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StarCraft II Multiplayer - Major Design Changes - Page 38

Forum Index > SC2 General
832 CommentsPost a Reply
Prev 1 36 37 38 39 40 42 Next All
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
September 09 2017 00:47 GMT
#741
Change skins, please! I just faced a terran and I couldnt distinguish marines marauders hellbats...
Siegetank_Dieter1
Profile Joined August 2017
117 Posts
September 09 2017 01:35 GMT
#742
Blizz should take this major patch as opportunity to rework/change abusive units and unit interactions.

Nobody enjoys playing vs:

- 10 mineral interceptors
- Burrow fungals
- 7 armor ultras
- Liberators
- Oracles
- Swarmhosts
- Blink BC's
- Tier 1 droplord and T1 ravagers
- adept shades
- reaper grenades
-
-
-

..... etc.
Sakat
Profile Blog Joined October 2014
Croatia1599 Posts
September 09 2017 01:58 GMT
#743
I quite enjoy my Blink BC thank you
My boy Ptak defeated two GSL champions!
MrWayne
Profile Joined December 2016
219 Posts
September 09 2017 02:26 GMT
#744
On September 09 2017 10:35 Siegetank_Dieter1 wrote:
Blizz should take this major patch as opportunity to rework/change abusive units and unit interactions.

Nobody enjoys playing vs:

- 10 mineral interceptors
- Burrow fungals
- 7 armor ultras
- Liberators
- Oracles
- Swarmhosts
- Blink BC's
- Tier 1 droplord and T1 ravagers
- adept shades
- reaper grenades
-
-
-

..... etc.


Do you want to remove every unit from the game?

Some things on your List are worthy to discus (btw Blizz allready changed some things like Interceptors) but overall this list is to insane,i don't think we have a basis for a proper discussion.
Quineotio
Profile Joined February 2011
Australia128 Posts
September 09 2017 06:15 GMT
#745
On September 09 2017 11:26 MrWayne wrote:
Show nested quote +
On September 09 2017 10:35 Siegetank_Dieter1 wrote:
Blizz should take this major patch as opportunity to rework/change abusive units and unit interactions.

Nobody enjoys playing vs:

- 10 mineral interceptors
- Burrow fungals
- 7 armor ultras
- Liberators
- Oracles
- Swarmhosts
- Blink BC's
- Tier 1 droplord and T1 ravagers
- adept shades
- reaper grenades
-
-
-

..... etc.


Do you want to remove every unit from the game?

Some things on your List are worthy to discus (btw Blizz allready changed some things like Interceptors) but overall this list is to insane,i don't think we have a basis for a proper discussion.


I agree with a lot of the things on the list. I think burrowed fungal is fine, especially as they're changing fungal. Drop overlords and ravagers at tier 1 is perhaps too early, but not game breaking. The rest I agree are not fun.
Jesus is risen
VHbb
Profile Joined October 2014
692 Posts
September 09 2017 06:34 GMT
#746
On September 09 2017 10:35 Siegetank_Dieter1 wrote:
Blizz should take this major patch as opportunity to rework/change abusive units and unit interactions.

Nobody enjoys playing vs:

- 10 mineral interceptors
- Burrow fungals
- 7 armor ultras
- Liberators
- Oracles
- Swarmhosts
- Blink BC's
- Tier 1 droplord and T1 ravagers
- adept shades
- reaper grenades
-
-
-

..... etc.



Nobody?

If you have problems dealing with certain units it does not mean that they are "abusive", it simply means you may want to adjust your builds / play style to deal with them better...
I don't enjoy playing vs mech - I don't ask for any nerf to it, I know it's mostly my own problem... does it feel abusive? yes, sure, I don't know how to play well against it so the opponent can abuse mech strong points against me - it does *not* mean that Blizzard should nerf it..

you != nobody

These avilo-like posts are so bad for any discussion.. a bunch of entitled whiners
My life for Aiur !
hiroshOne
Profile Joined October 2015
Poland425 Posts
September 09 2017 07:41 GMT
#747
Drop overlord on lair tech would be nonsense. It would mean that Zerg can harras only if he survives to Lair. Nice try whiner.

Ravagers on lair tech would mean that early tank push, liberators and sentry would kill Zerg instant. Nice try whiner.

Removing Swarmhostwould mean that Blizzard would be forced to buff other Zerg units to prevent autowin situation in Mech vs Zerg. Nice try whiner.

Removing burrowed funghal and further nerf to Ultralisks would mean that Zerg dies to 3/3 bio with no chance for fair fight. Nice try whiner.



