Patch 4.0 - StarCraft II is free to play - Page 5
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engesser1
264 Posts
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Zaros
United Kingdom3692 Posts
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xTJx
Brazil419 Posts
On November 15 2017 09:54 Creager wrote: So going by that logic Oracles still must be crazy OP, right? Except that they're not invisible, can be dealt with immediately and you can scout an actual structure that will tell you they're comming, while widowmines would always come as a surprise and shoot twice before detection was done. | ||
xTJx
Brazil419 Posts
On November 15 2017 07:26 Snarosc wrote: A patch much needed ! Before anyone complains about balance after this change (From what I've seen so far, fellow Terrans i'm looking at you ![]() (And let's be honest, the korean terran players that were there definitely weren't on the same skill level as the koreans of the other two races) Now, if you're a more stubborn guy, and want changes made right now because the game is soooo imbalanced, I'ma just leave this image here ... And tell you, not without pleasure I have to admit, to "LET THE META SETTLE" like you've told us Protoss players to do for months and months after each nerf ![]() ![]() Where did you get this? We need to have this saved on favorites to post on every terran whine thread. | ||
StarscreamG1
Portugal1652 Posts
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Creager
Germany1884 Posts
On November 15 2017 19:47 Zaros wrote: Guys if you are having trouble with skins tell blizzard what needs to change about the skin to fix your problem, they changed the baneling because people told them what was wrong and made it green again do the same for the immortal and overlord and they will change it rather than just blanket complain about skins being IMBA. But the fundamental problem for some of us is that there are skins in this game. A simple check box stating ‘tournament mode’, which replaces any skins of my opponent with the standard models on my client when enabled, is that really asking too much?! Will this hurt skin sales that much?! I personally highly doubt that. | ||
Zaros
United Kingdom3692 Posts
On November 15 2017 21:27 Creager wrote: But the fundamental problem for some of us is that there are skins in this game. A simple check box stating ‘tournament mode’, which replaces any skins of my opponent with the standard models on my client when enabled, is that really asking too much?! Will this hurt skin sales that much?! I personally highly doubt that. Well from what I've heard they are gonna start allowing skins in WCS so I doubt its gonna be called tournament mode, but im not against the button that disables them for you. | ||
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NonY
8748 Posts
It comes out Nov 17. And from what I saw it's people complaining they can't play their favorite scifi character. It's a big difference from gaining an advantage in a competitive multiplayer game. Nerds can't pretend they're Darth Vader, who cares. Also the game now seems to think everyone gets 25ms to Singapore server so we are all getting matched to Singapore and then the latency is horrible in actuality. | ||
Ysellian
Netherlands9029 Posts
Anyway Blizzard should allow you to disable skins in SC2, don't see much reason why they wouldn't. I think the announcer stuff is probably where Blizz earns the most anyway. | ||
Corvuuss
Austria354 Posts
On November 15 2017 22:06 Ysellian wrote: @Nony: No that was just the final nail in the coffin. Battlefront 2 also has damage and ability buffs in crates. Anyway Blizzard should allow you to disable skins in SC2, don't see much reason why they wouldn't. I think the announcer stuff is probably where Blizz earns the most anyway. Simple psychology you don't want something if you don't see it, so if it doesn't show you your enemies skins you're not as likely to buy them. | ||
Musicus
Germany23570 Posts
On November 15 2017 21:38 NonY wrote: It comes out Nov 17. And from what I saw it's people complaining they can't play their favorite scifi character. It's a big difference from gaining an advantage in a competitive multiplayer game. Nerds can't pretend they're Darth Vader, who cares. The insane time it took to unlock Darth Vader/Luke was just the tip of the Iceberg, what you can do in BF2 is literally as if you could buy a lootbox in sc2 with a small chance of getting a buff to your stalkers. You stalkers will do 40% more damage than the stalkers of other players on the ladder, unless they had the luck to get the same buff out of lootboxes or spent hundreds of dollars to craft that Stalker buff. So until Blizzard does that, don't compare sc2 and BF2. Btw, the warchest skins for roaches makes the difference between roaches with or without tunneling claws more clear then with the default skin. With the warchest skin they get spikes on their claws and the spikes on the back get really long, way easier to spot than with the default skin. So they already listened to the feedback and took tunneling claws into consideration when designing new skins. Only the first Roach skin should still be improved. If there are more skins that make things harder to see for you, report that to Blizz and hopefully it will get fixed, just as the baneling. | ||
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NonY
8748 Posts
Btw, the warchest skins for roaches makes the difference between roaches with or without tunneling claws more clear then with the default skin. With the warchest skin they get spikes on their claws and the spikes on the back get really long, way easier to spot than with the default skin. So they already listened to the feedback and took tunneling claws into consideration when designing new skins. Only the first Roach skin should still be improved. That's not the issue at all. The issue is that I'm playing the game, only knowing the default skins, and then I see something else and I don't know what it is. If they've published a guide to study then that would at least be a start. Like "here are all the roaches you can see and how they look with and without claws" and same for all units and upgrades. I was in a game and I saw roaches and they looked more similar to default roaches with claws than default roaches without claws, so I thought they had claws, but they didn't have claws. If my opponent can pay so that I don't know what units he has even when I've scouted him, then that's upsetting to me, and not a position from which I think Blizzard should be criticizing casual games like BF2. | ||
