• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:33
CET 07:33
KST 15:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book6Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Rongyi Cup S3 - Preview & Info Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview
Tourneys
WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 HomeStory Cup 28
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
BW General Discussion Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2904 users

StarCraft II Multiplayer - Major Design Changes - Page 40

Forum Index > SC2 General
832 CommentsPost a Reply
Prev 1 38 39 40 41 42 Next All
JimmyJRaynor
Profile Blog Joined April 2010
Canada17252 Posts
October 06 2017 19:04 GMT
#781
High Templars are still 100X better to use by micro-ing them rather than A-moving them. Their meagre auto attack isn't much of a reward. it does make the game a bit more fun for lower level people who use F2 and does not punish much higher ranked players who never use F2.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
AkashSky
Profile Joined May 2014
United States257 Posts
October 06 2017 19:07 GMT
#782
On October 07 2017 02:44 PinoKotsBeer wrote:
Show nested quote +
On October 06 2017 16:02 Mnijykmirl wrote:

The locked observation mode for Observers and Overseers is the silliest change. Making the game easier for F2 players? HT attack? I don't even.

Its just stupid, rewarding f2 players. the locked mode/siege mode is "okay" for lower league players etc but ADDING 25% extra vision is just double the reward for playing with F2. locked mode should reduce 25% vision and it will be acceptable.


At first, I had your same line of thought, that this change was ridiculous. But then I started playing and the 25% extra vision is REALLY nice. It makes it so that you need 1 less observer for a full wall of vision on most maps - which is pretty massive considering robo build time is usually a scarcity.

Maybe have observer have 25% more vision in normal mode, and then decrease to 25% when in static mode (so as it currently is).
opisska
Profile Blog Joined February 2011
Poland8852 Posts
October 06 2017 19:15 GMT
#783
Making it easy to f2 makes no change at pro level and immense convenience for noobs. The onpy reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Mnijykmirl
Profile Joined February 2010
United States299 Posts
October 06 2017 20:06 GMT
#784
On October 07 2017 04:15 opisska wrote:
Making it easy to f2 makes no change at pro level and immense convenience for noobs. The onpy reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.



Units autoqueueing in production makes no change at the pro level and an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

You can invert your argument in a hundred ways.

Units attack-moving from a rally instead of move-commanding makes no change at the pro level an an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.
Trizz
Profile Joined June 2010
Netherlands1318 Posts
October 06 2017 20:22 GMT
#785
Zerg

Viper
Parasitic Bomb’s damage felt a bit too high to properly counter. The Parasitic Bomb damage will be reduced from 180 to 120 to open up opportunities to recover for the defending player.

zerg is FINISHED.
all you have to do is turtle to mass air and you auto win.
nope
Charoisaur
Profile Joined August 2014
Germany16035 Posts
October 06 2017 20:49 GMT
#786
On October 07 2017 04:15 opisska wrote:
Making it easy to f2 makes no change at pro level and immense convenience for noobs. The onpy reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Overseer and Obs changes don't affect pro level sure. But the HT change will make an impact at every level of play, even at pro level I sometimes see HTs walking to their death without doing anything.
I hate this change because the HT is one of those units that is hard to use but can be extremely strong in the hands of a good player. Significantly lowering the skill-cap of this unit makes the unit much less interesting imo.
The change is kinda similar to an auto-split button for marines imo. Also a unit that is hard to control but becomes significantly stronger in the hands of a good player.
Many of the coolest moments in sc2 happen due to worker harassment
Zulu23
Profile Joined August 2011
Germany132 Posts
October 06 2017 21:53 GMT
#787
What I would wish to see is the barracks requirement for the factory beeing removed from the tech tree. Thus enabling Terran factory first openings
Ej_
Profile Blog Joined January 2013
47656 Posts
October 06 2017 22:00 GMT
#788
On October 07 2017 05:49 Charoisaur wrote:
Show nested quote +
On October 07 2017 04:15 opisska wrote:
Making it easy to f2 makes no change at pro level and immense convenience for noobs. The onpy reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Overseer and Obs changes don't affect pro level sure. But the HT change will make an impact at every level of play, even at pro level I sometimes see HTs walking to their death without doing anything.
I hate this change because the HT is one of those units that is hard to use but can be extremely strong in the hands of a good player. Significantly lowering the skill-cap of this unit makes the unit much less interesting imo.
The change is kinda similar to an auto-split button for marines imo. Also a unit that is hard to control but becomes significantly stronger in the hands of a good player.

