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Patch 4.0 - StarCraft II is free to play - Page 12

Forum Index > SC2 General
236 CommentsPost a Reply
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OPL3SA2
Profile Joined April 2011
United States378 Posts
November 17 2017 16:11 GMT
#221
On November 16 2017 03:02 sc-darkness wrote:
Downloaded the patch, played a game and I can already say it's still not fun. Back to SC: Remastered and CS: GO it is.


Translation: With this new patch, I'm still really badly
Playoffs? You're talking about playoffs?
OPL3SA2
Profile Joined April 2011
United States378 Posts
November 17 2017 16:13 GMT
#222
I'm so angry that this thread is full of people who are new at the game (obviously) who are complaining about being able, or not being able, to nerf SKINS on the OPPOSING PLAYER. Man o man o man o man I thought starcraft 2 was a hardcore game played by hardcore gamers. I cannot believe I walked into this conversation.

Meanwhile, there are people trying to talk about the SIGNIFICANT ISSUES WITH BALANCE THAT WOULD PREVENT A MAJOR TOURNAMENT FROM KICKING OFF. That's how bad the balance is is that all the pros agree how bad it is.

By the way, +1 really digging all of the terran jokes by bad players who think that a unanimous consensus from pro gamers about the horrible balance of the game means nothing +1
Playoffs? You're talking about playoffs?
xuanzue
Profile Joined October 2010
Colombia1747 Posts
November 17 2017 17:11 GMT
#223
4 years without playing. I'm gold 3 now :S

also wtf, had to play 4 ZvZ in a row.
Dominions 4: "Thrones of Ascension".
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2017-11-17 17:25:11
November 17 2017 17:23 GMT
#224
Skins are negatively affecting gameplay and it is the biggest gameplay and fairness problem the game has.

If you buy skins, your units are mono-color and hence you have the advantage of making it harder for your opponents to distinguish your units (e.g. immortals are grey, stalkers are grey). If you don't buy skins, you don't have this advantage, they are easier to distinguish due to different colors (e.g. immortals are yellow, stalkers are grey).

As it stands, the F2P ad is false advertising. There is pay-for-advantage in SC2 caused by mono-color skins.

There needs to be an option to turn off seeing skins. In fact, this could even increase the desirability of skins, and thus, the amount of money that Blizzard makes as a corporation, by allowing them to be used in co-op, without restriction in large game formats, in WCS tournaments, without ruining the readability of the game.
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2017-11-17 19:17:37
November 17 2017 19:14 GMT
#225
On November 18 2017 01:13 OPL3SA2 wrote:
I'm so angry that this thread is full of people who are new at the game (obviously) who are complaining about being able, or not being able, to nerf SKINS on the OPPOSING PLAYER. Man o man o man o man I thought starcraft 2 was a hardcore game played by hardcore gamers. I cannot believe I walked into this conversation.

Meanwhile, there are people trying to talk about the SIGNIFICANT ISSUES WITH BALANCE THAT WOULD PREVENT A MAJOR TOURNAMENT FROM KICKING OFF. That's how bad the balance is is that all the pros agree how bad it is.

By the way, +1 really digging all of the terran jokes by bad players who think that a unanimous consensus from pro gamers about the horrible balance of the game means nothing +1

Pros complaining about balance is like basketball players complaining about calls or no-calls. It's part of the game. They're just working the refs, or in this case the devs, to their own advantage. They're not giving an honest, objective assessment as a free service to everyone, lol. They're not even doing the kind of research/work necessary for that. They simply practice and try to win and when they hit a dead-end that they can't solve immediately, they complain that it's imbalanced. Wow, such insight. They're trying to affect things to their own benefit, period. No one ever goes out of their way to argue for another race. At most, they joke about it, or use such talk as part of mind games when they know other pros are listening. This has happened every single time major changes are put in.

Balance changes will come, if necessary, in response to tournament results, like they always should. Devs shouldn't give in to nebulous opinions based on practice. Once a problem is properly demonstrated and proven, changes will come to fix it.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Charoisaur
Profile Joined August 2014
Germany16035 Posts
November 17 2017 19:43 GMT
#226
On November 18 2017 04:14 NonY wrote:
Show nested quote +
On November 18 2017 01:13 OPL3SA2 wrote:
I'm so angry that this thread is full of people who are new at the game (obviously) who are complaining about being able, or not being able, to nerf SKINS on the OPPOSING PLAYER. Man o man o man o man I thought starcraft 2 was a hardcore game played by hardcore gamers. I cannot believe I walked into this conversation.

