against eachother instead just makes everything sweeter; I know that during TLT etc I played many awesome series of games against players that I would normally be able to play normal practice games with too, however the games being ladder added another significance to the games and made them even better.
the option for picking map and opponent to play against is a necessity. I know that I personally would often not have played ladder if it was not possible, and this could end up being the case for sc2 too if AMM is implemented; many of the best players might avoid the ladder if they are forced into playing random maps against random players as opposed to being allowed to play bo5 games against people they enjoy playing on maps they want to play. the slight disadvantage of the abuse it allows, and that people can choose to only play 1 map or 1 matchup, which is something, if the ladder is designed correctly anyone can check out for themselves, is insignificant.
amm is a great tool for early levels of ladder, people who take no part in the community, and people who just want a quick random game. at the higher levels, the option for manual matchmaking is a necessity, or many of the best players simply will not take part, and this is much worse than some people getting an inflated score. mgz)ptak ? ;o~
nono, ptak went beyond that, he played one matchup vs one guy ^^
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On June 07 2007 00:58 Dendra wrote:Show nested quote +On June 06 2007 20:30 SpiritAshura wrote:On June 06 2007 15:14 Dendra wrote:On June 06 2007 14:53 Bodom_Night wrote: auto match making is great. ive played wc3 and trust me once you get the matchmaking you wont look back i think. of course theyll have custom games along with the matchmaking games so you dont have to worry. it makes for a good ladder system where you can play people at your skill level. and trust me i looked back, as much as some sc players think it's annoying having a ladder channel where ppl keep flaming/shouting how they owned someone,etc. it's much worse on wc3, it's probably like somone said the new wave of players after the 1.14 version or whatever just like sc has it's own wave of bm generation in last 2years, but still you can play a ladder game and only get bothered by "you hack" msges from time to time, but it's nowhere near like wc3 where literally whole vocabulary is based on haha and noob. dunno, whatever they do i just hope they make it all optional, whatever they wish put it in sc2, leave sc alone  i dunno what level you were at in wc3 (since I'm sure that 50-55% and below players are like that a LOT more than people above that), but i never deal with that on US East or Europe. Once you get passed that, it's basically smooth sailing and just about always mannered. well i'm talking in general...+wc3 has some major manner issues cuz lately like 2-3players got kicked out of teams cuz of their manner.
There is probably some kind of natural law that states the bigger the community the more uncivilized it gets. There isn't anything about WC3 as such that makes the community hostile it's just the pure size of it. It's easy to behave badly when you don't expect to meet the person ever again.
Wouldn't surprise me at all if Starcraft had the same issues when the community was larger and more active then it is now. Starcraft 2 is basically guaranteed to have issues like this and it is impossible for Blizzard to do much about it.
One thing the could do is adding a report function so you can report people for being offensive and a moderator can go through the chat log and temp ban abusive people. Don't think AMM does any difference in either direction.
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On June 07 2007 07:52 Zironic wrote:Show nested quote +On June 07 2007 00:58 Dendra wrote:On June 06 2007 20:30 SpiritAshura wrote:On June 06 2007 15:14 Dendra wrote:On June 06 2007 14:53 Bodom_Night wrote: auto match making is great. ive played wc3 and trust me once you get the matchmaking you wont look back i think. of course theyll have custom games along with the matchmaking games so you dont have to worry. it makes for a good ladder system where you can play people at your skill level. and trust me i looked back, as much as some sc players think it's annoying having a ladder channel where ppl keep flaming/shouting how they owned someone,etc. it's much worse on wc3, it's probably like somone said the new wave of players after the 1.14 version or whatever just like sc has it's own wave of bm generation in last 2years, but still you can play a ladder game and only get bothered by "you hack" msges from time to time, but it's nowhere near like wc3 where literally whole vocabulary is based on haha and noob. dunno, whatever they do i just hope they make it all optional, whatever they wish put it in sc2, leave sc alone  i dunno what level you were at in wc3 (since I'm sure that 50-55% and below players are like that a LOT more than people above that), but i never deal with that on US East or Europe. Once you get passed that, it's basically smooth sailing and just about always mannered. well i'm talking in general...+wc3 has some major manner issues cuz lately like 2-3players got kicked out of teams cuz of their manner. There is probably some kind of natural law that states the bigger the community the more uncivilized it gets. There isn't anything about WC3 as such that makes the community hostile it's just the pure size of it. It's easy to behave badly when you don't expect to meet the person ever again. Wouldn't surprise me at all if Starcraft had the same issues when the community was larger and more active then it is now. Starcraft 2 is basically guaranteed to have issues like this and it is impossible for Blizzard to do much about it. One thing the could do is adding a report function so you can report people for being offensive and a moderator can go through the chat log and temp ban abusive people. Don't think AMM does any difference in either direction. blame amm for that issue - people sitting in random channels, playing random people which they most likely will never play again, in you play same people quite often, you meet them in popular channels etc.
just how bad amm is you can tell by comparing both communities - sc has and always will popular channels as meeting places, awesome community websites like tl.net, etc. in wc3 it's all so...dead...i look at ggnet topics, the general ones, most of the posts come from sc gamers, like looking for clan, etc. i guess only thing that keeps wc3 alive is prize pool and fairly small difference between progamers and amateurs compared to sc whereas you have to train for year before even starting to win solid amateur non-korean players.
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On June 07 2007 00:58 Dendra wrote:Show nested quote +On June 06 2007 20:30 SpiritAshura wrote:On June 06 2007 15:14 Dendra wrote:On June 06 2007 14:53 Bodom_Night wrote: auto match making is great. ive played wc3 and trust me once you get the matchmaking you wont look back i think. of course theyll have custom games along with the matchmaking games so you dont have to worry. it makes for a good ladder system where you can play people at your skill level. and trust me i looked back, as much as some sc players think it's annoying having a ladder channel where ppl keep flaming/shouting how they owned someone,etc. it's much worse on wc3, it's probably like somone said the new wave of players after the 1.14 version or whatever just like sc has it's own wave of bm generation in last 2years, but still you can play a ladder game and only get bothered by "you hack" msges from time to time, but it's nowhere near like wc3 where literally whole vocabulary is based on haha and noob. dunno, whatever they do i just hope they make it all optional, whatever they wish put it in sc2, leave sc alone  i dunno what level you were at in wc3 (since I'm sure that 50-55% and below players are like that a LOT more than people above that), but i never deal with that on US East or Europe. Once you get passed that, it's basically smooth sailing and just about always mannered. well i'm talking in general...+wc3 has some major manner issues cuz lately like 2-3players got kicked out of teams cuz of their manner. that's an extremely low majority, especially at that level. 2-3 people who are bad mannered and the whole game is bad mannered now? the only problem is wc3 can never hope to be as balanced as sc due to heroes, items, random damage and so on, and the matchups aren't exactly even in some cases (notice how like 9/10 of the people that bitch are orcs...)
It's just how the game is i suppose, sc2 shouldn't have nearly as much of that problem with balance wise bitching, although we will all get just as much if not even more bad manner bitching in general since the sc2 community is most likely going to be massive.
edit: and since i just read your post, the community is growing still due to china's massive <3 for the game as of late, and the scene revolving around the pro tourneys is slowly growing as well. wcreplays.com has been growing a bit and is probably the main english community site. it's to be expected it will take awhile to grow to the size of the community revolving around the SC pro scene.
gosu gamers probably isn't a very good example since it doesn't really have a community behind it for wc3.
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United States12235 Posts
On June 07 2007 08:52 Dendra wrote:Show nested quote +On June 07 2007 07:52 Zironic wrote:On June 07 2007 00:58 Dendra wrote:On June 06 2007 20:30 SpiritAshura wrote:On June 06 2007 15:14 Dendra wrote:On June 06 2007 14:53 Bodom_Night wrote: auto match making is great. ive played wc3 and trust me once you get the matchmaking you wont look back i think. of course theyll have custom games along with the matchmaking games so you dont have to worry. it makes for a good ladder system where you can play people at your skill level. and trust me i looked back, as much as some sc players think it's annoying having a ladder channel where ppl keep flaming/shouting how they owned someone,etc. it's much worse on wc3, it's probably like somone said the new wave of players after the 1.14 version or whatever just like sc has it's own wave of bm generation in last 2years, but still you can play a ladder game and only get bothered by "you hack" msges from time to time, but it's nowhere near like wc3 where literally whole vocabulary is based on haha and noob. dunno, whatever they do i just hope they make it all optional, whatever they wish put it in sc2, leave sc alone  i dunno what level you were at in wc3 (since I'm sure that 50-55% and below players are like that a LOT more than people above that), but i never deal with that on US East or Europe. Once you get passed that, it's basically smooth sailing and just about always mannered. well i'm talking in general...+wc3 has some major manner issues cuz lately like 2-3players got kicked out of teams cuz of their manner. There is probably some kind of natural law that states the bigger the community the more uncivilized it gets. There isn't anything about WC3 as such that makes the community hostile it's just the pure size of it. It's easy to behave badly when you don't expect to meet the person ever again. Wouldn't surprise me at all if Starcraft had the same issues when the community was larger and more active then it is now. Starcraft 2 is basically guaranteed to have issues like this and it is impossible for Blizzard to do much about it. One thing the could do is adding a report function so you can report people for being offensive and a moderator can go through the chat log and temp ban abusive people. Don't think AMM does any difference in either direction. blame amm for that issue - people sitting in random channels, playing random people which they most likely will never play again, in you play same people quite often, you meet them in popular channels etc. just how bad amm is you can tell by comparing both communities - sc has and always will popular channels as meeting places, awesome community websites like tl.net, etc. in wc3 it's all so...dead...i look at ggnet topics, the general ones, most of the posts come from sc gamers, like looking for clan, etc. i guess only thing that keeps wc3 alive is prize pool and fairly small difference between progamers and amateurs compared to sc whereas you have to train for year before even starting to win solid amateur non-korean players.
That's not a balanced representation of the War3 community. What about sites like wcreplays which is devoted to high-level War3 play? It may not be TL.net but it's certainly better than GG.net. You're drawing comparisons between two completely different atmospheres, as well - the average SC player stays in whatever channel he autojoined (Brood War USA-4) and searches the Join Game list, whereas the average War3 player gets automatched with an opponent through Play Game. It's no different. At levels beyond casual play, that's when people start joining channels, and where popular channels emerge because the better players play there, and that applies to both games.
