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Patch 4.0 - StarCraft II is free to play - Page 3

Forum Index > SC2 General
236 CommentsPost a Reply
Prev 1 2 3 4 5 10 11 12 Next All
lestye
Profile Blog Joined August 2010
United States4178 Posts
November 15 2017 00:56 GMT
#41
On November 15 2017 09:50 Creager wrote:
Show nested quote +
On November 15 2017 07:01 JackONeill wrote:
So we're up for 6 months of nonsense because they mindlessly jammed into the game everything but the gaz mule, regardless of how silly, poorly designed or unbalanced it is ?
All right.


And don’t forget next year it‘s rinse and repeat, new major balance and design changes will be announced while they try to squeeze out every penny there is left with shitty skins, warchests and whatnot, only thing I really can get behind is announcers and additional campaign stuff like Nova DLC, but we have to face the bitter truth, SC2 will be in low(er) effort mode from now on, since the influx of new players won‘t be as big as people hope it would be.

Worst thing for me personally is that they merged all different ladders AND still have no option to disable skins for old school players.
And fuck this High Templar attack, this is so stupid...

Edit: And they even left this observer/overseer vision thing in?!?! What a joke, seriously.

Wouldnt you say SC2 is already in lower effort mode like in 2017? I don't imagine it will get lower than it is now. That was the point of them making the cosmetics and Co-Op microtransactions to begin with, they have incentive to keep working on the game after the core of their team has moved onto the next big thing.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
xTJx
Profile Joined May 2014
Brazil419 Posts
November 15 2017 00:57 GMT
#42
Are terrans ever happy with a patch tho?
No prejudices, i hate everyone equally.
Creager
Profile Joined February 2011
Germany1900 Posts
November 15 2017 01:09 GMT
#43
On November 15 2017 09:56 lestye wrote:
Show nested quote +
On November 15 2017 09:50 Creager wrote:
On November 15 2017 07:01 JackONeill wrote:
So we're up for 6 months of nonsense because they mindlessly jammed into the game everything but the gaz mule, regardless of how silly, poorly designed or unbalanced it is ?
All right.


And don’t forget next year it‘s rinse and repeat, new major balance and design changes will be announced while they try to squeeze out every penny there is left with shitty skins, warchests and whatnot, only thing I really can get behind is announcers and additional campaign stuff like Nova DLC, but we have to face the bitter truth, SC2 will be in low(er) effort mode from now on, since the influx of new players won‘t be as big as people hope it would be.

Worst thing for me personally is that they merged all different ladders AND still have no option to disable skins for old school players.
And fuck this High Templar attack, this is so stupid...

Edit: And they even left this observer/overseer vision thing in?!?! What a joke, seriously.

Wouldnt you say SC2 is already in lower effort mode like in 2017? I don't imagine it will get lower than it is now. That was the point of them making the cosmetics and Co-Op microtransactions to begin with, they have incentive to keep working on the game after the core of their team has moved onto the next big thing.


Yeah, you‘re probably right, guess I‘m just concerned they will find a way to switch back another gear or two while milking the remnants of their loyal fanbase.
... einmal mit Profis spielen!
Creager
Profile Joined February 2011
Germany1900 Posts
November 15 2017 01:12 GMT
#44
On November 15 2017 09:57 xTJx wrote:
Are terrans ever happy with a patch tho?


Well, I personally would be happy if they at some point stopped balance patching the game for multiplayer ladder altogether.
... einmal mit Profis spielen!
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
November 15 2017 01:26 GMT
#45
On November 15 2017 10:09 Creager wrote:
Show nested quote +
On November 15 2017 09:56 lestye wrote:
On November 15 2017 09:50 Creager wrote:
On November 15 2017 07:01 JackONeill wrote:
So we're up for 6 months of nonsense because they mindlessly jammed into the game everything but the gaz mule, regardless of how silly, poorly designed or unbalanced it is ?
All right.


And don’t forget next year it‘s rinse and repeat, new major balance and design changes will be announced while they try to squeeze out every penny there is left with shitty skins, warchests and whatnot, only thing I really can get behind is announcers and additional campaign stuff like Nova DLC, but we have to face the bitter truth, SC2 will be in low(er) effort mode from now on, since the influx of new players won‘t be as big as people hope it would be.

Worst thing for me personally is that they merged all different ladders AND still have no option to disable skins for old school players.
And fuck this High Templar attack, this is so stupid...

Edit: And they even left this observer/overseer vision thing in?!?! What a joke, seriously.

Wouldnt you say SC2 is already in lower effort mode like in 2017? I don't imagine it will get lower than it is now. That was the point of them making the cosmetics and Co-Op microtransactions to begin with, they have incentive to keep working on the game after the core of their team has moved onto the next big thing.


Yeah, you‘re probably right, guess I‘m just concerned they will find a way to switch back another gear or two while milking the remnants of their loyal fanbase.

I'm confused would you rather they do nothing?
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Boggyb
Profile Joined January 2017
2855 Posts
November 15 2017 01:45 GMT
#46
On November 15 2017 09:54 Creager wrote:
Show nested quote +
On November 15 2017 09:49 xTJx wrote:
On November 15 2017 06:23 Digitalz1 wrote:
as a zerg player i have to agree about the mine change being a little to overboard and kinda makes bio feel a little less viable overall a great patch and solid direction going forward.


The problem with widowmines is the drop on mineral lines. Too much damage potential for no risk.


So going by that logic Oracles still must be crazy OP, right?

