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Community Feedback Update - January 27 - Page 5

Forum Index > SC2 General
221 CommentsPost a Reply
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SlammerSC2
Profile Joined April 2013
77 Posts
January 27 2017 21:37 GMT
#81
Imo Blizzard should make Lurkers more accessible in either lurker den morph time or cost. I hope this could help to shut down most bio play so games could turn into more strategic mech play.
Charoisaur
Profile Joined August 2014
Germany16086 Posts
Last Edited: 2017-01-27 21:45:36
January 27 2017 21:40 GMT
#82
On January 28 2017 06:37 SlammerSC2 wrote:
Imo Blizzard should make Lurkers more accessible in either lurker den morph time or cost. I hope this could help to shut down most bio play so games could turn into more strategic mech play.

I think by now it should be clear that blizzard doesn't want mech.

For years he's now promising to make mech viable, but the few times he actually buffs a mech unit he buffs a mech counter at the same time.
I feel like he's just fooling the community because he doesn't want to make mech viable but fears the outrage if he outright says it so he just makes some half-assed changes sometimes to make it appear like he wants to make mech viable.
Many of the coolest moments in sc2 happen due to worker harassment
Sound1
Profile Joined August 2016
France93 Posts
January 27 2017 21:40 GMT
#83
And can we talk about no possibility of split workers anymore !

I feel like we have less and less freedom with this game.
Startale Sound Fan boy Forever !
JimmyJRaynor
Profile Blog Joined April 2010
Canada17746 Posts
Last Edited: 2017-01-27 21:43:09
January 27 2017 21:42 GMT
#84
On January 28 2017 06:37 SlammerSC2 wrote:
Imo Blizzard should make Lurkers more accessible in either lurker den morph time or cost. I hope this could help to shut down most bio play so games could turn into more strategic mech play.

however, its changed i think the ideal is for a 50/50 split between Mech and Bio play. or maybe 33/33/33 between mixed-bio-mech.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TheKhyira
Profile Joined May 2012
115 Posts
January 27 2017 21:46 GMT
#85
The WM nerf is an exceedingly poor idea.

We just had an entire expansion of adept spam so why are we trying to go back there?

Oracles are also very close to being too good so removing one of the best counters seems a bit odd considering the cyclone was nerfed into the ground when it comes to anti air capabilities. Keep in mind that the prenerf version still lost you 6 scvs to suicide focus fire.

Arguments that a mine can insta kill a unit worth more than its cost seems odd. Units in sc2 are hardly based off their potential to kill other units per cost in isolation. A single templar can rip 30 supply out of the sky given the right circumstances if you want to talk ridiculous numbers on efficiency.
insitelol
Profile Joined August 2012
845 Posts
January 27 2017 21:46 GMT
#86
On January 28 2017 06:40 Sound1 wrote:
And can we talk about no possibility of split workers anymore !

I feel like we have less and less freedom with this game.

Enable Vsync.
Less is more.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2017-01-27 21:47:31
January 27 2017 21:47 GMT
#87
On January 28 2017 06:37 SlammerSC2 wrote:
Imo Blizzard should make Lurkers more accessible in either lurker den morph time or cost. I hope this could help to shut down most bio play so games could turn into more strategic mech play.


Yep. It's why I favored making hydras cheaper over buffing Hp as far as realistic patches go.

Dream patch is making hydras tier 1 which also indirectly helps the lurker.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Musicus
Profile Joined August 2011
Germany23579 Posts
Last Edited: 2017-01-27 21:52:50
January 27 2017 21:51 GMT
#88
On January 28 2017 06:47 FrostedMiniWheats wrote:
Show nested quote +
On January 28 2017 06:37 SlammerSC2 wrote:
Imo Blizzard should make Lurkers more accessible in either lurker den morph time or cost. I hope this could help to shut down most bio play so games could turn into more strategic mech play.


Yep. It's why I favored making hydras cheaper over buffing Hp as far as realistic patches go.

Dream patch is making hydras tier 1 which also indirectly helps the lurker.

Hatch tech hydras man, the dream since the LotV beta. Could've moved ravagers to lair for all I care.
Maru and Serral are probably top 5.
Pnissen
Profile Joined September 2011
Denmark110 Posts
January 27 2017 21:53 GMT
#89
On January 28 2017 06:22 PtitDrogo wrote:
If they REALLY wanna make it so that widow mine doesn't one shot an oracle, they're going to have to increase the AA of the cyclone by a lot, otherwise stargate play will be super ridiculous


Whatever we will just do ebay first every game...that will also make it possible to put a PF in the natural.
Mvp - INnoVation - Maru
TheKhyira
Profile Joined May 2012
115 Posts
January 27 2017 21:56 GMT
#90
On January 28 2017 06:53 Pnissen wrote:
Show nested quote +
On January 28 2017 06:22 PtitDrogo wrote:
If they REALLY wanna make it so that widow mine doesn't one shot an oracle, they're going to have to increase the AA of the cyclone by a lot, otherwise stargate play will be super ridiculous


Whatever we will just do ebay first every game...that will also make it possible to put a PF in the natural.