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On June 07 2007 10:06 Excalibur_Z wrote:Show nested quote +On June 07 2007 08:52 Dendra wrote:On June 07 2007 07:52 Zironic wrote:On June 07 2007 00:58 Dendra wrote:On June 06 2007 20:30 SpiritAshura wrote:On June 06 2007 15:14 Dendra wrote:On June 06 2007 14:53 Bodom_Night wrote: auto match making is great. ive played wc3 and trust me once you get the matchmaking you wont look back i think. of course theyll have custom games along with the matchmaking games so you dont have to worry. it makes for a good ladder system where you can play people at your skill level. and trust me i looked back, as much as some sc players think it's annoying having a ladder channel where ppl keep flaming/shouting how they owned someone,etc. it's much worse on wc3, it's probably like somone said the new wave of players after the 1.14 version or whatever just like sc has it's own wave of bm generation in last 2years, but still you can play a ladder game and only get bothered by "you hack" msges from time to time, but it's nowhere near like wc3 where literally whole vocabulary is based on haha and noob. dunno, whatever they do i just hope they make it all optional, whatever they wish put it in sc2, leave sc alone  i dunno what level you were at in wc3 (since I'm sure that 50-55% and below players are like that a LOT more than people above that), but i never deal with that on US East or Europe. Once you get passed that, it's basically smooth sailing and just about always mannered. well i'm talking in general...+wc3 has some major manner issues cuz lately like 2-3players got kicked out of teams cuz of their manner. There is probably some kind of natural law that states the bigger the community the more uncivilized it gets. There isn't anything about WC3 as such that makes the community hostile it's just the pure size of it. It's easy to behave badly when you don't expect to meet the person ever again. Wouldn't surprise me at all if Starcraft had the same issues when the community was larger and more active then it is now. Starcraft 2 is basically guaranteed to have issues like this and it is impossible for Blizzard to do much about it. One thing the could do is adding a report function so you can report people for being offensive and a moderator can go through the chat log and temp ban abusive people. Don't think AMM does any difference in either direction. blame amm for that issue - people sitting in random channels, playing random people which they most likely will never play again, in you play same people quite often, you meet them in popular channels etc. just how bad amm is you can tell by comparing both communities - sc has and always will popular channels as meeting places, awesome community websites like tl.net, etc. in wc3 it's all so...dead...i look at ggnet topics, the general ones, most of the posts come from sc gamers, like looking for clan, etc. i guess only thing that keeps wc3 alive is prize pool and fairly small difference between progamers and amateurs compared to sc whereas you have to train for year before even starting to win solid amateur non-korean players. That's not a balanced representation of the War3 community. What about sites like wcreplays which is devoted to high-level War3 play? It may not be TL.net but it's certainly better than GG.net. You're drawing comparisons between two completely different atmospheres, as well - the average SC player stays in whatever channel he autojoined (Brood War USA-4) and searches the Join Game list, whereas the average War3 player gets automatched with an opponent through Play Game. It's no different. At levels beyond casual play, that's when people start joining channels, and where popular channels emerge because the better players play there, and that applies to both games. yep, agreed. i compared more of a competitive layer of sc gamers, whereas fastest possible+lower ranks players are prolly just as in wc3 lower ranks are.
warcraft3 has alot to work on, the match ups can be quite imbalanced, most of the time it kills creativity of players since you already know he'll tower rush cuz of close position or try something like that.
btw since you know so much bout wc3, i'll go bit off topic. is there a way to fix your mouse so that it moves like an arrow in the game? to explain - when i move my G1(with latest drivers) the mouse doesn't follow my hand at same time, like it's running a bit late after my move, like it's drunk or running through the water, an effect like that. in sc with same setups my mouse is flying like a dart, sharp/precise moves, in wc3 it's like i said, not on the same speed i move my hand. i figured it's because the mouse is ingame, not the windows mouse(thing you can change in many games), but i failed to find a way to fix it
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United States12235 Posts
On June 07 2007 17:12 Dendra wrote:Show nested quote +On June 07 2007 10:06 Excalibur_Z wrote:On June 07 2007 08:52 Dendra wrote:On June 07 2007 07:52 Zironic wrote:On June 07 2007 00:58 Dendra wrote:On June 06 2007 20:30 SpiritAshura wrote:On June 06 2007 15:14 Dendra wrote:On June 06 2007 14:53 Bodom_Night wrote: auto match making is great. ive played wc3 and trust me once you get the matchmaking you wont look back i think. of course theyll have custom games along with the matchmaking games so you dont have to worry. it makes for a good ladder system where you can play people at your skill level. and trust me i looked back, as much as some sc players think it's annoying having a ladder channel where ppl keep flaming/shouting how they owned someone,etc. it's much worse on wc3, it's probably like somone said the new wave of players after the 1.14 version or whatever just like sc has it's own wave of bm generation in last 2years, but still you can play a ladder game and only get bothered by "you hack" msges from time to time, but it's nowhere near like wc3 where literally whole vocabulary is based on haha and noob. dunno, whatever they do i just hope they make it all optional, whatever they wish put it in sc2, leave sc alone  i dunno what level you were at in wc3 (since I'm sure that 50-55% and below players are like that a LOT more than people above that), but i never deal with that on US East or Europe. Once you get passed that, it's basically smooth sailing and just about always mannered. well i'm talking in general...+wc3 has some major manner issues cuz lately like 2-3players got kicked out of teams cuz of their manner. There is probably some kind of natural law that states the bigger the community the more uncivilized it gets. There isn't anything about WC3 as such that makes the community hostile it's just the pure size of it. It's easy to behave badly when you don't expect to meet the person ever again. Wouldn't surprise me at all if Starcraft had the same issues when the community was larger and more active then it is now. Starcraft 2 is basically guaranteed to have issues like this and it is impossible for Blizzard to do much about it. One thing the could do is adding a report function so you can report people for being offensive and a moderator can go through the chat log and temp ban abusive people. Don't think AMM does any difference in either direction. blame amm for that issue - people sitting in random channels, playing random people which they most likely will never play again, in you play same people quite often, you meet them in popular channels etc. just how bad amm is you can tell by comparing both communities - sc has and always will popular channels as meeting places, awesome community websites like tl.net, etc. in wc3 it's all so...dead...i look at ggnet topics, the general ones, most of the posts come from sc gamers, like looking for clan, etc. i guess only thing that keeps wc3 alive is prize pool and fairly small difference between progamers and amateurs compared to sc whereas you have to train for year before even starting to win solid amateur non-korean players. That's not a balanced representation of the War3 community. What about sites like wcreplays which is devoted to high-level War3 play? It may not be TL.net but it's certainly better than GG.net. You're drawing comparisons between two completely different atmospheres, as well - the average SC player stays in whatever channel he autojoined (Brood War USA-4) and searches the Join Game list, whereas the average War3 player gets automatched with an opponent through Play Game. It's no different. At levels beyond casual play, that's when people start joining channels, and where popular channels emerge because the better players play there, and that applies to both games. yep, agreed. i compared more of a competitive layer of sc gamers, whereas fastest possible+lower ranks players are prolly just as in wc3 lower ranks are. warcraft3 has alot to work on, the match ups can be quite imbalanced, most of the time it kills creativity of players since you already know he'll tower rush cuz of close position or try something like that. btw since you know so much bout wc3, i'll go bit off topic. is there a way to fix your mouse so that it moves like an arrow in the game? to explain - when i move my G1(with latest drivers) the mouse doesn't follow my hand at same time, like it's running a bit late after my move, like it's drunk or running through the water, an effect like that. in sc with same setups my mouse is flying like a dart, sharp/precise moves, in wc3 it's like i said, not on the same speed i move my hand. i figured it's because the mouse is ingame, not the windows mouse(thing you can change in many games), but i failed to find a way to fix it 
I really have no idea. I know what you're talking about, though. The War3 mouse cursor is more sluggish than the Starcraft one. I always attributed that to lag in the GUI.
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Sweden33719 Posts
On June 07 2007 07:52 Zironic wrote:Show nested quote +On June 07 2007 00:58 Dendra wrote:On June 06 2007 20:30 SpiritAshura wrote:On June 06 2007 15:14 Dendra wrote:On June 06 2007 14:53 Bodom_Night wrote: auto match making is great. ive played wc3 and trust me once you get the matchmaking you wont look back i think. of course theyll have custom games along with the matchmaking games so you dont have to worry. it makes for a good ladder system where you can play people at your skill level. and trust me i looked back, as much as some sc players think it's annoying having a ladder channel where ppl keep flaming/shouting how they owned someone,etc. it's much worse on wc3, it's probably like somone said the new wave of players after the 1.14 version or whatever just like sc has it's own wave of bm generation in last 2years, but still you can play a ladder game and only get bothered by "you hack" msges from time to time, but it's nowhere near like wc3 where literally whole vocabulary is based on haha and noob. dunno, whatever they do i just hope they make it all optional, whatever they wish put it in sc2, leave sc alone  i dunno what level you were at in wc3 (since I'm sure that 50-55% and below players are like that a LOT more than people above that), but i never deal with that on US East or Europe. Once you get passed that, it's basically smooth sailing and just about always mannered. well i'm talking in general...+wc3 has some major manner issues cuz lately like 2-3players got kicked out of teams cuz of their manner. There is probably some kind of natural law that states the bigger the community the more uncivilized it gets. There isn't anything about WC3 as such that makes the community hostile it's just the pure size of it. It's easy to behave badly when you don't expect to meet the person ever again. Wouldn't surprise me at all if Starcraft had the same issues when the community was larger and more active then it is now. Starcraft 2 is basically guaranteed to have issues like this and it is impossible for Blizzard to do much about it. One thing the could do is adding a report function so you can report people for being offensive and a moderator can go through the chat log and temp ban abusive people. Don't think AMM does any difference in either direction. Dunno what Dendra is talking about, there's toooonnes of bad manner in starcraft too, shit like that is everywhere where lots of people gather.
Also, are there any really popular channels for war3? Maybe one of the reasons I never got into that game was that Bnet seemed completely empty -_-;
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well, for example on ladder games after you lose a major battle major part of players say GG before you do, which is very rude, or when you play a game observer sais GG - I mean wtf, in sc I ip ban/shitlist such a guy asap, here I had trouble explaining them what do words bm and gm mean since to them it's probably beast master and gold mine >,< on us.east you got plenty of those and on lowest levels of skill in euro, but the thing is if you play a ladder and a guy is bm you don't play him any more, in many cases when ppl are often bm the community "puts a mark" on him and everybody dislikes him and doesn't want to play cuz they know he is bm/will show around replays for months after he wins, etc., in wc3 automatch you play a game vs a guy once in a million years, he can be bm x times and nobody will care, it's like a meeting of anonymus players, when you know you see a guy for the 1st and prolly last time for a longer period of time then you don't watch your manners that much.
on the other hand this explains why ppl have so many smurfs in sc like ambrosia and likes of him, if he used one nick i doubt skilled players would play him since he prolly has a compilation of replays against every bw player that ever touched bnet and yes, they are all bo7 with 4-0 victories for him. still I think automatch suports flaming much more since you dont have such a strong community, once you all look for games and play in one channel it makes people more connected and you can't do stunts like discing every game cuz people will report you and you get banned from ladder, also if you are bm and guy saves replay with text+more guys do that you'll have an admin on your back, that's the power of community, we don't have to tolerate, we can report to admins and gg.
Also when we have problems with a game or something we can always ask the admins either on channel or the official ladder page - how many ppl visit the official wc3 ladder page? the page is dead compared to what PGT was for example.
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What a load of bullshit. Dendra your dislike and ignorance of WC3 is so blatantly obvious it's really becoming painful to read your posts.
Do you even realize that you are pulling shit out of your ass?
I'm fine with the fact that you prefer the BW ladder (I would like to see both sides of this issue, really) but you make the most retarded arguments to support it. WC3 ladder is a disaster because I am forced to play BM opponents... right. And how the fuck would you tell if someone's really BM or not in BW if you're playing him for the first time?
How far have you gotten up the WC3 ladder? Because I'm starting to think you stopped at lvl 7 and that's the experience your basing your anti-WC3 opinions on.
Let's put aside for a second that your reasoning makes no sense. If, as you seem to have acknowledged, WC3 players smurf less, wouldn't that mean that they are LESS likely to be BM.
WC3 ladder page is excellent. Do you have a problem with it?
