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New Maps for Ladder Season 3 - Page 5

Forum Index > SC2 General
142 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2017-07-12 12:40:05
July 12 2017 12:38 GMT
#81
On July 12 2017 20:15 Elentos wrote:
Show nested quote +
On July 12 2017 19:52 insitelol wrote:
On July 12 2017 19:20 Elentos wrote:
On July 12 2017 19:03 insitelol wrote:
On July 12 2017 18:16 killerm12 wrote:
On July 12 2017 17:55 insitelol wrote:
On July 12 2017 17:39 FO-nTTaX wrote:
On July 12 2017 14:44 Avexyli wrote:
I would rather we completely stop this "bring back old maps" thing.

So much this. New maps keep the game fresh, old maps don't.

Old proven and balanced maps keep the game stabilized. That keeps meta developing. That keeps the game fresh. period.

New maps (made only to fit blizzards mapmaking "standards" which originated from the fact they are completely lost and clueless on how to increase the game's popularity) bring nothing but frustration to dedicated players, distract them, making meta unstable and hard to follow thus leading to premature balance tweaks that lead to more frustration etc.

So no, we won't stop asking for old maps.


you mean old proven and balanced maps for HotS/WoL
because almost all of them are pretty mediocre/subpar in LotV

Yeah, that's why all korean tournaments are played on them, because they are mediocre and supbar in LotV

They play on them because the players are familiar with them. Regardless of that, the maps are at best mediocre for LotV. Terrain issues (liberators), layout problems...

I don't really want to sound offensive but...

Yeah I don't either, but if you don't even understand what issues liberators cause with maps this isn't going to go anywhere.

So can you actually name these issues? And how they specifically impact the gameplay on old maps, stagnating meta or somehow limiting players or who knows promoting certain kind of strategies or w/e.

On July 12 2017 20:15 Elentos wrote:
The other part you don't understand that it's not about HotS maps vs LotV maps in particular. Some of the maps that were tried out weren't bad (though imo still at best mediocre). I think Coda could be a very good map for LotV. But specific maps like Bel'Shir Vestige, Cactus Valley or Overgrowth didn't work out very well in LotV whenever they were tried in professional play.

Overgrowth was used in Proleague and is used in SSL, but quite frankly, no LotV game on Overgrowth is memorable for its quality. Frost has worked out decently and I'd personally be fine with playing it, but as you can see from Snute's comments, pros aren't enthused because of the massive differences between spawns.

Of course i can't understand something that doesn't exist. Especially if your argumentation is basically about "this being bad and that being good, something working out and something not working out" etc. And btw i wasnt talking about games being memorable at all.

On July 12 2017 20:54 Ej_ wrote:
Show nested quote +
On July 12 2017 19:52 insitelol wrote:
name any new strat/meta twist (whithin a 3 years period) that was a direct product of a new map(pool). If they were so fresh...

tank drop vs Z on Deadwing, tank push vs Z on KSS, spine/SH strat on Deadwing and Vaani, macro 2rax on MGR, 2 base tempest into blink all-in vs Zerg on Dash and Terminal from the top of my head and then all the gold base shenanigans on Overgrowth/Habitation/Odyssey and backdoor rocks cheeses on Expedition Lost/Bridgehead/Dasan

This is the list of specific map abuses. In this case strat is gone along with map being thrown out of mappool. What i was talking about is an example of how exactly a certain map influenced meta developement (unit compositions/expansion time etc being used by players regardless of a certain map). This or that abuse or cheese being available on some maps has nothing to do with this.

On July 12 2017 20:54 Ej_ wrote:
btw, it's PPS (post post scriptum), not PSS

:rollingeyes:

On July 12 2017 21:34 Meavis wrote:
guys guys, how about we just lock in 7 maps forever so we never have to bother with replacing old maps at all.

Exactly.
Less is more.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
July 12 2017 13:18 GMT
#82
holy shit, 2 gases. hallelujah hallelujah hallelujah hallelujah
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
July 12 2017 13:42 GMT
#83
On July 12 2017 21:34 Meavis wrote:
guys guys, how about we just lock in 7 maps forever so we never have to bother with replacing old maps at all.