Meanwhile, there are people trying to talk about the SIGNIFICANT ISSUES WITH BALANCE THAT WOULD PREVENT A MAJOR TOURNAMENT FROM KICKING OFF. That's how bad the balance is is that all the pros agree how bad it is.

By the way, +1 really digging all of the terran jokes by bad players who think that a unanimous consensus from pro gamers about the horrible balance of the game means nothing +1

Pros complaining about balance is like basketball players complaining about calls or no-calls. It's part of the game. They're just working the refs, or in this case the devs, to their own advantage. They're not giving an honest, objective assessment as a free service to everyone, lol. They're not even doing the kind of research/work necessary for that. They simply practice and try to win and when they hit a dead-end that they can't solve immediately, they complain that it's imbalanced. Wow, such insight. They're trying to affect things to their own benefit, period. No one ever goes out of their way to argue for another race. At most, they joke about it, or use such talk as part of mind games when they know other pros are listening. This has happened every single time major changes are put in.

Balance changes will come, if necessary, in response to tournament results, like they always should. Devs shouldn't give in to nebulous opinions based on practice. Once a problem is properly demonstrated and proven, changes will come to fix it.

I think when there is a consensus from players from all 3 races (example: Oracle timing hits too early) It's safe to say that there is in fact a problem.
Many of the coolest moments in sc2 happen due to worker harassment
xTJx
Profile Joined May 2014
Brazil419 Posts
November 17 2017 20:26 GMT
#227
I'm experiencing a lot of crashes after 2v2 games with custom team.
No prejudices, i hate everyone equally.
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2017-11-17 20:29:10
November 17 2017 20:28 GMT
#228
On November 18 2017 04:43 Charoisaur wrote:
Show nested quote +
On November 18 2017 04:14 NonY wrote:
On November 18 2017 01:13 OPL3SA2 wrote:
I'm so angry that this thread is full of people who are new at the game (obviously) who are complaining about being able, or not being able, to nerf SKINS on the OPPOSING PLAYER. Man o man o man o man I thought starcraft 2 was a hardcore game played by hardcore gamers. I cannot believe I walked into this conversation.

Meanwhile, there are people trying to talk about the SIGNIFICANT ISSUES WITH BALANCE THAT WOULD PREVENT A MAJOR TOURNAMENT FROM KICKING OFF. That's how bad the balance is is that all the pros agree how bad it is.

By the way, +1 really digging all of the terran jokes by bad players who think that a unanimous consensus from pro gamers about the horrible balance of the game means nothing +1

Pros complaining about balance is like basketball players complaining about calls or no-calls. It's part of the game. They're just working the refs, or in this case the devs, to their own advantage. They're not giving an honest, objective assessment as a free service to everyone, lol. They're not even doing the kind of research/work necessary for that. They simply practice and try to win and when they hit a dead-end that they can't solve immediately, they complain that it's imbalanced. Wow, such insight. They're trying to affect things to their own benefit, period. No one ever goes out of their way to argue for another race. At most, they joke about it, or use such talk as part of mind games when they know other pros are listening. This has happened every single time major changes are put in.

Balance changes will come, if necessary, in response to tournament results, like they always should. Devs shouldn't give in to nebulous opinions based on practice. Once a problem is properly demonstrated and proven, changes will come to fix it.

I think when there is a consensus from players from all 3 races (example: Oracle timing hits too early) It's safe to say that there is in fact a problem.

The Oracle timings were already shown in the HSC games. There's no point in talking about them. The "discussions" are about other things.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
NasusAndDraven
Profile Joined April 2015
359 Posts
November 18 2017 08:42 GMT
#229
On November 17 2017 13:28 Agh wrote:
Show nested quote +
On November 16 2017 21:34 Ansibled wrote:
On November 16 2017 19:44 Agh wrote:
On November 16 2017 16:35 papaz wrote:

I cannot believe someone like you is still arguing about the skins. What is so hard to understand? For the casual playerbase skins mean a lot, they are tagerted here. That also includes showing your skin to the opponent. Read the last sentence a couple of times so you REALLY understand why paying for turning off skins will NEVER be an option.