I've seen F2 observers at pro level. F2 overseers probably happen too.

Hotkeying units also affects every player, why do people think that making army management easier makes the game easier? Starcraft is supposed to be hard. I want to beat my opponents with macro, micro and mutltasking. Not in a maxing out contest that ends with F2+A
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Haukinger
Profile Joined June 2012
Germany131 Posts
October 06 2017 22:25 GMT
#789
Making it easy to f2 makes no change at pro level and immense convenience for noobs. The onpy reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Units autoqueueing in production makes no change at the pro level and an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Units attack-moving from a rally instead of move-commanding makes no change at the pro level an an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.


All those should be in the game. It would make the game better overall and more fun. The only skill required to play the game should be the one that can not be automated away.
Creager
Profile Joined February 2011
Germany1923 Posts
October 07 2017 08:34 GMT
#790
On October 07 2017 07:25 Haukinger wrote:
Show nested quote +
Making it easy to f2 makes no change at pro level and immense convenience for noobs. The onpy reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Units autoqueueing in production makes no change at the pro level and an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Units attack-moving from a rally instead of move-commanding makes no change at the pro level an an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.


All those should be in the game. It would make the game better overall and more fun. The only skill required to play the game should be the one that can not be automated away.


But overall StarCraft consists of all those small tasks and things you have to memorize, if you can't enjoy that and don't want to improve, maybe you should play something else. There's even a plethora of other game modes available, like campaign or co-op, all catering towards the more casual audience.

I love to find out little things and use them to gain a small edge over my opponent, additionally having some uncertain factors also can lead to an exciting playing experience. If you don't remember, there was a time when you didn't see your worker count on your main building but had to box/count them to see if there's 16 of them at each expansion. Or scan having no borders, so sometimes you did not know 100% if he scouted your crucial tech building you were trying to hide or not. All that kind of stuff enables players to differentiate themselves from others, if you remove it, you're not only rewarding inexperienced players but also making the game boring.

Day9 brilliantly explained the concept of StarCraft in one of his new show's early episodes:

It's a game of constant crisis management, as soon as you're in the game there's going stuff wrong all the time for everyone.

HT auto attack and stationary Observers/Overseers with increased vision radius are changes noone asked for, I don't like pampering new/bad players, as I said, there are enough more casual game modes available, if people are willing to improve at the game, they can certainly improve their unit control, as well.
... einmal mit Profis spielen!
Charoisaur
Profile Joined August 2014
Germany16035 Posts
October 07 2017 09:13 GMT
#791
On October 07 2017 07:00 Ej_ wrote:
Show nested quote +
On October 07 2017 05:49 Charoisaur wrote:
On October 07 2017 04:15 opisska wrote:
Making it easy to f2 makes no change at pro level and immense convenience for noobs. The onpy reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Overseer and Obs changes don't affect pro level sure. But the HT change will make an impact at every level of play, even at pro level I sometimes see HTs walking to their death without doing anything.
I hate this change because the HT is one of those units that is hard to use but can be extremely strong in the hands of a good player. Significantly lowering the skill-cap of this unit makes the unit much less interesting imo.
The change is kinda similar to an auto-split button for marines imo. Also a unit that is hard to control but becomes significantly stronger in the hands of a good player.

I've seen F2 observers at pro level. F2 overseers probably happen too.

Hotkeying units also affects every player, why do people think that making army management easier makes the game easier? Starcraft is supposed to be hard. I want to beat my opponents with macro, micro and mutltasking. Not in a maxing out contest that ends with F2+A

Sure, There are situations where Obs and ovi changes will have an impact at pro level. But no pro player uses F2 as the main way to move their army anyway so the impact will be very negligible if at all. Except for Bly I guess.
Many of the coolest moments in sc2 happen due to worker harassment
Drfilip
Profile Joined March 2013
Sweden592 Posts
October 07 2017 10:43 GMT
#792
I dislike the +25% vision range for static mode. The sight increase is a design thing, but it changes the actual gameplay in a way I think is bad. The detectors not only stay in place, it also reduce the number of detectors needed. Fewer detectors dying from moving when not wanted along with fewer detectors produced makes it so that apm and gas can be saved for something else.
Random Platinum EU
seemsgood
Profile Joined January 2016
5527 Posts
October 07 2017 10:56 GMT
#793
Err..... that 25% vision increase is huge if you asked me.We already saw many clutch moments where just a tiny vision would spot out enemies's movement..
NutriaKaiN
Profile Joined June 2016
88 Posts
October 07 2017 10:58 GMT
#794
On October 07 2017 06:53 Zulu23 wrote:
What I would wish to see is the barracks requirement for the factory beeing removed from the tech tree. Thus enabling Terran factory first openings


