• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:46
CET 21:46
KST 05:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners2Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!20$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1211 users

Community Feedback Update- April 13 - Page 13

Forum Index > SC2 General
253 CommentsPost a Reply
Prev 1 11 12 13 All
NutriaKaiN
Profile Joined June 2016
88 Posts
April 18 2017 15:01 GMT
#241
On April 18 2017 08:47 pvsnp wrote:
Show nested quote +
Did protoss need a nerf in pvz? I saw many complaints about pvt, but not pvz. Blizzard made the right decision unless there's something I'm missing.

Strictly balance-wise, no, Zergs didn't. PvZ winrates are balanced (and with the nerf it would be a good idea to watch PvZ carefully to see if Protoss needs a buff there). But Adepts shading between mineral lines is extremely frustrating to play against, even if Zergs did win about half the games in the end.

I agree that Blizzard made the right call here.


playing against ling bane drops and allins is not frustrating to play against ah i see the logic.
playing against window mine drops and drops is not frustrating.

then lets remove all harass options for each race not only protoss.
Ransomstarcraft
Profile Joined September 2016
75 Posts
Last Edited: 2017-04-18 15:47:01
April 18 2017 15:43 GMT
#242
I'd like to ask any of you who have these foundational ideas to remake the game from the ground up to take the time to make your own mod and then get people to try it rather than trying to take over conversations on these forums. These forums have the potential to reintroduce ideas for units that have a poor place in the game as a whole. I don't know that anyone's happy with the current situation on units like the Thor, Swarm Host, or Tempest, not to mention current issues with the adept, mine, and liberator, and then we are asked opinions on this by the design team (may their names be obscured forever) and after the conversation begins to develop people ring in with things like "I'd like to start my own conversation about how Bio and Medivacs need to not exist".

Maybe in some alternate Starcraft 3 universe this will happen. But this is at the hypothesis/theory level and you need some more evidence that this would work than "trust me guys, the game sucks right now but the game I would make... out of the game they made... would be awesome!"

Hating on the balance team is ridiculous. I've played around 1200 different games in my life, and Starcraft is the best game i've ever played. I have 1100 games in my console library for everything from NES to PS3 and there are some incredible games in there, but Starcraft 2 is still my favorite game. This is not by accident folks! I really think some of you should ask yourselves if you're just anti-authority in general, and mad at the balance team because they have the power to change things and aren't changing them in your favor. Share recommendations, share opinions, don't share this "my competence to judge this game dwarfs theirs" nonsense.

Now, on to the current situation. I don't think -10 to adepts health will help much. I understand a need for Protoss to have an all-around, bread and butter type of unit, but the problem with that is Protoss is still the race with the most powerful high tech units (Immortal, Void Ray, archon, etc.) and so balancing those compositions is a nightmare since massing adepts works so well. The answer is a redesign to make the unit a more pure harassment unit comparable to the reaper or zergling rather than these minor tweaks. In the meantime, the stalker has served well for Protoss as the unit you know will get you some map control and strength early on but that you do not want to end up with 40 of by the end game.

Make the stalker great again, let the adept become who it was born to be.
AnossSc2
Profile Joined October 2016
France37 Posts
Last Edited: 2017-04-18 16:21:34
April 18 2017 16:14 GMT
#243
On April 19 2017 00:43 Ransomstarcraft wrote:
I'd like to ask any of you who have these foundational ideas to remake the game from the ground up to take the time to make your own mod and then get people to try it rather than trying to take over conversations on these forums. These forums have the potential to reintroduce ideas for units that have a poor place in the game as a whole. I don't know that anyone's happy with the current situation on units like the Thor, Swarm Host, or Tempest, not to mention current issues with the adept, mine, and liberator, and then we are asked opinions on this by the design team (may their names be obscured forever) and after the conversation begins to develop people ring in with things like "I'd like to start my own conversation about how Bio and Medivacs need to not exist".