In almost all games on all levels the outcome of a game wont be decided because of the skin of the unit. Your ladder rank over time will DEFINETELY NOT depend on skins being on or off.

And in tournaments skins are off so no game outcome is affected by skins.

How on earth this subject is so difficult to understand from Blizzard and overall playerbase point of view and see someone like you argue over this for so long is beyond me.




You're incredibly naive.

Hopefully blizzard just takes the initiative in just adding a client side toggle to disable skins. The alternative solution will be like what most people do in league, just patch and replace the files for the skins.

Both sides win no matter the course. The people that want to see their 'cool' units get to do so, those that don't want their playing experience negatively impacted don't have to.

'What most people do in league' rofl

Who is naive?


I'm sorry what's funny about what I said?

Unless they have changed their stance in the last few years it was more than possible tor replace all skins client side with their default version. When Riot released that they were alright with this I followed suit and so did many others.


I can confirm that very very few players in league do that.

This is mostly because there is no need to. The skins in LoL are well desinged, and dont give an advantage.

I know that there are some skins that are banned from tournament play, because supposedly they can give an advantage, but I disagree.
Kenny_mk1
Profile Joined November 2016
31 Posts
November 18 2017 10:25 GMT
#230
On November 18 2017 17:42 NasusAndDraven wrote:


I can confirm that very very few players in league do that.

This is mostly because there is no need to. The skins in LoL are well desinged, and dont give an advantage.

I know that there are some skins that are banned from tournament play, because supposedly they can give an advantage, but I disagree.


LoL is different because you don't have to tell units apart.

I found LoL skins to be horrible honestly, but that's because i suck at it i barely know Champions, so early game sometimes when a gank show up i don't know who the ganker is because he look so different than the original (much more than in SC)

But i should memorize the enemy team from the start. In SC i guess we will get used to skins, but we also have to quickly identify the enemy composition, and some skins can make this an hard task.
OPL3SA2
Profile Joined April 2011
United States378 Posts
November 18 2017 14:14 GMT
#231
On November 18 2017 04:14 NonY wrote:
Show nested quote +
On November 18 2017 01:13 OPL3SA2 wrote:
I'm so angry that this thread is full of people who are new at the game (obviously) who are complaining about being able, or not being able, to nerf SKINS on the OPPOSING PLAYER. Man o man o man o man I thought starcraft 2 was a hardcore game played by hardcore gamers. I cannot believe I walked into this conversation.

Meanwhile, there are people trying to talk about the SIGNIFICANT ISSUES WITH BALANCE THAT WOULD PREVENT A MAJOR TOURNAMENT FROM KICKING OFF. That's how bad the balance is is that all the pros agree how bad it is.

By the way, +1 really digging all of the terran jokes by bad players who think that a unanimous consensus from pro gamers about the horrible balance of the game means nothing +1

Pros complaining about balance is like basketball players complaining about calls or no-calls. It's part of the game. They're just working the refs, or in this case the devs, to their own advantage. They're not giving an honest, objective assessment as a free service to everyone, lol. They're not even doing the kind of research/work necessary for that. They simply practice and try to win and when they hit a dead-end that they can't solve immediately, they complain that it's imbalanced. Wow, such insight. They're trying to affect things to their own benefit, period. No one ever goes out of their way to argue for another race. At most, they joke about it, or use such talk as part of mind games when they know other pros are listening. This has happened every single time major changes are put in.

Balance changes will come, if necessary, in response to tournament results, like they always should. Devs shouldn't give in to nebulous opinions based on practice. Once a problem is properly demonstrated and proven, changes will come to fix it.


The evidence I'm using to suggest is that there are videos online about how abusive protoss is against terran with certain openers. Those videos are being produced by the protoss themselves, laughing at how abusive it is.
Playoffs? You're talking about playoffs?
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2017-11-18 15:39:41
November 18 2017 15:38 GMT
#232
On November 18 2017 17:42 NasusAndDraven wrote:
Show nested quote +
On November 17 2017 13:28 Agh wrote:
On November 16 2017 21:34 Ansibled wrote:
On November 16 2017 19:44 Agh wrote:
On November 16 2017 16:35 papaz wrote:

I cannot believe someone like you is still arguing about the skins. What is so hard to understand? For the casual playerbase skins mean a lot, they are tagerted here. That also includes showing your skin to the opponent. Read the last sentence a couple of times so you REALLY understand why paying for turning off skins will NEVER be an option.

