• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:50
CEST 22:50
KST 05:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure4Code S RO8 Preview: Classic, Reynor, Maru, GuMiho2Code S RO8 Preview: ByuN, Rogue, herO, Cure5[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12
Community News
Code S Season 1 - Classic & GuMiho advance to RO4 (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET7herO & Cure GSL RO8 Interviews: "I also think that all the practice I put in when Protoss wasn’t doing as well is paying off"0Code S Season 1 - herO & Cure advance to RO4 (2025)0Dark to begin military service on May 13th (2025)21
StarCraft 2
General
Code S RO8 Preview: ByuN, Rogue, herO, Cure Is there a place to provide feedback for maps? Code S Season 1 - Classic & GuMiho advance to RO4 (2025) 2024/25 Off-Season Roster Moves Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure
Tourneys
[GSL 2025] Code S Season 1 - RO4 and Grand Finals SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S:Season 1 - RO8 - Group B SOOP Starcraft Global #20
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
Pros React To: Emotional Finalist in Best vs Light BGH auto balance -> http://bghmmr.eu/ BW General Discussion ASL 19 Tickets for foreigners Recent recommended BW games
Tourneys
[ASL19] Semifinal B [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [USBL Spring 2025] Groups cast [ASL19] Semifinal A
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread UK Politics Mega-thread US Politics Mega-thread Elon Musk's lies, propaganda, etc. Ask and answer stupid questions here!
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
ASL S19 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12364 users

Community Feedback Update- April 13 - Page 6

Forum Index > SC2 General
253 CommentsPost a Reply
Prev 1 4 5 6 7 8 13 Next All
fx9
Profile Joined November 2013
117 Posts
April 14 2017 11:13 GMT
#101
On April 14 2017 05:56 seopthi wrote:
Surprised they did not give a shoutout to David Kim with a short note on how things will change in regards to further development and tweaks.

I think that the problem with Adept is not one that can be fixed by tweaking numbers; it is wrongly designed unit at its core and should be replaced as such and compensated by another unit or buffing Zealot, to be core Protoss unit again.

However, it is worth noting that TY said that he would want to significantly increase the shade's cooldown (I think he even said twice), but would reintroduce its vision.


And you will never hear TY says anything about merging his beloved liberators tanks mines cyclone that he loves to abuse so much!
Elentos
Profile Blog Joined February 2015
55463 Posts
April 14 2017 11:17 GMT
#102
On April 14 2017 20:13 fx9 wrote:
Show nested quote +
On April 14 2017 05:56 seopthi wrote:
Surprised they did not give a shoutout to David Kim with a short note on how things will change in regards to further development and tweaks.

I think that the problem with Adept is not one that can be fixed by tweaking numbers; it is wrongly designed unit at its core and should be replaced as such and compensated by another unit or buffing Zealot, to be core Protoss unit again.

However, it is worth noting that TY said that he would want to significantly increase the shade's cooldown (I think he even said twice), but would reintroduce its vision.


And you will never hear TY says anything about merging his beloved liberators tanks mines cyclone that he loves to abuse so much!

TY said more than once last year that he figured the liberator was too strong and would get nerfed eventually.

Also lol cyclones
Every 60 seconds in Africa, a minute passes.
Aiobhill
Profile Joined June 2013
Germany283 Posts
April 14 2017 11:23 GMT
#103
On April 14 2017 18:21 Elentos wrote:
Show nested quote +
On April 14 2017 18:06 Aiobhill wrote:
On April 14 2017 13:15 pvsnp wrote:
45% winrate is the norm. Everyone is used to it. When it gets to 50/50 everyone feels off. Terrans feel like they never win and Protoss players feel like the matchup is too easy.

I'm being 100% serious here, there is a real psychological phenomenon behind this.

If what you say is true, then everyone must feel extremely strange right now. Because PvT is at 57%.


Even including the quoted 14 day period, Terran is still the leading race with 6% and Protoss still lagging at 3%. This means probably another 57% month would be needed to fucking restore balance in the first place.

The leading/lagging race takes the mean Aligulac rating of the top 5 players of each race, so unless the 57% winrate causes the Terrans to have a massive (and I mean gigantic) rating drop, it likely won't. The top 5 Terrans all dropped in rating during the last period (INnoVation by over 80 points) and herO and Neeb had very big upswings, and all it amounted to was a 3% change on leading/lagging.

The leading/lagging statistic is realistically not very helpful either, since ratings are skewed for one or another reason.


