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![[image loading]](https://pbs.twimg.com/media/CM809rKWoAAiV0C.jpg)
Hello everyone, this week we have a couple of updates.
Adept Strength We believe that Adepts might be too strong in both the PvZ and PvT matchups, and we are considering toning them down. Based on feedback we have been seeing in the community, we are considering one of two changes: Reduce Adept utility and harass by increasing the cooldown time of Psionic Transfer from 11 to 14 seconds.
Or
Reduce the Adept’s core combat stats by reducing their hit points from 80 to 70.
However, WCS Austin is coming up very soon and there is some concern that patching this close to the tournament could disrupt pro player practice. Therefore, we would like to put out a patch this Tuesday if it seems like we need to make changes right away. If not, then we will roll the changes into our test matchmaking system for more detailed testing. Let us know your thoughts and feedback about the proposed changes.
Test Matchmaking Next week we are also planning on enabling the test matchmaking system with some other proposed changes. We would like to focus on the Adept strength this week so we will have more details about the test changes next week when they are enabled. But they will consist of the areas mentioned in our previous community post, such as the Thor, Void Ray, Tempest, and Raven Auto Turret. We will also explore a bit of moving some power from the Adept to the Zealot, which has seen a bit less usage in Protoss main armies than we would like.
For reference, the March 30th Feedback Update has more info on possible changes for the other units.
edit (4/17/2017):
-10 health on Adepts to go live
Balance Update
Thanks to everyone who provided feedback on the proposed Adept changes from the recent update. After reading over your feedback we are adjusting the Adept’s core combat stats by reducing their health from 80 to 70. Currently, we’d like to implement this soon so that players have time to prepare and adjust. As always, we welcome your thoughts.
https://us.battle.net/forums/en/sc2/topic/20753956328
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Austria24417 Posts
Nothing about tanks, great stuff. One month of Protoss doing well vs Terran and they're patching, 4 months of tanks wrecking Protoss and still nothing. Classic Blizzard, only listening to the loudest balance whine which always, always, always comes from the Terran part of the community.
You have to nerf tanks if you're nerfing adepts, or we'll be right back at 40% winrate for PvT.
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On April 14 2017 03:08 Olli wrote: Nothing about tanks, great stuff. One month of Protoss doing well vs Terran and they're patching, 4 months of tanks wrecking Protoss and still nothing. Classic Blizzard, only listening to the loudest balance whine which always, always, always comes from the Terran part of the community.
You have to nerf tanks if you're nerfing adepts, or we'll be right back at 40% winrate for PvT. To be somewhat fair they do say both PvZ and PvT are affected by adepts. Two races complaining probably feels a lot more significant than one race
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Those adept changes do nothing, the second one does not affect adept harass effectiveness and the first one is not enough.
adepts should lose their shields when using their ability, maybe half shields, maybe the entire shields. u can test that and then decide how much shields should they lose after using transfer.
we love zealots and stalkers as low tier units, not adepts.
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I prefer the hitpoint nerf so they are still strong for harass but not as strong in main combat. Adepts are very fun units when used for pressure/harass but they become dull/uninteresting when you shade 40 of them on top of an army. It also differentiates more between adepts and zealots as zealots will be clearly superior in army vs army fights.
might revert the vision nerf then, I never liked that one.
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On the one hand, the shade CD nerf seems like it would be a big help to players in dealing with adept harass. Those extra few seconds could get those extra two kills on low HP adepts you often miss because of shade.
On the other hand, an HP nerf could eliminate the weirdness that is shading on top of armies and the strength of big adept attacks early on. It also affects adept harass to some extent since they simply die faster.
Frankly I'd prefer option 2 overall, a flat nerf to its combat strength. That needs a lot of care though, the strength of adepts is basically what's holding Protoss together against Terran. Moving power from the Adept to the Zealot also needs to be handled with care since Chargelots are already very powerful (despite their lack of use in PvT).
What they should look at is probably some sort of pre-Charge buff (maybe lowering the movement speed bonus on charge and giving part of that to the base Zealot so it can actually contribute anything without Charge?), but maybe it's also time to look into making Charge more easily available. It costs twice as much as stimpack after all.