In almost all games on all levels the outcome of a game wont be decided because of the skin of the unit. Your ladder rank over time will DEFINETELY NOT depend on skins being on or off.

And in tournaments skins are off so no game outcome is affected by skins.

How on earth this subject is so difficult to understand from Blizzard and overall playerbase point of view and see someone like you argue over this for so long is beyond me.




You're incredibly naive.

Hopefully blizzard just takes the initiative in just adding a client side toggle to disable skins. The alternative solution will be like what most people do in league, just patch and replace the files for the skins.

Both sides win no matter the course. The people that want to see their 'cool' units get to do so, those that don't want their playing experience negatively impacted don't have to.

'What most people do in league' rofl

Who is naive?


I'm sorry what's funny about what I said?

Unless they have changed their stance in the last few years it was more than possible tor replace all skins client side with their default version. When Riot released that they were alright with this I followed suit and so did many others.


I can confirm that very very few players in league do that.

This is mostly because there is no need to. The skins in LoL are well desinged, and dont give an advantage.

I know that there are some skins that are banned from tournament play, because supposedly they can give an advantage, but I disagree.

In MOBAs, you know your opponent's hero composition from the start, but in SC2, you don't, which is why skins that degrade readability, such as mono-color skins for differently default colored units, are ruining gameplay.
NonY
Profile Blog Joined June 2007
8751 Posts
November 19 2017 13:13 GMT
#233
On November 18 2017 23:14 OPL3SA2 wrote:
Show nested quote +
On November 18 2017 04:14 NonY wrote:
On November 18 2017 01:13 OPL3SA2 wrote:
I'm so angry that this thread is full of people who are new at the game (obviously) who are complaining about being able, or not being able, to nerf SKINS on the OPPOSING PLAYER. Man o man o man o man I thought starcraft 2 was a hardcore game played by hardcore gamers. I cannot believe I walked into this conversation.

Meanwhile, there are people trying to talk about the SIGNIFICANT ISSUES WITH BALANCE THAT WOULD PREVENT A MAJOR TOURNAMENT FROM KICKING OFF. That's how bad the balance is is that all the pros agree how bad it is.

By the way, +1 really digging all of the terran jokes by bad players who think that a unanimous consensus from pro gamers about the horrible balance of the game means nothing +1

Pros complaining about balance is like basketball players complaining about calls or no-calls. It's part of the game. They're just working the refs, or in this case the devs, to their own advantage. They're not giving an honest, objective assessment as a free service to everyone, lol. They're not even doing the kind of research/work necessary for that. They simply practice and try to win and when they hit a dead-end that they can't solve immediately, they complain that it's imbalanced. Wow, such insight. They're trying to affect things to their own benefit, period. No one ever goes out of their way to argue for another race. At most, they joke about it, or use such talk as part of mind games when they know other pros are listening. This has happened every single time major changes are put in.

Balance changes will come, if necessary, in response to tournament results, like they always should. Devs shouldn't give in to nebulous opinions based on practice. Once a problem is properly demonstrated and proven, changes will come to fix it.


The evidence I'm using to suggest is that there are videos online about how abusive protoss is against terran with certain openers. Those videos are being produced by the protoss themselves, laughing at how abusive it is.


At most, they joke about it, or use such talk as part of mind games when they know other pros are listening.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
TronJovolta
Profile Joined April 2013
United States323 Posts
November 21 2017 15:41 GMT
#234
On November 18 2017 02:23 paralleluniverse wrote:
Skins are negatively affecting gameplay and it is the biggest gameplay and fairness problem the game has.

If you buy skins, your units are mono-color and hence you have the advantage of making it harder for your opponents to distinguish your units (e.g. immortals are grey, stalkers are grey). If you don't buy skins, you don't have this advantage, they are easier to distinguish due to different colors (e.g. immortals are yellow, stalkers are grey).

As it stands, the F2P ad is false advertising. There is pay-for-advantage in SC2 caused by mono-color skins.

There needs to be an option to turn off seeing skins. In fact, this could even increase the desirability of skins, and thus, the amount of money that Blizzard makes as a corporation, by allowing them to be used in co-op, without restriction in large game formats, in WCS tournaments, without ruining the readability of the game.

