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StarCraft II Multiplayer - Major Design Changes - Page 2

Forum Index > SC2 General
832 CommentsPost a Reply
Prev 1 2 3 4 5 40 41 42 Next All
Creager
Profile Joined February 2011
Germany1894 Posts
Last Edited: 2017-08-17 17:25:31
August 17 2017 17:24 GMT
#21
Guess I'll quit the game for good, I just don't want a fresh multiplayer experience every year, although some changes are going in the right direction. SC:R, here I come.
... einmal mit Profis spielen!
CynicalDeath
Profile Joined January 2012
Italy3383 Posts
August 17 2017 17:26 GMT
#22
...just finished reading... really massive update, for so many changes some weeks (if not months) will be needed to assimilate it...
ModeratorSC2 LP Admin - My Life for Aiur - Let the Metal flow - @Cynical_Death
RaFox17
Profile Joined May 2013
Finland4581 Posts
August 17 2017 17:28 GMT
#23
Was there anything that will help zerg against mass oracle funtimes that we have seen recently? Fungal is now not an option. Overall i´m interested.
Kerdinand
Profile Joined November 2016
Germany113 Posts
August 17 2017 17:28 GMT
#24
I just skimmed the changes, and they all seem very solid and appealing to me.
I really like the changes to the MSC/Nexus, this will really give Protoss players the chance to be more active on the map in the early game while not being forced into a hero unit to defend potential all-ins. I also like that you now have to decide between Chrono Boost/Recall/Shield Restore, something that really adds more depth and strategic possibilities to the game. Only thing I'm worried about is that one will have to build photon cannons for mid/lategame defense now since recalling parts of your army doesnt seem like a viable option. At least you can then put Shield Restore on Autocast to make cannons a bit beefier.
As a player that came in during LotV and has never played HotS, I cant say much about the eco changes, but the way they reasoned it seemed very good to me.
No comments on Hydra/Bane being the only viable option in ZvP right now makes me a bit sad (and theres even a Lurker buff), but atleast we get the HT buff along with the long awaited stalker buff (although that ones not used in PvZ) to make up for this.
Maybe the new disruptor can also come into the ZvP meta, but on the first look the changes look like a nerf (similar dps if shooting on CD, but now you cant maneuver the ball into the middle of the army but it will always explode on the edge). Better against pros with good micro, but worse against everyone else.
Also, WIDOW MINE NERF HYPE!!!
All in all, Im really glad about most of these changes, not too many, not too few, cant wait for November. <3
Na jakar me'nah. - sOs - PartinG - Stats
Charoisaur
Profile Joined August 2014
Germany15956 Posts
Last Edited: 2017-08-17 17:29:25
August 17 2017 17:28 GMT
#25
so parasitic bomb 1-shots now an entire clump of vikings? who cares about stacking when it 1-shots anyway?

High templar auto-attack is retarded

disappointed they remove photon overcharge as it was a very skill-based ability

fungal seems useless now

widow mine nerf is unneccesary and stupid

Does the new observer mode also increase detection range? would be a big change vs lurkers then.

I like chronoboost, disruptor and cyclone changes.

MULES mine gas? LOL


REVERT MINERAL CHANGES TO HOTS!!! This is just a band-aid.


edit: oh and they didn't adress revelation and haven't removed liberator range. That should be done.
Many of the coolest moments in sc2 happen due to worker harassment
Durnuu
Profile Joined September 2013
13320 Posts
August 17 2017 17:29 GMT
#26
On August 18 2017 02:23 The_Red_Viper wrote:
I think the lurker change will do nothing though :D In general the zerg changes are kinda meh, but we will see

Haha yeah I thought the same. Especially splitting the lurker den from the hydra den. You could already get muscular augments and lurker den at the same time if you went double hydra den, and nobody did that
The changes are interesting for sure. Zerg anti-air seems like it's gonna be really bad until vipers. I also wish they had taken a look at oracles.
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
August 17 2017 17:30 GMT
#27
On August 18 2017 02:28 RaFox17 wrote:
Was there anything that will help zerg against mass oracle funtimes that we have seen recently? Fungal is now not an option. Overall i´m interested.

you can always switch to protoss yourself. i heard some zergs are having success with it lately
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
August 17 2017 17:32 GMT
#28
Protoss, already struggling, has just been patched out of the game.

Aggressive options have been drastically improved while severely limiting protoss players' ability to respond to them. Not only will it make it much more difficult to play, games will be less fun and less rewarding.

