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Community Feedback Update - January 27 - Page 6

Forum Index > SC2 General
221 CommentsPost a Reply
Prev 1 4 5 6 7 8 12 Next All
Xamo
Profile Joined April 2012
Spain883 Posts
Last Edited: 2017-01-27 22:58:52
January 27 2017 22:56 GMT
#101
I'm sad to hear that the liberator change goes live. I really like the positional play they bring to TvP. Some games are memorable, like the recent GSL R032 games from Stats vs Ryung and Byun. There is no doubt they will be less used now.
The WM nerf should have gone live instead. And not the one Blizzard is suggesting, but the other: no single-target change, nerf AoE vs shields even more.
The HP buff for hydras should also go live, hydras need some love... but combined with a slight off-creep speed nerf. This would not affect ZvT too much, because bio is way faster and mech is way slower anyway, but would make hydras more vulnerable vs splash in ZvP, compensating for the HP buff. The hydra HP buff would make the carrier nerf unneeded.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2017-01-28 12:21:33
January 27 2017 22:59 GMT
#102
Zulu23
Profile Joined August 2011
Germany132 Posts
January 27 2017 23:08 GMT
#103
On January 28 2017 05:32 Boggyb wrote:
Someone on the design and balance team really, really loves hydralisks.


If by love, you mean might care about making them useful... I'd hope so

Edit: I'd love to hear why people are against the fairly modest hydra health buff. Besides mech (which I agree is a concern), I think it's only a marginal improvement vs. bio, protoss writ large, and obviously in ZvZ it makes a difference, but not a dramatic one.

Edit2:
On January 28 2017 06:59 Zulu23 wrote:
If widowmines get compensated with a real invisibilty I won't mind the splash damage nerf.
I always feel like they are much to easyto avoid, due to the visibilty on the ground textures and the activation animation.....


wtf, this is laughably broken.


Why should this be broken, while zerg burrow is almost totally invisible?
partypoker
Profile Joined May 2012
United States16 Posts
January 27 2017 23:08 GMT
#104
Liberators+mines are needed to deal with adepts, and if the liberator change goes through both its pretty much a 33-50% nerf to liberators with 3 shots instead of 2, not to mention the interaction with stalkers. Even with the current mines it would be hard to deal with. How is a mine nerf even being considered? Do they want mass adept every game? (again)
[PkF] Wire
Profile Joined March 2013
France24238 Posts
January 27 2017 23:16 GMT
#105
Seems reasonable. Maybe I should reinstall.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
January 27 2017 23:30 GMT
#106
On January 28 2017 04:51 Seeker wrote:
Nerf widow mine? Okay, fine. But nerf the oracle too. Otherwise, terran is screwed... Give Cyclone AA a buff please...


No problem. Next year.

regards,

Blizzard
BronzeKnee
Profile Joined March 2011
United States5219 Posts
January 27 2017 23:52 GMT
#107
On January 28 2017 04:39 Elentos wrote:
Show nested quote +
On January 28 2017 04:35 ArtyK wrote:
On January 28 2017 04:34 Elentos wrote:
Welp, there were 3 pro players on Wardi's Natural Expansion talk show this last week. 2 of them Protoss players. Not one of them thought the liberator nerf was a good idea. And mines not one-shotting oracles is just sad.


Yeah feels like 80 damage on libs + mine nerf would have been enough

And oracles are gonna be so annoying, i'd rather mines keeping 125+35 single target damage and remove the bonus to shield for splash.

I can't wait for the sickest new micro trick where you purposely fly the oracle over the mine in the mineral line, drag the splash onto the SCV's and one-shot 10 of them with the oracle.


Does someone at Blizzard have some unnatural fetish to watching workers die?
Comedy
Profile Joined March 2016
469 Posts
January 27 2017 23:59 GMT
#108
On January 28 2017 08:52 BronzeKnee wrote:
Show nested quote +
On January 28 2017 04:39 Elentos wrote:
On January 28 2017 04:35 ArtyK wrote:
On January 28 2017 04:34 Elentos wrote:
Welp, there were 3 pro players on Wardi's Natural Expansion talk show this last week. 2 of them Protoss players. Not one of them thought the liberator nerf was a good idea. And mines not one-shotting oracles is just sad.


Yeah feels like 80 damage on libs + mine nerf would have been enough

And oracles are gonna be so annoying, i'd rather mines keeping 125+35 single target damage and remove the bonus to shield for splash.

I can't wait for the sickest new micro trick where you purposely fly the oracle over the mine in the mineral line, drag the splash onto the SCV's and one-shot 10 of them with the oracle.


Does someone at Blizzard have some unnatural fetish to watching workers die?


