New Maps for Ladder Season 3 - Page 7
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Ej_
47656 Posts
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ZigguratOfUr
Iraq16955 Posts
On July 15 2017 07:16 FO-nTTaX wrote: Ugh so instead of one old map we bring another old map back. I'm disappointed. It was bound to be an old map. Any new map would have to be evaluated and tinkered with by Blizzard, and they probably don't have the time. On July 15 2017 06:27 [PkF] Wire wrote: Seriously Frost was boring as hell but the map is rather ok in lotv. Catallena, on the other hand, is not suited for low eco, is very reaper friendly and should have some pretty broken lib spots. Very nice choice. Liberators spots? Maybe with lib range, but every map has unreachable spots with lib range. And while reapers might be problematic I'm not sure it's necessarily a better reaper map than Frost, since it does have a ramp at the front of natural. | ||
KelsierSC
United Kingdom10443 Posts
I really feel like im losing my best friends You're letting go I dont want to know DONT SPEAK | ||
FO-nTTaX
Johto4774 Posts
On July 15 2017 08:51 ZigguratOfUr wrote: It was bound to be an old map. Any new map would have to be evaluated and tinkered with by Blizzard, and they probably don't have the time. I just wonder how this still hasn't gotten through, it's not the first time people are disappointed by old maps coming back, is it? | ||
Charoisaur
Germany15649 Posts
On July 15 2017 09:35 FO-nTTaX wrote: I just wonder how this still hasn't gotten through, it's not the first time people are disappointed by old maps coming back, is it? some people are disappointed, some people are happy. Same with every decision Blizzard can make. | ||
FO-nTTaX
Johto4774 Posts
On July 15 2017 09:50 Charoisaur wrote: some people are disappointed, some people are happy. Same with every decision Blizzard can make. I suppose that's true. | ||
Vutalisk
United States679 Posts
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ZigguratOfUr
Iraq16955 Posts
On July 15 2017 10:16 Vutalisk wrote: Well, every decision from Blizzard will be divisive. Still, instead of choosing a random and potentially problematic (untested in LOTV) map like Catallena, they should stick with Frost. They can't win the fan war anyway. May as well choose a better (more balanced) map. Frost isn't a good map in LotV on top of being played to death. It's doubtful that Catallena will be good, so it's really a matter you want guaranteed mediocrity or a map that will end up somewhere between okay and awful. | ||
NewSunshine
United States5651 Posts
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Durnuu
13296 Posts
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Ryu3600
Canada468 Posts
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imre
France9263 Posts
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ejozl
Denmark3175 Posts
Thinking about it I think Catallena is actually a good testing ground for Reaper changes and to watch for if Liberator changes is needed, or the map needs changes instead. I just hope they also want to try and fix doom drops, TvT was an absolute mess in HotS on this map. | ||
IronManSC
United States2119 Posts
On July 15 2017 14:00 Ryu3600 wrote: I for one like that blizzard listened. Im glad you guys are finally opting to do 3 player map, I really am I think thats fun. Im also happy that you are replacing Frost not that its bad but its been used. However I personally think that Catallena may be a little bit imbalanced vs T. I think a better map to use would be Merry go round. Furthermore I think Mech Depot should be modified. The space between the natural base and the ramp are a little too tight.. I imagine it can really affect certain styles or specific types of walls. Apart from that really good job blizzard Thank you for listening to the community ^^ You mean the natural is too small on Mech Depot? | ||
Twinkle Toes
United States3605 Posts
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Dingodile
4125 Posts
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paralleluniverse
4065 Posts
It looks like shit and it's not even rotationally symmetrical. | ||
geokilla
Canada8166 Posts
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MockHamill
Sweden1793 Posts
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Liquid`Snute
Norway839 Posts
All the while the entire top right side of the map is dead space for terran to send double vac drops, with safe ledge in the 1'o clock main to unload vs mutas. Perfect shutdown on the top 4th, with even crazier ground rush distance to get lings up there. This isn't even stuff you can adapt to, even if you take precautions zerg just ends up in a horrible deficit because of 40%+ of your army supply being locked up in precautions. Taking the center(triangle) base as Zerg and playing a slower compact style also doesn't work well because RRI gets sieged by tanks from Terran's 3rd and your main is always open to doomdrops. Baseracing with 100% of one's army would be a choice but no, terran's 1-2-3 is ridicilously solid with plenty of chokes and ramps so it's not exactly attractive. But the most bothersome is the difference in spawns from (Z left T bottom) to (Z left T right)... Dunno why maps with obvious spawn imbalances like this keep sneaking into the official wcs tournament pool. I know vetos are a thing but grand finals exist and having a terrible map 7 sucks. It also ruins fun/freedom in vetoing cuz you have to veto the same map every single time and end up playing the same 5-6 maps instead of stylistic choices vs different players. Catallena ZvT in left vs bottom is garbage for Zerg even if you play hydra, lbm, roach, doesn't matter. Something to think about if the next WCS finals has a ZvT on Catallena, the outcome will shift drastically over a spawn coin flip. Zerg left vs terran top right is far more forgiving | ||
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