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On November 15 2017 09:50 Creager wrote:Show nested quote +On November 15 2017 07:01 JackONeill wrote: So we're up for 6 months of nonsense because they mindlessly jammed into the game everything but the gaz mule, regardless of how silly, poorly designed or unbalanced it is ? All right. And don’t forget next year it‘s rinse and repeat, new major balance and design changes will be announced while they try to squeeze out every penny there is left with shitty skins, warchests and whatnot, only thing I really can get behind is announcers and additional campaign stuff like Nova DLC, but we have to face the bitter truth, SC2 will be in low(er) effort mode from now on, since the influx of new players won‘t be as big as people hope it would be. Worst thing for me personally is that they merged all different ladders AND still have no option to disable skins for old school players. And fuck this High Templar attack, this is so stupid... Edit: And they even left this observer/overseer vision thing in?!?! What a joke, seriously. Wouldnt you say SC2 is already in lower effort mode like in 2017? I don't imagine it will get lower than it is now. That was the point of them making the cosmetics and Co-Op microtransactions to begin with, they have incentive to keep working on the game after the core of their team has moved onto the next big thing.
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Are terrans ever happy with a patch tho?
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On November 15 2017 09:56 lestye wrote:Show nested quote +On November 15 2017 09:50 Creager wrote:On November 15 2017 07:01 JackONeill wrote: So we're up for 6 months of nonsense because they mindlessly jammed into the game everything but the gaz mule, regardless of how silly, poorly designed or unbalanced it is ? All right. And don’t forget next year it‘s rinse and repeat, new major balance and design changes will be announced while they try to squeeze out every penny there is left with shitty skins, warchests and whatnot, only thing I really can get behind is announcers and additional campaign stuff like Nova DLC, but we have to face the bitter truth, SC2 will be in low(er) effort mode from now on, since the influx of new players won‘t be as big as people hope it would be. Worst thing for me personally is that they merged all different ladders AND still have no option to disable skins for old school players. And fuck this High Templar attack, this is so stupid... Edit: And they even left this observer/overseer vision thing in?!?! What a joke, seriously. Wouldnt you say SC2 is already in lower effort mode like in 2017? I don't imagine it will get lower than it is now. That was the point of them making the cosmetics and Co-Op microtransactions to begin with, they have incentive to keep working on the game after the core of their team has moved onto the next big thing.
Yeah, you‘re probably right, guess I‘m just concerned they will find a way to switch back another gear or two while milking the remnants of their loyal fanbase.
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On November 15 2017 09:57 xTJx wrote: Are terrans ever happy with a patch tho?
Well, I personally would be happy if they at some point stopped balance patching the game for multiplayer ladder altogether.
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On November 15 2017 10:09 Creager wrote:Show nested quote +On November 15 2017 09:56 lestye wrote:On November 15 2017 09:50 Creager wrote:On November 15 2017 07:01 JackONeill wrote: So we're up for 6 months of nonsense because they mindlessly jammed into the game everything but the gaz mule, regardless of how silly, poorly designed or unbalanced it is ? All right. And don’t forget next year it‘s rinse and repeat, new major balance and design changes will be announced while they try to squeeze out every penny there is left with shitty skins, warchests and whatnot, only thing I really can get behind is announcers and additional campaign stuff like Nova DLC, but we have to face the bitter truth, SC2 will be in low(er) effort mode from now on, since the influx of new players won‘t be as big as people hope it would be. Worst thing for me personally is that they merged all different ladders AND still have no option to disable skins for old school players. And fuck this High Templar attack, this is so stupid... Edit: And they even left this observer/overseer vision thing in?!?! What a joke, seriously. Wouldnt you say SC2 is already in lower effort mode like in 2017? I don't imagine it will get lower than it is now. That was the point of them making the cosmetics and Co-Op microtransactions to begin with, they have incentive to keep working on the game after the core of their team has moved onto the next big thing. Yeah, you‘re probably right, guess I‘m just concerned they will find a way to switch back another gear or two while milking the remnants of their loyal fanbase. I'm confused would you rather they do nothing?