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Change the HP, please...Reducing the CD of the shade by 3 seconds doesn't really seem like it would do anything in the grand scheme of things. The fact that the potential to be in two places at once exists will always be enough...
But as Olli said you can't just nerf the adept without looking at the tank...Bio-mech builds in TvP are insane right now...
Protoss are holding on with phoenix/adept but even with the latest set of games they are being pushed more and more to their limit. I have no great love of Protoss but there must be a give and take.
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On April 14 2017 03:08 Olli wrote: Nothing about tanks, great stuff. One month of Protoss doing well vs Terran and they're patching, 4 months of tanks wrecking Protoss and still nothing. Classic Blizzard, only listening to the loudest balance whine which always, always, always comes from the Terran part of the community.
You have to nerf tanks if you're nerfing adepts, or we'll be right back at 40% winrate for PvT.
It's not actually true, at some point after the oracle buff, terran was underpowered and not performing in tournament for a while on hots. Several month actually.
I used to hate hots tvp, but it looked much better than it is now. I hate doing 2 base tank all the time, and i hate losing to adept all the time. I'm nowhere near to be pro at this game and that's my feeling every f**** game in lotv tvp. Regardless of the pro balance which i couldn't care less.
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Zergs will pick the first adept nerfing option, terrans the second. This makes me think both are wrong.
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adepts should have less hp than zealots since very beginning it's pretty logical, maybe then -1 damage wouldn't be needed, but instead of balancing they desperately wanted new units being used since first minutes in every game, same with ravagers...
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It costs twice as much as stimpack after all.
After all it is also a more significant upgrade. Because charge does not harm Zealots, Stim does everytime it is used
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Norway839 Posts
I'd like for shade movement speed to be decreased slightly so slow units (roaches, queens, terran units) can have an easier time catching up, as well as an a slight increase in the shade CD. Right now, roaches require near perfect positioning and any slip-up or mis-read of the shades cancelling or not means you're almost never catching up ever again.
It doesn't have to be 11 to 14 although I think it would be very healthy for the game. 11 to 12 or 11 to 13 should already make a positive difference. But nerfing the shade movement speed is also welcome, 5-15%. Either way, nerfing shade mobility will help all defenders.
Nerfing hit points is great if adept overperforms throughout the entire game. I think it's very hard to go wrong here, it's better to nerf more of the adept's properties than fewer, and if Protoss turns out to be weak they probably should get fixes that have less to do with adept buffs and more to do with something else.
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Why are they considering just 1 of those 2 nerfs. Do both. If they still just want to do 1 of them the nerf has to be significant higher.
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On April 14 2017 04:02 SlammerSC2 wrote: Why are they considering just 1 of those 2 nerfs. Do both. If they still just want to do 1 of them the nerf has to be significant higher.
you must have never seen blizzard's approach to patching before, that's cool. They'll do one, and then in 4 months if nothing is better they'll do something else.
In all seriousness, I'm in favor of the HP nerf or a 1 or 2 second increase on the CD.
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opos double post
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Definitely the right move. Adepts are seriously stupid units. That change is waiting for ages.
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What about making it so when the adept lets the shade complete, it loses some portion (or all) of its shields. This would keep its effectiveness as a core combat unit but make it easier to kill when shading between bases - which is the most annoying thing about dealing with this unit. It would also discourage them from shading on top of tanks to render the tanks useless.
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Why consider race distribution?
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On April 14 2017 03:12 SetGuitarsToKill wrote:Show nested quote +On April 14 2017 03:08 Olli wrote: Nothing about tanks, great stuff. One month of Protoss doing well vs Terran and they're patching, 4 months of tanks wrecking Protoss and still nothing. Classic Blizzard, only listening to the loudest balance whine which always, always, always comes from the Terran part of the community.
You have to nerf tanks if you're nerfing adepts, or we'll be right back at 40% winrate for PvT. To be somewhat fair they do say both PvZ and PvT are affected by adepts. Two races complaining probably feels a lot more significant than one race
Yeah, but the balance of PvZ and PvT isn't too bad, it's just that the gameplay is really aggravating.
I like the Psionic Transfer nerf much better since Protoss gateway armies are really brittle apart from the adept. Protoss might need to have other units buffed to compensate even so.
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