Maybe in some alternate Starcraft 3 universe this will happen. But this is at the hypothesis/theory level and you need some more evidence that this would work than "trust me guys, the game sucks right now but the game I would make... out of the game they made... would be awesome!"

Hating on the balance team is ridiculous. I've played around 1200 different games in my life, and Starcraft is the best game i've ever played. I have 1100 games in my console library for everything from NES to PS3 and there are some incredible games in there, but Starcraft 2 is still my favorite game. This is not by accident folks! I really think some of you should ask yourselves if you're just anti-authority in general, and mad at the balance team because they have the power to change things and aren't changing them in your favor. Share recommendations, share opinions, don't share this "my competence to judge this game dwarfs theirs" nonsense.

Now, on to the current situation. I don't think -10 to adepts health will help much. I understand a need for Protoss to have an all-around, bread and butter type of unit, but the problem with that is Protoss is still the race with the most powerful high tech units (Immortal, Void Ray, archon, etc.) and so balancing those compositions is a nightmare since massing adepts works so well. The answer is a redesign to make the unit a more pure harassment unit comparable to the reaper or zergling rather than these minor tweaks. In the meantime, the stalker has served well for Protoss as the unit you know will get you some map control and strength early on but that you do not want to end up with 40 of by the end game.

Make the stalker great again, let the adept become who it was born to be.


I made a mod to try LOTV with the HOTS economy ( 6 harvesters start, 10 supply) nobody try it. Cause you need a friend to play it, you cannot just click on "Play" and try it.

At the same times, i think the TeamLiquid guys are pretty elitist. I was totally agree with "The Eulogy for a 6 pool", i try to continue on this idea with my mod and nobody answer on the thread.. I mean nobody from TL, from "The Eulogy for a 6 pool" writers. It's like you need to be "somebody" to say something relevant, even if you give some tools to prove or not an idea, nobody use it... it's weird...

So yes, people don't make mod, cause nobody put forward this kind of work... so you stop. Personally i will not stop but you understand the general idea

I think people like to speak, not to prove... so we lost a lot of time on discussion for nothing... Maybe TL can change something, for sur Blizzard can change something, for the rest... we speak speak speak.. and game is still unplayed...

Ps: i don't speak about adept cause i have a complicated review, than i can't expose with my poor english. ++

SC2 webTv manager for Ogaming / Commentator / Content creator
Ransomstarcraft
Profile Joined September 2016
75 Posts
April 18 2017 16:24 GMT
#244
Hey Anoss,

I'd love to try your mod. I've got about an hour here if you do. Tell me where to meet up and let's give it a shot.
Poopi
Profile Blog Joined November 2010
France12904 Posts
April 18 2017 16:50 GMT
#245
On April 19 2017 01:14 AnossSc2 wrote:
Show nested quote +
On April 19 2017 00:43 Ransomstarcraft wrote:
I'd like to ask any of you who have these foundational ideas to remake the game from the ground up to take the time to make your own mod and then get people to try it rather than trying to take over conversations on these forums. These forums have the potential to reintroduce ideas for units that have a poor place in the game as a whole. I don't know that anyone's happy with the current situation on units like the Thor, Swarm Host, or Tempest, not to mention current issues with the adept, mine, and liberator, and then we are asked opinions on this by the design team (may their names be obscured forever) and after the conversation begins to develop people ring in with things like "I'd like to start my own conversation about how Bio and Medivacs need to not exist".

Maybe in some alternate Starcraft 3 universe this will happen. But this is at the hypothesis/theory level and you need some more evidence that this would work than "trust me guys, the game sucks right now but the game I would make... out of the game they made... would be awesome!"