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Russian Federation4235 Posts
Warcraft III ladder is ok, and the higher you get at it, the more often you play the same opponents. After getting to top100 you get to pretty much know everyone +-5 levels from you. I liked AMM, mostly because it doesn't waste my time on motherfuckers who "are waiting for their friend to show up", "don't like you dl'ing maps" (excuse me, but how the fuck do I get 100 different versions of The Lost Temple_gamei any other way than joining games and dl'ing?), "don't like your lag bars" or just "don't like you at all". All that weird shit with:
>race? >race? >race or boot
or:
>from? >from? >from? <go >from? <go! >from?
or people changing their race the very last moment hoping for an UI glitch that doesn't update it in time due to lag. WarCraft III system has it's flaws, but it's thankfully free from that bullshit.
On June 09 2007 02:42 FrozenArbiter wrote:Show nested quote +On June 07 2007 07:52 Zironic wrote:On June 07 2007 00:58 Dendra wrote:On June 06 2007 20:30 SpiritAshura wrote:On June 06 2007 15:14 Dendra wrote:On June 06 2007 14:53 Bodom_Night wrote: auto match making is great. ive played wc3 and trust me once you get the matchmaking you wont look back i think. of course theyll have custom games along with the matchmaking games so you dont have to worry. it makes for a good ladder system where you can play people at your skill level. and trust me i looked back, as much as some sc players think it's annoying having a ladder channel where ppl keep flaming/shouting how they owned someone,etc. it's much worse on wc3, it's probably like somone said the new wave of players after the 1.14 version or whatever just like sc has it's own wave of bm generation in last 2years, but still you can play a ladder game and only get bothered by "you hack" msges from time to time, but it's nowhere near like wc3 where literally whole vocabulary is based on haha and noob. dunno, whatever they do i just hope they make it all optional, whatever they wish put it in sc2, leave sc alone  i dunno what level you were at in wc3 (since I'm sure that 50-55% and below players are like that a LOT more than people above that), but i never deal with that on US East or Europe. Once you get passed that, it's basically smooth sailing and just about always mannered. well i'm talking in general...+wc3 has some major manner issues cuz lately like 2-3players got kicked out of teams cuz of their manner. There is probably some kind of natural law that states the bigger the community the more uncivilized it gets. There isn't anything about WC3 as such that makes the community hostile it's just the pure size of it. It's easy to behave badly when you don't expect to meet the person ever again. Wouldn't surprise me at all if Starcraft had the same issues when the community was larger and more active then it is now. Starcraft 2 is basically guaranteed to have issues like this and it is impossible for Blizzard to do much about it. One thing the could do is adding a report function so you can report people for being offensive and a moderator can go through the chat log and temp ban abusive people. Don't think AMM does any difference in either direction. Dunno what Dendra is talking about, there's toooonnes of bad manner in starcraft too, shit like that is everywhere where lots of people gather. Also, are there any really popular channels for war3? Maybe one of the reasons I never got into that game was that Bnet seemed completely empty -_-;
All the mature activity in War3 happens on clan channels. Public channels are indeed really shitty, but that's true for BW also. Just join a clan and you'll have plenty nice talk and friendly people.
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On June 09 2007 07:49 Heen wrote: What a load of bullshit. Dendra your dislike and ignorance of WC3 is so blatantly obvious it's really becoming painful to read your posts.
Do you even realize that you are pulling shit out of your ass?
I'm fine with the fact that you prefer the BW ladder (I would like to see both sides of this issue, really) but you make the most retarded arguments to support it. WC3 ladder is a disaster because I am forced to play BM opponents... right. And how the fuck would you tell if someone's really BM or not in BW if you're playing him for the first time?
How far have you gotten up the WC3 ladder? Because I'm starting to think you stopped at lvl 7 and that's the experience your basing your anti-WC3 opinions on.
Let's put aside for a second that your reasoning makes no sense. If, as you seem to have acknowledged, WC3 players smurf less, wouldn't that mean that they are LESS likely to be BM.
WC3 ladder page is excellent. Do you have a problem with it?
Indeed...
I've played thousands of games on the AMM in War3 and never really dealt with the problems Dendra has faced. You just seem to want to rag on War3 at every opportunity you can, it's not helping your argument for why it shouldn't be in SC2 (and it will be). War3 has plenty of nice people and there are many many channels that people hang out in... It's just sometimes hard to find them again if you've been inactive.
I think the best solution is to have an AMM, but you're also allowed to play one BO3 against an opponent once a week. AND/OR have that thumbs up/thumbs down rematch system. There'd be no limit on how many times you can play the same guy on ladder (even if you did one BO3 against him)
I don't see how anyone could say this would be bad?
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On June 09 2007 07:49 Heen wrote: What a load of bullshit. Dendra your dislike and ignorance of WC3 is so blatantly obvious it's really becoming painful to read your posts.
Do you even realize that you are pulling shit out of your ass?
I'm fine with the fact that you prefer the BW ladder (I would like to see both sides of this issue, really) but you make the most retarded arguments to support it. WC3 ladder is a disaster because I am forced to play BM opponents... right. And how the fuck would you tell if someone's really BM or not in BW if you're playing him for the first time?
How far have you gotten up the WC3 ladder? Because I'm starting to think you stopped at lvl 7 and that's the experience your basing your anti-WC3 opinions on.
Let's put aside for a second that your reasoning makes no sense. If, as you seem to have acknowledged, WC3 players smurf less, wouldn't that mean that they are LESS likely to be BM.
WC3 ladder page is excellent. Do you have a problem with it? errm, you can be 30+ on new ladder because a) the game is dead boring compared to sc, b) ladder rating system is f*** up.
as for the smurfs=less bm thing, i explained already why ppl on wc3 are so bm - in sc ALL levels of players encounter each other often on ladder and honestly their bm is a bit more intelligent since i meet once every 10years a sc player who spams during game "haha, nobbo nooobooo", blablabla.
errm...as for the wc3 ladder site - wow is nice, yet it's one retarded game, wc3 ladder site might be nice but you boys will never reach the community level of sc that pgt/wgt had. we have a freakin strong community compared to your wc3 which i'm pretty sure won't last long as sc since it's a noob-friendly, graphics whore and as such will be easily replaced by wc4/anything that looks nicer and is even more easy to play, and to add, it is already being replaced by dota which is even more "dumb-friendly style play" friendly, that's the majority of players wc3 has - half of them dont play sc cuz it's 2hard and they want to relax more when they play - oh and yes, this was a quote of ppl that actually play wc3 for long time so don't start saying it's a statement of some lvl7 noobs.
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On June 09 2007 23:43 Heen wrote: You're fucking hopeless. well i don't see sc players switching to brainless iq 10 games like dota.
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Say all you want about how great it was in SC, but I'm sitting here trying to get a 3v3 going in SC and it takes forever to fill a game up. Or I join a game and its 3 guys that all are friends vs whatever random 3 people join (those always go great).
If this were war3 I'd click "Find game" and I'd be playing already instead of posting on some forum while I watch the clock.
I'll bet if Blizzard posted stats on win rates for Top VS Bottom games it would go at least 70% in Top's favor.
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On June 11 2007 01:04 Xiven wrote: Say all you want about how great it was in SC, but I'm sitting here trying to get a 3v3 going in SC and it takes forever to fill a game up. Or I join a game and its 3 guys that all are friends vs whatever random 3 people join (those always go great).
If this were war3 I'd click "Find game" and I'd be playing already instead of posting on some forum while I watch the clock.
I'll bet if Blizzard posted stats on win rates for Top VS Bottom games it would go at least 70% in Top's favor. well all my comments are related to the competitive layer of bw community, 3v3 on europe is very easy to find, on us.east and elsewhere i guess it's much harder. dota community(the ones that play in league, not those public noobs cuz they are really morons) is for example much stronger and more active than the wc3 one,
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On June 09 2007 23:37 Dendra wrote:Show nested quote +On June 09 2007 07:49 Heen wrote: What a load of bullshit. Dendra your dislike and ignorance of WC3 is so blatantly obvious it's really becoming painful to read your posts.
Do you even realize that you are pulling shit out of your ass?
I'm fine with the fact that you prefer the BW ladder (I would like to see both sides of this issue, really) but you make the most retarded arguments to support it. WC3 ladder is a disaster because I am forced to play BM opponents... right. And how the fuck would you tell if someone's really BM or not in BW if you're playing him for the first time?
How far have you gotten up the WC3 ladder? Because I'm starting to think you stopped at lvl 7 and that's the experience your basing your anti-WC3 opinions on.
Let's put aside for a second that your reasoning makes no sense. If, as you seem to have acknowledged, WC3 players smurf less, wouldn't that mean that they are LESS likely to be BM.
WC3 ladder page is excellent. Do you have a problem with it? errm, you can be 30+ on new ladder because a) the game is dead boring compared to sc, b) ladder rating system is f*** up. as for the smurfs=less bm thing, i explained already why ppl on wc3 are so bm - in sc ALL levels of players encounter each other often on ladder and honestly their bm is a bit more intelligent since i meet once every 10years a sc player who spams during game "haha, nobbo nooobooo", blablabla. errm...as for the wc3 ladder site - wow is nice, yet it's one retarded game, wc3 ladder site might be nice but you boys will never reach the community level of sc that pgt/wgt had. we have a freakin strong community compared to your wc3 which i'm pretty sure won't last long as sc since it's a noob-friendly, graphics whore and as such will be easily replaced by wc4/anything that looks nicer and is even more easy to play, and to add, it is already being replaced by dota which is even more "dumb-friendly style play" friendly, that's the majority of players wc3 has - half of them dont play sc cuz it's 2hard and they want to relax more when they play - oh and yes, this was a quote of ppl that actually play wc3 for long time so don't start saying it's a statement of some lvl7 noobs.
Seriously, you have absolutely no idea what are you talking about. Sure, WC3 community might not be as large as BW one (although I think that ~70-80% of the BW community is located in Korea and US) but it doesn't change the fact that it is still a great game (and DotA is nice too, and it's NOT brainless) with a lot of people playing it, both amateurs and pros. And arguments like "it's noob-friendly, graphics whore" just make me laugh, it's of course easy to pick up the basics in WC3 but it's really hard to get very good at it because of many factors you have to master. And what do you want from graphics? If something looks nice, does it automatically imply it's bad? It's NEWER than SC, designed for NEWER hardware/software thus having BETTER graphics and GREATER demands. But you probably wouldn't understand if I told you that nowadays if you want to make something competetive/famous you need some sponsors/partners and NO company that makes graphic cards for example will be sponsoring 10 years old game, they want new stuff that will be able to show their new engines and stuff. Big part (one of the biggest actually) of ALL competetive things is marketing and in the age of super fast computers and horrendous pace of development of new technologies you have to keep up to date with it.
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I'm not gonna waste my time arguing with people who are just blind and show complete lack of reasoning.
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put it simple - sc amateur community is in europe, major leagues, etc. wc3 - like comparing driving a ferrari and a massive truck, sure ferrari looks nice and is cool but driving a truck is 10times harder, sc may not look nice, may not have hundreds of sponsors but the deal is - sc has started to attract many sponsors lately just because it is a competive game and the community simply doesn't die, if you think wc3 has so good gameplay and can "somehow" be a match to sc then i wonder how long will it live when sc2 comes out, dota+wow+sc2-end of wc3. people don't want to play hard games where they learn basics for years, they want games like wc3 where even a blind dog can't mess up the build order 1st time he plays and after a week or a month depending on the person learns all the basics of wc3 and much more. wc3 is a micro arena, it's much easier to think about strategical options when you have so little to think about, in sc you have major macro problems on your back and it's much harder to think while you play in sc, you're just so busy trying to make everything work, in wc3 everything works on its own, you just gotta press that mouse button and move your army.
