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New Maps for Ladder Season 3 - Page 7

Forum Index > SC2 General
142 CommentsPost a Reply
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Ej_
Profile Blog Joined January 2013
47656 Posts
July 14 2017 22:36 GMT
#121
Hahhahahahahahahah Catallena
"Technically the dictionary has zero authority on the meaning or words" - Rodya
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 14 2017 23:51 GMT
#122
Did they pull Catallena out of a hat?

On July 15 2017 07:16 FO-nTTaX wrote:
Ugh so instead of one old map we bring another old map back. I'm disappointed.


It was bound to be an old map. Any new map would have to be evaluated and tinkered with by Blizzard, and they probably don't have the time.

On July 15 2017 06:27 [PkF] Wire wrote:
Seriously Frost was boring as hell but the map is rather ok in lotv. Catallena, on the other hand, is not suited for low eco, is very reaper friendly and should have some pretty broken lib spots. Very nice choice.


Liberators spots? Maybe with lib range, but every map has unreachable spots with lib range. And while reapers might be problematic I'm not sure it's necessarily a better reaper map than Frost, since it does have a ramp at the front of natural.
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
July 15 2017 00:07 GMT
#123
I fel like the maos are like you and me together,always.

I really feel like im losing my best friends

You're letting go

I dont want to know

DONT SPEAK
Zerg for Life
FO-nTTaX
Profile Blog Joined January 2013
Johto4988 Posts
July 15 2017 00:35 GMT
#124
On July 15 2017 08:51 ZigguratOfUr wrote:
Show nested quote +
On July 15 2017 07:16 FO-nTTaX wrote:
Ugh so instead of one old map we bring another old map back. I'm disappointed.


It was bound to be an old map. Any new map would have to be evaluated and tinkered with by Blizzard, and they probably don't have the time.

I just wonder how this still hasn't gotten through, it's not the first time people are disappointed by old maps coming back, is it?
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
Charoisaur
Profile Joined August 2014
Germany16079 Posts
July 15 2017 00:50 GMT
#125
On July 15 2017 09:35 FO-nTTaX wrote:
Show nested quote +
On July 15 2017 08:51 ZigguratOfUr wrote:
On July 15 2017 07:16 FO-nTTaX wrote:
Ugh so instead of one old map we bring another old map back. I'm disappointed.


It was bound to be an old map. Any new map would have to be evaluated and tinkered with by Blizzard, and they probably don't have the time.

I just wonder how this still hasn't gotten through, it's not the first time people are disappointed by old maps coming back, is it?

some people are disappointed, some people are happy.
Same with every decision Blizzard can make.
Many of the coolest moments in sc2 happen due to worker harassment
FO-nTTaX
Profile Blog Joined January 2013
Johto4988 Posts
July 15 2017 01:05 GMT
#126
On July 15 2017 09:50 Charoisaur wrote:
Show nested quote +
On July 15 2017 09:35 FO-nTTaX wrote:
On July 15 2017 08:51 ZigguratOfUr wrote:
On July 15 2017 07:16 FO-nTTaX wrote:
Ugh so instead of one old map we bring another old map back. I'm disappointed.


It was bound to be an old map. Any new map would have to be evaluated and tinkered with by Blizzard, and they probably don't have the time.

I just wonder how this still hasn't gotten through, it's not the first time people are disappointed by old maps coming back, is it?

some people are disappointed, some people are happy.
Same with every decision Blizzard can make.

I suppose that's true.
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
Vutalisk
Profile Joined August 2016
United States680 Posts
July 15 2017 01:16 GMT
#127
Well, every decision from Blizzard will be divisive. Still, instead of choosing a random and potentially problematic (untested in LOTV) map like Catallena, they should stick with Frost. They can't win the fan war anyway. May as well choose a better (more balanced) map.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-07-15 01:41:38
July 15 2017 01:41 GMT
#128
On July 15 2017 10:16 Vutalisk wrote:
Well, every decision from Blizzard will be divisive. Still, instead of choosing a random and potentially problematic (untested in LOTV) map like Catallena, they should stick with Frost. They can't win the fan war anyway. May as well choose a better (more balanced) map.