Still, we have ~ four indicators as to overall balance: win rates, tournament wins, ladder/race/league distribution and the mentioned leading/lagging race in Aligulac. When tvp was 60:40, all four indicated t>p, and they did so for a long time. Now the situation is completely different.
Axslav - apm70maphacks - tak3r
QuinnTheEskimo
Profile Blog Joined March 2012
Germany55 Posts
April 14 2017 11:31 GMT
#104
People need to stop citing Aligulac! They focus on a few individual players and even then only look at an elect number of games, they seem fit. This methodology is not suited to derive meaningful information on the game as a whole. Not the least bit. The source data is too biased. When the PvT win rate changes from 40% to 57% it could just mean e.g. they chose to only look at Showtime for a month.
You've got to go apeshit. -- Day[9]
SkullEST
Profile Joined July 2010
Estonia32 Posts
April 14 2017 11:35 GMT
#105
Allways protoss takes hard nerfs...im soo happy i left this game, cos it allways drove me crazy how they nerf toss just cos of terran crybabys. Anyways daed gaem.

User was warned for this post
Elentos
Profile Blog Joined February 2015
55463 Posts
Last Edited: 2017-04-14 11:39:47
April 14 2017 11:35 GMT
#106
On April 14 2017 20:31 QuinnTheEskimo wrote:
People need to stop citing Aligulac! They focus on a few individual players and even then only look at an elect number of games, they seem fit. This methodology is not suited to derive meaningful information on the game as a whole. Not the least bit. The source data is too biased. When the PvT win rate changes from 40% to 57% it could just mean e.g. they chose to only look at Showtime for a month.

The winrates are based on every game recorded on Aligulac (ranging from top pros to to amateurs), they are not limited to individual players like you suggest.
On April 14 2017 20:23 Aiobhill wrote:
Show nested quote +
On April 14 2017 18:21 Elentos wrote:
On April 14 2017 18:06 Aiobhill wrote:
On April 14 2017 13:15 pvsnp wrote:
45% winrate is the norm. Everyone is used to it. When it gets to 50/50 everyone feels off. Terrans feel like they never win and Protoss players feel like the matchup is too easy.

I'm being 100% serious here, there is a real psychological phenomenon behind this.

If what you say is true, then everyone must feel extremely strange right now. Because PvT is at 57%.


Even including the quoted 14 day period, Terran is still the leading race with 6% and Protoss still lagging at 3%. This means probably another 57% month would be needed to fucking restore balance in the first place.

The leading/lagging race takes the mean Aligulac rating of the top 5 players of each race, so unless the 57% winrate causes the Terrans to have a massive (and I mean gigantic) rating drop, it likely won't. The top 5 Terrans all dropped in rating during the last period (INnoVation by over 80 points) and herO and Neeb had very big upswings, and all it amounted to was a 3% change on leading/lagging.

The leading/lagging statistic is realistically not very helpful either, since ratings are skewed for one or another reason.


Still, we have ~ four indicators as to overall balance: win rates, tournament wins, ladder/race/league distribution and the mentioned leading/lagging race in Aligulac. When tvp was 60:40, all four indicated t>p, and they did so for a long time. Now the situation is completely different.

I wonder how much the race distribution on ladder actually tells us. Percentage wise there are more Protoss players now than a year ago. Was Protoss off worse back then? I wouldn't say so.
Every 60 seconds in Africa, a minute passes.
temporary1
Profile Joined February 2015
69 Posts
Last Edited: 2017-04-14 14:15:21
April 14 2017 13:14 GMT
#107
On April 14 2017 20:35 Elentos wrote:
I wonder how much the race distribution on ladder actually tells us. Percentage wise there are more Protoss players now than a year ago. Was Protoss off worse back then? I wouldn't say so.


Race distribution is pretty much the only thing that tells anything about the ladder and whole (ladder) playerbase. Back in early years of SC2 Blizzard released winrates for ladder, which is interesting since system basically forces every player to 50% winrate, so If one advances from bronze to GM, only thing that changes during this in the big picture is his/her league. Therefore, it is league distribution that tells the tale of what really happens in ladder.
QuinnTheEskimo
Profile Blog Joined March 2012
Germany55 Posts
Last Edited: 2017-04-14 13:42:56
April 14 2017 13:41 GMT
#108

The winrates are based on every game recorded on Aligulac (ranging from top pros to to amateurs), they are not limited to individual players like you sugges


Read their FAQ at

http://aligulac.com/about/faq/

especially the section titled

How do you decide which games to add?

The games recorded at Aligulac are the problem. The method of how games end up being recorded on Aligulac is the problem. That is why their statistics are not suited to represent the game or its races in general.