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Another thread killed by bw vs wc3 battle :|
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i think it will be relatively easy for blizzard to create a system that makes rematches with an (at first) random opponent
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On June 11 2007 06:03 Dendra wrote: put it simple - sc amateur community is in europe, major leagues, etc. wc3 - like comparing driving a ferrari and a massive truck, sure ferrari looks nice and is cool but driving a truck is 10times harder, sc may not look nice, may not have hundreds of sponsors but the deal is - sc has started to attract many sponsors lately just because it is a competive game and the community simply doesn't die, if you think wc3 has so good gameplay and can "somehow" be a match to sc then i wonder how long will it live when sc2 comes out, dota+wow+sc2-end of wc3. people don't want to play hard games where they learn basics for years, they want games like wc3 where even a blind dog can't mess up the build order 1st time he plays and after a week or a month depending on the person learns all the basics of wc3 and much more. wc3 is a micro arena, it's much easier to think about strategical options when you have so little to think about, in sc you have major macro problems on your back and it's much harder to think while you play in sc, you're just so busy trying to make everything work, in wc3 everything works on its own, you just gotta press that mouse button and move your army.
Just like WC3 and WoW also BW will be stomped by SC2 (unless it turns out to be crappy and won't have any major impact on any scene). I'm off from this topic, waste of time.
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See Dendra, your ONLY argument against AMM is that 'war3 sucks', that's not VALID at all.
See look: you say War3 attracts shitty players because it's boring, no skill required etc., fine. If you think BW has good mannered people all round, then why wouldn't SC2? The GAME creates the community, not the way you find opponents.
If an AMM was created for BW right now, would the community immediately turn to shit? of course it wouldn't... Likewise, if War3 never had an AMM, apparently the game would have been good to you?
You don't make any sense. All you want to do is hate on war3 as much as possible.
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i'm saying amm doesn't create a bond manual search does, you guys don't communicate half we do. we have mutual ladder channels and we look for games via chat, our ladder sites are actually alive and community is passing it every day, who clicks on ladder link in wc3? every 10 years someone checks his nick on site, zzz. i'm saying as it was said before, amm separates community, makes us all look like little islands, sure we can have private channels like in sc for ladder games but what's use of it if amm is gonna match you with someone x on x channel, here we talk to people we play with and we know who we will play. do we want to noob bash? do we want to test our skills? do we want to train one map, one match up, that's the reason why our ladder exists,. you cant' understand it, np.
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Hey, I'm just as much apart of the BW community as you are. I've been playing this game since the day it was released, don't assume that I don't know anything about the BW community.
And maybe you didn't communicate with people in War3, but that's your issue. When I was active, I had several different channels I'd go to, asking people to practice matchups etc., why can't this exist with an AMM? And what are you talking about no one checks war3 ladder links? Do you have any proof of that at all? lol... The point of channels in War3 is to communicate, create and play games with your friends, just like in BW. This is no different.
The true point of the AMM is to get the best measurement of skill for a ladder.
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United States12235 Posts
Ladders are intended for people to compete, not play frivolously.
I can tell you many occasions on SC where I've been booted/banned from a game because of my lower ladder rating or because I didn't select a race the creator wanted. There are just as many stories of people leaving games I've created because the map wasn't what they wanted. AMM forces gameplay based on random factors such as opponent race, rating (to a degree), and map, which causes all participants to be familiar with all aspects of the game.
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Lets look at this realistically, shall we... SC2 will have an AMM 100% and most likely you won't be able to create ladder games manually, because of the ton of possible abuses with this, it would need heavy restrictions and most likely an admin team to make decisions(and Blizz won't pay for such a team, when they have a much less problematic AMM) or players will just abuse it and decapitate the ladder like they did with SC:BW.
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On June 11 2007 14:42 lololol wrote: Lets look realisticly, shall we, it will have an AMM 100% and most likely you won't be able to create ladder games manually, because of the ton of possible abuses with this, it would need heavy restrictions and most likely an admin team to make decisions(and Blizz won't pay for such a team, when they have a much less problematic AMM) or players will just abuse it and decapitate the ladder like they did with SC:BW.
Indeed. there's no way there won't be some sort of AMM. To me, the AMM was the best feature about War3 :/
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Dendra, is it just me or are you saying if people weren't forced to chat to get a game, no one would bother talking to you?
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On June 11 2007 14:55 Doctorasul wrote: Dendra, is it just me or are you saying if people weren't forced to chat to get a game, no one would bother talking to you?
I think you hit the nail right on the head.
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sure amm has good points like you said, nobody quits your game- that's why even 1sec games count which sux but nvm, you can't cancel that game while in sc if you disc or whatever before game started to develope admin looks at it and makes it a draw.
abusing ladder was solved on PGT, anyone mass gaming same guy for free wins for example got banned - why? because Community reports him. We do everything and that's something i like about sc as a game and sc as a community. we don't need blizzard to fix out maps, add a new item/shop on a map so we stop crying how imba it is, only thing blizzard does is releasing a new patch every year that fixes god knows what and thats it. 1.15 is the biggest thing they've done in years and it's the worst patch ever at the same time, there are a couple of things they messed up with the patch related to the game itself but i won't go into details. point is we live on our own for years, how many patches did blizzard release for wc3 and how old is the game?
in sc we have channels where the whole world meets, ladder channels, private servers where ppl don't go because they dont have original sc (like in wc3 where ppl tell me like - you dont have to play on that private server ladder, you have original key ffs), ppl go there to play a competitive ladder, to train, hell if ladder is good the prestige of higher ranks is huge, you can abuse no matter how much and still if you're like on top of ladder that means something and such cases are rare, mostly they get banned before they reach half way to top and the whole top ranking is taken over by koreans, a plague which you in wc3 luckily don't have to deal with (and no, moon+company can't compare with the skill difference of koreans in bw)
amm is good if you're lazy, but ladder doesn't have to be only about realistic rank, if it was like that then we'd have the ranking system chess uses and i sure don't see a balanced ranking system in wc3 - i find our old PGT system much more stable and yet even it had flaws, so to say. it's hard making a good ladder, combination of amm+manual search would be best, amm is a great thing, easier match finding, etc.
in sc2 it will obviusly be amm only since sc community is unique, just look at our topics, whenever there is a poll online sc community rises and floods the poll just to make sc no1, kinda reminds me of rich and poor kids, wc3 has blizzard watching over it and still has major things to get fixed to balance the game more, sc has only itself, just browse net a bit and see how easy it is to find bw utilities on hundreds of sites, wc3 is nowhere near it, even the wc3chart sux compared to bwchart and besides that, our community has produced even more programs, for like eapm, etc. if we had amm system i doubt sites like ggnet, wgtour, tlnet, etc. would exist,
trying to switch the direction into a psycho discussion "people can chat even with amm, manual search doesnt force them to chat", but the community speaks for itself, blizzard could've stopped patching at 1.13f and it would be fine, try to remove wc3 patches and it won't be the same, if blizzard stopped paying attention to wc3 slowly the community would flow towards other games, in sc x times i saw questions each year "has blizzard forgotten us?" and yet i saw this year more ppl come on net than the people that left bw last year, game is still here, communities are growing, now sc2 has been announced so it's like a noob paradise and we're getting a flood of wannabes who wish to learn sc so they get "easier start" in sc2, they will leave, some might fall in love with sc and stay, the core of sc will remain, sc is only one, it has survived wc3 and all the cool games, sure sponsors prefer taking games like Die Hard or whatever gets the money flowing, but wcg still has sc, korea still has it, it's spreading over asia, in latin america it's growing rapidly-thx to an effort of people who happen to like sc, that's our community, prolly strongest gaming community ever and it's for sure thx to wgtour/pgtour, both non-amm ladders.
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On June 11 2007 16:54 Dendra wrote:sure amm has good points like you said, nobody quits your game- that's why even 1sec games count which sux but nvm, you can't cancel that game while in sc if you disc or whatever before game started to develope admin looks at it and makes it a draw. abusing ladder was solved on PGT, anyone mass gaming same guy for free wins for example got banned - why? because Community reports him. We do everything and that's something i like about sc as a game and sc as a community. we don't need blizzard to fix out maps, add a new item/shop on a map so we stop crying how imba it is, only thing blizzard does is releasing a new patch every year that fixes god knows what and thats it. 1.15 is the biggest thing they've done in years and it's the worst patch ever at the same time, there are a couple of things they messed up with the patch related to the game itself but i won't go into details. point is we live on our own for years, how many patches did blizzard release for wc3 and how old is the game? in sc we have channels where the whole world meets, ladder channels, private servers where ppl don't go because they dont have original sc (like in wc3 where ppl tell me like - you dont have to play on that private server ladder, you have original key ffs), ppl go there to play a competitive ladder, to train, hell if ladder is good the prestige of higher ranks is huge, you can abuse no matter how much and still if you're like on top of ladder that means something and such cases are rare, mostly they get banned before they reach half way to top and the whole top ranking is taken over by koreans, a plague which you in wc3 luckily don't have to deal with  (and no, moon+company can't compare with the skill difference of koreans in bw) amm is good if you're lazy, but ladder doesn't have to be only about realistic rank, if it was like that then we'd have the ranking system chess uses and i sure don't see a balanced ranking system in wc3 - i find our old PGT system much more stable and yet even it had flaws, so to say. it's hard making a good ladder, combination of amm+manual search would be best, amm is a great thing, easier match finding, etc. in sc2 it will obviusly be amm only since sc community is unique, just look at our topics, whenever there is a poll online sc community rises and floods the poll just to make sc no1, kinda reminds me of rich and poor kids, wc3 has blizzard watching over it and still has major things to get fixed to balance the game more, sc has only itself, just browse net a bit and see how easy it is to find bw utilities on hundreds of sites, wc3 is nowhere near it, even the wc3chart sux compared to bwchart and besides that, our community has produced even more programs, for like eapm, etc. if we had amm system i doubt sites like ggnet, wgtour, tlnet, etc. would exist, trying to switch the direction into a psycho discussion "people can chat even with amm, manual search doesnt force them to chat", but the community speaks for itself, blizzard could've stopped patching at 1.13f and it would be fine, try to remove wc3 patches and it won't be the same, if blizzard stopped paying attention to wc3 slowly the community would flow towards other games, in sc x times i saw questions each year "has blizzard forgotten us?" and yet i saw this year more ppl come on net than the people that left bw last year, game is still here, communities are growing, now sc2 has been announced so it's like a noob paradise and we're getting a flood of wannabes who wish to learn sc so they get "easier start" in sc2, they will leave, some might fall in love with sc and stay, the core of sc will remain, sc is only one, it has survived wc3 and all the cool games, sure sponsors prefer taking games like Die Hard or whatever gets the money flowing, but wcg still has sc, korea still has it, it's spreading over asia, in latin america it's growing rapidly-thx to an effort of people who happen to like sc, that's our community, prolly strongest gaming community ever and it's for sure thx to wgtour/pgtour, both non-amm ladders.
So many words - so little merit.
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Germany / USA16648 Posts
just give up, manitou. dendra has proven way too often that he doesn't know anything and just talks nonsense all day long. it's really not worth it
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On June 11 2007 17:12 Carnac wrote: just give up, manitou. dendra has proven way too often that he doesn't know anything and just talks nonsense all day long. it's really not worth it
I hear you man.
