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On January 28 2017 06:14 insitelol wrote:Show nested quote +On January 28 2017 06:10 aeonsies wrote: In what world should a 75/25 unit one shot a 150/150 unit, this should have never been a thing.
Also I'm sorry Oracles can wreck mineral lines if you don't move them or defend against them (which Terran has multiple units to do this). Would you like to trade places where a single unseen WM wrecks 5-7 workers in the blink of an eye with no warning? Nah u got it all wrong, these are terrans. They spam marines through reactors, call that skill and dont bother protecting their mineral lines. I feel like you should follow the advice from your sig before mods decide you crossed the line
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On January 28 2017 06:10 aeonsies wrote: In what world should a 75/25 unit one shot a 150/150 unit, this should have never been a thing.
WM rarely get to be that effective, they only have 5 range, are stationary while charged and have a very clear visual indicator of where it is and what its shoting, WM mostly where good for holding ground but they where never capable of defending
On January 28 2017 06:10 aeonsies wrote: Also I'm sorry Oracles can wreck mineral lines if you don't move them or defend against them (which Terran has multiple units to do this). Would you like to trade places where a single unseen WM wrecks 5-7 workers in the blink of an eye with no warning?
You mean like an oracle does right now? With the exception you can't run away from them, if they catch you with your pants down you are as good as dead.
Also WM splash is nowhere big enough to kill that many workers, 3-4 max, unless the player has good reaction and map awareness where it becomes 0 because you can bait the shot into a geyser.
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... What have they done to my Cactus!? T_T
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On January 28 2017 06:08 ArtyK wrote:Show nested quote +On January 28 2017 06:03 Solar424 wrote:On January 28 2017 05:50 Charoisaur wrote:On January 28 2017 05:45 Solar424 wrote:On January 28 2017 05:40 insitelol wrote: Right, nerf carrier and buff hydra (i guess banelings need another HP buff too). Its unfair that protoss PvZ winrate is slightly higher than PvTs. To the ground, baby!!! Hydra buff is more for dealing with sky Terran/mass raven than Carriers, and PvZ is basically 50/50, maybe 1% in favor of Z. Uhm... nobody plays "skyterran/mass raven" Lots of people, including Avilo of all people, have said that mass Raven is OP. Avilo being the main source of reliable feedback, gotcha
shortly after LotV came out Avilo went on this rant about how LotV Terran resulted in far too many all-air compositions by mid-late and late game. I had a similar experience. The core complaint Avilo had ... i basically agreed. Avilo then went on screaming for super granular changes he demanded in many, many rants since then.
I kept my requests general because i don't think my level of play justifies ultra-specific instruction. Basically, I said , "weaken terran Air". "Strengthen Terran Ground" and if possible strengthen the Siege Tank.
In the past year i've basically received what i asked for. Its fascinating that Avilo and I shared a similar game play experience and I'm happy with how Blizzard has changed Terran while Avilo is still throwing Headsets against his wall and assassinating the character of Blizzard employees.
there are a few things since LotV has come out that has not happened. Like the idea of Medivac Pickups on Sieged up Tanks and Thors not being Boostable. I realize there is a giant community out there with substantial cultural//sociology differences so I don't smash my bunk bed to pieces when some of my requests go unanswered.
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If they REALLY wanna make it so that widow mine doesn't one shot an oracle, they're going to have to increase the AA of the cyclone by a lot, otherwise stargate play will be super ridiculous
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On January 28 2017 06:19 Ferisii wrote: ... What have they done to my Cactus!? T_T I figure to remove that liberator spot they mostly have 2 options - remove the cliffs behind the bases and make the area pathable or move the mineral line forward.
