• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:05
CET 14:05
KST 22:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1042 users

StarCraft II Multiplayer - Major Design Changes - Page 4

Forum Index > SC2 General
832 CommentsPost a Reply
Prev 1 2 3 4 5 6 40 41 42 Next All
Charoisaur
Profile Joined August 2014
Germany16008 Posts
Last Edited: 2017-08-17 18:10:40
August 17 2017 18:08 GMT
#61
ghost change seems to be a straight nerf. When high templar/ultras are on the map and you start making ghosts in response you don't really care about the cloak; you just want as many snipes/emps as possible.
having cloak available early is irrelevant because once you cloak with 50 energy you have 25 energy left and then you can't do anything with them. Don't see the purpose of this change.
Many of the coolest moments in sc2 happen due to worker harassment
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 17 2017 18:08 GMT
#62
About the economy change: I really hope they think about double harvester, i actually think giving players a reason to expand faster is better than forcing them. Especially now that harass is strong in the first place, turtling might not be a problem to begin with.


Zerg changes:

Infestor: On first glance a nerf but the increased radius might actually be decent and slowing units down might be enough already. Not hitting air is obviously bad though. The antiair role for infested terrans seems weird, i don't think that works very well tbh. (just don't fight there).

lurker: does absolutely nothing imo. Yes you can have them out a bit faster in theory but meh. faster movement speed and burrowing could be decent but i am not sure if that is actually the reason nobody uses them.

Viper: Not sure about that one, it still will be really good to spam the ability simply because the enemy cannot keep up with splitting. At the same time the dmg doesn't stack. Needs testing imo.

Overseer: insignificant

Swrmhost: I would rather see a complete redesign here. It's technically worse now but it's still just a badly designed unit imo. Give us something interesting instead.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
JimmyJRaynor
Profile Blog Joined April 2010
Canada16963 Posts
August 17 2017 18:09 GMT
#63
They say that Raven is the flock's guide... down alienation's barren path... the truth is i walk alone.. quote the Raven , nevermore.

thx 2 Blizzard for continuing the invest in RTS. with stuff like Halo Wars 2 and DoW3 coming out... it was starting to look hopeless.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
NutriaKaiN
Profile Joined June 2016
88 Posts
August 17 2017 18:10 GMT
#64
looks very good!
JackONeill
Profile Joined September 2013
861 Posts
August 17 2017 18:13 GMT
#65
180 dmg on para bomb

"we want to limit the mass casting"

yeah with a para bomb oneshotting vikings sure
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
August 17 2017 18:14 GMT
#66
Charoisaur does not like the changes... Thats all I need to know that these are going to be absolutely Amaaazing ! Thanks man.
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
Ulargg
Profile Joined December 2010
Netherlands33 Posts
Last Edited: 2017-08-17 18:17:38
August 17 2017 18:16 GMT
#67
Just my quick opinion as a zerg player

Terran

No balance concerns - however in my view the mine nerf is not necessary.

Protoss

Mothership core
I am a little bit worried about removing the mothership core and the early game against early zerg aggression. I see two scenarios: zerg ravager ling all ins. If toss doesnt make enought gates he just dies. On the other hand if zerg doesn't all in, toss will still be forced to make a lot of gates early, in order not to die to the same all in and thereby fall behind economically. Stalker buff doesn't help against this, because those units are light / unarmored.

Another problem I see is don't know how protoss will be able to safely take a third against an aggresive zerg and deal with drops from terran players.

I can only hope that the nexus shield recharging ability is enough to deal with all of the above, but I have my doubts.

Disruptor

If they decide to nerf the disruptor as they suggest, then I feel a significant gas reduction would be justified (maybe 150/100 or so).

Others
Other changes are fine.

Zerg

Infestor
In my view the reason why fungal is too strong against air, because of chain fungal. So I would much rather take away the damage and keep the root ability.

If fungal doesnt hit air, in zvz the ling/bane/muta player will dominate the roach/ravager/hydra/infestor player until hive. Unlike terran (marines) and protoss (blink stalkers and phoenixes) zerg doesn't have the mobility to chase the mutas, which I think may cause the match up to change to muta wars.

