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Community Feedback Update- April 13 - Page 3

Forum Index > SC2 General
253 CommentsPost a Reply
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xTJx
Profile Joined May 2014
Brazil419 Posts
Last Edited: 2017-04-13 21:22:42
April 13 2017 21:21 GMT
#41
On April 14 2017 06:10 NutriaKaiN wrote:
Show nested quote +
On April 14 2017 06:09 NutriaKaiN wrote:
On April 14 2017 05:18 Weltall wrote:
I really don't understand blizzard tought process behind patches.

If we consider adepts: why they are "overpowered" ?

1 -> because they are overused units

2 -> because they do in general lots of damage




ah like the ling or the marine you mean.



Except that adepts are so easy to use and if zerg misses an inject cycle, gets supply blocked or lose some drones because of adept harass the game is over, because protoss is even on economy until 3 base saturation.

As long as people don't understand that what's wrong with this game are the strategies that are easy to use and hard to defend, it will always be frustrating to play.
No prejudices, i hate everyone equally.
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
April 13 2017 21:21 GMT
#42
I have a great idea for adepts!!!

Instead of reducing any of the stats, get rid of the ability to cancel shade!

It's honestly a perfect fix.
Its going to be a glorious day, I feel my luck could change
jpg06051992
Profile Joined July 2015
United States580 Posts
April 13 2017 21:37 GMT
#43
They need to make them less tanky immediately, obviously in anything lower then GM you can always play better but they shouldn't be just as durable as the Zealot while being ranged while having bonus damage to light, there needs to be a trade off.

Honestly, I also think if they decreased the damage a little bit or removed the light bonus it would probably suffice, not sure them 2 shot killing workers is a good dynamic, but the HP nerf is definitely warranted, honestly both nerfs kind of are, but not without the desperately needed Stalker buff happening.
"SO MANY BANELINGS!"
Ishmael
Profile Joined June 2016
92 Posts
April 13 2017 21:48 GMT
#44
hard to see this working out without a decent buff to other protoss units. I mean... the adept is really stupid to watch -- when my roommates catch me watching a game, they often directly note it as something they don't understand, find irritating, etc. In terms of playing, I actually find it more tolerable, but still, I think the clear consensus is that it needs to change. But even worse than watching people get wrecked by arcane laws of how x many adepts at what point in the game can only be held by y composition, etc., is watching protoss get hopelessly slaughtered for the audacity of trying to be aggressive before three saturated bases.

I don't know. I'm sure there's a fix. But the masses of people talking about how adepts are so easy to use or how evil protoss needs to be shamed for trying to win with the units at their disposal seems kind of besides the point... What's a protoss buff that would make their units stronger without seeming too much? I think the problem is in giving protoss a unit that

1) is good in the early game, good enough to be aggressive (with positioning and aggressive builds), but not too powerful...
2) is good in the late game, and continue to be a 'core' to the army, allowing gateway armies -> gateway armies with support, not gateway armies -> as much tier 3 as you can get. This seems to me what makes both Terran and Zerg so fun -- multiple compositions, some high-tech, some supported low-tech, some totally different units ....

So how could we do that? The obvious answer, as far as I can see, is to introduce an upgrade that is kind of far off but also really useful... (the early protoss units, as the blink era suggests, can turn into early-game overpowered way to easily).

Maybe give the stalker a +5 dps researched from the robo bay? Then you have the choice of that or Colos, at least for a while... Hell, put it on another building! But now I'm just spitballing. This would probably result in imba superstalker + colo builds.

But still, I think adepts continue to be frustrating because they are only useful in certain specific, and hard to ascertain, situations. Do 20 roaches beat 25 adepts? I'm never sure until they're in my base.
The Nature of Infinity is this: That every thing has its own Vortex
PPN
Profile Joined August 2011
France248 Posts
Last Edited: 2017-04-13 21:57:57
April 13 2017 21:57 GMT
#45
Great! An unconditional nerf! I can't wait for another 4 months or even more -hell why not- of 40% PvT winrates.
wiNgiAN
Profile Joined April 2017
17 Posts
April 13 2017 22:03 GMT
#46
Adept build is so popular because is the only viable way to deal vs any build pvz or pvt, specially vs the insane all-ins of the both races, i think that a proper nerf should be making the shade a bit slow, like snute said, 5-15% slower makes adepts more countereable when they transfer to the shade, but i think that the shade vision should be a bit higher then, or protoss will be forced to just lose their adept count for harrass. Also zealots should get some buff, maybe making charge to cost 150-150 or something, thats the reason why everyone prefer 100% adepts over zealots, 100-100 for the glave speed seems better than a 200-200 upgrade for melee units.

