• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:20
CEST 00:20
KST 07:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light ASL21 Strategy, Pimpest Plays Discussions vespene.gg — BW replays in browser Flashes ASL S21 Ro8 Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals A [ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1737 users

Community Feedback Update - January 27 - Page 5

Forum Index > SC2 General
221 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 10 11 12 Next All
SlammerSC2
Profile Joined April 2013
77 Posts
January 27 2017 21:37 GMT
#81
Imo Blizzard should make Lurkers more accessible in either lurker den morph time or cost. I hope this could help to shut down most bio play so games could turn into more strategic mech play.
Charoisaur
Profile Joined August 2014
Germany16063 Posts
Last Edited: 2017-01-27 21:45:36
January 27 2017 21:40 GMT
#82
On January 28 2017 06:37 SlammerSC2 wrote:
Imo Blizzard should make Lurkers more accessible in either lurker den morph time or cost. I hope this could help to shut down most bio play so games could turn into more strategic mech play.

I think by now it should be clear that blizzard doesn't want mech.

For years he's now promising to make mech viable, but the few times he actually buffs a mech unit he buffs a mech counter at the same time.
I feel like he's just fooling the community because he doesn't want to make mech viable but fears the outrage if he outright says it so he just makes some half-assed changes sometimes to make it appear like he wants to make mech viable.
Many of the coolest moments in sc2 happen due to worker harassment
Sound1
Profile Joined August 2016
France93 Posts
January 27 2017 21:40 GMT
#83
And can we talk about no possibility of split workers anymore !

I feel like we have less and less freedom with this game.
Startale Sound Fan boy Forever !
JimmyJRaynor
Profile Blog Joined April 2010
Canada17513 Posts
Last Edited: 2017-01-27 21:43:09
January 27 2017 21:42 GMT
#84
On January 28 2017 06:37 SlammerSC2 wrote:
Imo Blizzard should make Lurkers more accessible in either lurker den morph time or cost. I hope this could help to shut down most bio play so games could turn into more strategic mech play.

however, its changed i think the ideal is for a 50/50 split between Mech and Bio play. or maybe 33/33/33 between mixed-bio-mech.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TheKhyira
Profile Joined May 2012
115 Posts
January 27 2017 21:46 GMT
#85
The WM nerf is an exceedingly poor idea.

We just had an entire expansion of adept spam so why are we trying to go back there?

Oracles are also very close to being too good so removing one of the best counters seems a bit odd considering the cyclone was nerfed into the ground when it comes to anti air capabilities. Keep in mind that the prenerf version still lost you 6 scvs to suicide focus fire.

Arguments that a mine can insta kill a unit worth more than its cost seems odd. Units in sc2 are hardly based off their potential to kill other units per cost in isolation. A single templar can rip 30 supply out of the sky given the right circumstances if you want to talk ridiculous numbers on efficiency.
insitelol
Profile Joined August 2012
845 Posts
January 27 2017 21:46 GMT
#86
On January 28 2017 06:40 Sound1 wrote:
And can we talk about no possibility of split workers anymore !

I feel like we have less and less freedom with this game.

Enable Vsync.
Less is more.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2017-01-27 21:47:31
January 27 2017 21:47 GMT
#87
On January 28 2017 06:37 SlammerSC2 wrote:
Imo Blizzard should make Lurkers more accessible in either lurker den morph time or cost. I hope this could help to shut down most bio play so games could turn into more strategic mech play.


Yep. It's why I favored making hydras cheaper over buffing Hp as far as realistic patches go.

Dream patch is making hydras tier 1 which also indirectly helps the lurker.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Musicus
Profile Joined August 2011
Germany23577 Posts
Last Edited: 2017-01-27 21:52:50
January 27 2017 21:51 GMT
#88
On January 28 2017 06:47 FrostedMiniWheats wrote:
Show nested quote +
On January 28 2017 06:37 SlammerSC2 wrote:
Imo Blizzard should make Lurkers more accessible in either lurker den morph time or cost. I hope this could help to shut down most bio play so games could turn into more strategic mech play.


Yep. It's why I favored making hydras cheaper over buffing Hp as far as realistic patches go.

Dream patch is making hydras tier 1 which also indirectly helps the lurker.

Hatch tech hydras man, the dream since the LotV beta. Could've moved ravagers to lair for all I care.
Maru and Serral are probably top 5.
Pnissen
Profile Joined September 2011
Denmark110 Posts
January 27 2017 21:53 GMT
#89
On January 28 2017 06:22 PtitDrogo wrote:
If they REALLY wanna make it so that widow mine doesn't one shot an oracle, they're going to have to increase the AA of the cyclone by a lot, otherwise stargate play will be super ridiculous


Whatever we will just do ebay first every game...that will also make it possible to put a PF in the natural.
Mvp - INnoVation - Maru
TheKhyira
Profile Joined May 2012
115 Posts
January 27 2017 21:56 GMT
#90
On January 28 2017 06:53 Pnissen wrote:
Show nested quote +
On January 28 2017 06:22 PtitDrogo wrote:
If they REALLY wanna make it so that widow mine doesn't one shot an oracle, they're going to have to increase the AA of the cyclone by a lot, otherwise stargate play will be super ridiculous


Whatever we will just do ebay first every game...that will also make it possible to put a PF in the natural.