Hating on the balance team is ridiculous. I've played around 1200 different games in my life, and Starcraft is the best game i've ever played. I have 1100 games in my console library for everything from NES to PS3 and there are some incredible games in there, but Starcraft 2 is still my favorite game. This is not by accident folks! I really think some of you should ask yourselves if you're just anti-authority in general, and mad at the balance team because they have the power to change things and aren't changing them in your favor. Share recommendations, share opinions, don't share this "my competence to judge this game dwarfs theirs" nonsense.

Now, on to the current situation. I don't think -10 to adepts health will help much. I understand a need for Protoss to have an all-around, bread and butter type of unit, but the problem with that is Protoss is still the race with the most powerful high tech units (Immortal, Void Ray, archon, etc.) and so balancing those compositions is a nightmare since massing adepts works so well. The answer is a redesign to make the unit a more pure harassment unit comparable to the reaper or zergling rather than these minor tweaks. In the meantime, the stalker has served well for Protoss as the unit you know will get you some map control and strength early on but that you do not want to end up with 40 of by the end game.

Make the stalker great again, let the adept become who it was born to be.


I made a mod to try LOTV with the HOTS economy ( 6 harvesters start, 10 supply) nobody try it. Cause you need a friend to play it, you cannot just click on "Play" and try it.

At the same times, i think the TeamLiquid guys are pretty elitist. I was totally agree with "The Eulogy for a 6 pool", i try to continue on this idea with my mod and nobody answer on the thread.. I mean nobody from TL, from "The Eulogy for a 6 pool" writers. It's like you need to be "somebody" to say something relevant, even if you give some tools to prove or not an idea, nobody use it... it's weird...

So yes, people don't make mod, cause nobody put forward this kind of work... so you stop. Personally i will not stop but you understand the general idea

I think people like to speak, not to prove... so we lost a lot of time on discussion for nothing... Maybe TL can change something, for sur Blizzard can change something, for the rest... we speak speak speak.. and game is still unplayed...

Ps: i don't speak about adept cause i have a complicated review, than i can't expose with my poor english. ++


I don't think the writers play Starcraft 2 anyways so there is that.
WriterMaru
AxionSteel
Profile Joined January 2011
United States7754 Posts
April 18 2017 16:54 GMT
#246
On April 15 2017 03:26 The_Red_Viper wrote:
Show nested quote +
On April 15 2017 01:40 Olli wrote:
On April 15 2017 01:24 Vindicare605 wrote:
On April 15 2017 01:19 Olli wrote:
On April 15 2017 01:10 Vindicare605 wrote:
On April 15 2017 01:09 Charoisaur wrote:
On April 14 2017 23:53 Olli wrote:
On April 14 2017 23:07 DeadByDawn wrote:
Also, sad to see such groundless bias from an admin, guess we are all human though.


I've seen the community react to the state of balance for 6 years. I know what I'm talking about. We specifically had to change posting rules for tournament threads when Terran was doing poorly because it was unbearable and drove parts of our community and some of our own staff away. It was never nearly as bad with the other two races. But sure, "groundless bias".

If you're talking about the blink era - at no other point a race performed that poorly so it's not entirely fair to say that terrans just happen to be immature whiners.
In my experience terrans and zergs both whine equally much with protoss whining the least.


I can almost be certain he's talking about the Blink Era. I remember Olli borderline gloating in those threads. Granted he wasn't an admin then.


At least I stuck around. Zealously and a few other writers simply quit (some came back later). And the idea that no race ever performed as badly as the blink era is laughable. You must have forgotten the 1-1-1, or how Protoss struggled against BL/infestor. Or even how Zerg did early on.


You're going to have a hard time convincing me that the reason TL lost writers was because of commuinity reactions to balance in the LR threads. That shit has been around since the beginning.

Likely writers got bored for many of the same reasons I did and am here not as often as I used to be. WCS got watered down over the years, the Korean scene suffered, ProLeague died, the most exciting Zerg the game has ever seen got banned and LoTV has produced thus far very uncompelling Starcraft compared to what we've seen in the previous expansions.