And the section right after tells you they handle players individually. I am not suggesting.
You've got to go apeshit. -- Day[9]
Aunvilgodess
Profile Joined May 2016
954 Posts
April 14 2017 14:00 GMT
#109
I hope very much that that doesn't mean that we have to watch Protoss rely on Colossus again. That would be terrible.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
April 14 2017 14:05 GMT
#110
Adept is a no risk, easy win unit. Reduce the HP to make it more risky to shade onto an army. Make cancelling shade damage shields.
Alienship
Profile Joined July 2015
China26 Posts
April 14 2017 14:06 GMT
#111
On April 14 2017 17:27 R4iNy wrote:
Hello everybody

As a high master/low GM Terran player I think that increasing cooldown of a shade is too little of a change, and reducing the HP's by 10 might be too drastic. So I would like to propose a middle way solution to the problem. I would increase the cooldown of a shade to 14 seconds like already proposed by the balance team and in addition to that I would make adepts a bit more vulnerable to attacks for a short period of time right after the shade is finished (like while warping in units, they take a bit more damage in the process) This would force protoss players to really think the action through, if it is really worth it to shade the adepts on top of the army and it would add a nice balanced disadvantage to the move as the shade itself ( on top of the army ) counters units that need to kited (Like bio, roaches, hydras, queens etc.) But on the otherside there would be no downside to the shade (such as reducing HP would be) if the defending players doesnt react in time for example while defending his mineral line. To compensate such a change I would boost the vision of a shade a little bit, so Protoss player and get enough information to make a final decision.

I think this change could be balanced very easily, because the team can always change the duration of such debuff and can also tweak the percentage of damage taken bonus.

A quite reasonable suggestion. The balance team should consider something like this.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
April 14 2017 14:07 GMT
#112
Also, sad to see such groundless bias from an admin, guess we are all human though.
Aegwynn
Profile Joined September 2015
Italy460 Posts
April 14 2017 14:15 GMT
#113
On April 14 2017 22:14 temporary1 wrote:
Show nested quote +
On April 14 2017 20:35 Elentos wrote:
I wonder how much the race distribution on ladder actually tells us. Percentage wise there are more Protoss players now than a year ago. Was Protoss off worse back then? I wouldn't say so.


Race distribution is pretty much the only thing that tells anything about the ladder and whole playerbase. Back in early years of SC2 Blizzard released winrates for ladder, which is interesting since system basically forces every player to 50% winrate, so If one advances from bronze to GM, only thing that changes during this in the big picture is his/her league. Therefore, it is league distribution that tells the tale of what really happens in ladder.

Race distribution doesn't tell anything about balance. Players most likely choose whatever they find more fun. People rarely choose races based on strenght, even choosing the underdog race is more common behaviour than choosing the op one.
This race distribution only shows that in lotv, playing protoss is less fun than playing terran & zerg. This is what should be adressed in the first place.
P.s: It may sound funny but i think the biggest reason for that is the new shitty chronoboost.
temporary1
Profile Joined February 2015
69 Posts
Last Edited: 2017-04-14 14:36:49
April 14 2017 14:36 GMT
#114
On April 14 2017 23:15 Aegwynn wrote:
Show nested quote +
On April 14 2017 22:14 temporary1 wrote:
On April 14 2017 20:35 Elentos wrote:
I wonder how much the race distribution on ladder actually tells us. Percentage wise there are more Protoss players now than a year ago. Was Protoss off worse back then? I wouldn't say so.


Race distribution is pretty much the only thing that tells anything about the ladder and whole playerbase. Back in early years of SC2 Blizzard released winrates for ladder, which is interesting since system basically forces every player to 50% winrate, so If one advances from bronze to GM, only thing that changes during this in the big picture is his/her league. Therefore, it is league distribution that tells the tale of what really happens in ladder.

Race distribution doesn't tell anything about balance. Players most likely choose whatever they find more fun. People rarely choose races based on strenght, even choosing the underdog race is more common behaviour than choosing the op one.
This race distribution only shows that in lotv, playing protoss is less fun than playing terran & zerg. This is what should be adressed in the first place.
P.s: It may sound funny but i think the biggest reason for that is the new shitty chronoboost.


Race distribution may not tell much about balance, since it can be affected by personal preference, and I did put that there by mistake. However, there is no concluse evindence that protoss is less played because it is less fun; the reason that protoss is less played because it is more difficult to play is just as, if not more, plausible as a reason.

