has any one tried early ling drops against protoss? seems like its much tougher for them to defend any harassment that relies on ignoring units and going straight for probes
StarCraft II Multiplayer - Major Design Changes - Page 14
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nick00bot
326 Posts
has any one tried early ling drops against protoss? seems like its much tougher for them to defend any harassment that relies on ignoring units and going straight for probes | ||
SSMMA
15 Posts
Making the game easier for P & Z : oh it's hard to control an obs and an oversear. Oh it's hard to know where a widow mine just shot. Raven new Seeker Missile is the only good change I see (if it could be cast faster in counter part of no/less damage) so bio can fight ultras would be great. Amateurs. | ||
Jimmon
United States112 Posts
On August 18 2017 23:35 Thezzy wrote: Please no. God no. Warp-in storms cannot make a comeback. I'd agree only if HT that warp-in get a cooldown on Psionic Storm. Otherwise...imagine Terran being able to drop-pod Ghosts with 75 energy freely and the EMP doesn't only damage shields. It'd be like that. Which is bad. Also Ghosts, started with 75 energy for years now. They would now need an upgrade as it was in WoL. Given that their AoE cannot kill and they can't warp in, 75 energy Ghosts are not a problem. Yeah, But Ghost's start with automatic Cloak? How is that fair. At ALL? | ||
Mun_Su
France2063 Posts
On August 18 2017 23:51 Jimmon wrote: Yeah, But Ghost's start with automatic Cloak? How is that fair. At ALL? Nobody want automatic Cloak, it isn't interesting unless you want to do some dirty tricks... Cloack when you have only 50 energy means less emp or snipe, and ghost are a lot used in "sharp" or "emergency" timing, they need their main cast, not the cloack. | ||
DomeGetta
480 Posts
Increased Stalker’s Particle Disruptor weapon from 10 (14 vs armored) to 15 (21 vs armored) Increased Particle Disruptor’s weapon period from 1.03 to 1.54 Particle Disruptor now gets +2 damage per weapon upgrade, up from +1 Um what? Does this not seem retardedly broken without even testing? Stalkers are already a shoot and move unit - see any early game fight between stalkers and non stim marines. So we are going to increase their damage by 50%?? lolol hello blink all in era | ||
LTCM
174 Posts
On August 18 2017 21:17 reneg wrote: True, it does do 180 now, so it's basically like 2 of the old ones...so that's a pretty solid . So one thing I'm a little confused about: if the Lurker Den is its own building now, does it just require the Hydra den before being built? And if so, I'm assuming that lurkers still evolve from Hydras? The thing that makes me sad about that change, is that it removes the clear evolve relationship from the game. Hydra den --> Lurker den, just like Hydra --> lurker. Now it's just multiple buildings that aren't related. It dissociates the units, and makes it harder to be understood by someone who is new. It's a buff to hydras (or lurkers depending on how you look at it). It allows you to research hydra den upgrades while you build a lurker den. Before, you couldn't research muscular augments and get a lurker den at the same time. It either speeds up lurkers OR muscular augments, depending on which one a player would have gotten first. | ||
DomeGetta
480 Posts
On August 18 2017 23:59 Mun_Su wrote: Nobody want automatic Cloak, it isn't interesting unless you want to do some dirty tricks... Cloack when you have only 50 energy means less emp or snipe, and ghost are a lot used in "sharp" or "emergency" timing, they need their main cast, not the cloack. Very much agree - adding mobius back trading for autocloak just promotes more stupid gimmicks - please do not. | ||
LTCM
174 Posts
Same thing with lings. It will now be insanely difficult to get a nova past lines of lings. Say you have adapts/zealots/starkers buffering in front for your templar/sentries/etc. against lings. Now your nova will explode on the lings (and not the hydras behind them) AND will hit your own units - with +shields damage to boot. Personally, I think that change will be reverted at some point. It'll be too punishing to use disruptors with melee units. | ||
AntiHack
Switzerland553 Posts
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FreeZEternal
Korea (South)3396 Posts
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The_Templar
your Country52797 Posts
On August 19 2017 00:02 DomeGetta wrote: With the removal of the Mothership Core we are also looking into Protoss’s other early game units. In particular we wanted to try sharpening the role of the Stalker, and make it more of a shoot and move unit with sniping capabilities. To do this we are slowing its attack rate but increasing its damage per shot. Increased Stalker’s Particle Disruptor weapon from 10 (14 vs armored) to 15 (21 vs armored) Increased Particle Disruptor’s weapon period from 1.03 to 1.54 Particle Disruptor now gets +2 damage per weapon upgrade, up from +1 Um what? Does this not seem retardedly broken without even testing? Stalkers are already a shoot and move unit - see any early game fight between stalkers and non stim marines. So we are going to increase their damage by 50%?? lolol hello blink all in era The weapon damage increases by 50%, but the weapon speed decreases by something like 33% (from 0.97 attacks per second to 0.65) to compensate. Overall it's a DPS increase from 9.71 to 9.74... | ||
FreeZEternal
Korea (South)3396 Posts
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Siegetank_Dieter1
117 Posts
xD It's like blizzard actually goes into troll threads on reddit and picks the highest voted. | ||
mishimaBeef
Canada2259 Posts
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Spyridon
United States997 Posts
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Elentos
55456 Posts
On August 19 2017 01:18 Spyridon wrote: It really upsets me that they call this & the last year proposal a "design update".... this is in no way anything more than a glorified balance patch. All the core mechanics & the foundation of the game are exactly the same... None of the fundamental design issues are being looked at whatsoever... I'd say Protoss disagrees with you | ||
Spyridon
United States997 Posts
I'm assuming u mean the removal of a unit as the reason you say that? I fail to see how removing a unit turns this from a balance change to a design change... especially when some abilities are simply moved to other units. Especially when they call it "major" design changes. Balance changes implies changes to units , strengths, abilities, etc. Design change implies the mechanics of how the game works as a whole. "Major Design" changes implies the fundamentals of the game. Protoss is not mechanically different. Just lost a unit & couple abilities, had a couple others moved & numbers tweaked to make up for it. How is that surpassing balance changes and going in to the realm of design? | ||
jpg06051992
United States580 Posts
Really hating on the High Templar attack though, I wasn't one of those people who claimed that the worker counting made the game easier but come on, this is crap, now not even pro level players won't have to separate them into a different control group? What now Protoss can just completely A move their end game armies without having to micro manage their caster? Infestor = Huge unit model and slow as hell off creep which takes apm and skill to spread, they auto aggro and get popped by anything, requires extreme micro management as it should. Templar = Now tags along, will almost never be caught out of position due to being made a move friendly? That unit is far too powerful to not be punishable for poor micro/positioning. This is a terrible change, plain and simple. Also Fungal not hitting air is a joke, that change needs to be reverted immediately unless serious buffs to Zerg's anti-air capabilities are on the table. I confess I didn't take the games to super end game Skytoss against my partner, has anyone else? Has the ability to push out Hydra and Lurker combined with 15 mineral Interceptors made Carriers more manageable? Or do Hydralisks/Queens/anything that isn't Vipers and Corruptors still get obliterated? | ||
Fango
United Kingdom8987 Posts
Fungals not htiting air won't make AS BIG a difference as people think. Does anyone seriously use fungal as their primary AA method in the first place? I'm not zerg so I can't confirm this, but from watching matches, fungal as AA is normally used to kill medivacs/suprise hit on mutas. | ||
mishimaBeef
Canada2259 Posts
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