I am ok with slowing vs rooting the ground units off creep; this change is long overdue.


Vipers

In air battles zerg will mostly suffer against heavy air (carriers etc), so the idea to increase the damage is fine, however I think if you want to increase the damage of vipers (thereby changing it to counter heavy air, not light air) you need to reduce the radius of parasitic bomb significantly, otherwise it will become way too strong.

Others
Lurker, swarm host and overseer; no concerns. Although the building change for lurkers I think is not needed.





Corwinus
Profile Joined October 2015
Croatia96 Posts
August 17 2017 18:19 GMT
#68
I think the shield spell for Nexus should be higher if it's gonna be deemed useful enough for the defense - like 4 or 5 per 1 energy at least. As it stands, it's useful, but not useful enough IMO, but of course there's a lot of testing to be done.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
August 17 2017 18:21 GMT
#69
On August 18 2017 03:08 SetGuitarsToKill wrote:
Show nested quote +
On August 18 2017 03:07 Noonius wrote:
widow mines are gonna be absolute garbage now

good


I am literally dancing.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2017-08-17 18:23:31
August 17 2017 18:22 GMT
#70
i wonder how effective the nexus shield battery will be at stalling against mineral line harass? it's going to be auto recharging the probes' shields as they are getting killed. (this is a good thing imo)
vibeo gane,
Mizenhauer
Profile Blog Joined February 2015
United States1900 Posts
August 17 2017 18:23 GMT
#71
I love all this "the sky is falling" talk when no one has even seen these changes in a single game...
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
Turb0Sw4g
Profile Joined August 2015
74 Posts
August 17 2017 18:25 GMT
#72
I'm actually really happy with this!

Didn't expect a Protoss redesign. Much less one where the MoCo gets removed and a shield restoration ability and Mass Recall are added to the Nexus instead. We even get a Stalker late game change (+2 from upgrades) and a fitting role adjustment for colossi (vs. light splash)!

Good job, Blizz!

Solar424
Profile Blog Joined June 2013
United States4001 Posts
August 17 2017 18:28 GMT
#73
Shield Battery Nexus isn't going to be enough to stop early game aggression vs Toss.
Ghost rush is going to be a problem. 2 Ghosts can one-shot a worker, and if you don't have detection you'll just die.
Mass Oracle will continue to be problematic in PvZ, and with the only real counter (Fungal) removed it will be even harder to stop.
WoL recall returning could open up some serious shenanigans. The Mothership could recall the army to it, snipe off a base, and get recalled to a Nexus with no way to stop it.
The change to Fungal will just reinforce Zerg's "Strong on creep, weak off creep" design philosophy, which will just make the unit useless unless Zerg is turtling.
Some of the changes are good, like Infested Terrans getting upgrades and Disruptors no longer erasing half your army because you looked away for a second, but some just allow for F2+A-Move to be even more effective. Will be interesting to see how these play out, but I'm optimistic with David Kim gone that some of these changes don't make it into the game.
Myrddrael
Profile Joined November 2012
United Kingdom291 Posts
August 17 2017 18:29 GMT
#74
On August 18 2017 03:22 -NegativeZero- wrote:
i wonder how effective the nexus shield battery will be at stalling against mineral line harass? it's going to be auto recharging the probes' shields as they are getting killed. (this is a good thing imo)


Very good point. Did they overlook that? We'll have to see what happens on the test servers I suppose.