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On November 15 2017 09:54 Creager wrote:Show nested quote +On November 15 2017 09:49 xTJx wrote:On November 15 2017 06:23 Digitalz1 wrote: as a zerg player i have to agree about the mine change being a little to overboard and kinda makes bio feel a little less viable overall a great patch and solid direction going forward. The problem with widowmines is the drop on mineral lines. Too much damage potential for no risk. So going by that logic Oracles still must be crazy OP, right? Terran players always build a Factory. Protoss players don't always build a Stargate. If widow mines do little to no damage, the Terran players hasn't lost out on much. If oracles do little to no damage, the Protoss player has likely lost out on investing in tech that has more utility in the mid game.
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United States97274 Posts
On November 15 2017 08:47 Major wrote: anyone experieicng crashes for no reason in midle of games? starting happening after this new patch happened a lot last patch too. just something you have to come to expect these days I guess...
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You're kidding me that oracles don't have energy anymore.
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570 Posts
How do I win TvZ? Also, do I have to open 2 rax every single TvP now? Oracle in my mineral line at 3 minutes? Really?
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On November 15 2017 11:14 Doodsmack wrote: You're kidding me that oracles don't have energy anymore.
Is that true? I must have missed that in the patch notes
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pretty good patch I hope the winrates and tournament placings are more even this year for protoss!
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On November 15 2017 11:27 penguinseatsocks wrote:Show nested quote +On November 15 2017 11:14 Doodsmack wrote: You're kidding me that oracles don't have energy anymore. Is that true? I must have missed that in the patch notes It's not in the patch notes and must be a bug
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I just lost to a mass Oracle build and thought it was a bit ridiculous ... what do you mean no energy bug? >_<
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On November 15 2017 11:27 penguinseatsocks wrote:Show nested quote +On November 15 2017 11:14 Doodsmack wrote: You're kidding me that oracles don't have energy anymore. Is that true? I must have missed that in the patch notes
Oh I think I was wrong...it says their damage was changed from "spell damage" to "normal damage" whatever that means.
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On November 15 2017 09:57 xTJx wrote: Are terrans ever happy with a patch tho? i'm terran and i'm having fun with this patch.
some people are too attached to their rank and get all rankled when it goes down.
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On November 15 2017 12:18 Doodsmack wrote:Show nested quote +On November 15 2017 11:27 penguinseatsocks wrote:On November 15 2017 11:14 Doodsmack wrote: You're kidding me that oracles don't have energy anymore. Is that true? I must have missed that in the patch notes Oh I think I was wrong...it says their damage was changed from "spell damage" to "normal damage" whatever that means. armor reduce their damage now
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On November 15 2017 10:45 Boggyb wrote:Show nested quote +On November 15 2017 09:54 Creager wrote:On November 15 2017 09:49 xTJx wrote:On November 15 2017 06:23 Digitalz1 wrote: as a zerg player i have to agree about the mine change being a little to overboard and kinda makes bio feel a little less viable overall a great patch and solid direction going forward. The problem with widowmines is the drop on mineral lines. Too much damage potential for no risk. So going by that logic Oracles still must be crazy OP, right? Terran players always build a Factory. Protoss players don't always build a Stargate. If widow mines do little to no damage, the Terran players hasn't lost out on much. If oracles do little to no damage, the Protoss player has likely lost out on investing in tech that has more utility in the mid game.
except that you should lose out if you go for a proxy and it gets scouted, right now you realy dont you can do it evrey game with litearly no downside.
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On November 15 2017 12:18 JimmyJRaynor wrote:Show nested quote +On November 15 2017 09:57 xTJx wrote: Are terrans ever happy with a patch tho? i'm terran and i'm having fun with this patch. some people are too attached to their rank and get all rankled when it goes down.
well i think your a minority, I'm just playing my off races until things get changed which I'm prity sure they will. Untill than im going to abuse the hell out of proxy oracles and shield batteries.
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8748 Posts
unplayable from technical problems 
lag and game crashing
so many games were played on the test mod with no issue and now what's going on?
i dont get how design changes can cause these issues anyway
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On November 15 2017 12:48 NonY wrote:unplayable from technical problems  lag and game crashing so many games were played on the test mod with no issue and now what's going on? i dont get how design changes can cause these issues anyway The menus feel much faster so it appears some optimizations have been made, would that be a reason? My game just randomly crashed on me, there is breaking news on the launcher acknowledging the issue so its being looked at.
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