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StarCraft II Multiplayer - Major Design Changes - Page 3

Forum Index > SC2 General
832 CommentsPost a Reply
Prev 1 2 3 4 5 40 41 42 Next All
Endymion
Profile Blog Joined November 2009
United States3701 Posts
August 17 2017 17:46 GMT
#41
the lurker burrow speed upgrade is insane lol
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Elentos
Profile Blog Joined February 2015
55561 Posts
August 17 2017 17:46 GMT
#42
I like the direction, but everything needs extensive testing and it remains to be seen how much still needs changing.
Every 60 seconds in Africa, a minute passes.
RaFox17
Profile Joined May 2013
Finland4581 Posts
August 17 2017 17:46 GMT
#43
On August 18 2017 02:44 TheWinks wrote:
That mine change is going to cause all sorts of awful problems. If they want to treat them like banes, they're going to have to see a cost reduction, and they're going to have to touch the oracle.

Infested terran getting upgrades back puts fear into my heart for the future of the game. Don't repeat history please.

I doubt it will be a problem as they are nerfing the fungal from bad to garbage.
digmouse
Profile Blog Joined November 2010
China6330 Posts
August 17 2017 17:50 GMT
#44
On August 18 2017 02:42 Shellshock wrote:
hopefully they drop the patch right after Group B in GSL so half the Ro16 and the rest of the tournament can be played on a different patch

It is definitely for 2018.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
QzYSc2
Profile Joined June 2012
Netherlands281 Posts
August 17 2017 17:50 GMT
#45
On August 18 2017 02:17 Ej_ wrote:
I'm so excited to not be able to hit void rays with fungal while the protoss stays on 3 bases for 15 minutes.

but hey at least we got Remastered just in time

E: LOL They added a button so toss players can't F2 A their observers XDDDDDDD


HT's too. got an autoattack so they dont run in automaticly with f2 A xDD
Charoisaur
Profile Joined August 2014
Germany16021 Posts
August 17 2017 17:52 GMT
#46
The biggest problems seem to be the MULE nerf, the photon overcharge removal and the infestor change. Especially terran and protoss seem to be fucked now, terran can't keep up with economy anymore and how is protoss supposed to defend early attacks now? Infestor change just makes them useless.
Many of the coolest moments in sc2 happen due to worker harassment
DreamOen
Profile Joined March 2010
Spain1400 Posts
August 17 2017 17:54 GMT
#47
I am now too old to assimilate somuch, I liked that sc2 always kep to some fundamentals rock solid, now its a lot of new stuff , like a new expansion lol
Tester | MC | Crank | Flash | Jaedong | MVP
TheWinks
Profile Joined July 2011
United States572 Posts
August 17 2017 17:54 GMT
#48
On August 18 2017 02:46 RaFox17 wrote:
Show nested quote +
On August 18 2017 02:44 TheWinks wrote:
That mine change is going to cause all sorts of awful problems. If they want to treat them like banes, they're going to have to see a cost reduction, and they're going to have to touch the oracle.

Infested terran getting upgrades back puts fear into my heart for the future of the game. Don't repeat history please.

I doubt it will be a problem as they are nerfing the fungal from bad to garbage.

The point of fungal isn't the damage, it's allowing other zerg units to connect onto terran units. It isn't as effective off creep, but will still accomplish its job fairly easily and on creep its radius is even bigger than before. Late game TvZ isn't an air army for the terran, and still won't be after these changes, so the impact on the matchup of the infestor changes is a net buff for zerg I think.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
Last Edited: 2017-08-17 18:00:03
August 17 2017 17:56 GMT
#49
Amazing

And people were saying "oh qq you want ghosts as strong as tanks?? qq"

;-x
vidium
Profile Joined January 2012
Romania222 Posts
August 17 2017 17:57 GMT
#50
So does that scrambler missile disable Mothership cloak?
You ever notice how no one returns to the barracks?
BronzeKnee
Profile Joined March 2011
United States5218 Posts
Last Edited: 2017-08-17 18:03:13
August 17 2017 17:57 GMT
#51
I cannot believe my eyes. Removing the MSC is amazing, and I've dreamed of it for so long as a Protoss player. And the Widow Mine change, and everything else, amazing.

I think I am going to be a Starcraft player again! David Kim going was exactly what this game needed.
Furlisht
Profile Joined May 2010
Belgium177 Posts
August 17 2017 18:00 GMT
#52
Wow this is a massive change, it feels like another game completely with so much changes!
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-08-17 18:09:59
August 17 2017 18:03 GMT
#53
these changes look very positive :O it seems to bring structure to the game that you can play with, I like it, and gets rid of quite a lot of bad stuff to turn them into smtg potentially quite good, less volatile etc
I want to say when I played WoL, a major problem in the core design of P for me was the overlap between HT and colossus. It removed a lot of meaning in the choice of cita or robo, because colo and HT brought smtg too similar to the army power, so it seemed more straightforward to chose one or the other depending on the match up.
The stalker change should make a lot of good difference, wish they would remove zealot charge because I still can't see how it doesn't make the unit less interesting to play than without a charge (and more speed to make up for it, or would it need anti-stun/movement impairment effects??^^). It's a fully engage and let go / fully don't engage and leave, binary, with little micro follow ups. But there are many changes to talk about in there, including to units I never played with. Most/all of these just sound good and well justified to me.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17148 Posts
Last Edited: 2017-08-17 18:05:55
August 17 2017 18:03 GMT
#54
Terran Ground stronger. Terran Air Weaker. Terran with better Ground-To-Air attacks.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
August 17 2017 18:04 GMT
#55
the mine change is insane
http://www.twitch.tv/pinokotsbeer
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2017-08-17 18:09:23
August 17 2017 18:05 GMT
#56
Half these changes are very good (economy, removal of MSCore, native cloack on ghost, upgrade for cyclone AA even if it seems a little weak)

Half these changes are completely and insanely stupid. 15-21 damage on the stalker is insane. 180 parasitic bomb is insane. "can't move but more vision" obvserver and overseers + autoattack on high templar is a F2-friendly bullshit.)

"i should be able to F2 amove my entire colossi HT stalker force without disrupting my observer placement and so that my high templars are never badly positionned !"

Also 100 energy recall on nexus? That means the more bases protoss gets, the more they'll be able to just run into your economy with entire armies before recalling. Such an insane ability must have a shared cooldown.
Couguar
Profile Joined April 2010
Russian Federation54 Posts
August 17 2017 18:05 GMT
#57
for now changes seem interesting but totally unbalanced. protoss effectively removed with no defence from early pressure(zerg t1 drops, no medivac stim pushes). PvP will become Phoenix x Phoenix again(PLZ NO). Nerf to protoss economy for more interesting boost? not sure if its good.

BUT I wellcome with open hands TO mothership recall( thank Aiur, i was praying for this almost as hard as for dark blink)
Noonius
Profile Joined April 2012
Estonia17413 Posts
August 17 2017 18:07 GMT
#58
widow mines are gonna be absolute garbage now
Terran forever | Maru hater forever
Clonester
Profile Joined August 2014
Germany2808 Posts
August 17 2017 18:08 GMT
#59
It is too late. The core ruined prrotoss since HotS.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
August 17 2017 18:08 GMT
#60
On August 18 2017 03:07 Noonius wrote:
widow mines are gonna be absolute garbage now

good
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
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