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Community Feedback Update- April 13 - Page 5

Forum Index > SC2 General
253 CommentsPost a Reply
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zealotstim
Profile Joined February 2015
United States455 Posts
April 14 2017 08:17 GMT
#81
Shade option seems good. Make players think more about their shading.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2017-04-14 08:27:39
April 14 2017 08:26 GMT
#82
On April 14 2017 16:55 PPN wrote:
Show nested quote +
On April 14 2017 07:07 Athenau wrote:
On April 14 2017 06:57 PPN wrote:
Great! An unconditional nerf! I can't wait for another 4 months or even more -hell why not- of 40% PvT winrates.

There were two months (not four) where PvT winrates hovered near 40%: http://aligulac.com/misc/balance/

The last two periods were 49.72% and 57.08% respectively.

http://aligulac.com/periods/185/?sort=&race=ptzrs&nats=all
http://aligulac.com/periods/186/?sort=&race=ptzrs&nats=all


I'm talking about from September 2016 though I forgot that in November things went back to normal for a short while. Also even as far as from beta Protoss got shafted for long periods on Lotv (early Lotv good times in PvZ lol). Unlike Terrans, Protoss players are not whiny enough. Probably a habit of being badmouthed for no good reason ever since BW. Maybe Protoss players should start to be whiny too.


Protoss players whined and got rewarded with a nerf to liberators and mines.

Bias can be a funny thing. Here's how you most likely filtered the above information:

"Protoss players [gave valuable feedback] and [SC2 balance team responded with much needed changes] to liberators and mines."
R4iNy
Profile Joined May 2012
Czech Republic8 Posts
April 14 2017 08:27 GMT
#83
Hello everybody

As a high master/low GM Terran player I think that increasing cooldown of a shade is too little of a change, and reducing the HP's by 10 might be too drastic. So I would like to propose a middle way solution to the problem. I would increase the cooldown of a shade to 14 seconds like already proposed by the balance team and in addition to that I would make adepts a bit more vulnerable to attacks for a short period of time right after the shade is finished (like while warping in units, they take a bit more damage in the process) This would force protoss players to really think the action through, if it is really worth it to shade the adepts on top of the army and it would add a nice balanced disadvantage to the move as the shade itself ( on top of the army ) counters units that need to kited (Like bio, roaches, hydras, queens etc.) But on the otherside there would be no downside to the shade (such as reducing HP would be) if the defending players doesnt react in time for example while defending his mineral line. To compensate such a change I would boost the vision of a shade a little bit, so Protoss player and get enough information to make a final decision.

I think this change could be balanced very easily, because the team can always change the duration of such debuff and can also tweak the percentage of damage taken bonus.
PPN
Profile Joined August 2011
France248 Posts
Last Edited: 2017-04-14 08:37:51
April 14 2017 08:36 GMT
#84
On April 14 2017 17:26 plogamer wrote:
Show nested quote +
On April 14 2017 16:55 PPN wrote:
On April 14 2017 07:07 Athenau wrote:
On April 14 2017 06:57 PPN wrote:
Great! An unconditional nerf! I can't wait for another 4 months or even more -hell why not- of 40% PvT winrates.

There were two months (not four) where PvT winrates hovered near 40%: http://aligulac.com/misc/balance/

The last two periods were 49.72% and 57.08% respectively.

http://aligulac.com/periods/185/?sort=&race=ptzrs&nats=all
http://aligulac.com/periods/186/?sort=&race=ptzrs&nats=all


I'm talking about from September 2016 though I forgot that in November things went back to normal for a short while. Also even as far as from beta Protoss got shafted for long periods on Lotv (early Lotv good times in PvZ lol). Unlike Terrans, Protoss players are not whiny enough. Probably a habit of being badmouthed for no good reason ever since BW. Maybe Protoss players should start to be whiny too.


Protoss players whined and got rewarded with a nerf to liberators and mines.

Bias can be a funny thing. Here's how you most likely filtered the above information:

"Protoss players [gave valuable feedback] and [SC2 balance team responded with much needed changes] to liberators and mines."