Why bother with a map pool? Play every game on Overgrowth
Liquipedia"Expert"
Fango
Profile Joined July 2016
United Kingdom8987 Posts
July 12 2017 13:52 GMT
#84
New pool is a step in the right direction. The maps they got rid of are horrible. Hopefully the new ones are good.

I'm glad Abyssal Reef is staying in, I think it's the best LoTV original map. Hopefully it stays until blizzcon, becuase it tends to deliver the best pro level games
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 12 2017 14:44 GMT
#85
On July 12 2017 21:38 insitelol wrote:
Show nested quote +
On July 12 2017 21:34 Meavis wrote:
guys guys, how about we just lock in 7 maps forever so we never have to bother with replacing old maps at all.

Exactly.

lmao i can't believe you actually thought he was serious
vibeo gane,
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37058 Posts
July 12 2017 15:28 GMT
#86
On July 12 2017 22:42 Inflicted wrote:
Show nested quote +
On July 12 2017 21:34 Meavis wrote:
guys guys, how about we just lock in 7 maps forever so we never have to bother with replacing old maps at all.


Why bother with a map pool? Play every game on Overgrowth

Desert Oasis.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
insitelol
Profile Joined August 2012
845 Posts
July 12 2017 15:34 GMT
#87
On July 12 2017 23:44 -NegativeZero- wrote:
Show nested quote +
On July 12 2017 21:38 insitelol wrote:
On July 12 2017 21:34 Meavis wrote:
guys guys, how about we just lock in 7 maps forever so we never have to bother with replacing old maps at all.

Exactly.

lmao i can't believe you actually thought he was serious

lmao i can't believe you actually thought i thought he was serious. He wasn't. I was.
Less is more.
InfCereal
Profile Joined December 2011
Canada1759 Posts
July 12 2017 15:56 GMT
#88
On July 13 2017 00:28 Seeker wrote:
Show nested quote +
On July 12 2017 22:42 Inflicted wrote:
On July 12 2017 21:34 Meavis wrote:
guys guys, how about we just lock in 7 maps forever so we never have to bother with replacing old maps at all.


Why bother with a map pool? Play every game on Overgrowth

Desert Oasis.


Xel'naga Caverns
Cereal
PardonYou
Profile Blog Joined March 2010
United States1360 Posts
July 12 2017 16:18 GMT
#89
On July 13 2017 00:56 InfCereal wrote:
Show nested quote +
On July 13 2017 00:28 Seeker wrote:
On July 12 2017 22:42 Inflicted wrote:
On July 12 2017 21:34 Meavis wrote:
guys guys, how about we just lock in 7 maps forever so we never have to bother with replacing old maps at all.


Why bother with a map pool? Play every game on Overgrowth

Desert Oasis.


Xel'naga Caverns

Never forget! Even though I would really like too.

The new maps show how far we have come from those days.
Durnuu
Profile Joined September 2013
13322 Posts
July 12 2017 16:18 GMT
#90
On July 13 2017 00:56 InfCereal wrote:
Show nested quote +
On July 13 2017 00:28 Seeker wrote:
On July 12 2017 22:42 Inflicted wrote:
On July 12 2017 21:34 Meavis wrote:
guys guys, how about we just lock in 7 maps forever so we never have to bother with replacing old maps at all.


Why bother with a map pool? Play every game on Overgrowth

Desert Oasis.


Xel'naga Caverns

Klontas Mire.
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 12 2017 17:14 GMT
#91
On July 13 2017 01:18 Durnuu wrote:
Show nested quote +
On July 13 2017 00:56 InfCereal wrote:
On July 13 2017 00:28 Seeker wrote:
On July 12 2017 22:42 Inflicted wrote:
On July 12 2017 21:34 Meavis wrote:
guys guys, how about we just lock in 7 maps forever so we never have to bother with replacing old maps at all.


Why bother with a map pool? Play every game on Overgrowth

Desert Oasis.


Xel'naga Caverns

Klontas Mire.

Slag Pits
vibeo gane,
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 12 2017 17:17 GMT
#92
On July 13 2017 00:34 insitelol wrote:
Show nested quote +
On July 12 2017 23:44 -NegativeZero- wrote:
On July 12 2017 21:38 insitelol wrote:
On July 12 2017 21:34 Meavis wrote:
guys guys, how about we just lock in 7 maps forever so we never have to bother with replacing old maps at all.

