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Community Feedback Update- April 13 - Page 2

Forum Index > SC2 General
253 CommentsPost a Reply
Prev 1 2 3 4 5 11 12 13 Next All
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2017-04-13 19:22:16
April 13 2017 19:21 GMT
#21
Shade cooldown is something that has been suggested since release, i'm ok with that if they don't nerf hp as well, otherwise adepts will become worthless as part of an army.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
bObA
Profile Joined May 2012
France300 Posts
April 13 2017 19:22 GMT
#22
Adepts really need to be nerf.
I am not only 10 hps and only 3 seconds would be enough though.
When Blizzard nerfs terran that's way more drastically
kajtarp
Profile Joined April 2011
Hungary485 Posts
April 13 2017 19:23 GMT
#23
Even if they go with both options at once i don't think it will resolve the main issues with the adept.
Why so serious?
Vutalisk
Profile Joined August 2016
United States680 Posts
April 13 2017 19:28 GMT
#24
I prefer the cool-down nerf. When you shade and commit, better do some damage or you can't get out alive. Also, help with the whole shading back and forth.
Silky
Profile Blog Joined June 2011
United States260 Posts
April 13 2017 19:28 GMT
#25
On April 14 2017 03:55 Liquid`Snute wrote:
I'd like for shade movement speed to be decreased slightly so slow units (roaches, queens, terran units) can have an easier time catching up, as well as an a slight increase in the shade CD. Right now, roaches require near perfect positioning and any slip-up or mis-read of the shades cancelling or not means you're almost never catching up ever again.

It doesn't have to be 11 to 14 although I think it would be very healthy for the game. 11 to 12 or 11 to 13 should already make a positive difference. But nerfing the shade movement speed is also welcome, 5-15%. Either way, nerfing shade mobility will help all defenders.

Nerfing hit points is great if adept overperforms throughout the entire game. I think it's very hard to go wrong here, it's better to nerf more of the adept's properties than fewer, and if Protoss turns out to be weak they probably should get fixes that have less to do with adept buffs and more to do with something else.


This. I think nerfing the shade speed would help so much. Also I'd like to know if they are still considering doing something with the warp prism.
Have a good life
Lexender
Profile Joined September 2013
Mexico2654 Posts
April 13 2017 19:31 GMT
#26
On April 14 2017 03:08 Olli wrote:
Nothing about tanks, great stuff. One month of Protoss doing well vs Terran and they're patching, 4 months of tanks wrecking Protoss and still nothing. Classic Blizzard, only listening to the loudest balance whine which always, always, always comes from the Terran part of the community.

You have to nerf tanks if you're nerfing adepts, or we'll be right back at 40% winrate for PvT.


No fuck no, NO!

Don't touch the tanks, it took us 6 fucking years to get Blizzard to finally make tanks relevant, don't they dare do anything to the tanks.

If they need to buff or nerf something do something else, buff stalkers/zealots, whatever but don't they dare fucking touch the tanks.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2017-04-13 19:39:04
April 13 2017 19:35 GMT
#27
I think both adept changes could be implemented immediately. Even after both changes Adepts would still be a powerful combat unit and a very powerful worker killer but not completely dominating every game as they do now.

And for the love of everything that is good please do not make Tempest stronger! The problem is that Carriers are too strong, improving Tempest will only make it even harder for Terran to counter Protoss capital ships. It would be better to leave Tempest untouched while slightly nerfing the Carrier.

If Protoss needs stronger anti air and a compensation for the adapt nerf I rather see Stalkers improved so that each damage upgrade adds 2 damage instead of 1. That way Protoss ground army gets stronger in the mid and late game instead of everything being about massing air units.

Massing air units should be discouraged for all races.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
April 13 2017 19:51 GMT
#28
Omg I have no one to insult.

Come back Davyyyy!!!
Writerhttp://i.imgur.com/9p6ufcB.jpg
NutriaKaiN
Profile Joined June 2016
88 Posts
April 13 2017 19:53 GMT
#29
On April 14 2017 03:14 TardsVsZombi wrote:
those adept changes does nothing, the second one does not affect adept harass effectiveness and the first one is not enough.

adepts should lose their shields when using their ability, maybe half shields, maybe the entire shields. u can test that and then decide how much shields should they lose after using transfer.

we love zealots and stalkers as low tier units, not adepts.


i love marines but no medivac drops. plz remove
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2017-04-13 20:14:09
April 13 2017 20:13 GMT
#30
Ok now.
Blizzard.
This is getting pathetic. Just take a look at this thread. 0 protoss, few zergs and a bazillion whining terrans.
I guess that's just a result of zergs being neutral about the nerfs because adept threat in pvz is non-existant (may be in gold leagues it still exists i dunno), and all protoss just gave up on game so ye.... but these terran scrubs... Everlasting whine about everything.