Yeah, D.Kim said a long time ago that things like worker harass are some of the coolest thing to watch.
necrosexy
Profile Joined March 2011
451 Posts
January 28 2017 00:01 GMT
#109
On January 28 2017 08:52 BronzeKnee wrote:
Show nested quote +
On January 28 2017 04:39 Elentos wrote:
On January 28 2017 04:35 ArtyK wrote:
On January 28 2017 04:34 Elentos wrote:
Welp, there were 3 pro players on Wardi's Natural Expansion talk show this last week. 2 of them Protoss players. Not one of them thought the liberator nerf was a good idea. And mines not one-shotting oracles is just sad.


Yeah feels like 80 damage on libs + mine nerf would have been enough

And oracles are gonna be so annoying, i'd rather mines keeping 125+35 single target damage and remove the bonus to shield for splash.

I can't wait for the sickest new micro trick where you purposely fly the oracle over the mine in the mineral line, drag the splash onto the SCV's and one-shot 10 of them with the oracle.


Does someone at Blizzard have some unnatural fetish to watching workers die?

bring back Browder, at least his fetish was innocuous
Solar424
Profile Blog Joined June 2013
United States4001 Posts
January 28 2017 00:07 GMT
#110
On January 28 2017 08:52 BronzeKnee wrote:
Show nested quote +
On January 28 2017 04:39 Elentos wrote:
On January 28 2017 04:35 ArtyK wrote:
On January 28 2017 04:34 Elentos wrote:
Welp, there were 3 pro players on Wardi's Natural Expansion talk show this last week. 2 of them Protoss players. Not one of them thought the liberator nerf was a good idea. And mines not one-shotting oracles is just sad.


Yeah feels like 80 damage on libs + mine nerf would have been enough

And oracles are gonna be so annoying, i'd rather mines keeping 125+35 single target damage and remove the bonus to shield for splash.

I can't wait for the sickest new micro trick where you purposely fly the oracle over the mine in the mineral line, drag the splash onto the SCV's and one-shot 10 of them with the oracle.


Does someone at Blizzard have some unnatural fetish to watching workers die?

Blizzard just treats the game like the WWE and value entertainment over good design, fun gameplay, and balance.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 28 2017 00:07 GMT
#111
On January 28 2017 08:52 BronzeKnee wrote:
Show nested quote +
On January 28 2017 04:39 Elentos wrote:
On January 28 2017 04:35 ArtyK wrote:
On January 28 2017 04:34 Elentos wrote:
Welp, there were 3 pro players on Wardi's Natural Expansion talk show this last week. 2 of them Protoss players. Not one of them thought the liberator nerf was a good idea. And mines not one-shotting oracles is just sad.


Yeah feels like 80 damage on libs + mine nerf would have been enough

And oracles are gonna be so annoying, i'd rather mines keeping 125+35 single target damage and remove the bonus to shield for splash.

I can't wait for the sickest new micro trick where you purposely fly the oracle over the mine in the mineral line, drag the splash onto the SCV's and one-shot 10 of them with the oracle.


Does someone at Blizzard have some unnatural fetish to watching workers die?

Yes, for almost it's entire life Blizzard has slowly made workers easier and easier to kill. It's their idea of exciting gameplay
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
JimmyJRaynor
Profile Blog Joined April 2010
Canada17242 Posts
January 28 2017 00:11 GMT
#112
On January 28 2017 09:07 SetGuitarsToKill wrote:
Show nested quote +
On January 28 2017 08:52 BronzeKnee wrote:
On January 28 2017 04:39 Elentos wrote:
On January 28 2017 04:35 ArtyK wrote:
On January 28 2017 04:34 Elentos wrote:
Welp, there were 3 pro players on Wardi's Natural Expansion talk show this last week. 2 of them Protoss players. Not one of them thought the liberator nerf was a good idea. And mines not one-shotting oracles is just sad.

Yeah feels like 80 damage on libs + mine nerf would have been enough
And oracles are gonna be so annoying, i'd rather mines keeping 125+35 single target damage and remove the bonus to shield for splash.

I can't wait for the sickest new micro trick where you purposely fly the oracle over the mine in the mineral line, drag the splash onto the SCV's and one-shot 10 of them with the oracle.

Does someone at Blizzard have some unnatural fetish to watching workers die?

Yes, for almost it's entire life Blizzard has slowly made workers easier and easier to kill. It's their idea of exciting gameplay

nice sweeping overgeneralization. Blue Flame went from +15 to +5 after Boxer's team exploited it for all it was worth.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
jpg06051992
Profile Joined July 2015
United States580 Posts
January 28 2017 00:12 GMT
#113
Oracle Redesign

- Increase range of Pulsar beam by 1 or 2 but drastically nerf the damage it does to light units, make it more akin to a Banshee where it can still find worker kills with good micro even in the presence of static defense but the game won't end outright if the opponent is caught with their pants down, right now the relationship the Oracle has with workers is very linear and bad.