Exactly.

lmao i can't believe you actually thought he was serious

lmao i can't believe you actually thought i thought he was serious. He wasn't. I was.


it was blatant satire, people that support this argument are far from aware from the consequences this situation would bring.
first there's the false assumption that this supposed map pool is ideal and thus never has to change, this will never happen due to the conflicting opinions on what an ideal map pool is.
then there is the completely forgotten factor of time, freezing any recent map pool may seem like a good ideal, but suppose a decision like this was made some time ago, I'm sure you wouldn't mind playing on lerilak forever right? ruins of seras maybe? we could go even further back to maps like heavy rain.

speaking of heavy rain, that brings up a very good reason to change maps, balance and meta, heavy rain was one of a couple of maps where winrates massively exploded into protoss favor during the blink era of HotS.

but let's assume a perfect world where the meta never changes, or use the argument that maps will be rotated when these type of events occur.

there are perfect examples of what happens when neither meta or maps ever change, all you have to do is look towards the end of WoL where meta stagnated almost completely and a particular set of maps persisted through any pool changes.

people got sick of playing the same maps over and over, and even more sick of the turtle push meta these maps shaped,

during this very same period there was a different meta played elsewhere, where? in the GSL where maps adapted, where maps such as whirlwind tore broodlord infestor apart.

learn from the past, don't repeat mistakes.
"Not you."
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37058 Posts
July 12 2017 17:37 GMT
#93
On July 12 2017 13:07 SetGuitarsToKill wrote:
Fuck it, Metalopolis. With close spawns. Let's raise some hell.

The only strategies we'll ever see are going to be 1 base rushes. Imagine the 8 ling drop massacre and the liberator rushes...
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 12 2017 20:04 GMT
#94
On July 13 2017 02:14 -NegativeZero- wrote:
Show nested quote +
On July 13 2017 01:18 Durnuu wrote:
On July 13 2017 00:56 InfCereal wrote:
On July 13 2017 00:28 Seeker wrote:
On July 12 2017 22:42 Inflicted wrote:
On July 12 2017 21:34 Meavis wrote:
guys guys, how about we just lock in 7 maps forever so we never have to bother with replacing old maps at all.


Why bother with a map pool? Play every game on Overgrowth

Desert Oasis.


Xel'naga Caverns

Klontas Mire.

Slag Pits


An SCII-ported version of Jim Raynor's Memory.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2017-07-13 00:42:28
July 13 2017 00:40 GMT
#95
On July 12 2017 07:08 Liquid`Snute wrote:
Abyssal is a contender for greatest map of all time and deserves at least one more season so thank goodness it stays. If I were to decide I'd leave it in forever until 7 better alternatives pop up. It takes some serious effort to find a total of 7 maps that are superior to Abyssal Reef, and size wise it fits well into almost any map pool composition, it's a perfect M/L size map.


It's comments like this that make me happy to be part of this community. I've got a lot of flack from my...not so well received maps, but a simple comment like yours is all it takes to make those negative comments fade away. I hope to keep creating new content for everybody to enjoy. Thank you! =)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 13 2017 02:52 GMT
#96
On July 13 2017 09:40 SidianTheBard wrote:
Show nested quote +
On July 12 2017 07:08 Liquid`Snute wrote:
Abyssal is a contender for greatest map of all time and deserves at least one more season so thank goodness it stays. If I were to decide I'd leave it in forever until 7 better alternatives pop up. It takes some serious effort to find a total of 7 maps that are superior to Abyssal Reef, and size wise it fits well into almost any map pool composition, it's a perfect M/L size map.


It's comments like this that make me happy to be part of this community. I've got a lot of flack from my...not so well received maps, but a simple comment like yours is all it takes to make those negative comments fade away. I hope to keep creating new content for everybody to enjoy. Thank you! =)

sidian your maps are literally the worst thing to ever happen to sc2, this dude's definitely some bronze scrub who doesn't know what he's talking about
vibeo gane,
franzji
Profile Joined September 2013
United States583 Posts
July 13 2017 03:48 GMT
#97
I really don't mind frost, I've had so many great games on that map in lotv too.. great memories with my friends.

I love the idea that 4 player maps should be in the map pool. It's nice to have a map where cheese isn't viable or good. Makes series way more interesting.

