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On November 15 2017 12:48 NonY wrote:unplayable from technical problems  lag and game crashing so many games were played on the test mod with no issue and now what's going on? i dont get how design changes can cause these issues anyway
They made several UI changes, I imagine that it lead to some bugs.
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8748 Posts
also big joke blizzard poking fun at EA for pay to win when sc2 now has the same shit with these skins where you cant tell units apart and you cant see the visual indicators of certain research being done (tunneling claws, drop overlord, etc). literally paying for competitive advantage
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On November 15 2017 13:12 NonY wrote: also big joke blizzard poking fun at EA for pay to win when sc2 now has the same shit with these skins where you cant tell units apart and you cant see the visual indicators of certain research being done (tunneling claws, drop overlord, etc). literally paying for competitive advantage Yes that's the exact same thing as selling lootboxes that increases your characters cooldowns, attacks,defense, and special heroes.
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On November 15 2017 13:12 NonY wrote: also big joke blizzard poking fun at EA for pay to win when sc2 now has the same shit with these skins where you cant tell units apart and you cant see the visual indicators of certain research being done (tunneling claws, drop overlord, etc). literally paying for competitive advantage
You havent played Battlefront 2 obviously.
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Just me or does the mine feel like its too costly for what it is now? I know its early, but I was just playing against mines and its like "oh just sac this one unit and clear it for free" over and over
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On November 15 2017 14:05 NKexquisite wrote: Just me or does the mine feel like its too costly for what it is now? I know its early, but I was just playing against mines and its like "oh just sac this one unit and clear it for free" over and over I was hoping they would re-balance the mine around the stealth change during the test queue, but I guess we'll have to wait now that everyone is "testing" out the new balance changes.
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On November 15 2017 11:16 ihatevideogames wrote: How do I win TvZ? Also, do I have to open 2 rax every single TvP now? Oracle in my mineral line at 3 minutes? Really?
although mine nerf hurts I think tvz will largely be fine its not like there were that many situations were having stealthed mines actually mattered vs decent zerg players, TvP on the other hand.....
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On November 15 2017 07:26 Snarosc wrote:A patch much needed ! Before anyone complains about balance after this change (From what I've seen so far, fellow Terrans i'm looking at you  ), please remember that we've only seen Homestory Cup played on this patch. (And let's be honest, the korean terran players that were there definitely weren't on the same skill level as the koreans of the other two races) Now, if you're a more stubborn guy, and want changes made right now because the game is soooo imbalanced, I'ma just leave this image here ... And tell you, not without pleasure I have to admit, to "LET THE META SETTLE" like you've told us Protoss players to do for months and months after each nerf  ![[image loading]](https://i.imgur.com/28JwSdZ.png) Trolololol!
I was going to post something similar for all the Terrans complaining, but that will do. It is time for some real balance.
And it is time for me to play Starcraft again.
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So after playing a ton of protoss today my thoughts are that the direction of the changes is good, I like the concept of the shield battery alot. I really like the new stalker It feels much better now. The new disruptor also feels better in my opinion. What I dont like is the incredible strength of early all ins in tvp, blizzard needs to fix this. I think that there are a variety of feasible solutions. heres a list of some possible ones
1. turret now requires rax, this is the simplest, Its makes it so Terran is as burneded as zerg is to build turrets and wont have to invest into the engi bay to hold proxy stargate rushes. downside is that it is essentialy a nerf to all air and stealth strategies against Terran just like the spore change was awhile back for Zerg. It would really weaken banshees in tvt unfortunately.
2.stargate build time nerf +30 seconds to make a stargate. This would effect pvz, possibly to much but It fixes the problem, if stargate takes longer terran can have enough marines to deal with it more effectivly.
3.revert widow mine change, probably the easiest, will make alot of bad players whine but its otherwise alright.
4. Buff cyclone anti air significantly, personally this would be my preffered solution, not only does it solve this problem but its an overall buff to mech anti air, which has been lacking. especially with the buffs to zerg anti air and mass raven nerfs I think it would fit well with this patch to, gives mech a bit more potency in the early game since it lost alot of its late game punch.
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the shield battery + buffed stalkers means we are going to see some pretty ridiculous blink stalker all ins
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On November 15 2017 06:23 Digitalz1 wrote: as a zerg player i have to agree about the mine change being a little to overboard and kinda makes bio feel a little less viable overall a great patch and solid direction going forward.
I agree with that. Now they only shot one time and then die.
Imo the competely new Raven sucks.