- Remove Revelation and make the Oracle a detector unit by default so there is some type of detection from Stargate

- Change Stasis Ward to have smaller radius, cost less energy, reduce the duration and allow units to be targeted while frozen, this will encourage constantly utilizing the energy of the Oracle to be dropping wards for map control and the opponent will have to field detection, but individually they will be better utilized to stop counter attacks and run byes.

I know this will never happen but I believe that these changes would make Terrans hate the Oracle a bit less (stop complaining about mine nerfs and such) while raising the skill cap of the unit and simultaneously ending it's ability to just win the game if unscouted. All of the other changes seem nice and well warranted, if Hydralisks are overpowered then buff the Colossus.
"SO MANY BANELINGS!"
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 28 2017 00:18 GMT
#114
On January 28 2017 09:11 JimmyJRaynor wrote:
Show nested quote +
On January 28 2017 09:07 SetGuitarsToKill wrote:
On January 28 2017 08:52 BronzeKnee wrote:
On January 28 2017 04:39 Elentos wrote:
On January 28 2017 04:35 ArtyK wrote:
On January 28 2017 04:34 Elentos wrote:
Welp, there were 3 pro players on Wardi's Natural Expansion talk show this last week. 2 of them Protoss players. Not one of them thought the liberator nerf was a good idea. And mines not one-shotting oracles is just sad.

Yeah feels like 80 damage on libs + mine nerf would have been enough
And oracles are gonna be so annoying, i'd rather mines keeping 125+35 single target damage and remove the bonus to shield for splash.

I can't wait for the sickest new micro trick where you purposely fly the oracle over the mine in the mineral line, drag the splash onto the SCV's and one-shot 10 of them with the oracle.

Does someone at Blizzard have some unnatural fetish to watching workers die?

Yes, for almost it's entire life Blizzard has slowly made workers easier and easier to kill. It's their idea of exciting gameplay

nice sweeping overgeneralization. Blue Flame went from +15 to +5 after Boxer's team exploited it for all it was worth.

almost
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 28 2017 00:20 GMT
#115
On January 28 2017 09:11 JimmyJRaynor wrote:
Show nested quote +
On January 28 2017 09:07 SetGuitarsToKill wrote:
On January 28 2017 08:52 BronzeKnee wrote:
On January 28 2017 04:39 Elentos wrote:
On January 28 2017 04:35 ArtyK wrote:
On January 28 2017 04:34 Elentos wrote:
Welp, there were 3 pro players on Wardi's Natural Expansion talk show this last week. 2 of them Protoss players. Not one of them thought the liberator nerf was a good idea. And mines not one-shotting oracles is just sad.

Yeah feels like 80 damage on libs + mine nerf would have been enough
And oracles are gonna be so annoying, i'd rather mines keeping 125+35 single target damage and remove the bonus to shield for splash.

I can't wait for the sickest new micro trick where you purposely fly the oracle over the mine in the mineral line, drag the splash onto the SCV's and one-shot 10 of them with the oracle.

Does someone at Blizzard have some unnatural fetish to watching workers die?

Yes, for almost it's entire life Blizzard has slowly made workers easier and easier to kill. It's their idea of exciting gameplay

nice sweeping overgeneralization. Blue Flame went from +15 to +5 after Boxer's team exploited it for all it was worth.

There is a big difference between building a few hellions which somehow need to get into the enemy base and building an oracle/a liberator/doing a baneling drop early on
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
ihatevideogames
Profile Joined August 2015
570 Posts
January 28 2017 00:23 GMT
#116
So, it's open with alot of marines every single TvP or die to oracles.

Are they trying to force a meta or what?
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
January 28 2017 00:33 GMT
#117
Hmmz maybe we will see more bio games as a result.
http://www.twitch.tv/pinokotsbeer
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 28 2017 01:13 GMT
#118
This is so dumb. Polls show everyone against all he Protoss favored changes DESPITE Protoss getting hosed in the matchup.

Obviously something's gotta give.

What will it be?
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Lightrush
Profile Joined July 2015
Bulgaria164 Posts
January 28 2017 01:15 GMT
#119
The widow mine change from the bonus poll seems reasonable, the one from the blizzard test map - not so much.
User was warned for this post
JimmyJRaynor
Profile Blog Joined April 2010
Canada17242 Posts
January 28 2017 01:22 GMT
#120
On January 28 2017 10:13 DinoMight wrote:
This is so dumb. Polls show everyone against all he Protoss favored changes DESPITE Protoss getting hosed in the matchup.
Obviously something's gotta give.
What will it be?

these polls only access a tiny fraction of SC2 players.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
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