There are whiners everywhere. I'm talking about the fact the Protoss players are defintely not as loud and vocal as Terran players on SC2. Somehow ever since SC2 and MKP and other fabulous micro monsters, Terran players got in their head that they are the skill race and if they don't win, something is wrong. Protoss has always been the easy scapegoat of everything that is wrong. Nobody seems to ever question if it's alright marines out-DPS everything but Carriers in this game, or why Medivac healing rate is so disproportionate than we need Storm, Adept glaives and Disruptors Nova which are designed to 1- or 2-shot marines to counter the healing effect to enable the Protoss army to kill something. Maybe we should redesign Terran bio instead of always focusing on Protoss gateway.
Creager
Profile Joined February 2011
Germany1924 Posts
April 14 2017 08:39 GMT
#85
Shade CD increase by 3 secs would be kinda negligible, I'd prefer the HP reduction instead, because it would promote using Zealots as front line/meat shield again, as it should be, right now there's no decision making involved, just produce the overall way better unit. Some trade off for that mobility would be more than welcome, it's kinda ridiculous that Adept/Phoenix even works in straight-on engagements due to Adepts' tankiness.
... einmal mit Profis spielen!
Olli
Profile Blog Joined February 2012
Austria24422 Posts
April 14 2017 08:45 GMT
#86
On April 14 2017 09:58 Pokebunny wrote:
Show nested quote +
On April 14 2017 03:08 Olli wrote:
Nothing about tanks, great stuff. One month of Protoss doing well vs Terran and they're patching, 4 months of tanks wrecking Protoss and still nothing. Classic Blizzard, only listening to the loudest balance whine which always, always, always comes from the Terran part of the community.

You have to nerf tanks if you're nerfing adepts, or we'll be right back at 40% winrate for PvT.

4 months of wrecking protoss and nothing? We had a VERY significant lib nerf and a mine nerf... the problem was never just tanks, it was the combo of units.


Well considering they nerfed those two units and tank pushes still kill robo, tanks are probably the issue.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Creager
Profile Joined February 2011
Germany1924 Posts
April 14 2017 08:58 GMT
#87
On April 14 2017 17:36 PPN wrote:
Show nested quote +
On April 14 2017 17:26 plogamer wrote:
On April 14 2017 16:55 PPN wrote:
On April 14 2017 07:07 Athenau wrote:
On April 14 2017 06:57 PPN wrote:
Great! An unconditional nerf! I can't wait for another 4 months or even more -hell why not- of 40% PvT winrates.

There were two months (not four) where PvT winrates hovered near 40%: http://aligulac.com/misc/balance/

The last two periods were 49.72% and 57.08% respectively.

http://aligulac.com/periods/185/?sort=&race=ptzrs&nats=all
http://aligulac.com/periods/186/?sort=&race=ptzrs&nats=all


I'm talking about from September 2016 though I forgot that in November things went back to normal for a short while. Also even as far as from beta Protoss got shafted for long periods on Lotv (early Lotv good times in PvZ lol). Unlike Terrans, Protoss players are not whiny enough. Probably a habit of being badmouthed for no good reason ever since BW. Maybe Protoss players should start to be whiny too.


Protoss players whined and got rewarded with a nerf to liberators and mines.

Bias can be a funny thing. Here's how you most likely filtered the above information:

"Protoss players [gave valuable feedback] and [SC2 balance team responded with much needed changes] to liberators and mines."


There are whiners everywhere. I'm talking about the fact the Protoss players are defintely not as loud and vocal as Terran players on SC2.


Could you please provide me with some sources for that "fact"? And what would differentiate yourself from those whiners you pointed out? The nerf to Liberators/Mines was totally justified, Terran was definitely overperforming, but so are Adepts. There absolutely needs to be some sort of risk/reward when building Adepts, as well as giving back purpose to Zealots other than being warped-in and thrown away offensively... Oh wait, you're using Adepts for that as well, right?