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On June 11 2007 16:54 Dendra wrote:sure amm has good points like you said, nobody quits your game- that's why even 1sec games count which sux but nvm, you can't cancel that game while in sc if you disc or whatever before game started to develope admin looks at it and makes it a draw. abusing ladder was solved on PGT, anyone mass gaming same guy for free wins for example got banned - why? because Community reports him. We do everything and that's something i like about sc as a game and sc as a community. we don't need blizzard to fix out maps, add a new item/shop on a map so we stop crying how imba it is, only thing blizzard does is releasing a new patch every year that fixes god knows what and thats it. 1.15 is the biggest thing they've done in years and it's the worst patch ever at the same time, there are a couple of things they messed up with the patch related to the game itself but i won't go into details. point is we live on our own for years, how many patches did blizzard release for wc3 and how old is the game? in sc we have channels where the whole world meets, ladder channels, private servers where ppl don't go because they dont have original sc (like in wc3 where ppl tell me like - you dont have to play on that private server ladder, you have original key ffs), ppl go there to play a competitive ladder, to train, hell if ladder is good the prestige of higher ranks is huge, you can abuse no matter how much and still if you're like on top of ladder that means something and such cases are rare, mostly they get banned before they reach half way to top and the whole top ranking is taken over by koreans, a plague which you in wc3 luckily don't have to deal with  (and no, moon+company can't compare with the skill difference of koreans in bw) amm is good if you're lazy, but ladder doesn't have to be only about realistic rank, if it was like that then we'd have the ranking system chess uses and i sure don't see a balanced ranking system in wc3 - i find our old PGT system much more stable and yet even it had flaws, so to say. it's hard making a good ladder, combination of amm+manual search would be best, amm is a great thing, easier match finding, etc. in sc2 it will obviusly be amm only since sc community is unique, just look at our topics, whenever there is a poll online sc community rises and floods the poll just to make sc no1, kinda reminds me of rich and poor kids, wc3 has blizzard watching over it and still has major things to get fixed to balance the game more, sc has only itself, just browse net a bit and see how easy it is to find bw utilities on hundreds of sites, wc3 is nowhere near it, even the wc3chart sux compared to bwchart and besides that, our community has produced even more programs, for like eapm, etc. if we had amm system i doubt sites like ggnet, wgtour, tlnet, etc. would exist, trying to switch the direction into a psycho discussion "people can chat even with amm, manual search doesnt force them to chat", but the community speaks for itself, blizzard could've stopped patching at 1.13f and it would be fine, try to remove wc3 patches and it won't be the same, if blizzard stopped paying attention to wc3 slowly the community would flow towards other games, in sc x times i saw questions each year "has blizzard forgotten us?" and yet i saw this year more ppl come on net than the people that left bw last year, game is still here, communities are growing, now sc2 has been announced so it's like a noob paradise and we're getting a flood of wannabes who wish to learn sc so they get "easier start" in sc2, they will leave, some might fall in love with sc and stay, the core of sc will remain, sc is only one, it has survived wc3 and all the cool games, sure sponsors prefer taking games like Die Hard or whatever gets the money flowing, but wcg still has sc, korea still has it, it's spreading over asia, in latin america it's growing rapidly-thx to an effort of people who happen to like sc, that's our community, prolly strongest gaming community ever and it's for sure thx to wgtour/pgtour, both non-amm ladders.
Could you stop your verbal diarrhea?
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abusing ladder was solved on PGT, anyone mass gaming same guy for free wins for example got banned - why? because Community reports him.
It worked with PGT because it was a pretty small population. If SC2 is huge, that won't work at all.
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On June 11 2007 18:34 exo6yte wrote:Show nested quote +abusing ladder was solved on PGT, anyone mass gaming same guy for free wins for example got banned - why? because Community reports him. It worked with PGT because it was a pretty small population. If SC2 is huge, that won't work at all. so be it - mess up sc2 all you want, leave sc alone. anything "smart" implemented put as optional.
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Sweden33719 Posts
On June 12 2007 02:06 Dendra wrote:Show nested quote +On June 11 2007 18:34 exo6yte wrote:abusing ladder was solved on PGT, anyone mass gaming same guy for free wins for example got banned - why? because Community reports him. It worked with PGT because it was a pretty small population. If SC2 is huge, that won't work at all. so be it - mess up sc2 all you want, leave sc alone. anything "smart" implemented put as optional. WHAT THE HELL ARE YOU TALKING ABOUT.
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On June 12 2007 03:09 FrozenArbiter wrote:Show nested quote +On June 12 2007 02:06 Dendra wrote:On June 11 2007 18:34 exo6yte wrote:abusing ladder was solved on PGT, anyone mass gaming same guy for free wins for example got banned - why? because Community reports him. It worked with PGT because it was a pretty small population. If SC2 is huge, that won't work at all. so be it - mess up sc2 all you want, leave sc alone. anything "smart" implemented put as optional. WHAT THE HELL ARE YOU TALKING ABOUT.
I'm talking about options they keep implementing from wc3 to sc, like rally point on freakin mouse button which is the dumbest thing ever to be added in sc, i'm talking about amm if they implement it in sc2 and decide to make all games have it and in that case make it as optional in sc because we dont need amm.
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On June 12 2007 04:12 Dendra wrote:Show nested quote +On June 12 2007 03:09 FrozenArbiter wrote:On June 12 2007 02:06 Dendra wrote:On June 11 2007 18:34 exo6yte wrote:abusing ladder was solved on PGT, anyone mass gaming same guy for free wins for example got banned - why? because Community reports him. It worked with PGT because it was a pretty small population. If SC2 is huge, that won't work at all. so be it - mess up sc2 all you want, leave sc alone. anything "smart" implemented put as optional. WHAT THE HELL ARE YOU TALKING ABOUT. I'm talking about options they keep implementing from wc3 to sc, like rally point on freakin mouse button which is the dumbest thing ever to be added in sc, i'm talking about amm if they implement it in sc2 and decide to make all games have it and in that case make it as optional in sc because we dont need amm.
I bet that if they implemented amm in SC:BW more people would start playing it, and the ones that already do would enjoy it even more. Why do you want to make your life harder in every aspect?
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On June 12 2007 04:12 Dendra wrote:Show nested quote +On June 12 2007 03:09 FrozenArbiter wrote:On June 12 2007 02:06 Dendra wrote:On June 11 2007 18:34 exo6yte wrote:abusing ladder was solved on PGT, anyone mass gaming same guy for free wins for example got banned - why? because Community reports him. It worked with PGT because it was a pretty small population. If SC2 is huge, that won't work at all. so be it - mess up sc2 all you want, leave sc alone. anything "smart" implemented put as optional. WHAT THE HELL ARE YOU TALKING ABOUT. I'm talking about options they keep implementing from wc3 to sc, like rally point on freakin mouse button which is the dumbest thing ever to be added in sc, i'm talking about amm if they implement it in sc2 and decide to make all games have it and in that case make it as optional in sc because we dont need amm.
Are you serious ? Please tell me how that made the game any worse.
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Yeah I have to agree with Frits, though I hate every aspect about war3, the rally point ain't much a diffrence, the hotkey 'r' still works. And AMM for sc would be a war3 killer....
To put it simply the only good thing about war3 is the AMM system...
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On May 21 2007 15:58 Manifesto7 wrote:About auto-matching, I think Ashur said it best when he called it hunting. People on ladders like to select their prey. Maybe it is good, maybe it leads to a lot of TvP Luna D++ spam, but people generally like to have more control over the people they play, even if it is just their impression of the id.
Have it there for people who like it, and then have the manual creation and ladder channel for those who dont. there is a strong counter argument against this: just think ahead 2 steps. if you give users the option on wether they can choose their opponent or get a random opponent ... which it's gonna be? just look at what happened to cnc3. they did the exact thing you demand, and it completly destroyed the community. because the auto matchmaking is dead a few days after release, and the custom game favors players with many friends. effectively leaving many casual players out of the loop, reducing overall gamecount, ladder competivity and in result ladder quality.
in reality, there is no option between amm or user created ladder games, because amm only works if it applies to all ladder games, so there is no hole in the loop players can escape through.
and besides, from an security standpoint, its much easier to seal shut a amm system than an open game creation system. let alone the inability to abuse in amm systems.
sry, even if you don't wanna hear this, but the amm is the prime reason why so many people play war3 on bnet. there are so many fucking people in ladder games on northrend, you only start getting the same opponent twice when you start hitting ranks 500 and above. without the amm, war3 would be dead on the bnet ... everyone would play dota and td, except for the few league games that would be hosted during the weekends.
you know ... it really frightens me to see so many of you guys beeing so conservative. so conservative that you even condem systems you hardly used and that profed to be a fountain of youth for bnet activity. it should be you foremost concearn that sc2 is played by a broad base of players even after 6 months of the release of the expansion. and i can tell you ... without amm, it ain't gonna happen, because segregation between competitive and casual players will drive the casual players to other games.
On May 21 2007 16:23 MyLostTemple wrote:the problems can involve getting put against asshole disconnectors who you would probably avoid normally due to their number of disconects. bm players can be a problem too.
i think there is great confusion here about how amm and the war3 ladder works ... in war3, if you leave the game (1on1) you get a loss. reguardless if its your fault (plugging) or not (isp problems). so pluggers are actually an easy way to get up the ladder more quickly. and through that system, in war3, you will hardly encounter anyone that pluggs their connection. but in dota, which is hosted only in custom games, pluggers are all over. see the connection? well, i do ...
On May 21 2007 18:42 Krohm wrote:AMM, was handy. However you should also have the ability to just ladder 1:1 who ever you want (Challenge). I don't always enjoy playing 'randos'. Also Koreans WILL be playing SC, most of the time I refuse to play Koreans since they just simply own my ass. If I use AMM depending on the time of day, I'll probably have to face off against a Korean.
THIS IS NOT TRUE. unless you play on asia, you will hardly encounter any koreans. PLUS the amm looks for enemies in your skill-range, so even if you DO play koreans (assuming you are from asia and will play on asia), they will most likely be your level. try playing war3 for 30 games on asia and you will start winning ... amm is as easy as that.
On June 04 2007 12:45 travis wrote: its only great if it works quickly
you wait 30 seconds for a game on northrend through primetime and about 60 seconds in the early morning. fast enough?
On June 05 2007 12:02 Liquid`Drone wrote: if it's possible to check out match lists, someone who plays only one matchup on one match gets little credit for his skill.
you can only vote down 10-20% of the maps if there are only 5 maps, you can vote down only 1. the old system, where you could vote everything down but one map, led people to play just pi or lt on the ladder. blizzards saw this and fixed it with tft.
as easy as that.
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On June 10 2007 00:11 Dendra wrote:well i don't see sc players switching to brainless iq 10 games like dota. instead, the play fastest / bgh at masses. really good comparision, don't you think?
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Jace owned thread. After his insightful commentary, I might just be ok with AMM. Just think about it, if it REALLY proves a disaster, Blizzard will hear the voice of the community(at least the old community, aka us) and remove it in a couple of patches or so.
Until then I think AMM has to prove itself, and we should give it a chance
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amm is necessary to keep a weak community together, hence it will be great for sc2, though they should better focus on game itself more than the ladder, ladder can be balanced easily, if the game sux no ladder will save it :D like age of empires series and such, community is a zero compared to sc/wc3.
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Not really, it's more like an AMM makes a community more active, bigger, stronger.
A game could still have a good community without an AMM, but it would be better with one.