what a great idea, remove the same for robo and stargate and hydraden.
Haukinger
Profile Joined June 2012
Germany131 Posts
October 07 2017 11:38 GMT
#795
On October 07 2017 17:34 Creager wrote:
Show nested quote +
On October 07 2017 07:25 Haukinger wrote:
Making it easy to f2 makes no change at pro level and immense convenience for noobs. The onpy reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Units autoqueueing in production makes no change at the pro level and an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Units attack-moving from a rally instead of move-commanding makes no change at the pro level an an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.


All those should be in the game. It would make the game better overall and more fun. The only skill required to play the game should be the one that can not be automated away.


But overall StarCraft consists of all those small tasks and things you have to memorize, if you can't enjoy that and don't want to improve, maybe you should play something else. There's even a plethora of other game modes available, like campaign or co-op, all catering towards the more casual audience.


You get me wrong, I haven't played a single game in years. And just WOL, anway. I'm not talking about "fun for me to play", I'm talking about "fun to watch".

On October 07 2017 17:34 Creager wrote:Day9 brilliantly explained the concept of StarCraft in one of his new show's early episodes:

It's a game of constant crisis management, as soon as you're in the game there's going stuff wrong all the time for everyone


But try to explain that to the viewer. If I watch a game of starcraft, I constantly ask myself "why the hell didn't he kill that mine?" "that baneling just rolled past a group of marines, why didn't it explode?" and so on. To the viewer, the players look like totally incompetent. Like slalom skiers straddling each single gate...
Charoisaur
Profile Joined August 2014
Germany16035 Posts
October 07 2017 12:22 GMT
#796
On October 07 2017 19:58 NutriaKaiN wrote:
Show nested quote +
On October 07 2017 06:53 Zulu23 wrote:
What I would wish to see is the barracks requirement for the factory beeing removed from the tech tree. Thus enabling Terran factory first openings


what a great idea, remove the same for robo and stargate and hydraden.

I think you should be able to build ultra den before pool.
Many of the coolest moments in sc2 happen due to worker harassment
Creager
Profile Joined February 2011
Germany1923 Posts
October 07 2017 12:42 GMT
#797
On October 07 2017 20:38 Haukinger wrote:
Show nested quote +
On October 07 2017 17:34 Creager wrote:
On October 07 2017 07:25 Haukinger wrote:
Making it easy to f2 makes no change at pro level and immense convenience for noobs. The onpy reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Units autoqueueing in production makes no change at the pro level and an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.

Units attack-moving from a rally instead of move-commanding makes no change at the pro level an an immense convenience for noobs. The only reason anyone is complaining about it is that they derive their ego from beating bad players at videogames. Please take a moment to reconsider if that is a good motivation.


All those should be in the game. It would make the game better overall and more fun. The only skill required to play the game should be the one that can not be automated away.


But overall StarCraft consists of all those small tasks and things you have to memorize, if you can't enjoy that and don't want to improve, maybe you should play something else. There's even a plethora of other game modes available, like campaign or co-op, all catering towards the more casual audience.


You get me wrong, I haven't played a single game in years. And just WOL, anway. I'm not talking about "fun for me to play", I'm talking about "fun to watch".

Show nested quote +
On October 07 2017 17:34 Creager wrote:Day9 brilliantly explained the concept of StarCraft in one of his new show's early episodes:

It's a game of constant crisis management, as soon as you're in the game there's going stuff wrong all the time for everyone


But try to explain that to the viewer. If I watch a game of starcraft, I constantly ask myself "why the hell didn't he kill that mine?" "that baneling just rolled past a group of marines, why didn't it explode?" and so on. To the viewer, the players look like totally incompetent. Like slalom skiers straddling each single gate...


Well, what SC2 got totally wrong in the first place is exactly this. It's designed to be an esport which sort of makes the viewing experience relevant, but that's a pretty stupid approach, if you ask me.
First and foremost the game should satisfy its players, because if noone plays the game, noone can watch, either.