If they remove frost they better add a 4p map... maybe dusk towers lol.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-07-13 03:55:33
July 13 2017 03:54 GMT
#98
On July 13 2017 12:48 youngjiddle wrote:
I really don't mind frost, I've had so many great games on that map in lotv too.. great memories with my friends.

I love the idea that 4 player maps should be in the map pool. It's nice to have a map where cheese isn't viable or good. Makes series way more interesting.

If they remove frost they better add a 4p map... maybe dusk towers lol.


Cheese is viable on Frost though (I guess you could argue that 3-rax reaper builds aren't cheese since they aren't easy to defeat when scouted, but the point remains).

On July 13 2017 11:52 -NegativeZero- wrote:
Show nested quote +
On July 13 2017 09:40 SidianTheBard wrote:
On July 12 2017 07:08 Liquid`Snute wrote:
Abyssal is a contender for greatest map of all time and deserves at least one more season so thank goodness it stays. If I were to decide I'd leave it in forever until 7 better alternatives pop up. It takes some serious effort to find a total of 7 maps that are superior to Abyssal Reef, and size wise it fits well into almost any map pool composition, it's a perfect M/L size map.


It's comments like this that make me happy to be part of this community. I've got a lot of flack from my...not so well received maps, but a simple comment like yours is all it takes to make those negative comments fade away. I hope to keep creating new content for everybody to enjoy. Thank you! =)

sidian your maps are literally the worst thing to ever happen to sc2, this dude's definitely some bronze scrub who doesn't know what he's talking about


Literally David Kim.
Avexyli
Profile Blog Joined April 2014
United States702 Posts
July 13 2017 04:27 GMT
#99
On July 12 2017 19:03 insitelol wrote:
Show nested quote +
On July 12 2017 18:16 killerm12 wrote:
On July 12 2017 17:55 insitelol wrote:
On July 12 2017 17:39 FO-nTTaX wrote:
On July 12 2017 14:44 Avexyli wrote:
I would rather we completely stop this "bring back old maps" thing.

So much this. New maps keep the game fresh, old maps don't.

Old proven and balanced maps keep the game stabilized. That keeps meta developing. That keeps the game fresh. period.

New maps (made only to fit blizzards mapmaking "standards" which originated from the fact they are completely lost and clueless on how to increase the game's popularity) bring nothing but frustration to dedicated players, distract them, making meta unstable and hard to follow thus leading to premature balance tweaks that lead to more frustration etc.

So no, we won't stop asking for old maps.


you mean old proven and balanced maps for HotS/WoL
because almost all of them are pretty mediocre/subpar in LotV

Yeah, that's why all korean tournaments are played on them, because they are mediocre and supbar in LotV, while defenders landing, blood boil and sequencer are so innovative and fresh. Why don't we give them another try?

Show nested quote +
On July 12 2017 18:16 killerm12 wrote:
and no, old maps don't keep things fresh, they make it stagnant, meta is already developed.

Sure thring. Fighting spirit and blue storm always kept BW meta stagnant and it never got a chance to develop. Oh wait. There is still balance rant in the commnutity after 20 years of "stagnant" meta.

edit: I'm sorry to dissapoint you but SC2 Meta is still in prenatal state.


please never bring up brood war maps and the affect on balance in comparison with starcraft 2.

I can garauntee you there is no equivalency because the games are drastically different, the features of maps wildly more important than they are in starcraft 2.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
insitelol
Profile Joined August 2012
845 Posts
July 13 2017 06:42 GMT
#100
On July 13 2017 09:40 SidianTheBard wrote:
Show nested quote +
On July 12 2017 07:08 Liquid`Snute wrote:
Abyssal is a contender for greatest map of all time and deserves at least one more season so thank goodness it stays. If I were to decide I'd leave it in forever until 7 better alternatives pop up. It takes some serious effort to find a total of 7 maps that are superior to Abyssal Reef, and size wise it fits well into almost any map pool composition, it's a perfect M/L size map.


It's comments like this that make me happy to be part of this community. I've got a lot of flack from my...not so well received maps, but a simple comment like yours is all it takes to make those negative comments fade away. I hope to keep creating new content for everybody to enjoy. Thank you! =)

Sidian, i beg you. Consider reworking lighting on your map. It's hurting people!
Less is more.
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