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On June 12 2007 10:06 SoleSteeler wrote: Not really, it's more like an AMM makes a community more active, bigger, stronger.
A game could still have a good community without an AMM, but it would be better with one. that explains the sc phenomena
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Germany / USA16648 Posts
On June 12 2007 09:49 Dendra wrote: amm is necessary to keep a weak community together, hence it will be great for sc2, though they should better focus on game itself more than the ladder, ladder can be balanced easily, if the game sux no ladder will save it :D like age of empires series and such, community is a zero compared to sc/wc3. why do the nonsense statements out of your mouth never stop? it's not like the fact that they are working on a better ladder system would make other aspects of the game worse lol wtf
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On June 12 2007 10:45 Carnac wrote:Show nested quote +On June 12 2007 09:49 Dendra wrote: amm is necessary to keep a weak community together, hence it will be great for sc2, though they should better focus on game itself more than the ladder, ladder can be balanced easily, if the game sux no ladder will save it :D like age of empires series and such, community is a zero compared to sc/wc3. why do the nonsense statements out of your mouth never stop? it's not like the fact that they are working on a better ladder system would make other aspects of the game worse lol wtf judging by what they've done so far they better pay full attention to the game cuz there's a whole lotta pressure on their backs and last few games with high expectations(Mostly fps from what i remember) failed in the end, the company postponed it forever because they needed more time blabla and in the end the game sucked, wasting time on figuring out a perfect ladder would not be advisable, they'll prolly just copy+paste wc3 ladder or whatever even though it's far from perfect.
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On June 12 2007 12:02 Dendra wrote:Show nested quote +On June 12 2007 10:45 Carnac wrote:On June 12 2007 09:49 Dendra wrote: amm is necessary to keep a weak community together, hence it will be great for sc2, though they should better focus on game itself more than the ladder, ladder can be balanced easily, if the game sux no ladder will save it :D like age of empires series and such, community is a zero compared to sc/wc3. why do the nonsense statements out of your mouth never stop? it's not like the fact that they are working on a better ladder system would make other aspects of the game worse lol wtf judging by what they've done so far they better pay full attention to the game cuz there's a whole lotta pressure on their backs and last few games with high expectations(Mostly fps from what i remember) failed in the end, the company postponed it forever because they needed more time blabla and in the end the game sucked, wasting time on figuring out a perfect ladder would not be advisable, they'll prolly just copy+paste wc3 ladder or whatever even though it's far from perfect.
Building the ladder system isn't all that complex and is probably done by a completely independent team from the rest. I can't see it affecting development time at all. It's mostly just a design decision with what you go with.
Since Starcraft doesn't have heroes that level I think SC2 will probably go with a pure ELO Skill Rank system instead of the weird levels that don't actually mean anything that the WC3 ladder used. For an example of this system in use you can check supreme commander, still haven't seen a single complaint about how that ladder is arranged.
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AMM ftw.
It is going to be implemented in SC2 so stop crying about it =/
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ELO system is best, problem is noobs will have difficulties climbing up and get demoralised - if i'm correct PGT, a sc ladder, had like a system where early on you could advance in ranks with stats 50-50, maybe even 40-60, later on it got harder.
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Sweden33719 Posts
I don't remember who said it, but somewhere amidst all the pages here, someone suggested AMM + a special channel for the top X of the ladder where they are able to create ladder games vs eachother ;o!
On June 06 2007 21:21 raz0rtail wrote: I would prefer the WC3 AMM system in the era of ROC. It was very hard to get to high level, and when you reach top, searching game was real pain in the a$$.
My suggestion would be some thing like VIP lobby. When you reach certain level, you could join the lobby and create, join games that count toward the ladder system.
See, here it is. Aussie wisdom right here.
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automatch would be good IMO.. a wider array of competition.. and no picking and choosing like a little girl :D
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On June 12 2007 12:02 Dendra wrote:Show nested quote +On June 12 2007 10:45 Carnac wrote:On June 12 2007 09:49 Dendra wrote: amm is necessary to keep a weak community together, hence it will be great for sc2, though they should better focus on game itself more than the ladder, ladder can be balanced easily, if the game sux no ladder will save it :D like age of empires series and such, community is a zero compared to sc/wc3. why do the nonsense statements out of your mouth never stop? it's not like the fact that they are working on a better ladder system would make other aspects of the game worse lol wtf judging by what they've done so far they better pay full attention to the game cuz there's a whole lotta pressure on their backs and last few games with high expectations(Mostly fps from what i remember) failed in the end, the company postponed it forever because they needed more time blabla and in the end the game sucked, wasting time on figuring out a perfect ladder would not be advisable, they'll prolly just copy+paste wc3 ladder or whatever even though it's far from perfect.
FFS have you ever tried to play WC3? The amm/ladder there works like that: 1: it tries to pair you with similar oponent (similar win ratio, if you abuse this like people who get 1-300 stats first to get easy oponents - and you get more for win than you lose for losing- you get banned) 2: if you reach top 6/10 (don't remember the numbers) in the ladder season you get to play with the pros at different gateway (only available to such people)
Damn, I'm drunk, people please correct me if I'm wrong.
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On June 12 2007 18:21 fanta[Rn] wrote: jacen kicks ass.
I second that!
What?
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On June 12 2007 18:11 Manit0u wrote:Show nested quote +On June 12 2007 12:02 Dendra wrote:On June 12 2007 10:45 Carnac wrote:On June 12 2007 09:49 Dendra wrote: amm is necessary to keep a weak community together, hence it will be great for sc2, though they should better focus on game itself more than the ladder, ladder can be balanced easily, if the game sux no ladder will save it :D like age of empires series and such, community is a zero compared to sc/wc3. why do the nonsense statements out of your mouth never stop? it's not like the fact that they are working on a better ladder system would make other aspects of the game worse lol wtf judging by what they've done so far they better pay full attention to the game cuz there's a whole lotta pressure on their backs and last few games with high expectations(Mostly fps from what i remember) failed in the end, the company postponed it forever because they needed more time blabla and in the end the game sucked, wasting time on figuring out a perfect ladder would not be advisable, they'll prolly just copy+paste wc3 ladder or whatever even though it's far from perfect. FFS have you ever tried to play WC3? The amm/ladder there works like that: 1: it tries to pair you with similar oponent (similar win ratio, if you abuse this like people who get 1-300 stats first to get easy oponents - and you get more for win than you lose for losing- you get banned) 2: if you reach top 6/10 (don't remember the numbers) in the ladder season you get to play with the pros at different gateway (only available to such people) Damn, I'm drunk, people please correct me if I'm wrong.
#2 is the biggest problem of amm, here a lowest rank can play the highest at the start of a season, he's much more likely to encounter a gosu without amm then with it, some people just like to get a chance to play vs someone good without being good themselves, if you've got amm randomizing opponents all over the world and you're a noob...your chances won't be that high, especially because good players tend to have freaky stats, like 70-0, etc. in wc3 such players get raised to a harder ladder or whatever, leaving the noobs behind, in sc we're all in one pot. that's one of the best things about manual search and the sc ladder.
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Germany / USA16648 Posts
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one word. bw.de, now carnac either post something useful or dont post at all.
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Germany / USA16648 Posts
bw.de is supposed to tell me what exactly in this context?
you simply make zero sense at all. what you claim to be one of the best things of a manual ladder is in fact garbage. a newb who gets raped by a very good player doesn't learn anything, the best way to learn is to play people who are slightly better than you and for the good player it's a total waste of time to play the newb. you're claiming the opposite, this combined with your other posts in this thread = you're retarded.
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On June 13 2007 06:45 Carnac wrote: bw.de is supposed to tell me what exactly in this context?
you simply make zero sense at all. what you claim to be one of the best things of a manual ladder is in fact garbage. a newb who gets raped by a very good player doesn't learn anything, the best way to learn is to play people who are slightly better than you and for the good player it's a total waste of time to play the newb. you're claiming the opposite, this combined with your other posts in this thread = you're retarded. i never said the noob wants to Learn something, he just wants to Play. read carefully next time. and bw.de - you know what i'm talking about and it's intention is to get you off my back.
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Germany / USA16648 Posts
yes, but he can play just as well with anyone else, which is why I explained to you that what you think is an advantage is in fact none. I just went half a step ahead to make a better point -.-
and no, i don't know what you're talking about, so please elaborate
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Braavos36375 Posts
dendra your points against AMM make absolutely zero sense
you don't even fully understand how it works
only the most conservative change-adverse people wouldn't want it. i would absolutely LOVE an AMM option for ladder and especially for 2v2/3v3 team games, and i suspect the vast majority of BW players would as well.
to deny all the positives for some obscure nonsensical reasons that you stated is just flat out stupid.
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On June 13 2007 07:25 Carnac wrote: yes, but he can play just as well with anyone else, which is why I explained to you that what you think is an advantage is in fact none. I just went half a step ahead to make a better point -.-
and no, i don't know what you're talking about, so please elaborate your step was already told by other guys and read prior to my post, i named a good side of manual search, not it's opposite bad one, even though both were mentioned earlier it seems you overlooked 'em so i rewrote the good one. it's of no interest to me to go deeper into bw.de subject.hf
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Germany / USA16648 Posts
On June 13 2007 08:32 Dendra wrote: it's of no interest to me to go deeper into bw.de subject.hf ok you go off on me mentioning bw.de obviously with some whateverthefuckyouwerethinking-intended meaning and when i dont understand what you mean by the simple mention of a website's name you suddenly decide you don't want to? why dont you go fuck yourself and shut the fuck up for good then?
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Well.
When you are at the top ~50 or so on the ladder right now in War3, after a certain, known cut off date , the people in the top 50 are entered in a special ladder for a few weeks, where the top 16 players get to compete for the world finals. It's not top 6/10 or whatever poor drunk Manit0u said. 
So people try really hard to qualify for this then... well, the tournament continues? This is the ladder finals. I don't see how this is bad at all >_< These aren't just people who are simply GOOD, these are the top players in War3. I couldn't play with Savior in BW now, could I?
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On June 13 2007 09:51 SoleSteeler wrote:Well. When you are at the top ~50 or so on the ladder right now in War3, after a certain, known cut off date , the people in the top 50 are entered in a special ladder for a few weeks, where the top 16 players get to compete for the world finals. It's not top 6/10 or whatever poor drunk Manit0u said.  So people try really hard to qualify for this then... well, the tournament continues? This is the ladder finals. I don't see how this is bad at all >_< These aren't just people who are simply GOOD, these are the top players in War3. I couldn't play with Savior in BW now, could I?
dont compare sc and wc3 top class players. here we have noobs, top class non-koreans, problem is these top class non-koreans are like noobs compared to the top class koreans. on our ladder progamers dont play, so no matter if you had this amm thingey the progamers wouldn't waste their time on playing some roflmao ladder vs some low-class chobos. wc3 is still far from reaching it's peak skill wise, hence whole world is equal in it, you got wc3 gosus from all over the world.
on a side note - progamers do play our ladder from time to time, though it's mostly the lower class progamers and then Everyone on the ladder has a chance of playing against them, not just the top16,30 or whatever. Comparing wc3 with sc is like comparing any sport in female and male competition, in tennis for example nadal/federer are freaking imba perfection gaming style players, chix just scream around, same goes here, it's 10 times easier to get to the highest level in wc3 than in sc, hence lotta people just want to play a game vs someone better while it would normally take them years of training to get close to their level and maybe play them - this way you get a memorable game even if you aint skilled enough. what you guys call pros in wc3 we can call just an average sc players who have mastered the micro basics, there are tons of people with "perfect" micro, doing all the trivial things and nobody mentions them, in wc3 when someone does a crazy micro stunt he's called godlike - doh, it's easy to think and micro when that's only thing you have to do, like many said before, what makes sc so hard is that you do tons of thins at same time and have to think+manage your army, etc.