Btw when are you going to nerf the BC teleport? it shouldnt Teleport if they get any dmg 2-3 seconds before or something that affect their tp, because in PvT is very annoying how bcs kills everything and just tps away, making impossible to stop the count of bcs from turttle terrans, because protoss dont have infestors with fungals that can trap bcs, so please, keep that in mind too.
Athenau
Profile Joined March 2015
571 Posts
April 13 2017 22:07 GMT
#47
On April 14 2017 06:57 PPN wrote:
Great! An unconditional nerf! I can't wait for another 4 months or even more -hell why not- of 40% PvT winrates.

There were two months (not four) where PvT winrates hovered near 40%: http://aligulac.com/misc/balance/

The last two periods were 49.72% and 57.08% respectively.

http://aligulac.com/periods/185/?sort=&race=ptzrs&nats=all
http://aligulac.com/periods/186/?sort=&race=ptzrs&nats=all
DIMAGA
Profile Joined June 2004
Ukraine38 Posts
April 13 2017 22:14 GMT
#48
What if you nerf(decrease) adept`s vs light damage from +12 to +9? so adepts will 3shots drones and probes. And in pvz they will be still 5 shot hydra and 2 shots zerglings. In PvT it will helps terran players early game and will be the same mid/late game.
Thaniri
Profile Blog Joined March 2011
1264 Posts
April 13 2017 22:47 GMT
#49
I like to bitch about balance, but don't nerf adepts for PvT. I don't watch or care about PvZ, but if there is a problem there do whatever.

The attacker/defender relationship in the PvT meta has been flipped. Terrans attacked for 6 years+, they can try defending for a few months.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2017-04-13 23:37:46
April 13 2017 23:24 GMT
#50
Great to see that Blizzard is on the ball! With all the focus on Adepts, it's good to see that they aren't afraid to apply some necessary nerfs.

Health nerf would be more appropriate because it affects both PvT and PvZ. Shade CD would help Zergs, but wouldn't do anything about Adept/Phoenix.

And for all the disingenuous people bitching about PvT going back to 40%– PvT is currently at 57%.
http://aligulac.com/periods/186/
Denominator of the Universe
TL+ Member
FarmI3oy
Profile Joined May 2011
United States255 Posts
April 13 2017 23:41 GMT
#51
Why the hell aren't we talking the race matches the other night? The revert back to 1500 minerals per patch seems to make the games way more back and forth.
www.youtube.com

Same worker number start. Same number of workers per patch. This allows for quick saturation of all 3 bases, and makes players more likely to trade units.
Alienship
Profile Joined July 2015
China27 Posts
April 13 2017 23:44 GMT
#52
On April 14 2017 05:18 Weltall wrote:
I really don't understand blizzard tought process behind patches.

If we consider adepts: why they are "overpowered" ?

1 -> because they are overused units
If so, there are lots of overused units for terrans and zergs: why no one cares about them? Also, an overused units means that there is no other efficient alternative to use, otherwise we should see more kind of plays revolving around different units.

2 -> because they do in general lots of damage
If so, the winrates should be strongly in favor of protoss. If they are such a powerful units, winrates should reflect it, also race population should show an increase in protoss players since the op units will just carry th players. Instead, we have totally the opposite.

From what I read, blizzard problem is a stale meta problem, with adepts being used too much in pvz and pvt. But as other people better than me in the game stated, if you nerf adepts you should also provide a solution to stale meta.

I see just one direction about protoss since lotv come out, and it's nerfing them. I found this just unfair, not because the race is becoming more difficult or weak, but because dev team seems to not care doing things well and resolving problems as whole.

I can't agree more with what you said. The essential reason why mass adepts populate PvT and PvZ is because there is barely any other via options for the Protoss. What's more, this began as a trend after widow mine was nerfed. Instead of toning down siege tank damage, Blizzard nerfed widow mine. Blizzard was literally the only ONE responsible for the current situation, yet the guy leading the balance team just left.
In general, the meta of game was screwed up at the beginning of LotV. The introduction of adept and liberator wreck the game, as well as the buffed siege tank. Without fundamental changes to these units, and maybe some other units as well, the balance can never be as good as it was in HotS.
Alienship
Profile Joined July 2015
China27 Posts
April 13 2017 23:51 GMT
#53
On April 14 2017 08:24 pvsnp wrote:
Great to see that Blizzard is on the ball! With all the focus on Adepts, it's good to see that they aren't afraid to apply some necessary nerfs.