With everything else that has happened in the scene since then you're really expecting me to believe that a disproportionate amount of balance complaining drove everyone away? Good luck selling that narrative Olli.


Ok then. Not that this is the point anyway, but I know it happened. I was there when it happened, I talked to them then. You didn't.

The point is that whine has always been worst when Protoss was doing well and when Terran wasn't. And if you take a close look at balance changes Blizzard has made historically, the most important ones were always moved by huge complaints. Remember what happened that ended the "blink era"? They nerfed MSC vision, timewarp, gave mines +shield damage and changed maps to be anti-blink. The map change alone and one of the MSC changes would have done it. But they pushed out a patch that eliminated not only the common blink playstyles, but also every Templar playstyle in PvT to this day. Protoss were completely screwed over by that, but because the loud part of the community was satisfied that Protoss was easy to play against now, nothing ever happened to address that.

Remember early WoL? Terran had a 67% winrate vs Zergs at one point in 2010. 67%. The matchup stayed heavily in T's favor until October 2011.

Remember what happened recently? Winrates for PvT were far worse than during the blink era for 4 months. The lowest winrate Terran ever had during that time was around 45%, and that happened once . That's bad. Protoss was between 41-45% for 4 months after November 2016. The 41% included 400 more games than Terran's 45% too, making it that much more significant.

In March Protoss had a 49% winrate and already Terrans were back to whining, and already there's an adept nerf in the works. The point is that the community has a real impact on Blizzard's balance patching, and the community has largely been anti-Protoss for a long time now.

That is my opinion anyway, and it's based on 6 years of observing the game and its community closely - it's my job now, in fact. Do with it what you want.


I agree that the community is largely anti protoss. I wouldn't say it's necessarily the fault of the community though. I think it is the fault of the game. When losing to protoss most people simply feel like it was unfair, like it was some "protoss bs" which won. I said it somewhere else but the aesthetics are incredibly important as well. Watching adepts shade on top of units is simply ugly. Watching a bio terran split his stuff against banelings is not. Both interactions might be 100% balanced, but that doesn't matter because each time the adepts win it feels unfair simply by how the unit interactions work there.
Same thing with forcefields back in the day. So yeah i agree that the general opinion of protoss is negative and it's not even about balance at that point, it's about unit interactions, general protoss playstyle and the aesthetics of it.


Completely agreed, this is the main reason that's for sure.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16948 Posts
April 18 2017 17:43 GMT
#247
On April 18 2017 23:15 MarianoSC2 wrote:
This is nowhere near enough... Adepts have a completely broken concept as a Unit. Yes, cooldown increase and HP reduction are both a necessity (dont understand why they want to implement only 1 that is utter bullshit), but we need something to make to protoss decide if they want to use the shade or not. Something like Adept shields will go to 0 when shade is used, so protoss cant just shade on top of army and between bases without any consequences.

if a major event were not right around the corner i bet you Blizz would've given a more substantial nerf to the Adept and then pulled back if it were too much.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Turb0Sw4g
Profile Joined August 2015
74 Posts
Last Edited: 2017-04-18 17:54:24
April 18 2017 17:53 GMT
#248
On April 19 2017 00:43 Ransomstarcraft wrote:
I'd like to ask any of you who have these foundational ideas to remake the game from the ground up to take the time to make your own mod and then get people to try it rather than trying to take over conversations on these forums.

...

The answer is a redesign to make the unit a more pure harassment unit comparable to the reaper or zergling rather than these minor tweaks. ...


The hypocrisy is strong within you.

Anyway, I agree with what you're saying. The thing is, the map editor is very buggy (at least on a Mac) and you won't very likely gather enough of a following to properly test it as AnossSc2 has said. I would love a community mod where a couple of people work together making the changes and where each change follows a community decision (for example by first making a request for change suggestions, then letting the community decide on what changes seem most promising). But I'm not sure if this is feasible, mostly because it would take a very long time.






Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2017-04-18 18:03:03
April 18 2017 18:02 GMT
#249
On April 19 2017 01:50 Poopi wrote:
Show nested quote +
On April 19 2017 01:14 AnossSc2 wrote:
On April 19 2017 00:43 Ransomstarcraft wrote:
I'd like to ask any of you who have these foundational ideas to remake the game from the ground up to take the time to make your own mod and then get people to try it rather than trying to take over conversations on these forums. These forums have the potential to reintroduce ideas for units that have a poor place in the game as a whole. I don't know that anyone's happy with the current situation on units like the Thor, Swarm Host, or Tempest, not to mention current issues with the adept, mine, and liberator, and then we are asked opinions on this by the design team (may their names be obscured forever) and after the conversation begins to develop people ring in with things like "I'd like to start my own conversation about how Bio and Medivacs need to not exist".

Maybe in some alternate Starcraft 3 universe this will happen. But this is at the hypothesis/theory level and you need some more evidence that this would work than "trust me guys, the game sucks right now but the game I would make... out of the game they made... would be awesome!"

Hating on the balance team is ridiculous. I've played around 1200 different games in my life, and Starcraft is the best game i've ever played. I have 1100 games in my console library for everything from NES to PS3 and there are some incredible games in there, but Starcraft 2 is still my favorite game. This is not by accident folks! I really think some of you should ask yourselves if you're just anti-authority in general, and mad at the balance team because they have the power to change things and aren't changing them in your favor. Share recommendations, share opinions, don't share this "my competence to judge this game dwarfs theirs" nonsense.

Now, on to the current situation. I don't think -10 to adepts health will help much. I understand a need for Protoss to have an all-around, bread and butter type of unit, but the problem with that is Protoss is still the race with the most powerful high tech units (Immortal, Void Ray, archon, etc.) and so balancing those compositions is a nightmare since massing adepts works so well. The answer is a redesign to make the unit a more pure harassment unit comparable to the reaper or zergling rather than these minor tweaks. In the meantime, the stalker has served well for Protoss as the unit you know will get you some map control and strength early on but that you do not want to end up with 40 of by the end game.

Make the stalker great again, let the adept become who it was born to be.


I made a mod to try LOTV with the HOTS economy ( 6 harvesters start, 10 supply) nobody try it. Cause you need a friend to play it, you cannot just click on "Play" and try it.

At the same times, i think the TeamLiquid guys are pretty elitist. I was totally agree with "The Eulogy for a 6 pool", i try to continue on this idea with my mod and nobody answer on the thread.. I mean nobody from TL, from "The Eulogy for a 6 pool" writers. It's like you need to be "somebody" to say something relevant, even if you give some tools to prove or not an idea, nobody use it... it's weird...

So yes, people don't make mod, cause nobody put forward this kind of work... so you stop. Personally i will not stop but you understand the general idea

I think people like to speak, not to prove... so we lost a lot of time on discussion for nothing... Maybe TL can change something, for sur Blizzard can change something, for the rest... we speak speak speak.. and game is still unplayed...

Ps: i don't speak about adept cause i have a complicated review, than i can't expose with my poor english. ++


I don't think the writers play Starcraft 2 anyways so there is that.


I do! Played Ret on ladder recently and got destroyed so there's proof.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Poopi
Profile Blog Joined November 2010
France12904 Posts
April 18 2017 18:10 GMT
#250
On April 19 2017 03:02 Olli wrote:
Show nested quote +
On April 19 2017 01:50 Poopi wrote:
On April 19 2017 01:14 AnossSc2 wrote:
On April 19 2017 00:43 Ransomstarcraft wrote:
I'd like to ask any of you who have these foundational ideas to remake the game from the ground up to take the time to make your own mod and then get people to try it rather than trying to take over conversations on these forums. These forums have the potential to reintroduce ideas for units that have a poor place in the game as a whole. I don't know that anyone's happy with the current situation on units like the Thor, Swarm Host, or Tempest, not to mention current issues with the adept, mine, and liberator, and then we are asked opinions on this by the design team (may their names be obscured forever) and after the conversation begins to develop people ring in with things like "I'd like to start my own conversation about how Bio and Medivacs need to not exist".