What can and probably should be derived from the chart, however, is league distribution, which means how players of a race are distributed among leagues. As you can see, Protoss has almost third of the bronze playerbase, and this percentage is significantly smaller in higher leagues. Simply put, protoss players tend to end up in lower leagues and zerg players end up in higher leagues, while terran is the middle ground. If we use Occam's razor and assume the most obvious answer is the correct one, this tells us that protoss is dirstributed that way because it is either more difficult to play and/or underpowered compared to terran and especially zerg.
I wasbanned fromthis
Profile Blog Joined August 2012
113 Posts
April 14 2017 14:46 GMT
#115
reads like david kims publications, thanks for the subtly.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2017-04-14 14:55:09
April 14 2017 14:53 GMT
#116
On April 14 2017 23:07 DeadByDawn wrote:
Also, sad to see such groundless bias from an admin, guess we are all human though.


I've seen the community react to the state of balance for 6 years. I know what I'm talking about. We specifically had to change posting rules for tournament threads when Terran was doing poorly because it was unbearable and drove parts of our community and some of our own staff away. It was never nearly as bad with the other two races. But sure, "groundless bias".
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Barnabaszu
Profile Joined November 2015
5 Posts
April 14 2017 15:26 GMT
#117
I'd love to see 1500 minerals implemented again but with 10 worker start like we have now but idk how the community feels about this one.

Adept health nerf seems enough imo and i would increase the shade vision a bit to improve their scouting.

Pls change swarmhosts, the unit kills tvz mech play! Groung moving only locusts would be a good step maybe...
ChristianS
Profile Blog Joined March 2011
United States3187 Posts
April 14 2017 15:32 GMT
#118
On April 14 2017 23:53 Olli wrote:
Show nested quote +
On April 14 2017 23:07 DeadByDawn wrote:
Also, sad to see such groundless bias from an admin, guess we are all human though.


I've seen the community react to the state of balance for 6 years. I know what I'm talking about. We specifically had to change posting rules for tournament threads when Terran was doing poorly because it was unbearable and drove parts of our community and some of our own staff away. It was never nearly as bad with the other two races. But sure, "groundless bias".

Weird, I thought that for most of WoL the consensus was Zergs were the most prolific whiners. Even during BL/infestor I heard a lot of complaints about late-game air terran, carriers, etc. Maybe when idra left that changed?
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
RoxyYxor
Profile Joined May 2015
1 Post
April 14 2017 16:00 GMT
#119
On April 14 2017 17:27 R4iNy wrote:
Hello everybody

As a high master/low GM Terran player I think that increasing cooldown of a shade is too little of a change, and reducing the HP's by 10 might be too drastic. So I would like to propose a middle way solution to the problem. I would increase the cooldown of a shade to 14 seconds like already proposed by the balance team and in addition to that I would make adepts a bit more vulnerable to attacks for a short period of time right after the shade is finished (like while warping in units, they take a bit more damage in the process) This would force protoss players to really think the action through, if it is really worth it to shade the adepts on top of the army and it would add a nice balanced disadvantage to the move as the shade itself ( on top of the army ) counters units that need to kited (Like bio, roaches, hydras, queens etc.) But on the otherside there would be no downside to the shade (such as reducing HP would be) if the defending players doesnt react in time for example while defending his mineral line. To compensate such a change I would boost the vision of a shade a little bit, so Protoss player and get enough information to make a final decision.

I think this change could be balanced very easily, because the team can always change the duration of such debuff and can also tweak the percentage of damage taken bonus.


I like that idea a lot.
That way toss has to consider where and when to shade and the defender doesn't need to have doulbe the army to be able to defend both fronts.
Ransomstarcraft
Profile Joined September 2016
75 Posts
Last Edited: 2017-04-14 16:07:13
April 14 2017 16:01 GMT
#120
On April 14 2017 23:36 temporary1 wrote:
Show nested quote +
On April 14 2017 23:15 Aegwynn wrote:
On April 14 2017 22:14 temporary1 wrote:
On April 14 2017 20:35 Elentos wrote:
I wonder how much the race distribution on ladder actually tells us. Percentage wise there are more Protoss players now than a year ago. Was Protoss off worse back then? I wouldn't say so.


Race distribution is pretty much the only thing that tells anything about the ladder and whole playerbase. Back in early years of SC2 Blizzard released winrates for ladder, which is interesting since system basically forces every player to 50% winrate, so If one advances from bronze to GM, only thing that changes during this in the big picture is his/her league. Therefore, it is league distribution that tells the tale of what really happens in ladder.