User was warned for this post
Ultima Ratio Regum
Charoisaur
Profile Joined August 2014
Germany16103 Posts
September 09 2017 08:04 GMT
#748
On September 09 2017 16:41 hiroshOne wrote:
Removing Swarmhostwould mean that Blizzard would be forced to buff other Zerg units to prevent autowin situation in Mech vs Zerg. Nice try whiner.

And that would be ... bad?
Many of the coolest moments in sc2 happen due to worker harassment
hiroshOne
Profile Joined October 2015
Poland425 Posts
September 09 2017 08:13 GMT
#749
On September 09 2017 17:04 Charoisaur wrote:
Show nested quote +
On September 09 2017 16:41 hiroshOne wrote:
Removing Swarmhostwould mean that Blizzard would be forced to buff other Zerg units to prevent autowin situation in Mech vs Zerg. Nice try whiner.

And that would be ... bad?


And they wpuld buff what? Roaches? Ravagers? Maybe hydra once again? That would create so many balance problems in other matchups like PvZ for instance. Think about that.
Ultima Ratio Regum
NutriaKaiN
Profile Joined June 2016
88 Posts
September 09 2017 09:59 GMT
#750
On September 09 2017 10:35 Siegetank_Dieter1 wrote:
Blizz should take this major patch as opportunity to rework/change abusive units and unit interactions.

Nobody enjoys playing vs:

- 10 mineral interceptors
- Burrow fungals
- 7 armor ultras
- Liberators
- Oracles
- Swarmhosts
- Blink BC's
- Tier 1 droplord and T1 ravagers
- adept shades
- reaper grenades
-
-
-

..... etc.


i see, no one enjoys playing against zerg and protoss stuff xD but playing against mech is very enjoyable :D and against terran drops. all the time the same from you.
Quineotio
Profile Joined February 2011
Australia128 Posts
September 09 2017 10:36 GMT
#751
On September 09 2017 15:34 VHbb wrote:
If you have problems dealing with certain units it does not mean that they are "abusive", it simply means you may want to adjust your builds / play style to deal with them better...
I don't enjoy playing vs mech - I don't ask for any nerf to it, I know it's mostly my own problem... does it feel abusive? yes, sure, I don't know how to play well against it so the opponent can abuse mech strong points against me - it does *not* mean that Blizzard should nerf it..

you != nobody

These avilo-like posts are so bad for any discussion.. a bunch of entitled whiners


You are correct that having problems dealing with a unit doesn't make it abusive, and yes, sometimes you just have to get better. But there are some things that just aren't fun. Players will always gravitate towards the most successful strategies, so making sure the most successful strategies are also fun means that people will have fun while being successful.

To use your example, if mech didn't feel as abusive for you to play against, you'd be having more fun playing the game, because you wouldn't feel like you're being abused. This doesn't mean mech needs to be nerfed. It's about designing unit interactions so that units are fun to play with, and against.

On September 09 2017 17:13 hiroshOne wrote:
And they wpuld buff what? Roaches? Ravagers? Maybe hydra once again? That would create so many balance problems in other matchups like PvZ for instance. Think about that.


The types of changes that people are recommending are often coming from a different perspective. For example, you can take the position that the game is pretty much fine as it is, and therefore major changes should be avoided because they will cause imbalances elsewhere. Another perspective, which is the one I hold, is that there are fundamental aspects of the game that aren't fun, and that disruptive changes should be made to fix the core issues. This would involve a re-balancing period where old playstyles are made redundant and everything changes.

Blizzard seem to be going with the more aggressive approach to sc2 design, which I am happy about. I'm looking forward to see how the game plays out next year.



Jesus is risen
insitelol
Profile Joined August 2012
845 Posts
September 14 2017 06:54 GMT
#752
Eh? Noone even gonna mention there is a new update already?
https://us.battle.net/forums/en/sc2/topic/20758996402#1
Less is more.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 14 2017 07:36 GMT
#753
On September 14 2017 15:54 insitelol wrote:
Eh? Noone even gonna mention there is a new update already?
https://us.battle.net/forums/en/sc2/topic/20758996402#1

Bullet pointed list of the changes from the updated blog linked in the update

Shield Battery

Warped in via Probes.
Requires Gateway.
75 mineral cost.
18 second warp in duration.
200 Shields / 200 Health / 200 Energy.
Starts with 50 energy.
Restores shields of a single friendly unit within 4 range.
Autocast will target units and Photon Cannons. Manual cast can be used on buildings.
Recharges 3 shields per 1 energy.
Rate of shield recharge is 51 shields per 1 second.

