• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:16
CET 08:16
KST 16:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
herO wins SC2 All-Star Invitational Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Soulkey's decision to leave C9
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group A [ASL21] Ro24 Group B Small VOD Thread 2.0
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2277 users

StarCraft II Multiplayer - Major Design Changes - Page 40

Forum Index > SC2 General
832 CommentsPost a Reply
Prev 1 38 39 40 41 42 Next All
JimmyJRaynor
Profile Blog Joined April 2010
Canada17386 Posts
October 06 2017 19:04 GMT
#781
High Templars are still 100X better to use by micro-ing them rather than A-moving them. Their meagre auto attack isn't much of a reward. it does make the game a bit more fun for lower level people who use F2 and does not punish much higher ranked players who never use F2.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
AkashSky
Profile Joined May 2014
United States257 Posts
October 06 2017 19:07 GMT
#782
On October 07 2017 02:44 PinoKotsBeer wrote:
Show nested quote +
On October 06 2017 16:02 Mnijykmirl wrote:

The locked observation mode for Observers and Overseers is the silliest change. Making the game easier for F2 players? HT attack? I don't even.

Its just stupid, rewarding f2 players. the locked mode/siege mode is "okay" for lower league players etc but ADDING 25% extra vision is just double the reward for playing with F2. locked mode should reduce 25% vision and it will be acceptable.


At first, I had your same line of thought, that this change was ridiculous. But then I started playing and the 25% extra vision is REALLY nice. It makes it so that you need 1 less observer for a full wall of vision on most maps - which is pretty massive considering robo build time is usually a scarcity.

Maybe have observer have 25% more vision in normal mode, and then decrease to 25% when in static mode (so as it currently is).
opisska
Profile Blog Joined February 2011
Poland8852 Posts
October 06 2017 19:15 GMT
#783
Making it easy to f2 makes no change at pro level and immense convenience for noobs. The onpy reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Mnijykmirl
Profile Joined February 2010
United States299 Posts
October 06 2017 20:06 GMT
#784
On October 07 2017 04:15 opisska wrote:
Making it easy to f2 makes no change at pro level and immense convenience for noobs. The onpy reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.



Units autoqueueing in production makes no change at the pro level and an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

You can invert your argument in a hundred ways.

Units attack-moving from a rally instead of move-commanding makes no change at the pro level an an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.
Trizz
Profile Joined June 2010
Netherlands1322 Posts
October 06 2017 20:22 GMT
#785
Zerg

Viper
Parasitic Bomb’s damage felt a bit too high to properly counter. The Parasitic Bomb damage will be reduced from 180 to 120 to open up opportunities to recover for the defending player.

zerg is FINISHED.
all you have to do is turtle to mass air and you auto win.
nope
Charoisaur
Profile Joined August 2014
Germany16061 Posts
October 06 2017 20:49 GMT
#786
On October 07 2017 04:15 opisska wrote:
Making it easy to f2 makes no change at pro level and immense convenience for noobs. The onpy reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Overseer and Obs changes don't affect pro level sure. But the HT change will make an impact at every level of play, even at pro level I sometimes see HTs walking to their death without doing anything.
I hate this change because the HT is one of those units that is hard to use but can be extremely strong in the hands of a good player. Significantly lowering the skill-cap of this unit makes the unit much less interesting imo.
The change is kinda similar to an auto-split button for marines imo. Also a unit that is hard to control but becomes significantly stronger in the hands of a good player.
Many of the coolest moments in sc2 happen due to worker harassment
Zulu23
Profile Joined August 2011
Germany132 Posts
October 06 2017 21:53 GMT
#787
What I would wish to see is the barracks requirement for the factory beeing removed from the tech tree. Thus enabling Terran factory first openings
Ej_
Profile Blog Joined January 2013
47656 Posts
October 06 2017 22:00 GMT
#788
On October 07 2017 05:49 Charoisaur wrote:
Show nested quote +
On October 07 2017 04:15 opisska wrote:
Making it easy to f2 makes no change at pro level and immense convenience for noobs. The onpy reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Overseer and Obs changes don't affect pro level sure. But the HT change will make an impact at every level of play, even at pro level I sometimes see HTs walking to their death without doing anything.
I hate this change because the HT is one of those units that is hard to use but can be extremely strong in the hands of a good player. Significantly lowering the skill-cap of this unit makes the unit much less interesting imo.
The change is kinda similar to an auto-split button for marines imo. Also a unit that is hard to control but becomes significantly stronger in the hands of a good player.

