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StarCraft II Multiplayer - Major Design Changes

Forum Index > SC2 General
832 CommentsPost a Reply
1 2 3 4 5 40 41 42 Next All
TL.net ESPORTS
Profile Joined July 2011
4 Posts
Last Edited: 2017-08-17 17:40:42
August 17 2017 17:04 GMT
#1
[image loading]


The mothership core is to be removed in the new update, along with radical changes to the economy, chrono boost, raven, mech, upgrades, nexus recall and much more! Read the whole patch notes below

Source

Last year we released Patch 3.8 which, unlike smaller balance patches released throughout the year, was a larger set of changes aimed at improving multiplayer StarCraft II through various design changes. This year we are embarking on another design patch and are excited to share with you our initial list of changes! This time around our general focus is to address underused units and abilities while also trying to reduce sudden game ending moments.

As with last year, this design patch will require a large amount of testing, feedback and revision before it can go live for everyone to enjoy, so we wanted to get it into your hands for testing as fast as possible. The changes in this blog will be live soon on the Testing section of StarCraft II Multiplayer, and we would like to release the final changes after this year’s tournament season concludes in November. In the sections below we outline the proposed changes, and give some of our thoughts on each one to explain what we would like to accomplish.

Economy

In Legacy of the Void we changed the amount of resources in each base to promote expanding and discourage overly defensive playstyles. While this change did have the intended results, we think that there might be a way to make comebacks easier when players are denied a 3rd or 4th base. To do this, we’d like to increase the amount of minerals on Vespene gas geysers, as well as the large mineral nodes. This means that bases take longer to completely run out, but since it’s only the large mineral node being adjusted, players are still encouraged to take new bases to increase their mineral income rate. This should also decrease some of the pressure on new players to secure new bases right away.

Large mineral nodes at bases are increased from 1500 to 1800 per node
Small mineral nodes remain at 900 per node
Vespene Geyser value increased from 2000 to 2250 to maintain the mineral to gas ratio

Keep in mind that this is a first pass on the design update for November this year. Things may look very different as testing goes on with numbers changing, new changes being added or other areas being rolled back. We are very excited about the potential that these changes have for the StarCraft II multiplayer community, and the test matchmaking queue will be activated soon. Please let us know what you think in the comments below and have fun!


For the rest of the changes due to being so huge we recommend you visit the StarCraft 2 website here;
http://eu.battle.net/sc2/en/blog/20975163
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eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 17 2017 17:11 GMT
#2
Interesting how the Chinese leak turned out to be completely correct on these.
ㅇㅅㅌㅅ
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
August 17 2017 17:12 GMT
#3
RIP to the mother ship core :D
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
digmouse
Profile Blog Joined November 2010
China6330 Posts
August 17 2017 17:12 GMT
#4
On August 18 2017 02:11 eviltomahawk wrote:
Interesting how the Chinese leak turned out to be completely correct on these.

Yeah I'm very very surprised at that.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
gumballdead
Profile Joined September 2014
United States22 Posts
August 17 2017 17:13 GMT
#5
Finally Blizz is trying to make SC2 more like BW.
I'm calm like a bomb.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
August 17 2017 17:14 GMT
#6
Knew about these for a while, it was hard to stay quiet. I'm so excited to play Protoss with these changes.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
August 17 2017 17:15 GMT
#7
Can't wait to see my MULE's farming all that Vespene Gas :D
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
geokilla
Profile Joined May 2011
Canada8245 Posts
August 17 2017 17:15 GMT
#8
On August 18 2017 02:11 eviltomahawk wrote:
Interesting how the Chinese leak turned out to be completely correct on these.

China #1!
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 17 2017 17:16 GMT
#9
It is really hard to say what this will do to the game, but i like the general direction i think
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
gumballdead
Profile Joined September 2014
United States22 Posts
August 17 2017 17:16 GMT
#10
On August 18 2017 02:14 Olli wrote:
Knew about these for a while, it was hard to stay quiet. I'm so excited to play Protoss with these changes.


I seriously quit SC2 for almost a year because Protoss wasn't fun to play. These changes will certainly bring back people to the game.
I'm calm like a bomb.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2017-08-17 17:19:25
August 17 2017 17:17 GMT
#11
I'm so excited to not be able to hit void rays with fungal while the protoss stays on 3 bases for 15 minutes.

but hey at least we got Remastered just in time

E: LOL They added a button so toss players can't F2 A their observers XDDDDDDD
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Charoisaur
Profile Joined August 2014
Germany16033 Posts
Last Edited: 2017-08-17 17:38:51
August 17 2017 17:17 GMT
#12
Extremely disappointed by the changes. There seems to be zero purpose behind the, just making random changes for the sake of making changes because LoL does it.

Pls come back DK, Blizz is clueless without you

edit: sry I don't like change, those are not THAT bad now that I think about it.
Many of the coolest moments in sc2 happen due to worker harassment
Olli
Profile Blog Joined February 2012
Austria24422 Posts
August 17 2017 17:19 GMT
#13
On August 18 2017 02:17 Ej_ wrote:
I'm so excited to not be able to hit void rays with fungal while the protoss stays on 3 bases for 15 minutes.

but hey at least we got Remastered just in time


Adjustments can always be made. This is an overall design patch. Also a single viper probably counters void ray armies now, so I wouldn't despair.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-08-17 17:20:16
August 17 2017 17:20 GMT
#14
On August 18 2017 02:17 Charoisaur wrote:
Extremely disappointed by the changes. There seems to be zero purpose behind the, just making random changes for the sake of making changes because LoL does it.

Pls come back DK, Blizz is clueless without you

I'm curious how Riot patching every 2 weeks is even close to having major design changes once a year.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Makro
Profile Joined March 2011
France16890 Posts
August 17 2017 17:20 GMT
#15
the MULE is now the best unit of this game
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
Olli
Profile Blog Joined February 2012
Austria24422 Posts
August 17 2017 17:21 GMT
#16
On August 18 2017 02:20 Makro wrote:
the MULE is now the best unit of this game


I assume it'll actually be worse since its mineral mining is nerfed and bio is very mineral heavy. Though ofc might be different if mech turns out to be the next big thing.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Hider
Profile Blog Joined May 2010
Denmark9421 Posts
Last Edited: 2017-08-17 17:24:08
August 17 2017 17:22 GMT
#17
It's nice to see that they are trying to address some of the scaling issues + also make some units/compositions slightly easier to control. Better late than never.

That said, not much sure what to take from that patch. Perhaps raven + mech synergi can make it viable (along with mule gas). It's also good that Lurkers are easier to build. Could perhaps be used vs bio now.
alexanderzero
Profile Joined June 2008
United States659 Posts
August 17 2017 17:23 GMT
#18
Blizzard confirming that Protoss is, in fact, the easy race.

User was warned for this post
I am a tournament organizazer.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 17 2017 17:23 GMT
#19
I think the lurker change will do nothing though :D In general the zerg changes are kinda meh, but we will see
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
vult
Profile Blog Joined February 2012
United States9400 Posts
August 17 2017 17:24 GMT
#20
Protoss changes look good at first glance. Rest of changes seem intriguing. Definitely a mech patch.
I used to play random, but for you I play very specifically.
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