StarCraft II Multiplayer - Major Design Changes - Page 38
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StarscreamG1
Portugal1652 Posts
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Siegetank_Dieter1
117 Posts
Nobody enjoys playing vs: - 10 mineral interceptors - Burrow fungals - 7 armor ultras - Liberators - Oracles - Swarmhosts - Blink BC's - Tier 1 droplord and T1 ravagers - adept shades - reaper grenades - - - ..... etc. | ||
Sakat
Croatia1599 Posts
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MrWayne
219 Posts
On September 09 2017 10:35 Siegetank_Dieter1 wrote: Blizz should take this major patch as opportunity to rework/change abusive units and unit interactions. Nobody enjoys playing vs: - 10 mineral interceptors - Burrow fungals - 7 armor ultras - Liberators - Oracles - Swarmhosts - Blink BC's - Tier 1 droplord and T1 ravagers - adept shades - reaper grenades - - - ..... etc. Do you want to remove every unit from the game? Some things on your List are worthy to discus (btw Blizz allready changed some things like Interceptors) but overall this list is to insane,i don't think we have a basis for a proper discussion. | ||
Quineotio
Australia128 Posts
On September 09 2017 11:26 MrWayne wrote: Do you want to remove every unit from the game? Some things on your List are worthy to discus (btw Blizz allready changed some things like Interceptors) but overall this list is to insane,i don't think we have a basis for a proper discussion. I agree with a lot of the things on the list. I think burrowed fungal is fine, especially as they're changing fungal. Drop overlords and ravagers at tier 1 is perhaps too early, but not game breaking. The rest I agree are not fun. | ||
VHbb
689 Posts
On September 09 2017 10:35 Siegetank_Dieter1 wrote: Blizz should take this major patch as opportunity to rework/change abusive units and unit interactions. Nobody enjoys playing vs: - 10 mineral interceptors - Burrow fungals - 7 armor ultras - Liberators - Oracles - Swarmhosts - Blink BC's - Tier 1 droplord and T1 ravagers - adept shades - reaper grenades - - - ..... etc. Nobody? If you have problems dealing with certain units it does not mean that they are "abusive", it simply means you may want to adjust your builds / play style to deal with them better... I don't enjoy playing vs mech - I don't ask for any nerf to it, I know it's mostly my own problem... does it feel abusive? yes, sure, I don't know how to play well against it so the opponent can abuse mech strong points against me - it does *not* mean that Blizzard should nerf it.. you != nobody These avilo-like posts are so bad for any discussion.. a bunch of entitled whiners | ||
hiroshOne
Poland424 Posts
Ravagers on lair tech would mean that early tank push, liberators and sentry would kill Zerg instant. Nice try whiner. Removing Swarmhostwould mean that Blizzard would be forced to buff other Zerg units to prevent autowin situation in Mech vs Zerg. Nice try whiner. Removing burrowed funghal and further nerf to Ultralisks would mean that Zerg dies to 3/3 bio with no chance for fair fight. Nice try whiner. User was warned for this post | ||
Charoisaur
Germany15866 Posts
On September 09 2017 16:41 hiroshOne wrote: Removing Swarmhostwould mean that Blizzard would be forced to buff other Zerg units to prevent autowin situation in Mech vs Zerg. Nice try whiner. And that would be ... bad? | ||
hiroshOne
Poland424 Posts
And they wpuld buff what? Roaches? Ravagers? Maybe hydra once again? That would create so many balance problems in other matchups like PvZ for instance. Think about that. | ||
NutriaKaiN
88 Posts
On September 09 2017 10:35 Siegetank_Dieter1 wrote: Blizz should take this major patch as opportunity to rework/change abusive units and unit interactions. Nobody enjoys playing vs: - 10 mineral interceptors - Burrow fungals - 7 armor ultras - Liberators - Oracles - Swarmhosts - Blink BC's - Tier 1 droplord and T1 ravagers - adept shades - reaper grenades - - - ..... etc. i see, no one enjoys playing against zerg and protoss stuff xD but playing against mech is very enjoyable :D and against terran drops. all the time the same from you. | ||
Quineotio
Australia128 Posts
On September 09 2017 15:34 VHbb wrote: If you have problems dealing with certain units it does not mean that they are "abusive", it simply means you may want to adjust your builds / play style to deal with them better... I don't enjoy playing vs mech - I don't ask for any nerf to it, I know it's mostly my own problem... does it feel abusive? yes, sure, I don't know how to play well against it so the opponent can abuse mech strong points against me - it does *not* mean that Blizzard should nerf it.. you != nobody These avilo-like posts are so bad for any discussion.. a bunch of entitled whiners You are correct that having problems dealing with a unit doesn't make it abusive, and yes, sometimes you just have to get better. But there are some things that just aren't fun. Players will always gravitate towards the most successful strategies, so making sure the most successful strategies are also fun means that people will have fun while being successful. To use your example, if mech didn't feel as abusive for you to play against, you'd be having more fun