These are incredibly disappointing changes and I would anticipate the number of protoss players on the ladder continuing to decrease in favour of ever larger representation of Terran and Zerg.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
dragoon
Profile Joined December 2010
United States695 Posts
August 17 2017 17:32 GMT
#29
wtf are these changes blizzard....
i love you
RaFox17
Profile Joined May 2013
Finland4581 Posts
August 17 2017 17:32 GMT
#30
On August 18 2017 02:30 SetGuitarsToKill wrote:
Show nested quote +
On August 18 2017 02:28 RaFox17 wrote:
Was there anything that will help zerg against mass oracle funtimes that we have seen recently? Fungal is now not an option. Overall i´m interested.

you can always switch to protoss yourself. i heard some zergs are having success with it lately

I do have some spine my good sir
Corvuuss
Profile Blog Joined April 2014
Austria354 Posts
August 17 2017 17:33 GMT
#31
Now this is interesting, though I fear for early game zvp... other than that zerg now HAS to make corruptors or hydras to deal with air which is fine I think, just not my style. (I liked my fungal + corrosive bile anti air)
I am a slave of Golden from now on. Obey a supreme leader of StarCraft 2 or you get banned. I am really glad to be citizen of Democratic republic of Golden.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 17 2017 17:36 GMT
#32
increase the amount of minerals on Vespene gas geysers

YOU REQUIRE MORE VESPENE MINERALS
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
goner223
Profile Joined August 2017
8 Posts
August 17 2017 17:36 GMT
#33
My SC2 brethren, this is so exciting!! I was curious if we'd have more big shakeups after Kim left. We all were wondering what the state of updates & major patches would be. I think overall these changes are very positive and will lead to some exciting unit interactions. I can't wait to see the new Raven. New fresh changes are never a bad thing to keep the meta healthy. The major takeaway, of course, being that Blizz is still thinking about the longevity of the game and the balance team. Cool news! Definitely not a bad thing at all.

Take it with a grain of salt, people. They are going to heavily test & adjust these changes. I bet some of the changes don't even make it into the final patch. Relax. Have fun. Be happy that they still care about our favorite game.
curufinwe_wins
Profile Joined August 2017
68 Posts
August 17 2017 17:36 GMT
#34
fungal not affecting air is probably something that will have to be reverted... it just makes skytoss too good against zerg late game (unless viper buff manages to overcome that.)

Not very happy with a 4 second channel on recall, and stalkers are so slow without blink that I think that is still going to be an issue early game harrass, but it is certainly something that will be interesting to take a look at.

terran changes seem really reasonable. MASSIVE nerf to disruptors (will be just like stasis ward, pre-splitting/single unit sacrifice will make them basically useless, even more than now) but a corresponding nerf to widow mines as well. Probably fair tbh.
Myrddrael
Profile Joined November 2012
United Kingdom291 Posts
August 17 2017 17:36 GMT
#35
Looks cool and I'm interested to see how they play out. Disappointed that there's no mention of the Queen defending everything
xTJx
Profile Joined May 2014
Brazil419 Posts
August 17 2017 17:36 GMT
#36
I like the changes overall, but wanna point out 2 things:

I wish Zerg had other options to engage mech than relying on nydus, SH, or waiting for full energy vipers.

ZvZ is cancer. Gotta be very careful to not make it worse. On one hand, faster lurker den and fungal changes can make mutas more viable, on other hand lurkers can turn ZvZ into TvT 2.0, and that's not what i chose Zerg for.
No prejudices, i hate everyone equally.
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
August 17 2017 17:41 GMT
#37
On August 18 2017 02:26 CynicalDeath wrote:
...just finished reading... really massive update, for so many changes some weeks (if not months) will be needed to assimilate it...


Yep.

Of course the main problem for SC2 is the fact that maps and map makers have far too little impact on the game. Blizzard still mandate mineral and gas amounts, army position still means next to nothing etc. etc. so we'll be back in the exact same boat by early 2018. Still, it will be a nice temporary bump for the game.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 17 2017 17:42 GMT
#38
hopefully they drop the patch right after Group B in GSL so half the Ro16 and the rest of the tournament can be played on a different patch
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Riquiz
Profile Joined June 2011
Netherlands402 Posts
August 17 2017 17:43 GMT
#39
Such big changes, loving it!
Caster man does casting on yt/RiquizCasts
TheWinks
Profile Joined July 2011
United States572 Posts
August 17 2017 17:44 GMT
#40
That mine change is going to cause all sorts of awful problems. If they want to treat them like banes, they're going to have to see a cost reduction, and they're going to have to touch the oracle.

Infested terran getting upgrades back puts fear into my heart for the future of the game. Don't repeat history please.
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