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Wow Dendra really is the king of internet discussions.
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On June 13 2007 11:31 silynxer wrote: Wow Dendra really is the king of internet discussion retards.
Fixed.
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On June 13 2007 09:51 SoleSteeler wrote:Well. When you are at the top ~50 or so on the ladder right now in War3, after a certain, known cut off date , the people in the top 50 are entered in a special ladder for a few weeks, where the top 16 players get to compete for the world finals. It's not top 6/10 or whatever poor drunk Manit0u said.  So people try really hard to qualify for this then... well, the tournament continues? This is the ladder finals. I don't see how this is bad at all >_< These aren't just people who are simply GOOD, these are the top players in War3. I couldn't play with Savior in BW now, could I?
dont compare sc and wc3 top class players. here we have noobs, top class non-koreans, problem is these top class non-koreans are like noobs compared to the top class koreans. on our ladder progamers dont play, so no matter if you had this amm thingey the progamers wouldn't waste their time on playing some roflmao ladder vs some low-class chobos. wc3 is still far from reaching it's peak skill wise, hence whole world is equal in it, you got wc3 gosus from all over the world.
It doesn't really matter: the top is still the top. A point I made much earlier is that with War3's AMM ladder, the top players make MONEY, so there is incentive for them to play on it, rather than train by themselves. $20 000 USD isn't an incentive to play on a "roflmao" ladder?
on a side note - progamers do play our ladder from time to time, though it's mostly the lower class progamers and then Everyone on the ladder has a chance of playing against them, not just the top16,30 or whatever. Comparing wc3 with sc is like comparing any sport in female and male competition, in tennis for example nadal/federer are freaking imba perfection gaming style players, chix just scream around, same goes here, it's 10 times easier to get to the highest level in wc3 than in sc, hence lotta people just want to play a game vs someone better while it would normally take them years of training to get close to their level and maybe play them - this way you get a memorable game even if you aint skilled enough. what you guys call pros in wc3 we can call just an average sc players who have mastered the micro basics, there are tons of people with "perfect" micro, doing all the trivial things and nobody mentions them, in wc3 when someone does a crazy micro stunt he's called godlike - doh, it's easy to think and micro when that's only thing you have to do, like many said before, what makes sc so hard is that you do tons of thins at same time and have to think+manage your army, etc.
You really have absolutely no idea what it takes to get high level in War3. Nooooo clue... what was your highest ranking/level or whatever in War3...?
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I wish there would be 'ignore' option on TL.net so that if you turn it on someone you see their posts as blank stuff so I wouldn't have to cry (it's no longer funny) whenever I read them...
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How does one say "stfu" in croatian?
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wow how is there 11 pages of discusssion on this... when i saw the thread title and first few posts i figured OK obviously auto-matchmaking is good and left it at that. haven't seen anything else since (although i only read parts of the thread) that would suggest otherwise.
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useless debating why amm would suck in sc unless it was implemented as optional, no use explaining good sides of our ladder since we dont have so big prize money and even if we did i doubt coaches of progaming teams would allow their players to play on those ladders before tournaments and stuff like that, progaming is on a "bit" higher level in sc than in wc3, problem is wc3 is big in europe and a disaster in korea so you know more about wc3 progaming and very little about korean progaming. players like grubby wouldn't stand a chance in bw, europeans have good knowledge of the game, can be very smart players, but pure hardcore training 24/7 makes it impssible to be a pro in sc, the things you can improve in sc go beyond a mere "list", hence the difference is so big.
wc3 amm - good, sc2 amm - good, sc amm - only as optional because ppl are used to playing this way, just like it's impossible to explain to a wc3 gamer that sc is superior in every aspect so is impossible to explain that cs 1.6 is superior to css, you dont get it until you understand it. amm is a good thing but we dont need it in sc ladder - it would be more useful to put it in public games. -end?-
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On June 13 2007 15:37 Dendra wrote: useless debating why amm would suck in sc unless it was implemented as optional, no use explaining good sides of our ladder since we dont have so big prize money and even if we did i doubt coaches of progaming teams would allow their players to play on those ladders before tournaments and stuff like that, progaming is on a "bit" higher level in sc than in wc3, problem is wc3 is big in europe and a disaster in korea so you know more about wc3 progaming and very little about korean progaming. players like grubby wouldn't stand a chance in bw, europeans have good knowledge of the game, can be very smart players, but pure hardcore training 24/7 makes it impssible to be a pro in sc, the things you can improve in sc go beyond a mere "list", hence the difference is so big.
wc3 amm - good, sc2 amm - good, sc amm - only as optional because ppl are used to playing this way, just like it's impossible to explain to a wc3 gamer that sc is superior in every aspect so is impossible to explain that cs 1.6 is superior to css, you dont get it until you understand it. amm is a good thing but we dont need it in sc ladder - it would be more useful to put it in public games. -end?-
You still don't get it, do you?
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Look Dendra, I've been playing BW longer than you have. I am not a 'war3 player', I am a RTSer. I know perfectly well all about BW and how popular it is and how it's on a higher level than War3. I also clearly recognize that BW is a better game overall than War3.
sc2 amm - good
case closed!
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čvrsto zatvoriti Dendra , get a clue.
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On June 13 2007 18:13 SoleSteeler wrote:Look Dendra, I've been playing BW longer than you have. I am not a 'war3 player', I am a RTSer. I know perfectly well all about BW and how popular it is and how it's on a higher level than War3. I also clearly recognize that BW is a better game overall than War3. case closed! then i guess you know sc is more popular than ever before? with latin leagues opening, etc., the e-sports plague is spreading across the world, since like last 6months or more the sc community is growing, etc. a bit strange for a 10yr old game, even more strange considering we lost both of our major ladders (not counting nG- which died long ago), that just proves how strong our community is and i strongly believe it got so strong thanks to wgtour, pgtour and the quality of game itself. since no game can repeat the same quality the community needs something else to keep it together - amm. geegee
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Sorry but gngngngngnarrgh.
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Dendra, u know we are talking about SC II AMM do you?
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On June 14 2007 12:43 XythOs wrote: Dendra, u know we are talking about SC II AMM do you? yeh, someone mentioned amm in sc so i switched subject since it's obvius amm in sc2 will be good. -btw i dont count sc2 under sc, that "thing" doesnt deserve to wear that name, maybe command spacecraft 40 000 would be appropriate name.
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Germany / USA16648 Posts
shut the fuck up with your retarded whining about sc2 already
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On June 14 2007 18:15 Carnac wrote: shut the fuck up with your retarded whining about sc2 already

A rematch option would be interesting.
After the match, a player can choose to rematch and the other player can either accept or decline. It can be a best of 3 games, including win/lose from the original game. Best of 3 would be good and a small enough number to limit potential abuse.
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On June 14 2007 18:04 Dendra wrote:Show nested quote +On June 14 2007 12:43 XythOs wrote: Dendra, u know we are talking about SC II AMM do you? yeh, someone mentioned amm in sc so i switched subject since it's obvius amm in sc2 will be good. -btw i dont count sc2 under sc, that "thing" doesnt deserve to wear that name, maybe command spacecraft 40 000 would be appropriate name. \
what? who the fuck mentioned AMM in sc... i have never even considered that, this whole topic of discussion is amm in sc2...
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On June 14 2007 23:43 SoleSteeler wrote:Show nested quote +On June 14 2007 18:04 Dendra wrote:On June 14 2007 12:43 XythOs wrote: Dendra, u know we are talking about SC II AMM do you? yeh, someone mentioned amm in sc so i switched subject since it's obvius amm in sc2 will be good. -btw i dont count sc2 under sc, that "thing" doesnt deserve to wear that name, maybe command spacecraft 40 000 would be appropriate name. \ what? who the fuck mentioned AMM in sc... i have never even considered that, this whole topic of discussion is amm in sc2...
I mentioned it around page 10-11 of this thread, after bazillion of his posts.
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k well, who cares about that... it's irrelevant... Dendra, you were clearly arguing that AMM would be bad for SC2 because War3 was a shitty game... no? are you changing your argument now? Or am I just horrible at reading comprehension, supposedly?
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On June 14 2007 03:09 Dendra wrote: then i guess you know sc is more popular than ever before?
war3 is popular too. with millions (no kidding) of games per day played on all 4 servers combined, i think it can at least somewhat rival sc in popularity.
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AMM is fine, just don't limit gamers to relying purely on that and give them the option of sticking to the current sc bnet method ^^
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On June 16 2007 13:22 jacen wrote:Show nested quote +On June 14 2007 03:09 Dendra wrote: then i guess you know sc is more popular than ever before? war3 is popular too. with millions (no kidding) of games per day played on all 4 servers combined, i think it can at least somewhat rival sc in popularity.
Yeah, you're not kidding, you're outright lying.
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On June 21 2007 02:11 lololol wrote:Show nested quote +On June 16 2007 13:22 jacen wrote:On June 14 2007 03:09 Dendra wrote: then i guess you know sc is more popular than ever before? war3 is popular too. with millions (no kidding) of games per day played on all 4 servers combined, i think it can at least somewhat rival sc in popularity. Yeah, you're not kidding, you're outright lying.
80249 people, 2047 games upon logging in to Northrend. That's what it shows to me, so it's a bit far from millions indeed
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On June 21 2007 02:36 Manit0u wrote:Show nested quote +On June 21 2007 02:11 lololol wrote:On June 16 2007 13:22 jacen wrote:On June 14 2007 03:09 Dendra wrote: then i guess you know sc is more popular than ever before? war3 is popular too. with millions (no kidding) of games per day played on all 4 servers combined, i think it can at least somewhat rival sc in popularity. Yeah, you're not kidding, you're outright lying. 80249 people, 2047 games upon logging in to Northrend. That's what it shows to me, so it's a bit far from millions indeed 
Most of them play dota and other custom games
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i love automatch... beats trying to find a game for fucking 20 minutes at the moment...
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On June 21 2007 03:25 Gokey wrote: i love automatch... beats trying to find a game for fucking 20 minutes at the moment...
Not when the search times are longer... In war3 higher level players smurf, because they can't find opponents for hours... hope they fix this for SC2 
On June 21 2007 02:51 Dariush wrote:Show nested quote +On June 21 2007 02:36 Manit0u wrote:On June 21 2007 02:11 lololol wrote:On June 16 2007 13:22 jacen wrote:On June 14 2007 03:09 Dendra wrote: then i guess you know sc is more popular than ever before? war3 is popular too. with millions (no kidding) of games per day played on all 4 servers combined, i think it can at least somewhat rival sc in popularity. Yeah, you're not kidding, you're outright lying. 80249 people, 2047 games upon logging in to Northrend. That's what it shows to me, so it's a bit far from millions indeed  Most of them play dota and other custom games 
Most of them actually idle in a channel Just for comparison one private server has 8000+ players at peak hours and 1200+ games going, which is a 5-6 times higher ratio of games/players.