So, dev team, if u ever gona implement any kind of adept nerf you HAVE to keep in mind that protoss has no other option in pvt besides adept/phoenix. Both colosi AND stalker are fucking terrible in the mu. Revert that imbecil tank buff it RUINS pvt. It is the SOLE reason all protoss are playing the hated adept/phoenix. NERF tanks or/and buff stalker. Remove the armored tag with corresponding nerfs or w/e. Do something else i dont care. But the state pvt is in these days is your fault. FFS.
Less is more.
reneg
Profile Joined September 2010
United States859 Posts
Last Edited: 2017-04-13 20:17:59
April 13 2017 20:16 GMT
#31
On April 14 2017 04:10 insitelol wrote:
"We believe that Adepts might be too strong in both the PvZ and PvT matchups, and we are considering toning them down".

Consider this
http://www.rankedftw.com/stats/races/1v1/#v=2&r=-2&l=5


The thing is this: Blizzard wants all of their units to have a place in the game. Adepts have largely supplanted zealots & stalkers (though stalkers do have the bonus of being able to shoot up), simply because they're as tanky as zealots & have better DPS than both.

I think the problem is going to persist until the adept is nerfed into the ground (unfortunate, but possible), and people only build zealots and stalkers again, or everything else is buffed up.

The fact that shade can be cancelled at the 11th hour is frustrating from my point of view - and basically makes it so i either split my army (and run the risk of not being able to out DPS the adepts before losing too many workers, or commit fully to one side and end up with them running around untouched on the other side of my base.

I think a better overall change would be to make the shade uncancellable, with a slight (slight) HP nerf (maybe -10hp, +5shield).

Edit:

On April 14 2017 05:13 insitelol wrote:
Ok now.
Blizzard.
This is getting pathetic. Just take a look at this thread. 0 protoss, few zergs and a bazillion whining terrans.
I guess that's just a result of zergs being neutral about the nerfs because adept threat in pvz is non-existant (may be in gold leagues it still exists i dunno), and all protoss just gave up on game so ye.... but these terran scrubs... Everlasting whine about everything.

So, dev team, if u ever gona implement any kind of adept nerf you HAVE to keep in mind that protoss has no other option in pvt besides adept/phoenix. Both colosi AND stalker are fucking terrible in the mu. Revert that imbecil tank buff it RUINS pvt. It is the SOLE reason all protoss are playing the hated adept/phoenix. NERF tanks or/and buff stalker. Remove the armored tag with corresponding nerfs or w/e. Do something else i dont care. But the state pvt is in these days is your fault. FFS.


I do think you have a good point here. I think that there are too many "options" for protoss that are actually requirements (you HAVE to tech to disruptor or storm basically immediately, or you're screwed), and their entire army is built up around a few super important spellcasters - which if you can land their spells, is great - if not, you die.
moose...indian
Weltall
Profile Joined December 2015
Italy83 Posts
April 13 2017 20:18 GMT
#32
I really don't understand blizzard tought process behind patches.

If we consider adepts: why they are "overpowered" ?

1 -> because they are overused units
If so, there are lots of overused units for terrans and zergs: why no one cares about them? Also, an overused units means that there is no other efficient alternative to use, otherwise we should see more kind of plays revolving around different units.

2 -> because they do in general lots of damage
If so, the winrates should be strongly in favor of protoss. If they are such a powerful units, winrates should reflect it, also race population should show an increase in protoss players since the op units will just carry th players. Instead, we have totally the opposite.

From what I read, blizzard problem is a stale meta problem, with adepts being used too much in pvz and pvt. But as other people better than me in the game stated, if you nerf adepts you should also provide a solution to stale meta.

I see just one direction about protoss since lotv come out, and it's nerfing them. I found this just unfair, not because the race is becoming more difficult or weak, but because dev team seems to not care doing things well and resolving problems as whole.
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2017-04-13 20:32:16
April 13 2017 20:29 GMT
#33
On April 14 2017 05:16 reneg wrote:
I do think you have a good point here. I think that there are too many "options" for protoss that are actually requirements (you HAVE to tech to disruptor or storm basically immediately, or you're screwed), and their entire army is built up around a few super important spellcasters - which if you can land their spells, is great - if not, you die.