Maybe in some alternate Starcraft 3 universe this will happen. But this is at the hypothesis/theory level and you need some more evidence that this would work than "trust me guys, the game sucks right now but the game I would make... out of the game they made... would be awesome!"

Hating on the balance team is ridiculous. I've played around 1200 different games in my life, and Starcraft is the best game i've ever played. I have 1100 games in my console library for everything from NES to PS3 and there are some incredible games in there, but Starcraft 2 is still my favorite game. This is not by accident folks! I really think some of you should ask yourselves if you're just anti-authority in general, and mad at the balance team because they have the power to change things and aren't changing them in your favor. Share recommendations, share opinions, don't share this "my competence to judge this game dwarfs theirs" nonsense.

Now, on to the current situation. I don't think -10 to adepts health will help much. I understand a need for Protoss to have an all-around, bread and butter type of unit, but the problem with that is Protoss is still the race with the most powerful high tech units (Immortal, Void Ray, archon, etc.) and so balancing those compositions is a nightmare since massing adepts works so well. The answer is a redesign to make the unit a more pure harassment unit comparable to the reaper or zergling rather than these minor tweaks. In the meantime, the stalker has served well for Protoss as the unit you know will get you some map control and strength early on but that you do not want to end up with 40 of by the end game.

Make the stalker great again, let the adept become who it was born to be.


I made a mod to try LOTV with the HOTS economy ( 6 harvesters start, 10 supply) nobody try it. Cause you need a friend to play it, you cannot just click on "Play" and try it.

At the same times, i think the TeamLiquid guys are pretty elitist. I was totally agree with "The Eulogy for a 6 pool", i try to continue on this idea with my mod and nobody answer on the thread.. I mean nobody from TL, from "The Eulogy for a 6 pool" writers. It's like you need to be "somebody" to say something relevant, even if you give some tools to prove or not an idea, nobody use it... it's weird...

So yes, people don't make mod, cause nobody put forward this kind of work... so you stop. Personally i will not stop but you understand the general idea

I think people like to speak, not to prove... so we lost a lot of time on discussion for nothing... Maybe TL can change something, for sur Blizzard can change something, for the rest... we speak speak speak.. and game is still unplayed...

Ps: i don't speak about adept cause i have a complicated review, than i can't expose with my poor english. ++


I don't think the writers play Starcraft 2 anyways so there is that.


I do! Played Ret on ladder recently and got destroyed so there's proof.

Yes I know that you do because you actively whine and stuff :D, which is caring.
But I think most other writers watch sc2 more / far more than play it (which is expected in such an anxiety inducing game), which is sufficient to write stuff about the game, and helps not to be too biased.
Testing mods is painful on sc2 however, you need 2 players to actively want it...
WriterMaru
MockHamill
Profile Joined March 2010
Sweden1798 Posts
April 18 2017 19:17 GMT
#251
The Adept change is now live.
AnossSc2
Profile Joined October 2016
France37 Posts
April 18 2017 21:08 GMT
#252
On April 19 2017 01:24 Ransomstarcraft wrote:
Hey Anoss,

I'd love to try your mod. I've got about an hour here if you do. Tell me where to meet up and let's give it a shot.


Thanks mate.

All information here : http://www.teamliquid.net/forum/starcraft-2/521010-lets-test-a-eulogy-for-the-six-pool-ideas
Mod Name : Ogaming ( entire name : Ogaming 6 collecteurs start)
Channel IG : OG 6 START
SC2 webTv manager for Ogaming / Commentator / Content creator
Ransomstarcraft
Profile Joined September 2016
75 Posts
April 18 2017 21:30 GMT
#253
On April 19 2017 02:53 Turb0Sw4g wrote:
Show nested quote +
On April 19 2017 00:43 Ransomstarcraft wrote:
I'd like to ask any of you who have these foundational ideas to remake the game from the ground up to take the time to make your own mod and then get people to try it rather than trying to take over conversations on these forums.