I've seen F2 observers at pro level. F2 overseers probably happen too.

Hotkeying units also affects every player, why do people think that making army management easier makes the game easier? Starcraft is supposed to be hard. I want to beat my opponents with macro, micro and mutltasking. Not in a maxing out contest that ends with F2+A
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Haukinger
Profile Joined June 2012
Germany131 Posts
October 06 2017 22:25 GMT
#789
Making it easy to f2 makes no change at pro level and immense convenience for noobs. The onpy reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Units autoqueueing in production makes no change at the pro level and an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Units attack-moving from a rally instead of move-commanding makes no change at the pro level an an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.


All those should be in the game. It would make the game better overall and more fun. The only skill required to play the game should be the one that can not be automated away.
Creager
Profile Joined February 2011
Germany1923 Posts
October 07 2017 08:34 GMT
#790
On October 07 2017 07:25 Haukinger wrote:
Show nested quote +
Making it easy to f2 makes no change at pro level and immense convenience for noobs. The onpy reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Units autoqueueing in production makes no change at the pro level and an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Units attack-moving from a rally instead of move-commanding makes no change at the pro level an an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.


All those should be in the game. It would make the game better overall and more fun. The only skill required to play the game should be the one that can not be automated away.


But overall StarCraft consists of all those small tasks and things you have to memorize, if you can't enjoy that and don't want to improve, maybe you should play something else. There's even a plethora of other game modes available, like campaign or co-op, all catering towards the more casual audience.

I love to find out little things and use them to gain a small edge over my opponent, additionally having some uncertain factors also can lead to an exciting playing experience. If you don't remember, there was a time when you didn't see your worker count on your main building but had to box/count them to see if there's 16 of them at each expansion. Or scan having no borders, so sometimes you did not know 100% if he scouted your crucial tech building you were trying to hide or not. All that kind of stuff enables players to differentiate themselves from others, if you remove it, you're not only rewarding inexperienced players but also making the game boring.

Day9 brilliantly explained the concept of StarCraft in one of his new show's early episodes:

It's a game of constant crisis management, as soon as you're in the game there's going stuff wrong all the time for everyone.

HT auto attack and stationary Observers/Overseers with increased vision radius are changes noone asked for, I don't like pampering new/bad players, as I said, there are enough more casual game modes available, if people are willing to improve at the game, they can certainly improve their unit control, as well.
... einmal mit Profis spielen!
Charoisaur
Profile Joined August 2014
Germany16061 Posts
October 07 2017 09:13 GMT
#791
On October 07 2017 07:00 Ej_ wrote:
Show nested quote +
On October 07 2017 05:49 Charoisaur wrote:
On October 07 2017 04:15 opisska wrote:
Making it easy to f2 makes no change at pro level and immense convenience for noobs. The onpy reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Overseer and Obs changes don't affect pro level sure. But the HT change will make an impact at every level of play, even at pro level I sometimes see HTs walking to their death without doing anything.
I hate this change because the HT is one of those units that is hard to use but can be extremely strong in the hands of a good player. Significantly lowering the skill-cap of this unit makes the unit much less interesting imo.
The change is kinda similar to an auto-split button for marines imo. Also a unit that is hard to control but becomes significantly stronger in the hands of a good player.

I've seen F2 observers at pro level. F2 overseers probably happen too.