In addition to that, the perception that Terran is the most difficult race doesn't come from nowhere, ever wondered why there are no foreign Terrans winning stuff (Thorzain probably the one and only at TSL3 and that was like 8 months after release of the game)?
... einmal mit Profis spielen!
Creager
Profile Joined February 2011
Germany1924 Posts
April 14 2017 09:01 GMT
#88
On April 14 2017 17:45 Olli wrote:
Show nested quote +
On April 14 2017 09:58 Pokebunny wrote:
On April 14 2017 03:08 Olli wrote:
Nothing about tanks, great stuff. One month of Protoss doing well vs Terran and they're patching, 4 months of tanks wrecking Protoss and still nothing. Classic Blizzard, only listening to the loudest balance whine which always, always, always comes from the Terran part of the community.

You have to nerf tanks if you're nerfing adepts, or we'll be right back at 40% winrate for PvT.

4 months of wrecking protoss and nothing? We had a VERY significant lib nerf and a mine nerf... the problem was never just tanks, it was the combo of units.


Well considering they nerfed those two units and tank pushes still kill robo, tanks are probably the issue.


Maybe bring back old Immortal shields, then? Tanks should have their place in aiding with damage against a Protoss ground army, I'd really, really hate to see them nerfed into uselessness again (aside from TvT), it's one of the very few changes that were actually good in LotV. Tanks are siege units, they should pack some serious punch and as opponent you should respect a Tank line, not think "Uh, I just split my army into two packs and a-move to win!".
... einmal mit Profis spielen!
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
April 14 2017 09:01 GMT
#89
Imo, the cooldown nerf should be longer. HP nerf is welcome as adepts are too tanky but I think they should also consider buffing zealots and stalkers slightly tbh.
Elentos
Profile Blog Joined February 2015
55573 Posts
Last Edited: 2017-04-14 09:30:27
April 14 2017 09:05 GMT
#90
On April 14 2017 17:45 Olli wrote:
Show nested quote +
On April 14 2017 09:58 Pokebunny wrote:
On April 14 2017 03:08 Olli wrote:
Nothing about tanks, great stuff. One month of Protoss doing well vs Terran and they're patching, 4 months of tanks wrecking Protoss and still nothing. Classic Blizzard, only listening to the loudest balance whine which always, always, always comes from the Terran part of the community.

You have to nerf tanks if you're nerfing adepts, or we'll be right back at 40% winrate for PvT.

4 months of wrecking protoss and nothing? We had a VERY significant lib nerf and a mine nerf... the problem was never just tanks, it was the combo of units.


Well considering they nerfed those two units and tank pushes still kill robo, tanks are probably the issue.

So in what way do you propose the tank is changed, that A) doesn't make roach/ravager comps in TvZ too strong, B) doesn't involve the tankivac, and C) doesn't make the tank too weak against any early Protoss all-ins you see 1 in however many games?

-20 shield damage? Can they even make a negative damage modifier? Huh.
Every 60 seconds in Africa, a minute passes.
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
April 14 2017 09:05 GMT
#91
Y'all the numbers aren't going to do much. Solve the problem once and for all: remove the ability for the protoss player to cancel the shade.

If this is too much, then give the shade a longer duration and/or increase the line of sight for the shade.

But seriously actually fix the problem.
Its going to be a glorious day, I feel my luck could change
Aiobhill
Profile Joined June 2013
Germany283 Posts
April 14 2017 09:06 GMT
#92
On April 14 2017 13:15 pvsnp wrote:
Show nested quote +
45% winrate is the norm. Everyone is used to it. When it gets to 50/50 everyone feels off. Terrans feel like they never win and Protoss players feel like the matchup is too easy.

I'm being 100% serious here, there is a real psychological phenomenon behind this.

If what you say is true, then everyone must feel extremely strange right now. Because PvT is at 57%.


Even including the quoted 14 day period, Terran is still the leading race with 6% and Protoss still lagging at 3%. This means probably another 57% month would be needed to fucking restore balance in the first place.

Either this feedback update is Kim's farewell shit or the remaining crew - probably 1 janitor and 1/2 intern - have as much bias and as little clue about math as he had.
Axslav - apm70maphacks - tak3r
QuinnTheEskimo
Profile Blog Joined March 2012
Germany55 Posts
April 14 2017 09:09 GMT
#93
Might. Lol.

