If a game was designed from the ground up to be fun to watch, like sc2 was, but that it wasn't as stressful as it was, that would be the top esport. I don't think lol/dota/overwatch have achieved that yet.
StarCraft II Multiplayer - Major Design Changes - Page 41
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[Phantom]
Mexico2170 Posts
If a game was designed from the ground up to be fun to watch, like sc2 was, but that it wasn't as stressful as it was, that would be the top esport. I don't think lol/dota/overwatch have achieved that yet. | ||
Descent
1244 Posts
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FabledIntegral
United States9232 Posts
On October 08 2017 05:43 Descent wrote: Honestly, did SC2 ever eclipse SC:BW in either game design or popularity? Peak viewership of SC2 during Blizzcon in its first year or two was what, 100k? I remember the packed BW stadiums in SK, I don't think SC2 ever reached those heights. The game design was questionable from the beginning. Yeah, but SC:BW was limited to SK, SC2 far eclipsed SC:BW not necessarily in total viewership, but in terms of global reach. It was more popular from what I'm aware in pretty much every country except SK. | ||
AssyrianKing
Australia2111 Posts
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starkiller123
United States4029 Posts
On October 08 2017 17:25 AssyrianKing wrote: The one thing that will make me come back to playing is 6 worker start hahaha god i hope that i dosent happen, i don't need to go back to 5 minutes of nothing in the early game | ||
Dingodile
4132 Posts
On October 08 2017 05:43 Descent wrote: Honestly, did SC2 ever eclipse SC:BW in either game design or popularity? Peak viewership of SC2 during Blizzcon in its first year or two was what, 100k? I remember the packed BW stadiums in SK, I don't think SC2 ever reached those heights. The game design was questionable from the beginning. Within SK, I am sure BW. Outside SK, Sc2 by far. | ||
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Fecalfeast
Canada11355 Posts
On October 08 2017 17:43 starkiller123 wrote: god i hope that i dosent happen, i don't need to go back to 5 minutes of nothing in the early game What about a happy middle ground? 9 workers? | ||
Mun_Su
France2063 Posts
On October 08 2017 18:26 Fecalfeast wrote: What about a happy middle ground? 9 workers? I'd love to see that tested | ||
seemsgood
5527 Posts
But still...fucking bio tho...no foreigners could play bios like koreans... | ||
DieuCure
France3713 Posts
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JacobShock
Denmark2485 Posts
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jpg06051992
United States580 Posts
On October 08 2017 19:44 DieuCure wrote: Seriously, brood war apologist just ruin all the thread with their pretended supremacy +1 Brood War = fun to watch, impossibly frustrating to play | ||
Descent
1244 Posts
To keep on-topic though, just look at pure game design from a RTS perspective. The fact that there are still major balance changes (e.g. MSC in, MSC out) shows that Blizzard feels the meta is still not right after all these years. BW did not have this problem. It's good that they're still putting resources into the game to make it better, it's not good that they didn't get it right earlier and have to make these changes. | ||
DieuCure
France3713 Posts
blablablablabla BW > SC2 blablabla i'm smarter than you anyway blablabla | ||
Descent
1244 Posts
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Charoisaur
Germany15866 Posts
On October 09 2017 02:27 Descent wrote: Most of you guys that are slanted towards SC2 probably weren't around during BW's era based on join dates, in which case it's natural to be biased towards what you know better. Not trying to start a flame war, just make an observation. As to SC2's international reach, it's pretty piddling to be honest when no foreigner in all of these years has really competed evenly with the Koreans except for Neeb recently--look at GSL vs. the World results, for example. The only reason it has more foreign competitive success than BW is because of basically affirmative action by creating separate WCS regionals, and the awesome HSC by Take (major props to him). To keep on-topic though, just look at pure game design from a RTS perspective. The fact that there are still major balance changes (e.g. MSC in, MSC out) shows that Blizzard feels the meta is still not right after all these years. BW did not have this problem. It's good that they're still putting resources into the game to make it better, it's not good that they didn't get it right earlier and have to make these changes. BW didn't have this problem because Blizzard decided to not patch it any further. For SC2 they have another approach. | ||
WeddingEpisode
United States356 Posts
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Fango
United Kingdom8987 Posts
On October 09 2017 02:27 Descent wrote:To keep on-topic though, just look at pure game design from a RTS perspective. The fact that there are still major balance changes (e.g. MSC in, MSC out) shows that Blizzard feels the meta is still not right after all these years. BW did not have this problem. It's good that they're still putting resources into the game to make it better, it's not good that they didn't get it right earlier and have to make these changes. I'm not part of the BW community by any means. But from what I can see, people still whine about balance and ask for changes. Blizzard just doesn't do it as to not anger the fanbase | ||
Descent
1244 Posts
SC2 has Blizzard-driven meta, where constant patching changes which strategies work and which don't based on their perception of how the previous meta worked. David Kim's balancing used to be a joke for good reason. Tournament results shift depending on the latest balance patch implemented--I would argue there would be a reasonably strong correlation between current dominant player/race and patch history, if anyone does the analysis. In SC2, who are the bonjwas? It's difficult to be a bonjwa when, regardless of how good you are, Blizzard decides your strat is OP and it's better to patch the meta than let another player figure out the counter. | ||
Charoisaur
Germany15866 Posts
On October 09 2017 05:27 Descent wrote: BW was incredibly balanced, which was fortunate because it then did not need balance/meta patches and also because patches were not so easily deployed compared to today. It had player-driven meta changes, from BoxeR's micro Terran to iloveoov's macro Terran through to sAviOr's dominance as Zerg followed by Bisu's Revolution and ending with the fantastic rivalry between Flash and JaeDong. SC2 has Blizzard-driven meta, where constant patching changes which strategies work and which don't based on their perception of how the previous meta worked. David Kim's balancing used to be a joke for good reason. Tournament results shift depending on the latest balance patch implemented--I would argue there would be a reasonably strong correlation between current dominant player/race and patch history, if anyone does the analysis. In SC2, who are the bonjwas? It's difficult to be a bonjwa when, regardless of how good you are, Blizzard decides your strat is OP and it's better to patch the meta than let another player figure out the counter. Couldn't agree more. I like SC2 much more than BW but I wish they'd stop patching the game. Letting players figure things out is a much better approach than constantly patching the game. | ||
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