It's not a good thing, by the way.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 17 2017 18:29 GMT
#75
On August 18 2017 03:28 Solar424 wrote:
Shield Battery Nexus isn't going to be enough to stop early game aggression vs Toss.
Ghost rush is going to be a problem. 2 Ghosts can one-shot a worker, and if you don't have detection you'll just die.
Mass Oracle will continue to be problematic in PvZ, and with the only real counter (Fungal) removed it will be even harder to stop.
WoL recall returning could open up some serious shenanigans. The Mothership could recall the army to it, snipe off a base, and get recalled to a Nexus with no way to stop it.
The change to Fungal will just reinforce Zerg's "Strong on creep, weak off creep" design philosophy, which will just make the unit useless unless Zerg is turtling.
Some of the changes are good, like Infested Terrans getting upgrades and Disruptors no longer erasing half your army because you looked away for a second, but some just allow for F2+A-Move to be even more effective. Will be interesting to see how these play out, but I'm optimistic with David Kim gone that some of these changes don't make it into the game.

Imagine dying to things when you don't have detection, what a horrible experience that would be.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Alfalfa091
Profile Joined March 2015
Canada3 Posts
August 17 2017 18:31 GMT
#76
I like most of these changes, except maybe for the HT auto-attack. One of the challenge of having HT in the army is not getting them killed because they are charging in front like idiots. Forced you to put them on a separate hotkey or micro them within your army. Now it's just promoting the 1A move more which is not a good thing. I kinda like the Stalker change, and love that we don't have a MSC anymore, although there is a slight concern for the early game and I fear that the shield recharge might not be enough.

Can't wait to see these changes, I would have liked to see less workers to start with, and maybe a way to promote small skirmishes more but overall it looks good!
I like cats
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2017-08-17 18:37:03
August 17 2017 18:35 GMT
#77
On August 18 2017 03:29 Myrddrael wrote:
Show nested quote +
On August 18 2017 03:22 -NegativeZero- wrote:
i wonder how effective the nexus shield battery will be at stalling against mineral line harass? it's going to be auto recharging the probes' shields as they are getting killed. (this is a good thing imo)


Very good point. Did they overlook that? We'll have to see what happens on the test servers I suppose.

It's not a good thing, by the way.

i support anything that makes workers die slower (without simply buffing their hp and making them cost efficient meat shields).
vibeo gane,
saltis
Profile Joined September 2012
159 Posts
August 17 2017 18:36 GMT
#78
woooow I might even reinstall the game after all.
BigRedDog
Profile Joined May 2012
461 Posts
August 17 2017 18:38 GMT
#79
i thought this is april fool joke..but it ain't april. I guess they always want to change something in order to keep the game fresh.

I thought the design team said they just need minor tweaks to balance the game...i guess they are redesigning the game to make it more 'exciting'.
Big Red Dog!
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2017-08-17 18:59:32
August 17 2017 18:39 GMT
#80
Is this observer/overseer anti F2 button a joke? F2 should have a downside, don't meake it easier to use.

The rest looks pretty cool, apart from zerg anti air in the late game without fungal. That will be a problem. But if it leads to lots of other anti air buffs for zerg, okay.

Edit: Please look at the oracle, especially now with removing fungal against air and Photon Overcharge.
Maru and Serral are probably top 5.
Prev 1 2 3 4 5 6 40 41 42 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage 1 - Group A
WardiTV785
Rex124
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #112
Krystianer vs SKillousLIVE!
CranKy Ducklings145
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 191
Reynor 171
Rex 124
MindelVK 26
StarCraft: Brood War
firebathero 8479
Sea 5579
GuemChi 1030
actioN 642
Pusan 547
Barracks 412
Hyun 276
hero 248
Last 207
Soma 179
[ Show more ]
Mini 169
Larva 116
PianO 108
Backho 70
ToSsGirL 59
Noble 13
HiyA 9
scan(afreeca) 7
Dota 2
Gorgc10794
singsing2230
Pyrionflax256
XcaliburYe219
Dendi192
Counter-Strike
x6flipin705
edward58
Heroes of the Storm
Khaldor234
Other Games
B2W.Neo1156
Sick153
goatrope82
Organizations
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3039
• WagamamaTV520
League of Legends
• Jankos2128
Upcoming Events
LAN Event
1h 55m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
4h 55m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
6h 55m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
OSC
9h 55m
OSC
19h 55m
Wardi Open
22h 55m
Replay Cast
1d 9h
WardiTV Korean Royale
1d 22h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.