The adept is cheap for its utility. This remains true, even if both nerfs were applied. For the sake of diversity I would not like to see this as a general problem and keep the adept powerful.

I'd like to try limiting its utility by making the twilight council a prerequisite for the adept. It would mean P can't open with an adept as the first unit being built. This has so many implications that others _CAN_ profit from, without killing the adept option for the P. I don't know if that helps in ZvP, but in TvP I know this opens opportunities to keep the P from getting a big adept army, which appears tends to be exceptionally cost efficient. I'd like this change b/c it offers opportunities instead of taking things away.
You've got to go apeshit. -- Day[9]
Chewbacca1
Profile Joined May 2016
11 Posts
April 14 2017 09:17 GMT
#94
Why are only shade cooldown and hp/shield nerf the options?

Is it not possible to weaken the adapt when shade is active? Say, reduce attack speed. I think that would not impact straight up engagements that badly, but decently reduce the harassment potential.

Elentos
Profile Blog Joined February 2015
55573 Posts
Last Edited: 2017-04-14 09:23:13
April 14 2017 09:21 GMT
#95
On April 14 2017 18:06 Aiobhill wrote:
Show nested quote +
On April 14 2017 13:15 pvsnp wrote:
45% winrate is the norm. Everyone is used to it. When it gets to 50/50 everyone feels off. Terrans feel like they never win and Protoss players feel like the matchup is too easy.

I'm being 100% serious here, there is a real psychological phenomenon behind this.

If what you say is true, then everyone must feel extremely strange right now. Because PvT is at 57%.


Even including the quoted 14 day period, Terran is still the leading race with 6% and Protoss still lagging at 3%. This means probably another 57% month would be needed to fucking restore balance in the first place.

The leading/lagging race takes the mean Aligulac rating of the top 5 players of each race, so unless the 57% winrate causes the Terrans to have a massive (and I mean gigantic) rating drop, it likely won't. The top 5 Terrans all dropped in rating during the last period (INnoVation by over 80 points) and herO and Neeb had very big upswings, and all it amounted to was a 3% change on leading/lagging.

The leading/lagging statistic is realistically not very helpful either, since ratings are skewed for one or another reason.
Every 60 seconds in Africa, a minute passes.
PPN
Profile Joined August 2011
France248 Posts
April 14 2017 09:35 GMT
#96
On April 14 2017 17:58 Creager wrote:
Show nested quote +
On April 14 2017 17:36 PPN wrote:
On April 14 2017 17:26 plogamer wrote:
On April 14 2017 16:55 PPN wrote:
On April 14 2017 07:07 Athenau wrote:
On April 14 2017 06:57 PPN wrote:
Great! An unconditional nerf! I can't wait for another 4 months or even more -hell why not- of 40% PvT winrates.

There were two months (not four) where PvT winrates hovered near 40%: http://aligulac.com/misc/balance/

The last two periods were 49.72% and 57.08% respectively.

http://aligulac.com/periods/185/?sort=&race=ptzrs&nats=all
http://aligulac.com/periods/186/?sort=&race=ptzrs&nats=all


I'm talking about from September 2016 though I forgot that in November things went back to normal for a short while. Also even as far as from beta Protoss got shafted for long periods on Lotv (early Lotv good times in PvZ lol). Unlike Terrans, Protoss players are not whiny enough. Probably a habit of being badmouthed for no good reason ever since BW. Maybe Protoss players should start to be whiny too.


Protoss players whined and got rewarded with a nerf to liberators and mines.

Bias can be a funny thing. Here's how you most likely filtered the above information:

"Protoss players [gave valuable feedback] and [SC2 balance team responded with much needed changes] to liberators and mines."


There are whiners everywhere. I'm talking about the fact the Protoss players are defintely not as loud and vocal as Terran players on SC2.


Could you please provide me with some sources for that "fact"? And what would differentiate yourself from those whiners you pointed out? The nerf to Liberators/Mines was totally justified, Terran was definitely overperforming, but so are Adepts. There absolutely needs to be some sort of risk/reward when building Adepts, as well as giving back purpose to Zealots other than being warped-in and thrown away offensively... Oh wait, you're using Adepts for that as well, right?