I couldn't even imagine how annoying of a TCG player you must be.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17252 Posts
Last Edited: 2017-11-21 17:00:15
November 21 2017 16:56 GMT
#235
On November 18 2017 04:14 NonY wrote:
Show nested quote +
On November 18 2017 01:13 OPL3SA2 wrote:
I'm so angry that this thread is full of people who are new at the game (obviously) who are complaining about being able, or not being able, to nerf SKINS on the OPPOSING PLAYER. Man o man o man o man I thought starcraft 2 was a hardcore game played by hardcore gamers. I cannot believe I walked into this conversation.

Meanwhile, there are people trying to talk about the SIGNIFICANT ISSUES WITH BALANCE THAT WOULD PREVENT A MAJOR TOURNAMENT FROM KICKING OFF. That's how bad the balance is is that all the pros agree how bad it is.

By the way, +1 really digging all of the terran jokes by bad players who think that a unanimous consensus from pro gamers about the horrible balance of the game means nothing +1

Pros complaining about balance is like basketball players complaining about calls or no-calls. It's part of the game. They're just working the refs, or in this case the devs, to their own advantage. They're not giving an honest, objective assessment as a free service to everyone, lol. They're not even doing the kind of research/work necessary for that. They simply practice and try to win and when they hit a dead-end that they can't solve immediately, they complain that it's imbalanced. Wow, such insight. They're trying to affect things to their own benefit, period. No one ever goes out of their way to argue for another race. At most, they joke about it, or use such talk as part of mind games when they know other pros are listening. This has happened every single time major changes are put in.

Balance changes will come, if necessary, in response to tournament results, like they always should. Devs shouldn't give in to nebulous opinions based on practice. Once a problem is properly demonstrated and proven, changes will come to fix it.

interesting analogy. thanks for having the balls to say it.
you probably learn almost nothing by being in this thread. That said, your input and insights are appreciated.

1 pro who i don't think is "working the refs" in these feedback threads is Snute. I think he is being pretty honest.
but, hey what do i know? maybe he is good enough at "working the refs" that guys like me can't detect it.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
LuuP
Profile Joined March 2017
4 Posts
November 22 2017 14:23 GMT
#236
Queen injects 4 Larva larva only Lair/Hive. If Hatchery - Queen injects 3 Larva.
3 Lair or Hive, +3 larva. Simple )
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
November 22 2017 18:29 GMT
#237
On November 18 2017 04:14 NonY wrote:
Show nested quote +
On November 18 2017 01:13 OPL3SA2 wrote:
I'm so angry that this thread is full of people who are new at the game (obviously) who are complaining about being able, or not being able, to nerf SKINS on the OPPOSING PLAYER. Man o man o man o man I thought starcraft 2 was a hardcore game played by hardcore gamers. I cannot believe I walked into this conversation.

Meanwhile, there are people trying to talk about the SIGNIFICANT ISSUES WITH BALANCE THAT WOULD PREVENT A MAJOR TOURNAMENT FROM KICKING OFF. That's how bad the balance is is that all the pros agree how bad it is.

By the way, +1 really digging all of the terran jokes by bad players who think that a unanimous consensus from pro gamers about the horrible balance of the game means nothing +1

Pros complaining about balance is like basketball players complaining about calls or no-calls. It's part of the game. They're just working the refs, or in this case the devs, to their own advantage. They're not giving an honest, objective assessment as a free service to everyone, lol. They're not even doing the kind of research/work necessary for that. They simply practice and try to win and when they hit a dead-end that they can't solve immediately, they complain that it's imbalanced. Wow, such insight. They're trying to affect things to their own benefit, period. No one ever goes out of their way to argue for another race. At most, they joke about it, or use such talk as part of mind games when they know other pros are listening. This has happened every single time major changes are put in.

Balance changes will come, if necessary, in response to tournament results, like they always should. Devs shouldn't give in to nebulous opinions based on practice. Once a problem is properly demonstrated and proven, changes will come to fix it.


This is a great analogy. From my perspective as a person that runs major tournaments these current builds would absolutely not prevent me from kicking off an event so it's hard to take a post like that seriously.
@RealHeyoka | ESL / DreamHack StarCraft Lead
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