Both storm and disruptor EVEN if im able to tech to them are useless in mid game. I fucking hate the fact terrans just play their fucking mmm since wol beta. Literally. While i have to adjust to every freaking patch. I played through Hots with stalker/colosi and the way it was nerfed in lotv is INSANE. But i still played it with some success. But when 70 dmg tanks arrived i was like - what are they even thinking? Ok - i need to learn the whole new style from scratch. Now they just gona nerf it again. Amazing! It's simple as that: Drop play > everything. i have 2 options vs that. Stalker (lol) and phoenix. After they nerf what im supposed to play? Phoenix/zealot? Go figure.
Less is more.
seopthi
Profile Blog Joined December 2014
392 Posts
April 13 2017 20:56 GMT
#34
Surprised they did not give a shoutout to David Kim with a short note on how things will change in regards to further development and tweaks.

I think that the problem with Adept is not one that can be fixed by tweaking numbers; it is wrongly designed unit at its core and should be replaced as such and compensated by another unit or buffing Zealot, to be core Protoss unit again.

However, it is worth noting that TY said that he would want to significantly increase the shade's cooldown (I think he even said twice), but would reintroduce its vision.
Yiome
Profile Joined February 2014
China1687 Posts
April 13 2017 20:59 GMT
#35
huh this week's CF was made under the "balance team" instead of a named designer of that leads the team
Wonder when,if ever, Blizzard would find someone else to fill DK's position. Probably a uncomfortable spot the other members of the balance team not eager to take.
HeyImFinn
Profile Joined September 2011
United States250 Posts
April 13 2017 21:02 GMT
#36
On April 14 2017 05:29 insitelol wrote:
Show nested quote +
On April 14 2017 05:16 reneg wrote:
I do think you have a good point here. I think that there are too many "options" for protoss that are actually requirements (you HAVE to tech to disruptor or storm basically immediately, or you're screwed), and their entire army is built up around a few super important spellcasters - which if you can land their spells, is great - if not, you die.

Both storm and disruptor EVEN if im able to tech to them are useless in mid game. I fucking hate the fact terrans just play their fucking mmm since wol beta. Literally. While i have to adjust to every freaking patch. I played through Hots with stalker/colosi and the way it was nerfed in lotv is INSANE. But i still played it with some success. But when 70 dmg tanks arrived i was like - what are they even thinking? Ok - i need to learn the whole new style from scratch. Now they just gona nerf it again. Amazing! It's simple as that: Drop play > everything. i have 2 options vs that. Stalker (lol) and phoenix. After they nerf what im supposed to play? Phoenix/zealot? Go figure.

What would you like us to make?
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
NutriaKaiN
Profile Joined June 2016
88 Posts
Last Edited: 2017-04-13 21:09:51
April 13 2017 21:09 GMT
#37
On April 14 2017 05:18 Weltall wrote:
I really don't understand blizzard tought process behind patches.

If we consider adepts: why they are "overpowered" ?

1 -> because they are overused units
If so, there are lots of overused units for terrans and zergs: why no one cares about them? Also, an overused units means that there is no other efficient alternative to use, otherwise we should see more kind of plays revolving around different units.

2 -> because they do in general lots of damage
If so, the winrates should be strongly in favor of protoss. If they are such a powerful units, winrates should reflect it, also race population should show an increase in protoss players since the op units will just carry th players. Instead, we have totally the opposite.



ah like the ling or the marine you mean.
NutriaKaiN
Profile Joined June 2016
88 Posts
April 13 2017 21:10 GMT
#38
On April 14 2017 06:09 NutriaKaiN wrote:
Show nested quote +
On April 14 2017 05:18 Weltall wrote:
I really don't understand blizzard tought process behind patches.

If we consider adepts: why they are "overpowered" ?

1 -> because they are overused units

2 -> because they do in general lots of damage




ah like the ling or the marine you mean.

Solar424
Profile Blog Joined June 2013
United States4001 Posts
April 13 2017 21:18 GMT
#39
On April 14 2017 06:09 NutriaKaiN wrote:
Show nested quote +
On April 14 2017 05:18 Weltall wrote:
I really don't understand blizzard tought process behind patches.

If we consider adepts: why they are "overpowered" ?

1 -> because they are overused units
If so, there are lots of overused units for terrans and zergs: why no one cares about them? Also, an overused units means that there is no other efficient alternative to use, otherwise we should see more kind of plays revolving around different units.

2 -> because they do in general lots of damage
If so, the winrates should be strongly in favor of protoss. If they are such a powerful units, winrates should reflect it, also race population should show an increase in protoss players since the op units will just carry th players. Instead, we have totally the opposite.



ah like the ling or the marine you mean.

I've never seen 5 lings kill an entire mineral line and teleport out before they die.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2017-04-13 21:23:35
April 13 2017 21:20 GMT
#40
I love to see a nerf to the adept shade, the harassment strength is the main problem for zerg imo.

Warp prism not beind adressed is concerning imo, but well, babysteps.

For Terran on the other hand the direct combat strength seems to be the bigger problem. Not sure what to do here.
Maru and Serral are probably top 5.
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