Race distribution doesn't tell anything about balance. Players most likely choose whatever they find more fun. People rarely choose races based on strength, even choosing the underdog race is more common behaviour than choosing the op one.
This race distribution only shows that in lotv, playing protoss is less fun than playing terran & zerg. This is what should be adressed in the first place.
P.s: It may sound funny but i think the biggest reason for that is the new shitty chronoboost.


Race distribution may not tell much about balance, since it can be affected by personal preference, and I did put that there by mistake. However, there is no concluse evidence that protoss is less played because it is less fun; the reason that protoss is less played because it is more difficult to play is just as, if not more, plausible as a reason.

What can and probably should be derived from the chart, however, is league distribution, which means how players of a race are distributed among leagues. As you can see, Protoss has almost third of the bronze playerbase, and this percentage is significantly smaller in higher leagues. Simply put, protoss players tend to end up in lower leagues and zerg players end up in higher leagues, while terran is the middle ground. If we use Occam's razor and assume the most obvious answer is the correct one, this tells us that protoss is dirstributed that way because it is either more difficult to play and/or underpowered compared to terran and especially zerg.



"Race distribution is pretty much the only thing that tells us anything about ladder and the whole playerbase."

No, in a game where the campaign has 30 Terran missions for the first expansion, you're going to end up with a lot of Terran players. My friend played Protoss in SC1. He has played exclusively Terran in SC2, and that's entirely because he familiarized himself with the race through the campaign. In addition, Terran has changed the least from SC1, so it's the easiest to use if you're an SC2 player from way back.

It seems to me that there is a definite style to each race. Zerg is still the most reactive because they generally have the most map control. Protoss is still very tech-based and defensive, trying to build to a massive endgame army. Terran is passive-aggressive, always picking fights but rarely taking a full-on engagement.

Zerg engage by surrounding, Terran by kiting, Protoss by simple attacks. I don't think it's a simple question of "fun", as fun means different things to different people. Protoss is not "more difficult", it is defensive and tech-oriented until you get to 3 bases.

Occam's razor is a lazy man's tool to avoid having to examine multiple causation.

Here's my central assertion: Zerg is the best designed race as a whole in SC2. The units are cohesive and work well together through the early, mid, and late game, with options for aggression, macro, and tech builds throughout. The other two races are less-well designed. I think the design team happened into this situation, and that the two units they've added that seem almost impossible to adjust and handle from a design standpoint are the Adept and Liberator.

Even these units are too powerful for different reasons. The adept has everything: tankiness, maneuverability, and dps being the 3 most important factors. The liberator has two unbelievably powerful things: massive single-unit damage and selective defensive positioning. I don't know how they're going to make these 2 units viable because their design needs to be rethought from the ground up.
Prev 1 4 5 6 7 8 13 Next All
Please log in or register to reply.
Live Events Refresh
BSL Season 20
18:00
Round of 32 / Group B
UltrA vs Radley
spx vs RaNgeD
ZZZero.O185
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 791
PiGStarcraft273
NeuroSwarm 130
Ketroc 64
StarCraft: Brood War
ZZZero.O 185
Dewaltoss 142
Nal_rA 90
HiyA 19
Sexy 16
Dota 2
Pyrionflax157
Counter-Strike
flusha548
Stewie2K265
Super Smash Bros
C9.Mang06579
hungrybox568
Mew2King255
Heroes of the Storm
Grubby4490
Liquid`Hasu526
Other Games
FrodaN4765
B2W.Neo1356
Fuzer 518
Hui .116
Trikslyr114
ArmadaUGS103
Organizations
Other Games
gamesdonequick1220
StarCraft 2
ESL.tv133
angryscii 43
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• printf 79
• StrangeGG 79
• davetesta42
• Hupsaiya 15
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 3DClanTV 25
• Michael_bg 5
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler155
Other Games
• imaqtpie1991
Upcoming Events
Online Event
7h 10m
Clem vs ShoWTimE
herO vs MaxPax
GSL Qualifier
11h 40m
Sparkling Tuna Cup
13h 10m
WardiTV Invitational
14h 10m
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
Anonymous
17h 10m
BSL Season 20
18h 10m
TerrOr vs HBO
Tarson vs Spine
RSL Revival
20h 10m
BSL Season 20
21h 10m
MadiNho vs dxtr13
Gypsy vs Dark
Wardi Open
1d 14h
Monday Night Weeklies
1d 19h
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
Replay Cast
4 days
Road to EWC
5 days
SC Evo League
6 days
Road to EWC
6 days
Liquipedia Results

Completed

Proleague 2025-05-14
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.