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8748 Posts
On January 28 2017 06:01 LHK wrote:Show nested quote +On January 28 2017 05:55 NonY wrote:If my maths are correct the number of mines required to one shot several adepts/zealots/stalkers actually won't change, so this is definitely a big nerf vs oracles and single targets, but the interaction vs many gateway units remains the same widow mines in pvt don't interact with gateway units like that. the number of widow mine shots to kill a particular gateway unit doesn't matter that much in a lot of fights. the widow mine shots soften up the army. each mine that hits the protoss army is like a psionic storm. the marines and marauders have range and fast movement speed and a high rate of fire so their damage is consistent and reliable. marine marauder vs gateway units can snowball quickly in favor of the terran. as soon as the terran judges that they have enough dps to stand and fight, they mow everything down. the total amount of damage the widow mines are doing, spread across the whole protoss army, regardless of whether they're getting killing blows or not, is really important in these fights. each mine that goes off, reducing the total hp pool of the whole protoss army, brings the terran closer to having control of the fight and letting them adjust what kind of moves they make (ie they can stand and fight and chase) this is really important to understand and thanks for writing it out. I just worry that it's not enough, that terran will end up just making 2 or 3 more mines to compensate. They're so cheap, there's no reason not to make them in TvP right now and very little risk of being punished if you lose them. well i think you cannot begin to hypothesize the effects of the widow mine change without having some imagination about the the liberator change. the liberator change will encourage protoss to do builds that would not normally trigger a terran to produce many mines. specifically, i think we'll colossus more often since protoss will become less afraid to invest so much gas into something that doesn't deal with liberators at all. terran can open with mines for harass and early game, but as colossus come out, they'd definitely rather stop mine production completely rather than make a few extra.
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On January 28 2017 06:21 JimmyJRaynor wrote:Show nested quote +On January 28 2017 06:08 ArtyK wrote:On January 28 2017 06:03 Solar424 wrote:On January 28 2017 05:50 Charoisaur wrote:On January 28 2017 05:45 Solar424 wrote:On January 28 2017 05:40 insitelol wrote: Right, nerf carrier and buff hydra (i guess banelings need another HP buff too). Its unfair that protoss PvZ winrate is slightly higher than PvTs. To the ground, baby!!! Hydra buff is more for dealing with sky Terran/mass raven than Carriers, and PvZ is basically 50/50, maybe 1% in favor of Z. Uhm... nobody plays "skyterran/mass raven" Lots of people, including Avilo of all people, have said that mass Raven is OP. Avilo being the main source of reliable feedback, gotcha shortly after LotV came out Avilo went on this rant about how LotV Terran resulted in far too many air wars. I had a similar experience. The core complaint Avilo had ... i basically agreed. Avilo then went on screaming for super granular changes he demanded in many, many rants since then. I kept my requests general because i don't think my level of play justifies ultra-specific instruction. Basically, I said , "weaken terran Air". "Strengthen Terran Ground" and if possible strengthen the Siege Tank. In the past year i've basically received what i asked for. Its fascinating that Avilo and I shared a similar game play experience and I'm happy with how Blizzard has changed Terran while Avilo is still throwing Headsets against his wall and assassinating the character of Blizzard employees. there are a few things since LotV has come out that has not happened. Like the idea of Medivac Pickups on Sieged up Tanks and Thors not being Boostable. I realize there is a giant community out there with substantial cultural sociology differences so I don't smash my bunk bed to pieces when some of my requests go unanswered.
Avilo is capable of giving objective feedback sometimes for sure, but theres a ton of people who do that too, without having such a stupid attitude
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On January 28 2017 06:22 PtitDrogo wrote: If they REALLY wanna make it so that widow mine doesn't one shot an oracle, they're going to have to increase the AA of the cyclone by a lot, otherwise stargate play will be super ridiculous We'll just counter you with a 2-base thor play.
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On January 28 2017 06:24 Elentos wrote:Show nested quote +On January 28 2017 06:22 PtitDrogo wrote: If they REALLY wanna make it so that widow mine doesn't one shot an oracle, they're going to have to increase the AA of the cyclone by a lot, otherwise stargate play will be super ridiculous We'll just counter you with a 2-base thor play. 
Or 1 liberator :D
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On January 28 2017 06:25 ArtyK wrote:Show nested quote +On January 28 2017 06:24 Elentos wrote:On January 28 2017 06:22 PtitDrogo wrote: If they REALLY wanna make it so that widow mine doesn't one shot an oracle, they're going to have to increase the AA of the cyclone by a lot, otherwise stargate play will be super ridiculous We'll just counter you with a 2-base thor play.  Or 1 liberator :D No it has to be thor, he hardcounters the phoenicians.
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On January 28 2017 06:25 ArtyK wrote:Show nested quote +On January 28 2017 06:24 Elentos wrote:On January 28 2017 06:22 PtitDrogo wrote: If they REALLY wanna make it so that widow mine doesn't one shot an oracle, they're going to have to increase the AA of the cyclone by a lot, otherwise stargate play will be super ridiculous We'll just counter you with a 2-base thor play.  Or 1 liberator :D
lol I really want to see someone trying to stop oracles with liberators, all the minerals lines would be death and the oracles would still wont have taken any hull damage.
