StarCraft II Multiplayer - Major Design Changes - Page 2
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Creager
Germany1884 Posts
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CynicalDeath
Italy2988 Posts
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RaFox17
Finland4581 Posts
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Kerdinand
Germany113 Posts
I really like the changes to the MSC/Nexus, this will really give Protoss players the chance to be more active on the map in the early game while not being forced into a hero unit to defend potential all-ins. I also like that you now have to decide between Chrono Boost/Recall/Shield Restore, something that really adds more depth and strategic possibilities to the game. Only thing I'm worried about is that one will have to build photon cannons for mid/lategame defense now since recalling parts of your army doesnt seem like a viable option. At least you can then put Shield Restore on Autocast to make cannons a bit beefier. As a player that came in during LotV and has never played HotS, I cant say much about the eco changes, but the way they reasoned it seemed very good to me. ![]() No comments on Hydra/Bane being the only viable option in ZvP right now makes me a bit sad (and theres even a Lurker buff), but atleast we get the HT buff along with the long awaited stalker buff (although that ones not used in PvZ) to make up for this. Maybe the new disruptor can also come into the ZvP meta, but on the first look the changes look like a nerf (similar dps if shooting on CD, but now you cant maneuver the ball into the middle of the army but it will always explode on the edge). Better against pros with good micro, but worse against everyone else. Also, WIDOW MINE NERF HYPE!!! All in all, Im really glad about most of these changes, not too many, not too few, cant wait for November. <3 | ||
Charoisaur
Germany15866 Posts
High templar auto-attack is retarded disappointed they remove photon overcharge as it was a very skill-based ability fungal seems useless now widow mine nerf is unneccesary and stupid Does the new observer mode also increase detection range? would be a big change vs lurkers then. I like chronoboost, disruptor and cyclone changes. MULES mine gas? LOL REVERT MINERAL CHANGES TO HOTS!!! This is just a band-aid. edit: oh and they didn't adress revelation and haven't removed liberator range. That should be done. | ||
Durnuu
13319 Posts
On August 18 2017 02:23 The_Red_Viper wrote: I think the lurker change will do nothing though :D In general the zerg changes are kinda meh, but we will see Haha yeah I thought the same. Especially splitting the lurker den from the hydra den. You could already get muscular augments and lurker den at the same time if you went double hydra den, and nobody did that ![]() The changes are interesting for sure. Zerg anti-air seems like it's gonna be really bad until vipers. I also wish they had taken a look at oracles. | ||
SetGuitarsToKill
Canada28396 Posts
On August 18 2017 02:28 RaFox17 wrote: Was there anything that will help zerg against mass oracle funtimes that we have seen recently? Fungal is now not an option. Overall i´m interested. you can always switch to protoss yourself. i heard some zergs are having success with it lately | ||
Yonnua
United Kingdom2331 Posts
Aggressive options have been drastically improved while severely limiting protoss players' ability to respond to them. Not only will it make it much more difficult to play, games will be less fun and less rewarding. These are incredibly disappointing changes and I would anticipate the number of protoss players on the ladder continuing to decrease in favour of ever larger representation of Terran and Zerg. | ||
dragoon
United States695 Posts
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RaFox17
Finland4581 Posts
On August 18 2017 02:30 SetGuitarsToKill wrote: you can always switch to protoss yourself. i heard some zergs are having success with it lately I do have some spine my good sir ![]() | ||
Corvuuss
Austria354 Posts
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Shellshock
United States97274 Posts
increase the amount of minerals on Vespene gas geysers YOU REQUIRE MORE VESPENE MINERALS | ||
goner223
8 Posts
Take it with a grain of salt, people. They are going to heavily test & adjust these changes. I bet some of the changes don't even make it into the final patch. Relax. Have fun. Be happy that they still care about our favorite game. | ||
curufinwe_wins
68 Posts
Not very happy with a 4 second channel on recall, and stalkers are so slow without blink that I think that is still going to be an issue early game harrass, but it is certainly something that will be interesting to take a look at. terran changes seem really reasonable. MASSIVE nerf to disruptors (will be just like stasis ward, pre-splitting/single unit sacrifice will make them basically useless, even more than now) but a corresponding nerf to widow mines as well. Probably fair tbh. | ||
Myrddrael
United Kingdom291 Posts
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xTJx
Brazil419 Posts
I wish Zerg had other options to engage mech than relying on nydus, SH, or waiting for full energy vipers. ZvZ is cancer. Gotta be very careful to not make it worse. On one hand, faster lurker den and fungal changes can make mutas more viable, on other hand lurkers can turn ZvZ into TvT 2.0, and that's not what i chose Zerg for. | ||
Dapper_Cad
United Kingdom964 Posts
On August 18 2017 02:26 CynicalDeath wrote: ...just finished reading... really massive update, for so many changes some weeks (if not months) will be needed to assimilate it... Yep. Of course the main problem for SC2 is the fact that maps and map makers have far too little impact on the game. Blizzard still mandate mineral and gas amounts, army position still means next to nothing etc. etc. so we'll be back in the exact same boat by early 2018. Still, it will be a nice temporary bump for the game. | ||
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Shellshock
United States97274 Posts
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Riquiz
Netherlands402 Posts
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TheWinks
United States572 Posts
Infested terran getting upgrades back puts fear into my heart for the future of the game. Don't repeat history please. | ||
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