Hotkeying units also affects every player, why do people think that making army management easier makes the game easier? Starcraft is supposed to be hard. I want to beat my opponents with macro, micro and mutltasking. Not in a maxing out contest that ends with F2+A

Sure, There are situations where Obs and ovi changes will have an impact at pro level. But no pro player uses F2 as the main way to move their army anyway so the impact will be very negligible if at all. Except for Bly I guess.
Many of the coolest moments in sc2 happen due to worker harassment
Drfilip
Profile Joined March 2013
Sweden592 Posts
October 07 2017 10:43 GMT
#792
I dislike the +25% vision range for static mode. The sight increase is a design thing, but it changes the actual gameplay in a way I think is bad. The detectors not only stay in place, it also reduce the number of detectors needed. Fewer detectors dying from moving when not wanted along with fewer detectors produced makes it so that apm and gas can be saved for something else.
Random Platinum EU
seemsgood
Profile Joined January 2016
5527 Posts
October 07 2017 10:56 GMT
#793
Err..... that 25% vision increase is huge if you asked me.We already saw many clutch moments where just a tiny vision would spot out enemies's movement..
NutriaKaiN
Profile Joined June 2016
88 Posts
October 07 2017 10:58 GMT
#794
On October 07 2017 06:53 Zulu23 wrote:
What I would wish to see is the barracks requirement for the factory beeing removed from the tech tree. Thus enabling Terran factory first openings


what a great idea, remove the same for robo and stargate and hydraden.
Haukinger
Profile Joined June 2012
Germany131 Posts
October 07 2017 11:38 GMT
#795
On October 07 2017 17:34 Creager wrote:
Show nested quote +
On October 07 2017 07:25 Haukinger wrote:
Making it easy to f2 makes no change at pro level and immense convenience for noobs. The onpy reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Units autoqueueing in production makes no change at the pro level and an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Units attack-moving from a rally instead of move-commanding makes no change at the pro level an an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.


All those should be in the game. It would make the game better overall and more fun. The only skill required to play the game should be the one that can not be automated away.


But overall StarCraft consists of all those small tasks and things you have to memorize, if you can't enjoy that and don't want to improve, maybe you should play something else. There's even a plethora of other game modes available, like campaign or co-op, all catering towards the more casual audience.


You get me wrong, I haven't played a single game in years. And just WOL, anway. I'm not talking about "fun for me to play", I'm talking about "fun to watch".

On October 07 2017 17:34 Creager wrote:Day9 brilliantly explained the concept of StarCraft in one of his new show's early episodes:

It's a game of constant crisis management, as soon as you're in the game there's going stuff wrong all the time for everyone


But try to explain that to the viewer. If I watch a game of starcraft, I constantly ask myself "why the hell didn't he kill that mine?" "that baneling just rolled past a group of marines, why didn't it explode?" and so on. To the viewer, the players look like totally incompetent. Like slalom skiers straddling each single gate...
Charoisaur
Profile Joined August 2014
Germany16061 Posts
October 07 2017 12:22 GMT
#796
On October 07 2017 19:58 NutriaKaiN wrote:
Show nested quote +
On October 07 2017 06:53 Zulu23 wrote:
What I would wish to see is the barracks requirement for the factory beeing removed from the tech tree. Thus enabling Terran factory first openings


what a great idea, remove the same for robo and stargate and hydraden.

I think you should be able to build ultra den before pool.
Many of the coolest moments in sc2 happen due to worker harassment
Creager
Profile Joined February 2011
Germany1923 Posts
October 07 2017 12:42 GMT
#797
On October 07 2017 20:38 Haukinger wrote:
Show nested quote +
On October 07 2017 17:34 Creager wrote:
On October 07 2017 07:25 Haukinger wrote:
Making it easy to f2 makes no change at pro level and immense convenience for noobs. The onpy reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Units autoqueueing in production makes no change at the pro level and an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Units attack-moving from a rally instead of move-commanding makes no change at the pro level an an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.


All those should be in the game. It would make the game better overall and more fun. The only skill required to play the game should be the one that can not be automated away.


But overall StarCraft consists of all those small tasks and things you have to memorize, if you can't enjoy that and don't want to improve, maybe you should play something else. There's even a plethora of other game modes available, like campaign or co-op, all catering towards the more casual audience.


You get me wrong, I haven't played a single game in years. And just WOL, anway. I'm not talking about "fun for me to play", I'm talking about "fun to watch".

Show nested quote +
On October 07 2017 17:34 Creager wrote:Day9 brilliantly explained the concept of StarCraft in one of his new show's early episodes:

It's a game of constant crisis management, as soon as you're in the game there's going stuff wrong all the time for everyone


But try to explain that to the viewer. If I watch a game of starcraft, I constantly ask myself "why the hell didn't he kill that mine?" "that baneling just rolled past a group of marines, why didn't it explode?" and so on. To the viewer, the players look like totally incompetent. Like slalom skiers straddling each single gate...