playing the game, because you wouldn't feel like you're being abused. This doesn't mean mech needs to be nerfed. It's about designing unit interactions so that units are fun to play with, and against. On September 09 2017 17:13 hiroshOne wrote: And they wpuld buff what? Roaches? Ravagers? Maybe hydra once again? That would create so many balance problems in other matchups like PvZ for instance. Think about that. The types of changes that people are recommending are often coming from a different perspective. For example, you can take the position that the game is pretty much fine as it is, and therefore major changes should be avoided because they will cause imbalances elsewhere. Another perspective, which is the one I hold, is that there are fundamental aspects of the game that aren't fun, and that disruptive changes should be made to fix the core issues. This would involve a re-balancing period where old playstyles are made redundant and everything changes. Blizzard seem to be going with the more aggressive approach to sc2 design, which I am happy about. I'm looking forward to see how the game plays out next year. | ||
insitelol
845 Posts
https://us.battle.net/forums/en/sc2/topic/20758996402#1 | ||
eviltomahawk
United States11133 Posts
On September 14 2017 15:54 insitelol wrote: Eh? Noone even gonna mention there is a new update already? https://us.battle.net/forums/en/sc2/topic/20758996402#1 Bullet pointed list of the changes from the updated blog linked in the update Shield Battery Warped in via Probes. Requires Gateway. 75 mineral cost. 18 second warp in duration. 200 Shields / 200 Health / 200 Energy. Starts with 50 energy. Restores shields of a single friendly unit within 4 range. Autocast will target units and Photon Cannons. Manual cast can be used on buildings. Recharges 3 shields per 1 energy. Rate of shield recharge is 51 shields per 1 second. Mothership Mothership Mass recall changed to Forward Recall. Forward Recall does not have a cooldown and does not share a global cooldown with Nexus Mass Recall. Forward Recall has same effects as Mass Recall. Infestor Remove Entangle. Add Infested Terran. Fungal Growth Can now hit both air and ground units. Radius remains changed from 2.0 to 2.5 (Fungal Growth radius is 2.0 on live). Slows the target’s movement speed by 75%. | ||
FlyingBeer
United States262 Posts
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My_Fake_Plastic_Luv
United States257 Posts
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seopthi
389 Posts
The casting range of its ability being short would be lesser of a problem if they could be repositioned. Also, it could be used to block the entrance with instead of a Zealot (similarly as Supply Depot). | ||
Fatam
1986 Posts
It is difficult to use offensively that way (unlike shield battery), and that allows you to put a larger range on it which is huge: it helps with all the things protoss can struggle with (multi-pronged drops, especially in the main, zerglings getting in, early cheeses (now that overcharge is gone), etc.) Also making it on the nexus prevents you from building a billion shield batteries, which is what Blizz was concerned about in the post (they wanted something that defends in the early game but isn't too strong in the mid/late game). | ||
papaz
Sweden4149 Posts
Why can't Blizzard create some ladder, leaderboards and give away some cosmetics. It will increase the test map participancy by 10000 times and I can watch some games. | ||
ejozl
Denmark3325 Posts
On September 21 2017 15:27 papaz wrote: Is anyone streaming test map? Why can't Blizzard create some ladder, leaderboards and give away some cosmetics. It will increase the test map participancy by 10000 times and I can watch some games. Pig plays some test map and uploads it to his youtube. I just wish the queue wasn't so terribly long, so I could play it myself. | ||
-Archangel-
Croatia7457 Posts
On September 15 2017 02:21 FlyingBeer wrote: So they made it even easier for cyclones to one-shot stalkers and adepts while removing Protoss' strongest defense against cyclone rushes (mothership core). Meanwhile they nerfed Terran's main defense against skytoss while simultaneously removing one of Protoss' main non-Phoenix defenses against drops (mothership core again). Oh, and there's now no strong early game defense available against mass gateways or mass phoenix in PvP. The main reason Protoss is the least popular race is because Phoenix are the most micro intensive unit in the game, and the current meta expects you to build a ton of them and babysit them all game long against Terran. They've just made it harder to play non-Phoenix in PvT, and harder to play non-Phoenix in PvP. If that wasn't bad enough, they nerfed one of Zerg's main late game transitions against skytoss (fungal). I hope you like skytoss because it looks like Protoss is going to be forced to use it in every game. I don't agree, Muta is most micro intensive. You don't watch them and they die to anything fast. Phoenix at least are not high on auto target list if there are other enemies around so they don't die immediately like muta do. And they don't wander off to attack any unit in range like Muta do. | ||
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