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StarCraft II Multiplayer - Major Design Changes - Page 41

Forum Index > SC2 General
832 CommentsPost a Reply
Prev 1 39 40 41 42 Next All
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
October 07 2017 20:25 GMT
#801
SC2 at it's peak had a much viewer viewer per player ratio than LoL or Dota ever had, so it was a problem of simply not having enough players. To enjoy a game you need to at leat have played it some. I think there is a balance yet to be achieved. Sc2 is much more fun to watch than lol or dota, much more clear and exciting, however its stressful to play.

If a game was designed from the ground up to be fun to watch, like sc2 was, but that it wasn't as stressful as it was, that would be the top esport. I don't think lol/dota/overwatch have achieved that yet.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Descent
Profile Joined January 2008
1244 Posts
October 07 2017 20:43 GMT
#802
Honestly, did SC2 ever eclipse SC:BW in either game design or popularity? Peak viewership of SC2 during Blizzcon in its first year or two was what, 100k? I remember the packed BW stadiums in SK, I don't think SC2 ever reached those heights. The game design was questionable from the beginning.
「 Dream & Future 」 ※ 「 STX SouL 」
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 07 2017 20:51 GMT
#803
On October 08 2017 05:43 Descent wrote:
Honestly, did SC2 ever eclipse SC:BW in either game design or popularity? Peak viewership of SC2 during Blizzcon in its first year or two was what, 100k? I remember the packed BW stadiums in SK, I don't think SC2 ever reached those heights. The game design was questionable from the beginning.


Yeah, but SC:BW was limited to SK, SC2 far eclipsed SC:BW not necessarily in total viewership, but in terms of global reach. It was more popular from what I'm aware in pretty much every country except SK.
AssyrianKing
Profile Blog Joined August 2011
Australia2114 Posts
October 08 2017 08:25 GMT
#804
The one thing that will make me come back to playing is 6 worker start hahaha
John 15:13
starkiller123
Profile Joined January 2016
United States4030 Posts
October 08 2017 08:43 GMT
#805
On October 08 2017 17:25 AssyrianKing wrote:
The one thing that will make me come back to playing is 6 worker start hahaha


god i hope that i dosent happen, i don't need to go back to 5 minutes of nothing in the early game
Dingodile
Profile Joined December 2011
4135 Posts
October 08 2017 08:47 GMT
#806
On October 08 2017 05:43 Descent wrote:
Honestly, did SC2 ever eclipse SC:BW in either game design or popularity? Peak viewership of SC2 during Blizzcon in its first year or two was what, 100k? I remember the packed BW stadiums in SK, I don't think SC2 ever reached those heights. The game design was questionable from the beginning.

Within SK, I am sure BW. Outside SK, Sc2 by far.
Grubby | ToD | Moon | Lyn | Sky
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
October 08 2017 09:26 GMT
#807
On October 08 2017 17:43 starkiller123 wrote:
Show nested quote +
On October 08 2017 17:25 AssyrianKing wrote:
The one thing that will make me come back to playing is 6 worker start hahaha


god i hope that i dosent happen, i don't need to go back to 5 minutes of nothing in the early game

What about a happy middle ground?

9 workers?
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Mun_Su
Profile Joined December 2012
France2063 Posts
October 08 2017 09:30 GMT
#808
On October 08 2017 18:26 Fecalfeast wrote:
Show nested quote +
On October 08 2017 17:43 starkiller123 wrote:
On October 08 2017 17:25 AssyrianKing wrote:
The one thing that will make me come back to playing is 6 worker start hahaha


god i hope that i dosent happen, i don't need to go back to 5 minutes of nothing in the early game

What about a happy middle ground?

9 workers?



I'd love to see that tested
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
seemsgood
Profile Joined January 2016
5527 Posts
October 08 2017 09:59 GMT
#809
BW is a game favors mechanic over strats and SC2 is a game favors starts over mechanic.I'm not supprised if foreigners still favor sc2 more than SC:R despite the hype.
But still...fucking bio tho...no foreigners could play bios like koreans...
DieuCure
Profile Joined January 2017
France3713 Posts
October 08 2017 10:44 GMT
#810
Seriously, brood war apologist just ruin all the thread with their pretended supremacy
TL+ Member
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
October 08 2017 15:13 GMT
#811
Just started playing sc2 again and I think these changes look good. I know it's not trendy to be positive though.
"Right on" - Morrow
jpg06051992
Profile Joined July 2015
United States580 Posts
October 08 2017 16:25 GMT
#812
On October 08 2017 19:44 DieuCure wrote:
Seriously, brood war apologist just ruin all the thread with their pretended supremacy


+1

Brood War = fun to watch, impossibly frustrating to play
"SO MANY BANELINGS!"
Descent
Profile Joined January 2008
1244 Posts
October 08 2017 17:27 GMT
#813
Most of you guys that are slanted towards SC2 probably weren't around during BW's era based on join dates, in which case it's natural to be biased towards what you know better. Not trying to start a flame war, just make an observation. As to SC2's international reach, it's pretty piddling to be honest when no foreigner in all of these years has really competed evenly with the Koreans except for Neeb recently--look at GSL vs. the World results, for example. The only reason it has more foreign competitive success than BW is because of basically affirmative action by creating separate WCS regionals, and the awesome HSC by Take (major props to him).