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On January 28 2017 06:26 Lexender wrote:Show nested quote +On January 28 2017 06:25 ArtyK wrote:On January 28 2017 06:24 Elentos wrote:On January 28 2017 06:22 PtitDrogo wrote: If they REALLY wanna make it so that widow mine doesn't one shot an oracle, they're going to have to increase the AA of the cyclone by a lot, otherwise stargate play will be super ridiculous We'll just counter you with a 2-base thor play.  Or 1 liberator :D lol I really want to see someone trying to stop oracles with liberators, all the minerals lines would be death and the oracles would still wont have taken any hull damage.
it was a joke about Drogo constantly throwing games by blinking into lib zones
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This is insane. i havent stated it enough. nercio rapes the best korean terrans. why buff zerg n nerf terran? Mine is probably the only good choice vs all ins + oracle....
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On January 28 2017 06:29 MiCroLiFe wrote: nercio rapes the best korean terrans
In which universe though?
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I still do not agree with a straight away nerf of the Liberator. The Problem imho is not the damage output of a single Liberator it is more an issue of how many Units a pack of Liberator kills in a fight.
I agree that the Liberator is maybe too strong against stalkers in a Gateway based Army.
But everytime Liberators see a pack of hydras they evaporate. My conclusion would be that if the damage of Liberators is reduced there shall be added something else that Improves the surviveability.
To kill a pack of stalkers or hydras, Liberators need much more time if they need another shot, leading to a huge increase in damage output of stalkers. Liberators shall get compensated for this. I argue for balance on a fight centric view rather than on straight damage figures. With less damage and more health the pace of the Fight for both Players might be slowed down and making it ultimately more Micro Oriented and less sensitive for Minor balance issues, and thus making the game more fun to play and to watch
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I really don't get how buffing the hydra is considered while swarm hosts are still making mech complete and utter crap
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On January 28 2017 06:30 Elentos wrote:Show nested quote +On January 28 2017 06:29 MiCroLiFe wrote: nercio rapes the best korean terrans
In which universe though?
in a world where a 10 hp hydra buff affects high level tvz :>
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I think the Hydra buff is a good thing. Hydras are a C-Tier unit which people freaked out about because of the range buff, which was strong, but once it got removed they became a bad unit again. The widowmine change on top of the liberator change could actually flip TvP to being bad for terran in lower levels.
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On January 28 2017 06:24 ArtyK wrote:Show nested quote +On January 28 2017 06:21 JimmyJRaynor wrote:On January 28 2017 06:08 ArtyK wrote:On January 28 2017 06:03 Solar424 wrote:On January 28 2017 05:50 Charoisaur wrote:On January 28 2017 05:45 Solar424 wrote:On January 28 2017 05:40 insitelol wrote: Right, nerf carrier and buff hydra (i guess banelings need another HP buff too). Its unfair that protoss PvZ winrate is slightly higher than PvTs. To the ground, baby!!! Hydra buff is more for dealing with sky Terran/mass raven than Carriers, and PvZ is basically 50/50, maybe 1% in favor of Z. Uhm... nobody plays "skyterran/mass raven" Lots of people, including Avilo of all people, have said that mass Raven is OP. Avilo being the main source of reliable feedback, gotcha shortly after LotV came out Avilo went on this rant about how LotV Terran resulted in far too many air wars. I had a similar experience. The core complaint Avilo had ... i basically agreed. Avilo then went on screaming for super granular changes he demanded in many, many rants since then. I kept my requests general because i don't think my level of play justifies ultra-specific instruction. Basically, I said , "weaken terran Air". "Strengthen Terran Ground" and if possible strengthen the Siege Tank. In the past year i've basically received what i asked for. Its fascinating that Avilo and I shared a similar game play experience and I'm happy with how Blizzard has changed Terran while Avilo is still throwing Headsets against his wall and assassinating the character of Blizzard employees. there are a few things since LotV has come out that has not happened. Like the idea of Medivac Pickups on Sieged up Tanks and Thors not being Boostable. I realize there is a giant community out there with substantial cultural sociology differences so I don't smash my bunk bed to pieces when some of my requests go unanswered. Avilo is capable of giving objective feedback sometimes for sure, but theres a ton of people who do that too, without having such a stupid attitude
because he is north american and jumped from Red Alert 3 to SC2 ( like me ) i prolly listen to the guy more than i should.
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