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On July 12 2017 06:54 Elentos wrote:Show nested quote +On July 12 2017 06:51 -NegativeZero- wrote: well this is a surprise, looks like i have another ladder map lol
and yes, it is intentionally "new terraform" So basically submitting it as a rush map was a way to get around the fact that TLMC had no category for medium sized maps right? not really... at only 126x134 it's kind of deceptively small, and the nat-nat distance is pretty short. but the goal was definitely to give people the option to play a more standard game if they want to, not just "rush only" like dasan station for example.
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Norway839 Posts
Abyssal is a contender for greatest map of all time and deserves at least one more season so thank goodness it stays. If I were to decide I'd leave it in forever until 7 better alternatives pop up. It takes some serious effort to find a total of 7 maps that are superior to Abyssal Reef, and size wise it fits well into almost any map pool composition, it's a perfect M/L size map.
About Frost gotta say it's a horrible map for competition. Spawn imbalances is bad, almost everyone in WCS S1 complained about Cactus/Honorgrounds spawns... Blizzard listened and changed it for S2, so it makes no sense that the ghost comes back. I sure hope it's not because WCS players have been saying 'It's so annoying that KR leagues and WCS/ladder maps are so different' because that'd be sad, very few actually want to play Frost if they could choose a better alternative.
If Frost Horizontal/Vertical is what you want, there's small/medium size 2p maps for that, like Newkirk. Cross positions there already are superior alternatives in the pool. Remove Frost, maybe bring back Newkirk or a similar one
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On July 12 2017 07:08 Liquid`Snute wrote: I sure hope it's not because WCS players have been saying 'It's so annoying that KR leagues and WCS/ladder maps are so different' because that'd be sad, very few actually want to play Frost if they could choose a better alternative. I'm sure that's one of the main reasons. Or maybe the Korean side insisted on it since they wanted another familiar map for GSL vs The World, IEM and maybe Blizzcon (if the pool lasts until then). And then Blizzard went with a 4-player map because everyone loves those ( ).
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I'm happy Mech Depot got into ladder. I hope it plays the way I intended it to when designing it.
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On July 12 2017 07:24 IronManSC wrote: I'm happy Mech Depot got into ladder. I hope it plays the way I intended it to when designing it. Well, how did you intend it to play?
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Johto4884 Posts
I cry everytime i see an old map that was already out of the ladder make a comeback T_T
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On July 12 2017 07:24 IronManSC wrote: I'm happy Mech Depot got into ladder. I hope it plays the way I intended it to when designing it. i wanted to see Dragon Shire too
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On July 12 2017 07:28 FO-nTTaX wrote: I cry everytime i see an old map that was already out of the ladder make a comeback T_T
wait till they bring back blood boil for next year's blizzcon.
Mech depot looks pretty good, excited to play on it
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Johto4884 Posts
On July 12 2017 07:37 Meepman wrote:Show nested quote +On July 12 2017 07:28 FO-nTTaX wrote: I cry everytime i see an old map that was already out of the ladder make a comeback T_T wait till they bring back blood boil for next year's blizzcon. I'd rather not :x
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On July 12 2017 07:29 Topin wrote:Show nested quote +On July 12 2017 07:24 IronManSC wrote: I'm happy Mech Depot got into ladder. I hope it plays the way I intended it to when designing it. i wanted to see Dragon Shire too
I'm going to submit Dragonshire to the next TLMC, as well as a couple other maps i've been working on (like Artana, and one that i'm currently finishing up on). It's not dead in the water just yet. At least Mech Depot made it through.
On July 12 2017 07:26 Elentos wrote:Show nested quote +On July 12 2017 07:24 IronManSC wrote: I'm happy Mech Depot got into ladder. I hope it plays the way I intended it to when designing it. Well, how did you intend it to play?
I'm going to generalize because that's the best way to answer this question without catering to any specific play style or race. Basically if you're playing against Zerg, you will definitely want to utilize the high grounds. What's nice about it is there's enough paths (good map flow IMO) that Zerg will not be overwhelmed by any sort of deathball or mech play, however protoss and terran cannot necessarily abuse it to win the game (if the high ground was more central, or the primary attack path, that would be a different story).
It's not the greatest answer, but I just hope players don't become dull to it and just do 2-3 base all-ins through the middle, y'know?
Man, strategy discussions on mech depot is going to be a blast. "I can't mech on mech."
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Canada11355 Posts
On July 12 2017 07:41 IronManSC wrote:
Man, strategy discussions on mech depot is going to be a blast. "I can't mech on mech." "Finally mech is playable on ladder"
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Abyssal stays for yet another season, I think i am going to die
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On July 12 2017 08:11 Nerchio wrote: Abyssal stays for yet another season, I think i am going to die
On July 12 2017 07:08 Liquid`Snute wrote: Abyssal is a contender for greatest map of all time and deserves at least one more season so thank goodness it stays. If I were to decide I'd leave it in forever until 7 better alternatives pop up. It takes some serious effort to find a total of 7 maps that are superior to Abyssal Reef, and size wise it fits well into almost any map pool composition, it's a perfect M/L size map. Hmmm
I like the changes, looks decent enough
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I wish they would bring Terraform back, I loved that map for some reason
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I know most people love frost, but i really dont like the map. Never did never will.
ZvZ is ultimate coinflip on it. ZvT feels really hard with certain spots, yet with other spots its super easy.
Overall, I feel like frost is a really luck based map. Also, arent reapers strong enough already for a map like frost?
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On July 12 2017 07:19 Elentos wrote:Show nested quote +On July 12 2017 07:08 Liquid`Snute wrote: I sure hope it's not because WCS players have been saying 'It's so annoying that KR leagues and WCS/ladder maps are so different' because that'd be sad, very few actually want to play Frost if they could choose a better alternative. I'm sure that's one of the main reasons. Or maybe the Korean side insisted on it since they wanted another familiar map for GSL vs The World, IEM and maybe Blizzcon (if the pool lasts until then). And then Blizzard went with a 4-player map because everyone loves those (  ). I don't think the ladder maps aren't familiar to the koreans considering they all ladder a lot currently.
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I always want to have one 4 players map in the map pool because I think it involves a bit of luck on where your opponent is spawned. It is more fun that way. Also, I love Frost and I think it is the best 4 players map.
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On July 12 2017 07:38 FO-nTTaX wrote:Show nested quote +On July 12 2017 07:37 Meepman wrote:On July 12 2017 07:28 FO-nTTaX wrote: I cry everytime i see an old map that was already out of the ladder make a comeback T_T wait till they bring back blood boil for next year's blizzcon. I'd rather not :x
nor would I.
I worked pretty hard on decorating Acolyte for Enekh so I'm really happy to see it in the map pool.
Technically means I still have two in the pool despite BB's removal.
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Another season with frost, wow, im sooooooo excited to see it in every pro match again. It's not like we havent see much of it.....
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