You need a stupid amount of turrets to fend off oracles.
NutriaKaiN
Profile Joined June 2016
88 Posts
January 27 2017 21:56 GMT
#91
that a widow mine can kill instant an oracle was anyway a joke, that nerf is okay, now you need a widow mine and a marine. its ok i think. but its not anmyore instant dead
Zulu23
Profile Joined August 2011
Germany132 Posts
January 27 2017 21:59 GMT
#92
If widowmines get compensated with a real invisibilty I won't mind the splash damage nerf.
I always feel like they are much to easyto avoid, due to the visibilty on the ground textures and the activation animation.....
Lexender
Profile Joined September 2013
Mexico2661 Posts
January 27 2017 21:59 GMT
#93
On January 28 2017 06:56 NutriaKaiN wrote:
that a widow mine can kill instant an oracle was anyway a joke, that nerf is okay, now you need a widow mine and a marine. its ok i think. but its not anmyore instant dead


You need 2 actually, at wich point you may as well just defend with only marines, but considering TvP is all about massing marines in the early game 1-1-1 builds become totally unviable.
TheKhyira
Profile Joined May 2012
115 Posts
January 27 2017 22:06 GMT
#94
On January 28 2017 06:56 NutriaKaiN wrote:
that a widow mine can kill instant an oracle was anyway a joke, that nerf is okay, now you need a widow mine and a marine. its ok i think. but its not anmyore instant dead


Why? You can just not fly your oracles over mines they don´t move.
Tuczniak
Profile Joined September 2010
1561 Posts
January 27 2017 22:18 GMT
#95
The best thing is that now we have Testing Matchmaking and hopefully there will be more testing of bigger changes.

To mine/liberator change I don't have a strong opinion, but it seems that the liberator change isn't perfect and mine should one shot oracle as long as cyclone isn't a good counter.

The hydra change is good.

Carrier change is ok, but they will be still broken, just harder to get. That's all you can do with changing the price of interceptors anyway. The price mainly changes how difficult is to get to mass carrier which will be still broken. Higher price -> more risky more turtling, lower price -> less risky and more broken. If they want more fun unit they have to change different things. If you asked what's the price of interceptor that will result in the best game possible? The answer is high enough so noone will make carriers, which is sad.
Sound1
Profile Joined August 2016
France93 Posts
January 27 2017 22:22 GMT
#96
On January 28 2017 06:46 insitelol wrote:
Show nested quote +
On January 28 2017 06:40 Sound1 wrote:
And can we talk about no possibility of split workers anymore !

I feel like we have less and less freedom with this game.

Enable Vsync.


Jesus ! You save my day !
Startale Sound Fan boy Forever !
SlaM-
Profile Joined January 2017
1 Post
January 27 2017 22:26 GMT
#97
thanks for making the oracle allin #@!& again.


as said earlier, just remove the bonus splash, not the main target bonus.
tili
Profile Joined July 2012
United States1332 Posts
Last Edited: 2017-01-27 22:38:48
January 27 2017 22:34 GMT
#98
On January 28 2017 05:32 Boggyb wrote:
Someone on the design and balance team really, really loves hydralisks.


If by love, you mean might care about making them useful... I'd hope so

Edit: I'd love to hear why people are against the fairly modest hydra health buff. Besides mech (which I agree is a concern), I think it's only a marginal improvement vs. bio, protoss writ large, and obviously in ZvZ it makes a difference, but not a dramatic one.

Edit2:
On January 28 2017 06:59 Zulu23 wrote:
If widowmines get compensated with a real invisibilty I won't mind the splash damage nerf.
I always feel like they are much to easyto avoid, due to the visibilty on the ground textures and the activation animation.....


wtf, this is laughably broken.
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2017-01-28 12:21:28
January 27 2017 22:48 GMT
#99
sneakyfox
Profile Joined January 2017
8217 Posts
January 27 2017 22:53 GMT
#100
This week we've had Zest 3-0 ByuN, Stats 2-1 ByuN, Trap 2-0 Maru and Patience going 5-6 against Innovation. It seems these Protoss players are figuring it out.

Seems unecessary to nerf Liberators. Let the players figure it out, let the game evolve so we get to see something new.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
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