Also by playing the game you naturally improve on understanding and therefore appreciating good plays, which aren't always obvious like shiny blink micro or marine splits.
... einmal mit Profis spielen!
temporary1
Profile Joined February 2015
69 Posts
Last Edited: 2017-10-07 14:22:57
October 07 2017 14:21 GMT
#798
What comes to high templars, maybe people should think why Blizzard is doing this.

According to this, average protoss player is roughly around mid-high gold, average terran player is roughly between gold and plat, and average zerg player is firmly in platinum. This despite the fact that protoss is by far the least played race, so it would be expected that protoss players would benefit from playing more against t and z then t and z players play against protoss.

Considering almost every protoss fighting unit now has some sort of active ability that has very big effect on their strenght, I think the ht change may very well be Blizzard's attempt to make protoss more accessible to casual players. In my opinion it's a wrong way to approach this, and instead protoss would need a staple damage unit like marine or hydra that would be otherwise toned down so it wouldn't break balance in other areas.
Haukinger
Profile Joined June 2012
Germany131 Posts
October 07 2017 14:40 GMT
#799
On October 07 2017 21:42 Creager wrote:Well, what SC2 got totally wrong in the first place is exactly this. It's designed to be an esport which sort of makes the viewing experience relevant, but that's a pretty stupid approach, if you ask me.
First and foremost the game should satisfy its players, because if noone plays the game, noone can watch, either.

Also by playing the game you naturally improve on understanding and therefore appreciating good plays, which aren't always obvious like shiny blink micro or marine splits.


I think starcraft caters the (korean pro-) players above all else. If they were serious about being an esport and growing a viewerbase instead of continuously shrinking it, they'd make the game fun to watch for people who have no idea how to play it. And that can only happen by removing the invisible-but-game-deciding stuff. "Tanks unsieged -> Lings destroy everything", "Attack with Marines into Colossi, Marines get fried" - that's the level the viewer understands.

For the players it would be at least as demanding as it is now... missed one colossus when scouting, built 3 Marines and 1 Marauder instead of 2 Marines and 2 Marauders, game lost. Same amount of action going on, same stress level for the player, but only things directly and immediately visible to the viewer matter for the outcome of the game.
Charoisaur
Profile Joined August 2014
Germany16035 Posts
October 07 2017 19:21 GMT
#800
On October 07 2017 23:40 Haukinger wrote:
Show nested quote +
On October 07 2017 21:42 Creager wrote:Well, what SC2 got totally wrong in the first place is exactly this. It's designed to be an esport which sort of makes the viewing experience relevant, but that's a pretty stupid approach, if you ask me.
First and foremost the game should satisfy its players, because if noone plays the game, noone can watch, either.

Also by playing the game you naturally improve on understanding and therefore appreciating good plays, which aren't always obvious like shiny blink micro or marine splits.

If they were serious about being an esport and growing a viewerbase instead of continuously shrinking it, they'd make the game fun to watch for people who have no idea how to play it.


No! Just no, this is completely wrong. In LoL and Dota it's much harder to understand what's going on for a noob and their esports scenes are doing quite well.
The important thing is how fun the game is to play. The idea that the focus should be on making the game fun to watch for creating an esports game is garbage bullshit.
Many of the coolest moments in sc2 happen due to worker harassment
Prev 1 38 39 40 41 42 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Thunderfire All-Star Day 2
CranKy Ducklings198
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft599
ProTech139
StarCraft: Brood War
Sea 11602
Leta 320
Shuttle 71
Sea.KH 68
Movie 58
Noble 32
Dota 2
NeuroSwarm148
League of Legends
JimRising 855
C9.Mang0406
Super Smash Bros
Mew2King156
Heroes of the Storm
Khaldor178
Other Games
summit1g8213
KnowMe242
Organizations
Other Games
gamesdonequick2019
BasetradeTV125
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH244
• practicex 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra2179
Upcoming Events
uThermal 2v2 Circuit
5h 27m
WardiTV Winter Champion…
8h 27m
OSC
17h 27m
Replay Cast
1d 2h
Wardi Open
1d 5h
Monday Night Weeklies
1d 10h
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
LiuLi Cup
3 days
Clem vs Rogue
SHIN vs Cyan
[ Show More ]
The PondCast
4 days
KCM Race Survival
4 days
LiuLi Cup
4 days
Scarlett vs TriGGeR
ByuN vs herO
Online Event
5 days
LiuLi Cup
5 days
Serral vs Zoun
Cure vs Classic
LiuLi Cup
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.