Frost isn't a good map in LotV on top of being played to death. It's doubtful that Catallena will be good, so it's really a matter you want guaranteed mediocrity or a map that will end up somewhere between okay and awful.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 15 2017 04:41 GMT
#129
They could've picked an additional community map when they spotted Mech Depot, but hey, I don't know anything.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Durnuu
Profile Joined September 2013
13324 Posts
July 15 2017 04:57 GMT
#130
Catellena ?... It's gonna be interesting for sure.
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Ryu3600
Profile Joined January 2016
Canada470 Posts
July 15 2017 05:00 GMT
#131
I for one like that blizzard listened. Im glad you guys are finally opting to do 3 player map, I really am I think thats fun. Im also happy that you are replacing Frost not that its bad but its been used. However I personally think that Catallena may be a little bit imbalanced vs T. I think a better map to use would be Merry go round. Furthermore I think Mech Depot should be modified. The space between the natural base and the ramp are a little too tight.. I imagine it can really affect certain styles or specific types of walls. Apart from that really good job blizzard Thank you for listening to the community ^^
Maru is the best Terran ever.
imre
Profile Blog Joined November 2011
France9263 Posts
July 15 2017 07:29 GMT
#132
TvT/TvZ on Catallena is gonna be top quality for sure.
Zest fanboy.
ejozl
Profile Joined October 2010
Denmark3505 Posts
Last Edited: 2017-07-15 12:08:13
July 15 2017 12:07 GMT
#133
I would rather a new map, but Catallena is at least a better choice than Frost. Time to watch more BasetradeTV
Thinking about it I think Catallena is actually a good testing ground for Reaper changes and to watch for if Liberator changes is needed, or the map needs changes instead. I just hope they also want to try and fix doom drops, TvT was an absolute mess in HotS on this map.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 15 2017 13:05 GMT
#134
On July 15 2017 14:00 Ryu3600 wrote:
I for one like that blizzard listened. Im glad you guys are finally opting to do 3 player map, I really am I think thats fun. Im also happy that you are replacing Frost not that its bad but its been used. However I personally think that Catallena may be a little bit imbalanced vs T. I think a better map to use would be Merry go round. Furthermore I think Mech Depot should be modified. The space between the natural base and the ramp are a little too tight.. I imagine it can really affect certain styles or specific types of walls. Apart from that really good job blizzard Thank you for listening to the community ^^


You mean the natural is too small on Mech Depot?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
July 15 2017 13:12 GMT
#135
Mech Depot looks like hell for toss
Bisu - INnoVation - Dark - Rogue - Stats
Dingodile
Profile Joined December 2011
4139 Posts
July 21 2017 07:43 GMT
#136
Blizzard should only allow tournament/ladder maps with natural daylight/night. My eyes hurt from all other "daylight" colors like that one seawater map (abyssal reef) and the other (formerly gsl?! CalDeum) yellow daylight map and violet (acolyte/cloud knigdom). Are such "daylight" colors really needed?
Grubby | ToD | Moon | Lyn | Sky
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2017-07-21 14:47:29
July 21 2017 14:47 GMT
#137
Catellena is awful.

It looks like shit and it's not even rotationally symmetrical.
geokilla
Profile Joined May 2011
Canada8251 Posts
July 25 2017 17:53 GMT
#138
Watching ByuN play on Odyssey right now, it seems Odyssey got updated. The water around the map is now a deeper blue and looks more like water compared to before. Nice to see this visual change.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
July 25 2017 21:08 GMT
#139
This map pool may be the best we had in long time. Only Catellena is bad, the rest of the maps are good or at least playable.
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
July 25 2017 21:52 GMT
#140
Catallena is one of the worst choices ever, spawning left as zerg vs terran bottom is ridicilously hard compared to zerg left vs terran right. Terran can be in a perfect defensive spot outside their 1-2-3 and do a full doomdrop with turbovacs into your main with a full army in like ... 7-8 seconds? Just a ridicilously brutal defensive ground rush distance even for zerglings, leaving zerg with no choice but to lock down brutal amounts of idle army in the main base. Attacking isn't really a thing when you're locked down that hard.

All the while the entire top right side of the map is dead space for terran to send double vac drops, with safe ledge in the 1'o clock main to unload vs mutas. Perfect shutdown on the top 4th, with even crazier ground rush distance to get lings up there. This isn't even stuff you can adapt to, even if you take precautions zerg just ends up in a horrible deficit because of 40%+ of your army supply being locked up in precautions. Taking the center(triangle) base as Zerg and playing a slower compact style also doesn't work well because RRI gets sieged by tanks from Terran's 3rd and your main is always open to doomdrops. Baseracing with 100% of one's army would be a choice but no, terran's 1-2-3 is ridicilously solid with plenty of chokes and ramps so it's not exactly attractive.

But the most bothersome is the difference in spawns from (Z left T bottom) to (Z left T right)... Dunno why maps with obvious spawn imbalances like this keep sneaking into the official wcs tournament pool. I know vetos are a thing but grand finals exist and having a terrible map 7 sucks. It also ruins fun/freedom in vetoing cuz you have to veto the same map every single time and end up playing the same 5-6 maps instead of stylistic choices vs different players. Catallena ZvT in left vs bottom is garbage for Zerg even if you play hydra, lbm, roach, doesn't matter.

Something to think about if the next WCS finals has a ZvT on Catallena, the outcome will shift drastically over a spawn coin flip. Zerg left vs terran top right is far more forgiving
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