|
4 Posts
The mothership core is to be removed in the new update, along with radical changes to the economy, chrono boost, raven, mech, upgrades, nexus recall and much more! Read the whole patch notes below
Source
Last year we released Patch 3.8 which, unlike smaller balance patches released throughout the year, was a larger set of changes aimed at improving multiplayer StarCraft II through various design changes. This year we are embarking on another design patch and are excited to share with you our initial list of changes! This time around our general focus is to address underused units and abilities while also trying to reduce sudden game ending moments.
As with last year, this design patch will require a large amount of testing, feedback and revision before it can go live for everyone to enjoy, so we wanted to get it into your hands for testing as fast as possible. The changes in this blog will be live soon on the Testing section of StarCraft II Multiplayer, and we would like to release the final changes after this year’s tournament season concludes in November. In the sections below we outline the proposed changes, and give some of our thoughts on each one to explain what we would like to accomplish.
Economy
In Legacy of the Void we changed the amount of resources in each base to promote expanding and discourage overly defensive playstyles. While this change did have the intended results, we think that there might be a way to make comebacks easier when players are denied a 3rd or 4th base. To do this, we’d like to increase the amount of minerals on Vespene gas geysers, as well as the large mineral nodes. This means that bases take longer to completely run out, but since it’s only the large mineral node being adjusted, players are still encouraged to take new bases to increase their mineral income rate. This should also decrease some of the pressure on new players to secure new bases right away.
Large mineral nodes at bases are increased from 1500 to 1800 per node Small mineral nodes remain at 900 per node Vespene Geyser value increased from 2000 to 2250 to maintain the mineral to gas ratio
Keep in mind that this is a first pass on the design update for November this year. Things may look very different as testing goes on with numbers changing, new changes being added or other areas being rolled back. We are very excited about the potential that these changes have for the StarCraft II multiplayer community, and the test matchmaking queue will be activated soon. Please let us know what you think in the comments below and have fun!
For the rest of the changes due to being so huge we recommend you visit the StarCraft 2 website here; http://eu.battle.net/sc2/en/blog/20975163
|
Interesting how the Chinese leak turned out to be completely correct on these.
|
Pandemona
Charlie Sheens House51449 Posts
RIP to the mother ship core :D
|
China6326 Posts
On August 18 2017 02:11 eviltomahawk wrote: Interesting how the Chinese leak turned out to be completely correct on these. Yeah I'm very very surprised at that.
|
Finally Blizz is trying to make SC2 more like BW.
|
Austria24417 Posts
Knew about these for a while, it was hard to stay quiet. I'm so excited to play Protoss with these changes.
|
Pandemona
Charlie Sheens House51449 Posts
Can't wait to see my MULE's farming all that Vespene Gas :D
|
On August 18 2017 02:11 eviltomahawk wrote: Interesting how the Chinese leak turned out to be completely correct on these. China #1!
|
It is really hard to say what this will do to the game, but i like the general direction i think
|
On August 18 2017 02:14 Olli wrote: Knew about these for a while, it was hard to stay quiet. I'm so excited to play Protoss with these changes.
I seriously quit SC2 for almost a year because Protoss wasn't fun to play. These changes will certainly bring back people to the game.
|
I'm so excited to not be able to hit void rays with fungal while the protoss stays on 3 bases for 15 minutes.
but hey at least we got Remastered just in time
E: LOL They added a button so toss players can't F2 A their observers XDDDDDDD
|
Extremely disappointed by the changes. There seems to be zero purpose behind the, just making random changes for the sake of making changes because LoL does it.
Pls come back DK, Blizz is clueless without you
edit: sry I don't like change, those are not THAT bad now that I think about it.
|
Austria24417 Posts
On August 18 2017 02:17 Ej_ wrote: I'm so excited to not be able to hit void rays with fungal while the protoss stays on 3 bases for 15 minutes.
but hey at least we got Remastered just in time
Adjustments can always be made. This is an overall design patch. Also a single viper probably counters void ray armies now, so I wouldn't despair.
|
On August 18 2017 02:17 Charoisaur wrote: Extremely disappointed by the changes. There seems to be zero purpose behind the, just making random changes for the sake of making changes because LoL does it.
Pls come back DK, Blizz is clueless without you I'm curious how Riot patching every 2 weeks is even close to having major design changes once a year.
|
the MULE is now the best unit of this game
|
Austria24417 Posts
On August 18 2017 02:20 Makro wrote: the MULE is now the best unit of this game
I assume it'll actually be worse since its mineral mining is nerfed and bio is very mineral heavy. Though ofc might be different if mech turns out to be the next big thing.
|
It's nice to see that they are trying to address some of the scaling issues + also make some units/compositions slightly easier to control. Better late than never.
That said, not much sure what to take from that patch. Perhaps raven + mech synergi can make it viable (along with mule gas). It's also good that Lurkers are easier to build. Could perhaps be used vs bio now.
|
Blizzard confirming that Protoss is, in fact, the easy race.
User was warned for this post
|
I think the lurker change will do nothing though :D In general the zerg changes are kinda meh, but we will see
|
Protoss changes look good at first glance. Rest of changes seem intriguing. Definitely a mech patch.
|
|
|
|