Zaros
United Kingdom3692 Posts
On November 15 2017 21:38 NonY wrote: It comes out Nov 17. And from what I saw it's people complaining they can't play their favorite scifi character. It's a big difference from gaining an advantage in a competitive multiplayer game. Nerds can't pretend they're Darth Vader, who cares. Also the game now seems to think everyone gets 25ms to Singapore server so we are all getting matched to Singapore and then the latency is horrible in actuality. The Heroes all have different abilities and the cards in crates give new abilities/buffs so its nothing like the same. | ||
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NonY
8748 Posts
On November 15 2017 22:29 Zaros wrote: The Heroes all have different abilities and the cards in crates give new abilities/buffs so its nothing like the same. ?? BF2 is the same game that has the thing you're describing and also has special characters like Darth Vader locked behind an enormous amount of gameplay or behind real money -> in-game currency boxes. It's the same thing. It's all part of the same system of paying extra money after initially purchasing the game in order to have more things in the game. BF2 has it all. SC2 has skins. Are we all agreed on the facts now? | ||
Mun_Su
France2063 Posts
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Musicus
Germany23570 Posts
On November 15 2017 22:29 NonY wrote: I don't get why I make a comparison, and you guys proceed to make MORE comparisons, with the conclusion that we should stop comparing them. The ONLY thing that matters for what I'm saying is that you can pay extra money for optional things that give you a competitive advantage. If you're just going to get into the details of the games until you find a difference, then yes that was inevitable, they are different games. You're not informing me of anything. The argument is about the principle of having the option to pay more for something that can provide an advantage in competitive play. That's not the issue at all. The issue is that I'm playing the game, only knowing the default skins, and then I see something else and I don't know what it is. If they've published a guide to study then that would at least be a start. Like "here are all the roaches you can see and how they look with and without claws" and same for all units and upgrades. I was in a game and I saw roaches and they looked more similar to default roaches with claws than default roaches without claws, so I thought they had claws. Well and that happens once or twice and that's it? Afterwards you know the skin and all is good. I played a lot of games where I had no idea which hero was attacking me, because I didn't know the skin. Afterwards I learned that that hero has that new skin and that's it. Compared to hero skins in OW or mobas, the skins in sc2 are way less extreme and it never happened that I did not recognise a unit. Skins are fine to sell exactly because they don't give a competitive advantage. Arguing that they do is ridiculous. You can argue that they make things harder to see, but then that specific skin just has to be fixed. I think what I wrote about the tunneling claw is relevant, because it shows that Blizzard is listening and the skin situation will only get better. On November 15 2017 22:29 NonY wrote: If my opponent can pay so that I don't know what units he has even when I've scouted him, then that's upsetting to me, and not a position from which I think Blizzard should be criticizing casual games like BF2. This is so exaggerated and will probably never happen to anybody ever. If it ever happens, it happens once. | ||
Creager
Germany1884 Posts
On November 15 2017 22:11 Corvuuss wrote: Simple psychology you don't want something if you don't see it, so if it doesn't show you your enemies skins you're not as likely to buy them. Simply don’t let your opponent know you don’t see any skins, how are they gonna find out if it’s not shown during the loading screen? | ||
Penev
28440 Posts
On November 15 2017 22:42 Musicus wrote: Well and that happens once or twice and that's it? Afterwards you know the skin and all is good. I played a lot of games where I had no idea which hero was attacking me, because I didn't know the skin. Afterwards I learned that that hero has that new skin and that's it. Compared to hero skins in OW or mobas, the skins in sc2 are way less extreme and it never happened that I did not recognise a unit. Skins are fine to sell exactly because they don't give a competitive advantage. Arguing that they do is ridiculous. You can argue that they make things harder to see, but then that specific skin just has to be fixed. I think what I wrote about the tunneling claw is relevant, because it shows that Blizzard is listening and the skin situation will only get better. Hmm, I can see where Nony is coming from; High level players often play with lower settings, not for performance but for making sure they can see everything as clear as possible. Something like these skins goes directly against that. I for one would like to have the option to disable skins because I want full control of what my game looks like as well. | ||
FanaticCZ
Czech Republic287 Posts
On November 15 2017 22:43 Creager wrote: Simply don’t let your opponent know you don’t see any skins, how are they gonna find out if it’s not shown during the loading screen? Agreed 100%. I hate skins. It makes the game so much more confusing when units suddenly are much bigger, have more wings etc. Just allow me to turn them off for myself. No one is ever gonna know if I have them turned on or off. | ||
Creager
Germany1884 Posts
On November 15 2017 22:49 FanaticCZ wrote: Agreed 100%. I hate skins. It makes the game so much more confusing when units suddenly are much bigger, have more wings etc. Just allow me to turn them off for myself. No one is ever gonna know if I have them turned on or off. Yeah, right? This game isn’t about eye candy or cosmetics, it’s a competitive multiplayer game, having such an option (for ranked 1v1 at least) just gives people control over how they want to play the game. | ||
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