Community Feedback Update - January 27 - Page 5
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SlammerSC2
77 Posts
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Charoisaur
Germany15883 Posts
On January 28 2017 06:37 SlammerSC2 wrote: Imo Blizzard should make Lurkers more accessible in either lurker den morph time or cost. I hope this could help to shut down most bio play so games could turn into more strategic mech play. I think by now it should be clear that blizzard doesn't want mech. For years he's now promising to make mech viable, but the few times he actually buffs a mech unit he buffs a mech counter at the same time. I feel like he's just fooling the community because he doesn't want to make mech viable but fears the outrage if he outright says it so he just makes some half-assed changes sometimes to make it appear like he wants to make mech viable. | ||
Sound1
France93 Posts
I feel like we have less and less freedom with this game. | ||
JimmyJRaynor
Canada16647 Posts
On January 28 2017 06:37 SlammerSC2 wrote: Imo Blizzard should make Lurkers more accessible in either lurker den morph time or cost. I hope this could help to shut down most bio play so games could turn into more strategic mech play. however, its changed i think the ideal is for a 50/50 split between Mech and Bio play. or maybe 33/33/33 between mixed-bio-mech. | ||
TheKhyira
115 Posts
We just had an entire expansion of adept spam so why are we trying to go back there? Oracles are also very close to being too good so removing one of the best counters seems a bit odd considering the cyclone was nerfed into the ground when it comes to anti air capabilities. Keep in mind that the prenerf version still lost you 6 scvs to suicide focus fire. Arguments that a mine can insta kill a unit worth more than its cost seems odd. Units in sc2 are hardly based off their potential to kill other units per cost in isolation. A single templar can rip 30 supply out of the sky given the right circumstances if you want to talk ridiculous numbers on efficiency. | ||
insitelol
845 Posts
On January 28 2017 06:40 Sound1 wrote: And can we talk about no possibility of split workers anymore ! I feel like we have less and less freedom with this game. Enable Vsync. | ||
FrostedMiniWheats
United States30730 Posts
On January 28 2017 06:37 SlammerSC2 wrote: Imo Blizzard should make Lurkers more accessible in either lurker den morph time or cost. I hope this could help to shut down most bio play so games could turn into more strategic mech play. Yep. It's why I favored making hydras cheaper over buffing Hp as far as realistic patches go. Dream patch is making hydras tier 1 which also indirectly helps the lurker. | ||
Musicus
Germany23576 Posts
On January 28 2017 06:47 FrostedMiniWheats wrote: Yep. It's why I favored making hydras cheaper over buffing Hp as far as realistic patches go. Dream patch is making hydras tier 1 which also indirectly helps the lurker. Hatch tech hydras man, the dream since the LotV beta. Could've moved ravagers to lair for all I care. | ||
Pnissen
Denmark110 Posts
On January 28 2017 06:22 PtitDrogo wrote: If they REALLY wanna make it so that widow mine doesn't one shot an oracle, they're going to have to increase the AA of the cyclone by a lot, otherwise stargate play will be super ridiculous Whatever we will just do ebay first every game...that will also make it possible to put a PF in the natural. | ||
TheKhyira
115 Posts
On January 28 2017 06:53 Pnissen wrote: Whatever we will just do ebay first every game...that will also make it possible to put a PF in the natural. You need a stupid amount of turrets to fend off oracles. | ||
NutriaKaiN
88 Posts
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Zulu23
Germany132 Posts
I always feel like they are much to easyto avoid, due to the visibilty on the ground textures and the activation animation..... | ||
Lexender
Mexico2623 Posts
On January 28 2017 06:56 NutriaKaiN wrote: that a widow mine can kill instant an oracle was anyway a joke, that nerf is okay, now you need a widow mine and a marine. its ok i think. but its not anmyore instant dead You need 2 actually, at wich point you may as well just defend with only marines, but considering TvP is all about massing marines in the early game 1-1-1 builds become totally unviable. | ||
TheKhyira
115 Posts
On January 28 2017 06:56 NutriaKaiN wrote: that a widow mine can kill instant an oracle was anyway a joke, that nerf is okay, now you need a widow mine and a marine. its ok i think. but its not anmyore instant dead Why? You can just not fly your oracles over mines they don´t move. | ||
Tuczniak
1561 Posts
To mine/liberator change I don't have a strong opinion, but it seems that the liberator change isn't perfect and mine should one shot oracle as long as cyclone isn't a good counter. The hydra change is good. Carrier change is ok, but they will be still broken, just harder to get. That's all you can do with changing the price of interceptors anyway. The price mainly changes how difficult is to get to mass carrier which will be still broken. Higher price -> more risky more turtling, lower price -> less risky and more broken. If they want more fun unit they have to change different things. If you asked what's the price of interceptor that will result in the best game possible? The answer is high enough so noone will make carriers, which is sad. | ||
Sound1
France93 Posts
Jesus ! You save my day ! ![]() | ||
SlaM-
1 Post
as said earlier, just remove the bonus splash, not the main target bonus. | ||
tili
United States1332 Posts
On January 28 2017 05:32 Boggyb wrote: Someone on the design and balance team really, really loves hydralisks. If by love, you mean might care about making them useful... I'd hope so Edit: I'd love to hear why people are against the fairly modest hydra health buff. Besides mech (which I agree is a concern), I think it's only a marginal improvement vs. bio, protoss writ large, and obviously in ZvZ it makes a difference, but not a dramatic one. Edit2: On January 28 2017 06:59 Zulu23 wrote: If widowmines get compensated with a real invisibilty I won't mind the splash damage nerf. I always feel like they are much to easyto avoid, due to the visibilty on the ground textures and the activation animation..... wtf, this is laughably broken. | ||
usopsama
6502 Posts
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sneakyfox
8216 Posts
Seems unecessary to nerf Liberators. Let the players figure it out, let the game evolve so we get to see something new. | ||
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