Terran players always build a Factory. Protoss players don't always build a Stargate. If widow mines do little to no damage, the Terran players hasn't lost out on much. If oracles do little to no damage, the Protoss player has likely lost out on investing in tech that has more utility in the mid game.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
November 15 2017 02:07 GMT
#47
On November 15 2017 08:47 Major wrote:
anyone experieicng crashes for no reason in midle of games? starting happening after this new patch

happened a lot last patch too. just something you have to come to expect these days I guess...
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
November 15 2017 02:14 GMT
#48
You're kidding me that oracles don't have energy anymore.
ihatevideogames
Profile Joined August 2015
570 Posts
November 15 2017 02:16 GMT
#49
How do I win TvZ?
Also, do I have to open 2 rax every single TvP now? Oracle in my mineral line at 3 minutes? Really?
penguinseatsocks
Profile Joined February 2014
United States15 Posts
November 15 2017 02:27 GMT
#50
On November 15 2017 11:14 Doodsmack wrote:
You're kidding me that oracles don't have energy anymore.


Is that true? I must have missed that in the patch notes
franzji
Profile Joined September 2013
United States583 Posts
November 15 2017 02:43 GMT
#51
pretty good patch I hope the winrates and tournament placings are more even this year for protoss!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 15 2017 02:51 GMT
#52
On November 15 2017 11:27 penguinseatsocks wrote:
Show nested quote +
On November 15 2017 11:14 Doodsmack wrote:
You're kidding me that oracles don't have energy anymore.


Is that true? I must have missed that in the patch notes

It's not in the patch notes and must be a bug
ㅇㅅㅌㅅ
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
November 15 2017 02:58 GMT
#53
I just lost to a mass Oracle build and thought it was a bit ridiculous ... what do you mean no energy bug? >_<
AKA: TelecoM[WHITE] Protoss fighting
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
November 15 2017 03:18 GMT
#54
On November 15 2017 11:27 penguinseatsocks wrote:
Show nested quote +
On November 15 2017 11:14 Doodsmack wrote:
You're kidding me that oracles don't have energy anymore.


Is that true? I must have missed that in the patch notes


Oh I think I was wrong...it says their damage was changed from "spell damage" to "normal damage" whatever that means.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16765 Posts
November 15 2017 03:18 GMT
#55
On November 15 2017 09:57 xTJx wrote:
Are terrans ever happy with a patch tho?

i'm terran and i'm having fun with this patch.

some people are too attached to their rank and get all rankled when it goes down.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Topin
Profile Blog Joined December 2010
Peru10082 Posts
November 15 2017 03:22 GMT
#56
On November 15 2017 12:18 Doodsmack wrote:
Show nested quote +
On November 15 2017 11:27 penguinseatsocks wrote:
On November 15 2017 11:14 Doodsmack wrote:
You're kidding me that oracles don't have energy anymore.


Is that true? I must have missed that in the patch notes


Oh I think I was wrong...it says their damage was changed from "spell damage" to "normal damage" whatever that means.

armor reduce their damage now
i would define my style between a mix of ByuN, Maru and MKP
washikie
Profile Joined February 2011
United States752 Posts
November 15 2017 03:25 GMT
#57
On November 15 2017 10:45 Boggyb wrote:
Show nested quote +
On November 15 2017 09:54 Creager wrote:
On November 15 2017 09:49 xTJx wrote:
On November 15 2017 06:23 Digitalz1 wrote:
as a zerg player i have to agree about the mine change being a little to overboard and kinda makes bio feel a little less viable overall a great patch and solid direction going forward.


The problem with widowmines is the drop on mineral lines. Too much damage potential for no risk.


So going by that logic Oracles still must be crazy OP, right?

Terran players always build a Factory. Protoss players don't always build a Stargate. If widow mines do little to no damage, the Terran players hasn't lost out on much. If oracles do little to no damage, the Protoss player has likely lost out on investing in tech that has more utility in the mid game.


except that you should lose out if you go for a proxy and it gets scouted, right now you realy dont you can do it evrey game with litearly no downside.
"when life gives Hero lemons he makes carriers" -Artosis
washikie
Profile Joined February 2011
United States752 Posts
November 15 2017 03:27 GMT
#58
On November 15 2017 12:18 JimmyJRaynor wrote:
Show nested quote +
On November 15 2017 09:57 xTJx wrote:
Are terrans ever happy with a patch tho?

i'm terran and i'm having fun with this patch.

some people are too attached to their rank and get all rankled when it goes down.


well i think your a minority, I'm just playing my off races until things get changed which I'm prity sure they will. Untill than im going to abuse the hell out of proxy oracles and shield batteries.
"when life gives Hero lemons he makes carriers" -Artosis
NonY
Profile Blog Joined June 2007
8748 Posts
Last Edited: 2017-11-15 03:49:27
November 15 2017 03:48 GMT
#59
unplayable from technical problems

lag and game crashing

so many games were played on the test mod with no issue and now what's going on?

i dont get how design changes can cause these issues anyway
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
November 15 2017 03:56 GMT
#60
On November 15 2017 12:48 NonY wrote:
unplayable from technical problems

lag and game crashing

so many games were played on the test mod with no issue and now what's going on?

i dont get how design changes can cause these issues anyway

The menus feel much faster so it appears some optimizations have been made, would that be a reason? My game just randomly crashed on me, there is breaking news on the launcher acknowledging the issue so its being looked at.
TL+ Member
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