You need a stupid amount of turrets to fend off oracles.
NutriaKaiN
Profile Joined June 2016
88 Posts
January 27 2017 21:56 GMT
#91
that a widow mine can kill instant an oracle was anyway a joke, that nerf is okay, now you need a widow mine and a marine. its ok i think. but its not anmyore instant dead
Zulu23
Profile Joined August 2011
Germany132 Posts
January 27 2017 21:59 GMT
#92
If widowmines get compensated with a real invisibilty I won't mind the splash damage nerf.
I always feel like they are much to easyto avoid, due to the visibilty on the ground textures and the activation animation.....
Lexender
Profile Joined September 2013
Mexico2656 Posts
January 27 2017 21:59 GMT
#93
On January 28 2017 06:56 NutriaKaiN wrote:
that a widow mine can kill instant an oracle was anyway a joke, that nerf is okay, now you need a widow mine and a marine. its ok i think. but its not anmyore instant dead


You need 2 actually, at wich point you may as well just defend with only marines, but considering TvP is all about massing marines in the early game 1-1-1 builds become totally unviable.
TheKhyira
Profile Joined May 2012
115 Posts
January 27 2017 22:06 GMT
#94
On January 28 2017 06:56 NutriaKaiN wrote:
that a widow mine can kill instant an oracle was anyway a joke, that nerf is okay, now you need a widow mine and a marine. its ok i think. but its not anmyore instant dead


Why? You can just not fly your oracles over mines they don´t move.
Tuczniak
Profile Joined September 2010
1561 Posts
January 27 2017 22:18 GMT
#95
The best thing is that now we have Testing Matchmaking and hopefully there will be more testing of bigger changes.

To mine/liberator change I don't have a strong opinion, but it seems that the liberator change isn't perfect and mine should one shot oracle as long as cyclone isn't a good counter.

The hydra change is good.

Carrier change is ok, but they will be still broken, just harder to get. That's all you can do with changing the price of interceptors anyway. The price mainly changes how difficult is to get to mass carrier which will be still broken. Higher price -> more risky more turtling, lower price -> less risky and more broken. If they want more fun unit they have to change different things. If you asked what's the price of interceptor that will result in the best game possible? The answer is high enough so noone will make carriers, which is sad.
Sound1
Profile Joined August 2016
France93 Posts
January 27 2017 22:22 GMT
#96
On January 28 2017 06:46 insitelol wrote:
Show nested quote +
On January 28 2017 06:40 Sound1 wrote:
And can we talk about no possibility of split workers anymore !

I feel like we have less and less freedom with this game.

Enable Vsync.


Jesus ! You save my day !
Startale Sound Fan boy Forever !
SlaM-
Profile Joined January 2017
1 Post
January 27 2017 22:26 GMT
#97
thanks for making the oracle allin #@!& again.


as said earlier, just remove the bonus splash, not the main target bonus.
tili
Profile Joined July 2012
United States1332 Posts
Last Edited: 2017-01-27 22:38:48
January 27 2017 22:34 GMT
#98
On January 28 2017 05:32 Boggyb wrote:
Someone on the design and balance team really, really loves hydralisks.


If by love, you mean might care about making them useful... I'd hope so

Edit: I'd love to hear why people are against the fairly modest hydra health buff. Besides mech (which I agree is a concern), I think it's only a marginal improvement vs. bio, protoss writ large, and obviously in ZvZ it makes a difference, but not a dramatic one.

Edit2:
On January 28 2017 06:59 Zulu23 wrote:
If widowmines get compensated with a real invisibilty I won't mind the splash damage nerf.
I always feel like they are much to easyto avoid, due to the visibilty on the ground textures and the activation animation.....


wtf, this is laughably broken.
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2017-01-28 12:21:28
January 27 2017 22:48 GMT
#99
sneakyfox
Profile Joined January 2017
8216 Posts
January 27 2017 22:53 GMT
#100
This week we've had Zest 3-0 ByuN, Stats 2-1 ByuN, Trap 2-0 Maru and Patience going 5-6 against Innovation. It seems these Protoss players are figuring it out.

Seems unecessary to nerf Liberators. Let the players figure it out, let the game evolve so we get to see something new.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft268
JuggernautJason151
SpeCial 55
CosmosSc2 41
ViBE36
StarCraft: Brood War
Britney 13190
Artosis 492
Aegong 96
NaDa 13
Dota 2
monkeys_forever366
NeuroSwarm111
League of Legends
summit1g6878
Doublelift5309
Counter-Strike
Fnx 1691
Super Smash Bros
hungrybox50
PPMD35
Other Games
gofns13281
tarik_tv8042
Liquid`RaSZi1526
FrodaN1061
C9.Mang0187
Livibee49
Organizations
Other Games
BasetradeTV53
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 70
• musti20045 46
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 46
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2752
Other Games
• imaqtpie1178
• Shiphtur361
• Scarra339
• WagamamaTV174
Upcoming Events
Replay Cast
1h 40m
RSL Revival
11h 40m
Classic vs Solar
herO vs SHIN
OSC
14h 40m
Big Brain Bouts
17h 40m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
1d 4h
RSL Revival
1d 11h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 17h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 20h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
[ Show More ]
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
The PondCast
4 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.