Health nerf would be more appropriate because it affects both PvT and PvZ. Shade CD would help Zergs, but wouldn't do anything about Adept/Phoenix.

And for all the disingenuous people bitching about PvT going back to 40%– PvT is currently at 57%.
http://aligulac.com/periods/186/

I'd like to see some win rates for non-progamer matches. Also, I'm not against toning down the power of mass adepts. However, since "Blizzard aren't afraid to apply some necessary nerfs", I expect they nerf the tank or buff up stalker / zealot as well. Otherwise, it will always be a biased patch that creates more problems.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2017-04-13 23:59:15
April 13 2017 23:58 GMT
#54
I'd like to see some win rates for non-progamer matches. Also, I'm not against toning down the power of mass adepts. However, since "Blizzard aren't afraid to apply some necessary nerfs", I expect they nerf the tank or buff up stalker / zealot as well. Otherwise, it will always be a biased patch that creates more problems.

One problem at a time. I would like to see a Stalker buff as well, but that's not on the table right now.

Non-progamer matches should always be close to 50% winrate right? Isn't that the whole point of matchmaking?
Denominator of the Universe
TL+ Member
skilltalant
Profile Joined April 2017
6 Posts
April 14 2017 00:04 GMT
#55
The thing that should be changed is to make adepts in "warp in status" for 1 sec.

Adept sends a shade, during the last second of the shade it cant move (or cancel) the shade any more and adepts start warping in to the new location. They cant move or attack during this time but can take damage (their physical body is "afk" at previous or target location for u to decide).

This will actually punish mistakes of not canceling shades if u wait till the last second and give time to catch up with the shades and the "afk" time of adepts counters their imba high hp.




Besides that sc2 is killed by all these stupid units that create frustration. Adept, oracle, immortal, void ray, blink, disruptor, reaper, mine, speed medivac, cyclone, freedom unit, baneling, ravager, muta regen and speed buff, new corruptor, free moving units, free high dmg turrets. WOL was the best sc2, except for the mothership and bl infestor.

Maybe one day sc2 will be saved by fixing all these units + some total game play changes, but seeing how everything goes looks like not.
Alienship
Profile Joined July 2015
China27 Posts
Last Edited: 2017-04-14 00:11:10
April 14 2017 00:10 GMT
#56
On April 14 2017 08:58 pvsnp wrote:
Show nested quote +
I'd like to see some win rates for non-progamer matches. Also, I'm not against toning down the power of mass adepts. However, since "Blizzard aren't afraid to apply some necessary nerfs", I expect they nerf the tank or buff up stalker / zealot as well. Otherwise, it will always be a biased patch that creates more problems.

One problem at a time. I would like to see a Stalker buff as well, but that's not on the table right now.

Non-progamer matches should always be close to 50% winrate right? Isn't that the whole point of matchmaking?

Win rates for non-progamer matches should INDEED be close to 50%. Ideally, 50% +/- 3% is acceptable.
For buffing other units, if Blizzard only nerf adepts without buffing other units, then it is BIASED and definitely leading to more issues. It is not beyond their capabilities to address more than "one problem at a time".
Peggies
Profile Joined December 2016
Philippines9 Posts
April 14 2017 00:36 GMT
#57
The HP nerf is better imo it is really hard to defend/hold adept all ins especially in lower leagues
INNOVATION FLASH FANTASY SKT1 FOREVER
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 14 2017 00:50 GMT
#58
Let's talk about swarmhosts.
Sup
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
April 14 2017 00:58 GMT
#59
On April 14 2017 03:08 Olli wrote:
Nothing about tanks, great stuff. One month of Protoss doing well vs Terran and they're patching, 4 months of tanks wrecking Protoss and still nothing. Classic Blizzard, only listening to the loudest balance whine which always, always, always comes from the Terran part of the community.

You have to nerf tanks if you're nerfing adepts, or we'll be right back at 40% winrate for PvT.

4 months of wrecking protoss and nothing? We had a VERY significant lib nerf and a mine nerf... the problem was never just tanks, it was the combo of units.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
StraKo
Profile Joined February 2017
Germany96 Posts
April 14 2017 01:10 GMT
#60
I would prefer an adept redesign to make it an useful unit without relying on such a frustrating, gimmicky and honestly just stupid spell like shade.

But if we can only choose between CD nerf and HP nerf, I'd go with the HP nerf.

Adepts are too efficient in both harassment and straight up engagements. Adept play can quickly snowball out of control, if you take harassment damage, because protoss doesn't has to transition out of them, he can just keep building more adepts to overwhelm you with a follow up push.

This obviously wouldn't be a problem, if adepts couldn't shade through every defense...
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