...

The answer is a redesign to make the unit a more pure harassment unit comparable to the reaper or zergling rather than these minor tweaks. ...


The hypocrisy is strong within you.

Anyway, I agree with what you're saying. The thing is, the map editor is very buggy (at least on a Mac) and you won't very likely gather enough of a following to properly test it as AnossSc2 has said. I would love a community mod where a couple of people work together making the changes and where each change follows a community decision (for example by first making a request for change suggestions, then letting the community decide on what changes seem most promising). But I'm not sure if this is feasible, mostly because it would take a very long time.



Anoss, I just sent you a PM.

I love the idea of a community mod. I would enjoy it if the "testing" section were always live with an alternate community mod of the game. Maybe after 3-7 games they ask a few questions about what you liked and didn't like about it. I think that could be automated pretty easily.
AnossSc2
Profile Joined October 2016
France37 Posts
April 18 2017 21:54 GMT
#254
On April 19 2017 06:30 Ransomstarcraft wrote:
Show nested quote +
On April 19 2017 02:53 Turb0Sw4g wrote:
On April 19 2017 00:43 Ransomstarcraft wrote:
I'd like to ask any of you who have these foundational ideas to remake the game from the ground up to take the time to make your own mod and then get people to try it rather than trying to take over conversations on these forums.

...

The answer is a redesign to make the unit a more pure harassment unit comparable to the reaper or zergling rather than these minor tweaks. ...


The hypocrisy is strong within you.

Anyway, I agree with what you're saying. The thing is, the map editor is very buggy (at least on a Mac) and you won't very likely gather enough of a following to properly test it as AnossSc2 has said. I would love a community mod where a couple of people work together making the changes and where each change follows a community decision (for example by first making a request for change suggestions, then letting the community decide on what changes seem most promising). But I'm not sure if this is feasible, mostly because it would take a very long time.



Anoss, I just sent you a PM.

I love the idea of a community mod. I would enjoy it if the "testing" section were always live with an alternate community mod of the game. Maybe after 3-7 games they ask a few questions about what you liked and didn't like about it. I think that could be automated pretty easily.


Sorry mate, didn't see, i just answer you
SC2 webTv manager for Ogaming / Commentator / Content creator
Prev 1 11 12 13 All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Day 3: Ursa 2v2, FFA
SteadfastSC360
IndyStarCraft 172
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 482
SteadfastSC 360
White-Ra 217
IndyStarCraft 172
UpATreeSC 142
ProTech133
Railgan 63
ROOTCatZ 58
StarCraft: Brood War
Shuttle 449
Bonyth 58
ivOry 11
Dota 2
Dendi1154
Counter-Strike
pashabiceps720
Foxcn124
Heroes of the Storm
Liquid`Hasu463
Other Games
Beastyqt689
fl0m679
FrodaN479
Mlord471
shahzam418
Pyrionflax187
KnowMe178
C9.Mang0116
ArmadaUGS116
Mew2King69
Trikslyr55
ToD2
OptimusSC21
Organizations
Counter-Strike
PGL180
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Adnapsc2 15
• Reevou 10
• Dystopia_ 1
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2786
• Ler93
League of Legends
• TFBlade956
Other Games
• imaqtpie1306
• WagamamaTV337
• Shiphtur240
• Scarra151
Upcoming Events
OSC
1h 14m
Replay Cast
2h 14m
OSC
15h 14m
LAN Event
18h 14m
Korean StarCraft League
1d 6h
CranKy Ducklings
1d 13h
LAN Event
1d 18h
IPSL
1d 21h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 23h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.