To keep on-topic though, just look at pure game design from a RTS perspective. The fact that there are still major balance changes (e.g. MSC in, MSC out) shows that Blizzard feels the meta is still not right after all these years. BW did not have this problem. It's good that they're still putting resources into the game to make it better, it's not good that they didn't get it right earlier and have to make these changes.
「 Dream & Future 」 ※ 「 STX SouL 」
DieuCure
Profile Joined January 2017
France3713 Posts
October 08 2017 17:36 GMT
#814
And it continues ...

blablablablabla BW > SC2 blablabla i'm smarter than you anyway blablabla
TL+ Member
Descent
Profile Joined January 2008
1244 Posts
October 08 2017 18:07 GMT
#815
Maybe you could argue an issue directly rather than 'blablablah'?
「 Dream & Future 」 ※ 「 STX SouL 」
Charoisaur
Profile Joined August 2014
Germany15973 Posts
Last Edited: 2017-10-08 18:40:59
October 08 2017 18:40 GMT
#816
On October 09 2017 02:27 Descent wrote:
Most of you guys that are slanted towards SC2 probably weren't around during BW's era based on join dates, in which case it's natural to be biased towards what you know better. Not trying to start a flame war, just make an observation. As to SC2's international reach, it's pretty piddling to be honest when no foreigner in all of these years has really competed evenly with the Koreans except for Neeb recently--look at GSL vs. the World results, for example. The only reason it has more foreign competitive success than BW is because of basically affirmative action by creating separate WCS regionals, and the awesome HSC by Take (major props to him).

To keep on-topic though, just look at pure game design from a RTS perspective. The fact that there are still major balance changes (e.g. MSC in, MSC out) shows that Blizzard feels the meta is still not right after all these years. BW did not have this problem. It's good that they're still putting resources into the game to make it better, it's not good that they didn't get it right earlier and have to make these changes.

BW didn't have this problem because Blizzard decided to not patch it any further.
For SC2 they have another approach.
Many of the coolest moments in sc2 happen due to worker harassment
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
October 08 2017 18:58 GMT
#817
More "one-base" aggression? Awesome!
Still diamond
Fango
Profile Joined July 2016
United Kingdom8987 Posts
October 08 2017 19:08 GMT
#818
On October 09 2017 02:27 Descent wrote:To keep on-topic though, just look at pure game design from a RTS perspective. The fact that there are still major balance changes (e.g. MSC in, MSC out) shows that Blizzard feels the meta is still not right after all these years. BW did not have this problem. It's good that they're still putting resources into the game to make it better, it's not good that they didn't get it right earlier and have to make these changes.


I'm not part of the BW community by any means. But from what I can see, people still whine about balance and ask for changes. Blizzard just doesn't do it as to not anger the fanbase
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Descent
Profile Joined January 2008
1244 Posts
October 08 2017 20:27 GMT
#819
BW was incredibly balanced, which was fortunate because it then did not need balance/meta patches and also because patches were not so easily deployed compared to today. It had player-driven meta changes, from BoxeR's micro Terran to iloveoov's macro Terran through to sAviOr's dominance as Zerg followed by Bisu's Revolution and ending with the fantastic rivalry between Flash and JaeDong.

SC2 has Blizzard-driven meta, where constant patching changes which strategies work and which don't based on their perception of how the previous meta worked. David Kim's balancing used to be a joke for good reason. Tournament results shift depending on the latest balance patch implemented--I would argue there would be a reasonably strong correlation between current dominant player/race and patch history, if anyone does the analysis. In SC2, who are the bonjwas? It's difficult to be a bonjwa when, regardless of how good you are, Blizzard decides your strat is OP and it's better to patch the meta than let another player figure out the counter.
「 Dream & Future 」 ※ 「 STX SouL 」
Charoisaur
Profile Joined August 2014
Germany15973 Posts
Last Edited: 2017-10-08 20:53:27
October 08 2017 20:52 GMT
#820
On October 09 2017 05:27 Descent wrote:
BW was incredibly balanced, which was fortunate because it then did not need balance/meta patches and also because patches were not so easily deployed compared to today. It had player-driven meta changes, from BoxeR's micro Terran to iloveoov's macro Terran through to sAviOr's dominance as Zerg followed by Bisu's Revolution and ending with the fantastic rivalry between Flash and JaeDong.

SC2 has Blizzard-driven meta, where constant patching changes which strategies work and which don't based on their perception of how the previous meta worked. David Kim's balancing used to be a joke for good reason. Tournament results shift depending on the latest balance patch implemented--I would argue there would be a reasonably strong correlation between current dominant player/race and patch history, if anyone does the analysis. In SC2, who are the bonjwas? It's difficult to be a bonjwa when, regardless of how good you are, Blizzard decides your strat is OP and it's better to patch the meta than let another player figure out the counter.

Couldn't agree more. I like SC2 much more than BW but I wish they'd stop patching the game.
Letting players figure things out is a much better approach than constantly patching the game.
Many of the coolest moments in sc2 happen due to worker harassment
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