Well, what SC2 got totally wrong in the first place is exactly this. It's designed to be an esport which sort of makes the viewing experience relevant, but that's a pretty stupid approach, if you ask me.
First and foremost the game should satisfy its players, because if noone plays the game, noone can watch, either.

Also by playing the game you naturally improve on understanding and therefore appreciating good plays, which aren't always obvious like shiny blink micro or marine splits.
... einmal mit Profis spielen!
temporary1
Profile Joined February 2015
69 Posts
Last Edited: 2017-10-07 14:22:57
October 07 2017 14:21 GMT
#798
What comes to high templars, maybe people should think why Blizzard is doing this.

According to this, average protoss player is roughly around mid-high gold, average terran player is roughly between gold and plat, and average zerg player is firmly in platinum. This despite the fact that protoss is by far the least played race, so it would be expected that protoss players would benefit from playing more against t and z then t and z players play against protoss.

Considering almost every protoss fighting unit now has some sort of active ability that has very big effect on their strenght, I think the ht change may very well be Blizzard's attempt to make protoss more accessible to casual players. In my opinion it's a wrong way to approach this, and instead protoss would need a staple damage unit like marine or hydra that would be otherwise toned down so it wouldn't break balance in other areas.
Haukinger
Profile Joined June 2012
Germany131 Posts
October 07 2017 14:40 GMT
#799
On October 07 2017 21:42 Creager wrote:Well, what SC2 got totally wrong in the first place is exactly this. It's designed to be an esport which sort of makes the viewing experience relevant, but that's a pretty stupid approach, if you ask me.
First and foremost the game should satisfy its players, because if noone plays the game, noone can watch, either.

Also by playing the game you naturally improve on understanding and therefore appreciating good plays, which aren't always obvious like shiny blink micro or marine splits.


I think starcraft caters the (korean pro-) players above all else. If they were serious about being an esport and growing a viewerbase instead of continuously shrinking it, they'd make the game fun to watch for people who have no idea how to play it. And that can only happen by removing the invisible-but-game-deciding stuff. "Tanks unsieged -> Lings destroy everything", "Attack with Marines into Colossi, Marines get fried" - that's the level the viewer understands.

For the players it would be at least as demanding as it is now... missed one colossus when scouting, built 3 Marines and 1 Marauder instead of 2 Marines and 2 Marauders, game lost. Same amount of action going on, same stress level for the player, but only things directly and immediately visible to the viewer matter for the outcome of the game.
Charoisaur
Profile Joined August 2014
Germany16061 Posts
October 07 2017 19:21 GMT
#800
On October 07 2017 23:40 Haukinger wrote:
Show nested quote +
On October 07 2017 21:42 Creager wrote:Well, what SC2 got totally wrong in the first place is exactly this. It's designed to be an esport which sort of makes the viewing experience relevant, but that's a pretty stupid approach, if you ask me.
First and foremost the game should satisfy its players, because if noone plays the game, noone can watch, either.

Also by playing the game you naturally improve on understanding and therefore appreciating good plays, which aren't always obvious like shiny blink micro or marine splits.

If they were serious about being an esport and growing a viewerbase instead of continuously shrinking it, they'd make the game fun to watch for people who have no idea how to play it.


No! Just no, this is completely wrong. In LoL and Dota it's much harder to understand what's going on for a noob and their esports scenes are doing quite well.
The important thing is how fun the game is to play. The idea that the focus should be on making the game fun to watch for creating an esports game is garbage bullshit.
Many of the coolest moments in sc2 happen due to worker harassment
Prev 1 38 39 40 41 42 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 166
Livibee 87
SortOf 1
StarCraft: Brood War
Zeus 4378
Dewaltoss 80
ToSsGirL 46
yabsab 33
Bale 27
ZergMaN 21
Icarus 13
Dota 2
XaKoH 554
League of Legends
JimRising 565
Organizations
StarCraft: Brood War
UltimateBattle 133
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• practicex 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Team League
4h 44m
Big Brain Bouts
9h 44m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 2h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 4h
Platinum Heroes Events
1d 7h
BSL
1d 12h
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.