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A widow mine kills an oracle. A group of marines just keep it away from your mineral line for a bit.
Exactly. It's laughably easy to fly away from 5 marines before they kill you.
Nerfing WM splash is acceptable. Nerfing impact is completely uncalled for.
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Carrier change is a good one, but buffing hydras is not. Suddenly, toss will be struggling to defend hydra timings - with ground army. I guess you'll have to 'blindly' tech to storm...
Widow mine change is a move in the right direction, I'm not sure about values yet.
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Nerf the oracle's health to compensate, or remove the pulsar beam. Few people want a return to the Oracle bullshit that used to happen. And now my builds are even more constrained by the existance of the Oracle.
Bad, just bad.
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a widow mine doesnt even kill an oracle..that's the protoss's mistake if it does.
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Added a bonus poll.
A popular suggestion is to leave the single target of Widowmines damage at 160, so an Oracle as well as Zealots, Adepts and Stalkers would still die in one shot. Only decrease the splash shield damage instead (exact value would have to be tested), which can be compensated by the new tanks defensively. See aLive vs MyungSiK .
Poll: Leave + shield impact dmg at 35, only reduce + shield splash dmg.Good (232) 63% Bad (97) 26% Neutral (39) 11% 368 total votes Your vote: Leave + shield impact dmg at 35, only reduce + shield splash dmg. (Vote): Good (Vote): Neutral (Vote): Bad
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TFW you come to a community feedback update and the proposed changes sound good.
Idk about the widowmine change tho, i play zerg.
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when they will release patch ingame ?
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when they will release patch ingame ?
Liberator nerf will be released early next week. Other changes will be put into the test map, not in-game.
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Someone on the design and balance team really, really loves hydralisks.
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On January 28 2017 05:32 Boggyb wrote: Someone on the design and balance team really, really loves hydralisks. I mean, ling/bling/ravager running into archons is honestly getting boring after over a year.
I don't think their change is good, but something should be done.
They said they wanted to redesign the Hydra and that just has not happened yet.
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On January 28 2017 05:35 Musicus wrote:Show nested quote +On January 28 2017 05:32 Boggyb wrote: Someone on the design and balance team really, really loves hydralisks. I mean, ling/bling/ravager running into archons is honestly getting boring after over a year. It's not been nearly a year yet
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On January 28 2017 05:36 Elentos wrote:Show nested quote +On January 28 2017 05:35 Musicus wrote:On January 28 2017 05:32 Boggyb wrote: Someone on the design and balance team really, really loves hydralisks. I mean, ling/bling/ravager running into archons is honestly getting boring after over a year. It's not been nearly a year yet  Feels like 3 years though.
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Echoing everyone else here, reducing the +shields on the splash is the way to go. The impact should be able to one shot things, that's its job. I'm a protoss player and I don't mind being punished if i fuck up my oracle micro.
What I do care about is 4 widow mines completely preventing my gateway units from doing anything, and I think the splash is the big problem there. Be it reducing the splash radius or removing the shield damage, something needs to be tweaked.
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Right, nerf carrier and buff hydra (i guess banelings need another HP buff too). Its unfair that protoss PvZ winrate is slightly higher than PvTs. To the ground, baby!!!
On January 28 2017 05:37 LHK wrote: Echoing everyone else here, reducing the +shields on the splash is the way to go. The impact should be able to one shot things, that's its job. I'm a protoss player and I don't mind being punished if i fuck up my oracle micro.
What I do care about is 4 widow mines completely preventing my gateway units from doing anything, and I think the splash is the big problem there. Be it reducing the splash radius or removing the shield damage, something needs to be tweaked. Do you honestly think the proposed nerf would change that? They are not talking about removing splash, just toning it down by 15. 15, Carl! + Shield damage should go as the ugliest mechanic in the game with pulsar beam dmg reduced by lets say 35%. Im sick of these pathetic terran whiners crying about 0ne baEs al1iNs. I got some advise for you guys. Build some libs and tanks and shift que them somewhere on the map then talk about 1 baes alins.
User was warned for this post
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On January 28 2017 05:40 insitelol wrote: Right, nerf carrier and buff hydra (i guess banelings need another HP buff too). Its unfair that protoss PvZ winrate is slightly higher than PvTs. To the ground, baby!!! Hydra buff is more for dealing with sky Terran/mass raven than Carriers, and PvZ is basically 50/50, maybe 1% in favor of Z.
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On January 28 2017 05:45 Solar424 wrote:Show nested quote +On January 28 2017 05:40 insitelol wrote: Right, nerf carrier and buff hydra (i guess banelings need another HP buff too). Its unfair that protoss PvZ winrate is slightly higher than PvTs. To the ground, baby!!! Hydra buff is more for dealing with sky Terran/mass raven than Carriers, and PvZ is basically 50/50, maybe 1% in favor of Z. Uhm... nobody plays "skyterran/mass raven"
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On January 28 2017 05:50 Charoisaur wrote:Show nested quote +On January 28 2017 05:45 Solar424 wrote:On January 28 2017 05:40 insitelol wrote: Right, nerf carrier and buff hydra (i guess banelings need another HP buff too). Its unfair that protoss PvZ winrate is slightly higher than PvTs. To the ground, baby!!! Hydra buff is more for dealing with sky Terran/mass raven than Carriers, and PvZ is basically 50/50, maybe 1% in favor of Z. Uhm... nobody plays "skyterran/mass raven"
but does solar424 play this game? :>
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Widow mine single target nerf will be enormous if coupled with the ridiculous AA of cyclone. Libs nerf and wm splash nerf seem fine to me
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On January 28 2017 05:40 insitelol wrote:Right, nerf carrier and buff hydra (i guess banelings need another HP buff too). Its unfair that protoss PvZ winrate is slightly higher than PvTs. To the ground, baby!!! Show nested quote +On January 28 2017 05:37 LHK wrote: Echoing everyone else here, reducing the +shields on the splash is the way to go. The impact should be able to one shot things, that's its job. I'm a protoss player and I don't mind being punished if i fuck up my oracle micro.
What I do care about is 4 widow mines completely preventing my gateway units from doing anything, and I think the splash is the big problem there. Be it reducing the splash radius or removing the shield damage, something needs to be tweaked. Do you honestly think the proposed nerf would change that? They are not talking about removing splash, just toning it down by 15. 15, Carl! + Shield damage should go as the ugliest mechanic in the game with pulsar beam dmg reduced by lets say 35%. Im sick of these pathetic terran whiners crying about 0ne baEs al1iNs. I got some advise for you guys. Build some libs and tanks and shift que them somewhere on the map then talk about 1 baes alins.
Well, in the latter part of my post I said i'd prefer it to be removed, at least from the splash. I think +shield damage is the worst thing in the game, it's stupid and unnecessary. Really, dropping it by 15 probably won't change much. I just want something done because I'm absolutely sick of playing against mines lol. It's not fun at all. I'm not claiming to know what the solution is but tweaking/removing the shield damage is a good place to look.
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Hm... I might even try coming back if these changes go through. Surely a needed nerf for Liberator, WM personally I think it's good as well. Neutral on hydra buff and agree with nerf to Carriers. What is wrong, I read the Community Feedback and I'm not even angry? Dark magic.
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