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Well a problem with automatch is that people care more about their score rather than their skill level. So when people get to higher levels, they get matched with people their skill level or better, and they get tired of losing multiple games in a row so they make a smurf account to
work on a different race or to try new things or bash on newbs
which means players at the high levels have less people to face, which in turn leads to them having to make smurf accounts just to play
I hope blizz finds a work around, maybe one account per CDkey, or the accounts/records of each CDkey are recorded online. So if you did /stats caution.slip, it would also say
other accounts: caution, slip, slide. inactive account(30 days old): roygbiv, aftereight
Its the recordwhores that ruin the game!
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On June 21 2007 08:50 caution.slip wrote: Well a problem with automatch is that people care more about their score rather than their skill level. So when people get to higher levels, they get matched with people their skill level or better, and they get tired of losing multiple games in a row so they make a smurf account to
work on a different race or to try new things or bash on newbs
which means players at the high levels have less people to face, which in turn leads to them having to make smurf accounts just to play
I hope blizz finds a work around, maybe one account per CDkey, or the accounts/records of each CDkey are recorded online. So if you did /stats caution.slip, it would also say
other accounts: caution, slip, slide. inactive account(30 days old): roygbiv, aftereight
Its the recordwhores that ruin the game!
Although there are people that do stuff for fun (icons.pl or this guy that got 24 wins with every race + random and was level 42 with peon icon) but when you reach the top your account (only one) is transferred to a special ladder where you can play pros. That's nice imo.
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what's the problem? WC3 has AAM as well as a custom game section. If you feel like going against the unknown that day just join in the AAM and if you have to play with someone you know create it in the custom games.
Unless that stats meant a lot to you.
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All in all I need 3 things in the new (and hopefully improved) B.net for Sc2: 1) Icons for wins with each individual race (to motivate playing Ladder/AMM) 2) The feature to watch replays with friends over B.net how it is in SC now + maybe ping or a marker in-game (to mark the important things) 3) Pre-1.14 WC3 AMM ;p
That's it I'm all set to play for a good year+
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On June 22 2007 03:45 Latham wrote: All in all I need 3 things in the new (and hopefully improved) B.net for Sc2: 1) Icons for wins with each individual race (to motivate playing Ladder/AMM) 2) The feature to watch replays with friends over B.net how it is in SC now + maybe ping or a marker in-game (to mark the important things) 3) Pre-1.14 WC3 AMM ;p
That's it I'm all set to play for a good year+
Also, they should have icons for all units, not just some of them like in TFT.
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3) Pre-1.14 WC3 AMM ;p
this was completely awful, the new amm is the way to go.
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Yeah imagine Raynors face next to your name ZOMFG!
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On June 22 2007 05:15 lololol wrote:Show nested quote +On June 22 2007 03:45 Latham wrote: All in all I need 3 things in the new (and hopefully improved) B.net for Sc2: 1) Icons for wins with each individual race (to motivate playing Ladder/AMM) 2) The feature to watch replays with friends over B.net how it is in SC now + maybe ping or a marker in-game (to mark the important things) 3) Pre-1.14 WC3 AMM ;p
That's it I'm all set to play for a good year+ Also, they should have icons for all units, not just some of them like in TFT.
I wonder what kind of icons they would give random players? Xel-Naga? Hybrids? Perhaps there will be some new unplayable race added in the campaign.
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On June 22 2007 08:44 Manit0u wrote:Show nested quote +On June 22 2007 05:15 lololol wrote:On June 22 2007 03:45 Latham wrote: All in all I need 3 things in the new (and hopefully improved) B.net for Sc2: 1) Icons for wins with each individual race (to motivate playing Ladder/AMM) 2) The feature to watch replays with friends over B.net how it is in SC now + maybe ping or a marker in-game (to mark the important things) 3) Pre-1.14 WC3 AMM ;p
That's it I'm all set to play for a good year+ Also, they should have icons for all units, not just some of them like in TFT. I wonder what kind of icons they would give random players? Xel-Naga? Hybrids?..
A picture of Testie imo.
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i think melee and ladder should be one and the same thing. as for observers not being able to talk to people in the game. that should be optional when creating the game.
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On June 22 2007 08:44 Manit0u wrote:Show nested quote +On June 22 2007 05:15 lololol wrote:On June 22 2007 03:45 Latham wrote: All in all I need 3 things in the new (and hopefully improved) B.net for Sc2: 1) Icons for wins with each individual race (to motivate playing Ladder/AMM) 2) The feature to watch replays with friends over B.net how it is in SC now + maybe ping or a marker in-game (to mark the important things) 3) Pre-1.14 WC3 AMM ;p
That's it I'm all set to play for a good year+ Also, they should have icons for all units, not just some of them like in TFT. I wonder what kind of icons they would give random players? Xel-Naga? Hybrids? Perhaps there will be some new unplayable race added in the campaign.
They would just get all the icons
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On June 22 2007 10:18 mdominik86 wrote: i think melee and ladder should be one and the same thing. as for observers not being able to talk to people in the game. that should be optional when creating the game.
please god, give the creater of an obs game the option to ban obs at any time for bm/talking/lag. that's the most annoying shit when youre in a good game and someone lags but refuses to leave.
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United States7166 Posts
I'm pretty sure Blizzard understands like the few rest of us do that the pre 1.14 WC3 BNET AMM was far inferior to the one they have now. Most people/newbies who disliked the new AMM system simply saw the big level numbers of their opponents they got matched w/ and didnt like that (for example a lvl 5 matched with lvl 28) but what they didn't know is that their system estimated the lvl 5 player near the same skill level as lvl 28, and that the lvl 5 would also reach that number given enough games. The reason why I think it's such a good system is that with my main account I would mostly face the same 20 or so active players at the top of the ladder again and again, and whenever I would create a new smurf account, within a few games it'd match me against those same players, which did provide very quickly some evenly matched games. I'm really curious as to how the system determines your skill, it seems pretty ingenious to me.
The old system however allowed smurfs to constantly play lower level opponents, until he finally (and very slowly) reaches his peak level with that account. And believe me there's always a ton of smurfs (especially pre 1.14) on the ladder, giving some beginner and worse players completely 1-sided matches.
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Hahahah yea if you get like 3000 wins you get a Mothership Icon... w00t
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Sweden33719 Posts
On June 21 2007 17:18 Manit0u wrote:Show nested quote +On June 21 2007 08:50 caution.slip wrote: Well a problem with automatch is that people care more about their score rather than their skill level. So when people get to higher levels, they get matched with people their skill level or better, and they get tired of losing multiple games in a row so they make a smurf account to
work on a different race or to try new things or bash on newbs
which means players at the high levels have less people to face, which in turn leads to them having to make smurf accounts just to play
I hope blizz finds a work around, maybe one account per CDkey, or the accounts/records of each CDkey are recorded online. So if you did /stats caution.slip, it would also say
other accounts: caution, slip, slide. inactive account(30 days old): roygbiv, aftereight
Its the recordwhores that ruin the game! Although there are people that do stuff for fun (icons.pl or this guy that got 24 wins with every race + random and was level 42 with peon icon) but when you reach the top your account (only one) is transferred to a special ladder where you can play pros. That's nice imo. Huh I've never heard of this, there's a special ladder for people ranked X and above?
On June 22 2007 03:45 Latham wrote: All in all I need 3 things in the new (and hopefully improved) B.net for Sc2: 1) Icons for wins with each individual race (to motivate playing Ladder/AMM) 2) The feature to watch replays with friends over B.net how it is in SC now + maybe ping or a marker in-game (to mark the important things) 3) Pre-1.14 WC3 AMM ;p
That's it I'm all set to play for a good year+ Icons are fine I guess but I think the ELO score of the old BW and gamei ladders looks sexy ;o
As for 2, you can already ping the map in SC/war3 so I doubt they'll remove that 
I dunno anything about how the war3 AMM works but from what Zelniq (post above this) describes I don't see why you'd not want it.
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United States12235 Posts
On June 21 2007 08:50 caution.slip wrote: Well a problem with automatch is that people care more about their score rather than their skill level. So when people get to higher levels, they get matched with people their skill level or better, and they get tired of losing multiple games in a row so they make a smurf account to
work on a different race or to try new things or bash on newbs
which means players at the high levels have less people to face, which in turn leads to them having to make smurf accounts just to play
I hope blizz finds a work around, maybe one account per CDkey, or the accounts/records of each CDkey are recorded online. So if you did /stats caution.slip, it would also say
other accounts: caution, slip, slide. inactive account(30 days old): roygbiv, aftereight
Its the recordwhores that ruin the game!
When you did a /whois on someone, it used to report the player's account number. This account number was tied to the player's CD-Key and was linked to all their accounts. You could also do a /whois on the account number and see which account the person was logged on as at the time. They removed that functionality from Battle.net citing security issues, probably related to the growing number of PC cafes where different players may create new accounts yet share the same account number.
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what some of you forget is, that the post 1.13 war3 amm already has an ELO system working. Although it does work with your "ELL" (expected ladder level) that gets calculated by how you perform (win/loss, matchtime, gamestats) against the players you play.
as far as i can tell, smurfing in war3 is completly eliminated. i haven't encountered a smurfer in my last 800 games, and believe me i can tell if someone is approx. my skill level or way above.
war3 amm how it is now is the best amm i have ever seen. it was good in 1.13 and before, but right now its just awesome. my stats are 50,5% over the last 800 games since the stats reset. without this amm, i would have played much more dota or other ums maps or even starcraft. but because this thing is "endless" fun, i keep comming back. thats the reason i advocated for such an amm feature to be implemented in sc with a patch (some of you might remember) and thats the reason i am happy they will implement it in sc2.
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Sweden33719 Posts
What's your definition of a smurf? To me it's just someone playing on an ID other than the one they are 'known for'.
IE light[alive] played WGTour as thinkaboutit, which to me is him smurfing because I'm assuming he didn't mean for anyone to find out it was him.
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United States7166 Posts
well in wc3 ladder, since it matches you with players similar to your skill level, people call smurfs anyone who's pretty good and creates a new account (name insignificant) so that the system will restart and match you with newbies. this was a big issue PRE 1.14 AMM, where it didnt give players ELL rating, all you have is your ladder ranking (your level).
All players start at level 1, and the old system very simply looked for any players within 6 levels of your current level to match against, so even if you were the best player in the word, if you made a new account you'd be facing newbies for quite a while (the leveling process then was much slower too).
And because people often cared a lot about their stats and win%, they'd often make new accounts to try and have a cleaner win rec (sometimes people wanted to change their name or put a clan tag in or something too), I did the same thing and I would very very often face other smurfs at the low levels, that's how many smurfs there were.
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I think he talked about guys who were very high on ladder and made smurf accounts cause they didn't find anyone to play with and raped the guys lower on the ladder.
edit: too late
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United States7166 Posts
oh yeah that was another annoying problem (only for those on the top of the ladder), haha I remember at one point the average type for finding a game was like 10-20 minutes, (pre 1.14). i think back then it didnt alt tab you into the game when finding a game either? so you had to keep wc3 open the whole time (cant remember if they added it in yet) anyways i'd often just end up watching tv or sometimes just missing the game while afk, or canceling Search, it was awful.
it basically forced those people to make new accounts just to find games, (which only made the problem of finding games at the top worse, even less people searching now). so like everyone was making new accounts :/ the new AMM fixed that though
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Auto Match making is a valid tool those who just wish to a game without having to spam or looking through games manually.
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the most likely outcome would be an enhanced amm based on the current w3 one implemented on sc2. of course people will resist change like always n whine all day but blizz cant please everyone. everthing has pros and cons.
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United States7166 Posts
and often times the people who whine are just stupid idiots who have very little understanding of things
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