Mothership

Mothership Mass recall changed to Forward Recall.
Forward Recall does not have a cooldown and does not share a global cooldown with Nexus Mass Recall.
Forward Recall has same effects as Mass Recall.

Infestor

Remove Entangle.
Add Infested Terran.

Fungal Growth
Can now hit both air and ground units.
Radius remains changed from 2.0 to 2.5 (Fungal Growth radius is 2.0 on live).
Slows the target’s movement speed by 75%.
ㅇㅅㅌㅅ
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
September 14 2017 17:21 GMT
#754
So they made it even easier for cyclones to one-shot stalkers and adepts while removing Protoss' strongest defense against cyclone rushes (mothership core). Meanwhile they nerfed Terran's main defense against skytoss while simultaneously removing one of Protoss' main non-Phoenix defenses against drops (mothership core again). Oh, and there's now no strong early game defense available against mass gateways or mass phoenix in PvP. The main reason Protoss is the least popular race is because Phoenix are the most micro intensive unit in the game, and the current meta expects you to build a ton of them and babysit them all game long against Terran. They've just made it harder to play non-Phoenix in PvT, and harder to play non-Phoenix in PvP. If that wasn't bad enough, they nerfed one of Zerg's main late game transitions against skytoss (fungal). I hope you like skytoss because it looks like Protoss is going to be forced to use it in every game.
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
September 15 2017 02:16 GMT
#755
I think they should mess with building hitpoints (increase) and make some units worse against buildings. For instance zerglings, roaches, marines should not be very good against buildings. It would add a new dynamic to the game!
Its going to be a glorious day, I feel my luck could change
seopthi
Profile Blog Joined December 2014
401 Posts
September 18 2017 05:29 GMT
#756
What about making the Shield Battery a unit which would move slowly within the power field?

The casting range of its ability being short would be lesser of a problem if they could be repositioned. Also, it could be used to block the entrance with instead of a Zealot (similarly as Supply Depot).
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2017-09-18 06:00:18
September 18 2017 06:00 GMT
#757
So thinking about it a bit, I think putting Restoration Field back on the Nexus but making it a fairly large range (and making sure it's powerful enough to make the difference it needs to) is good - probably much better than shield battery.

It is difficult to use offensively that way (unlike shield battery), and that allows you to put a larger range on it which is huge: it helps with all the things protoss can struggle with (multi-pronged drops, especially in the main, zerglings getting in, early cheeses (now that overcharge is gone), etc.)

Also making it on the nexus prevents you from building a billion shield batteries, which is what Blizz was concerned about in the post (they wanted something that defends in the early game but isn't too strong in the mid/late game).
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
papaz
Profile Joined December 2009
Sweden4149 Posts
September 21 2017 06:27 GMT
#758
Is anyone streaming test map?

Why can't Blizzard create some ladder, leaderboards and give away some cosmetics.

It will increase the test map participancy by 10000 times and I can watch some games.
ejozl
Profile Joined October 2010
Denmark3559 Posts
September 21 2017 08:25 GMT
#759
On September 21 2017 15:27 papaz wrote:
Is anyone streaming test map?

Why can't Blizzard create some ladder, leaderboards and give away some cosmetics.

It will increase the test map participancy by 10000 times and I can watch some games.

Pig plays some test map and uploads it to his youtube. I just wish the queue wasn't so terribly long, so I could play it myself.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-09-21 09:28:12
September 21 2017 09:27 GMT
#760
On September 15 2017 02:21 FlyingBeer wrote:
So they made it even easier for cyclones to one-shot stalkers and adepts while removing Protoss' strongest defense against cyclone rushes (mothership core). Meanwhile they nerfed Terran's main defense against skytoss while simultaneously removing one of Protoss' main non-Phoenix defenses against drops (mothership core again). Oh, and there's now no strong early game defense available against mass gateways or mass phoenix in PvP. The main reason Protoss is the least popular race is because Phoenix are the most micro intensive unit in the game, and the current meta expects you to build a ton of them and babysit them all game long against Terran. They've just made it harder to play non-Phoenix in PvT, and harder to play non-Phoenix in PvP. If that wasn't bad enough, they nerfed one of Zerg's main late game transitions against skytoss (fungal). I hope you like skytoss because it looks like Protoss is going to be forced to use it in every game.

I don't agree, Muta is most micro intensive. You don't watch them and they die to anything fast. Phoenix at least are not high on auto target list if there are other enemies around so they don't die immediately like muta do.

And they don't wander off to attack any unit in range like Muta do.
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