In addition to that, the perception that Terran is the most difficult race doesn't come from nowhere, ever wondered why there are no foreign Terrans winning stuff (Thorzain probably the one and only at TSL3 and that was like 8 months after release of the game)?


Sit down and take a sip of tea. I'm talking about my impression. In my experience Zerg players are usually strangely mute even when Zergs are garbage, Protoss kinda whiny and Terran very whiny even when they have the upper hand. That also shows in my message log whenever I get insulted on ladder. No need to feel triggered and ask for facts and cold hard numbers anytime anyone dare to speak a view different from yours.

Btw I don't whine. I'm just doing a snarky comment regarding pro games. In fact I personally am very fine with the current state of the game because that means I play a lot fewer PvP on ladder lately and Terran players play in an overconfident way that allow me to have fun and do weird stuff.

Terran is likely the most difficult race but at the level of the foreign scene, not in absolute. Current ladder and Korean scene show hints that this perception may not hold much ground, at least not anymore.


Penev
Profile Joined October 2012
28528 Posts
Last Edited: 2017-04-14 10:52:14
April 14 2017 09:37 GMT
#97
On April 14 2017 03:08 Olli wrote:
Nothing about tanks, great stuff. One month of Protoss doing well vs Terran and they're patching, 4 months of tanks wrecking Protoss and still nothing. Classic Blizzard, only listening to the loudest balance whine which always, always, always comes from the Terran part of the community.

You have to nerf tanks if you're nerfing adepts, or we'll be right back at 40% winrate for PvT.

What I and a lot of people dislike about the adept is that even if you manage the attack on your mineral lines decently you'll still lose a lot of workers because of the survivability of it. This complaint has been present basically since the introduction of the unit. I ask: Don't you agree with that complaint?

Classic Blizzard, only listening to the loudest balance whine which always, always, always comes from the Terran part of the community.

I think an admin should be above a notion like this, certainly not feed it.

About the nerf: I prefer the hp nerf because it does 3 things:
- Adepts die faster so less dead workers
- Adepts die faster so less (no?) shading on top of opponents army
- We'll hopefully see more Zealots (as meat shield)

I do share your concern about what this might do to balance of course. Hopefully Blizzard does too.
I Protoss winner, could it be?
SSMMA
Profile Joined February 2016
15 Posts
April 14 2017 09:40 GMT
#98
Reduce Adept HPs please.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
April 14 2017 10:13 GMT
#99
On April 14 2017 18:05 Elentos wrote:
Show nested quote +
On April 14 2017 17:45 Olli wrote:
On April 14 2017 09:58 Pokebunny wrote:
On April 14 2017 03:08 Olli wrote:
Nothing about tanks, great stuff. One month of Protoss doing well vs Terran and they're patching, 4 months of tanks wrecking Protoss and still nothing. Classic Blizzard, only listening to the loudest balance whine which always, always, always comes from the Terran part of the community.

You have to nerf tanks if you're nerfing adepts, or we'll be right back at 40% winrate for PvT.

4 months of wrecking protoss and nothing? We had a VERY significant lib nerf and a mine nerf... the problem was never just tanks, it was the combo of units.


Well considering they nerfed those two units and tank pushes still kill robo, tanks are probably the issue.

So in what way do you propose the tank is changed, that A) doesn't make roach/ravager comps in TvZ too strong, B) doesn't involve the tankivac, and C) doesn't make the tank too weak against any early Protoss all-ins you see 1 in however many games?

-20 shield damage? Can they even make a negative damage modifier? Huh.


Buff units that protoss needs to deal with them, namely colossi or stalkers. Chargelots used to be a counter to exactly this, but I still can't see them as a reliable opening in a game where mines and liberators exist and are part of the attack. You could also look into bringing back siege mode. It's not about tanks in general, it's all about that one specific timing. Making it hit later, or have protoss have better defense at that point shouldn't be hard to do.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
April 14 2017 11:08 GMT
#100
I think Protoss players whine less than zerg/terran historically. Now if we add up the fact that they are like 20% of the playerbase, then it's pretty obvious what races will complain more about stuff tbh.
Revolutionist fan
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