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United Kingdom20275 Posts
On November 15 2017 07:55 Ansibled wrote: StarCraft threads always do well on /r/Games, they're usually comprised of people saying some of the most inane things about how StarCraft killed RTS games by making everything about APM and how years ago they could just play their friends with 5 APM and not care.
/r/Games is basically /r/consoleGames though and sc2 doesn't do well on consoles
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On November 15 2017 13:12 NonY wrote: also big joke blizzard poking fun at EA for pay to win when sc2 now has the same shit with these skins where you cant tell units apart and you cant see the visual indicators of certain research being done (tunneling claws, drop overlord, etc). literally paying for competitive advantage
Not on the same level but i do hold games like sc2 to a much higher competitive standard than anything that EA has ever or will ever make
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Don't like most of the changes in the patch, but at least the ever so entitled whiners playing mech are enraged :D
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On November 15 2017 13:12 NonY wrote: also big joke blizzard poking fun at EA for pay to win when sc2 now has the same shit with these skins where you cant tell units apart and you cant see the visual indicators of certain research being done (tunneling claws, drop overlord, etc). literally paying for competitive advantage
This.
I welcome the Free To Play and i understand that they want to make money with skins etc, no issue with that, but the skins has gone too far and now impact the gameplay way too much, under some skins some units are really really more hard to tell apart (templars, banes).
So now the easy solution is to permit players to opt-out for displaying other people skins.
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On November 15 2017 13:44 papaz wrote:Show nested quote +On November 15 2017 13:12 NonY wrote: also big joke blizzard poking fun at EA for pay to win when sc2 now has the same shit with these skins where you cant tell units apart and you cant see the visual indicators of certain research being done (tunneling claws, drop overlord, etc). literally paying for competitive advantage You havent played Battlefront 2 obviously.
A game that is not even released yet...
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On November 15 2017 16:55 Ej_ wrote: Don't like most of the changes in the patch, but at least the ever so entitled whiners playing mech are enraged :D Mech got stronger this patch didn't it?
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On November 15 2017 17:19 xongnox wrote:Show nested quote +On November 15 2017 13:12 NonY wrote: also big joke blizzard poking fun at EA for pay to win when sc2 now has the same shit with these skins where you cant tell units apart and you cant see the visual indicators of certain research being done (tunneling claws, drop overlord, etc). literally paying for competitive advantage This. I welcome the Free To Play and i understand that they want to make money with skins etc, no issue with that, but the skins has gone too far and now impact the gameplay way too much, under some skins some units are really really more hard to tell apart (templars, banes). So now the easy solution is to permit players to opt-out for displaying other people skins.
Exactly. As a game that has been developed as Esport in the first place it really boggles my mind they keep ignoring this.
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On November 15 2017 17:37 Charoisaur wrote:Show nested quote +On November 15 2017 16:55 Ej_ wrote: Don't like most of the changes in the patch, but at least the ever so entitled whiners playing mech are enraged :D Mech got stronger this patch didn't it?
No. Mech actually got weaker compared to pre-patch.
Extremly strong Protoss all-ins makes going mech almost impossible. Maybe if the Protoss players is nice and agrees not attack in the first 6 minutes of the game mech can be playable.
In TvZ mech is about the same in the early and midgame. In lategame mech has no answer to BroodLord/Infestor and the new Ravens are close to useless in TvZ so mech lost its late game power.
The only thing that makes mech look stronger is that bio also became weaker.
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does the raven change weaken mech vZ during the early-game?
nerf #1: no more auto-turret mineral-line harass. no sweat, still got banshees and liberators for that.
nerf #2: no more auto-turret hellbat pushes.
that's it. PDD / seeker missle isn't used in the early-game.
buff #1: repair drone / hellion / hellbat push. by the time your raven pops out and floats across the map, you have 75 energy. not easy to hold this with queen / line / bane.
buff #2: interference matrix seems less useful, but might be handy to disable queens with transfuse energy. this could mean the difference between a hatchery going down or not. has anyone tested this out on overseers? does it disable passive abilities such is detection? if so, this could make banshee pushes a lot stronger...
buff #3: before, when you made an early raven, it was floating in dead space behind Z's mineral lines most of the time. the new raven is more useful at the front-line (attacking Z's third, doing hellion runbys, etc). thanks to this increased synergy between hellion/banshee and the raven, mech players have more opportunities to kill creep tumors for free.
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still not happy with the cyclone. wish they'd scrap the 1A unmicroable ground weapon and bring back the old lock-on. kiting cyclones vs roaches was fun
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I like the F2P and UI changes, but not the new balance. Fortunately, balance is not that important for low league players (I am plat). I only hope that in the tournaments we will see some Terrans. If not, that may finally and for good kill my interest in this game as esport.
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