• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:34
CEST 20:34
KST 03:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Server Blocker Weekly Cups (July 7-13): Classic continues to roll
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BW General Discussion Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Soulkey Muta Micro Map? [ASL19] Finals Recap: Standing Tall
Tourneys
Starcraft Superstars Winner/Replays [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 657 users

Community Feedback Update - January 27 - Page 8

Forum Index > SC2 General
221 CommentsPost a Reply
Prev 1 6 7 8 9 10 12 Next All
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2017-01-28 10:44:01
January 28 2017 10:38 GMT
#141
yeah this WM change is going to be so bad and you will see Terrans get abused by SG nonstopp in pro matches, because theres no reason not to proxy SG terran now..

early game TvP is very stressful against high MMR Protoss, and its about to become worse without having any significant impact on the midgame or reasons why the matchup is actually difficult for protoss in the first place (need for splash midgame, medivac boosters), so yet again in 2017 we will see this matchup balanced around early game harass and defense and massive game winning advantages given one way or the other in less than 5 minutes of actual game play.

hard to get hyped about someone blindly building an ebay and turrets and winning a game for it

hard to get hyped about someone putting 4 marines in a bunker at the front and losing the game because they were there and not sitting in the mineral line
Olli
Profile Blog Joined February 2012
Austria24417 Posts
January 28 2017 10:49 GMT
#142
Actually the widow mine patch is very much about helping protoss in the midgame. Right now the combination of mines/tanks makes adepts and zealots perfectly useless. Don't worry, they'll tweak numbers to make mines 1-shot oracles. Think beyond that.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
jimjimmie
Profile Joined December 2016
13 Posts
January 28 2017 11:00 GMT
#143
zerg too strong.
did you see nation wars? mass zerg players won lots of games.In the big tournament they always win too.
even tho they got nerf on their units, economy system stands for zerg. protoss and terran get rekt by cheep ling/bane.
terran still being ass in the late game. i want to see terrans winning in the late game.
considering TvP in the mid game, i think tank damage is more problematic than widowmine&liberator.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2017-01-28 11:05:40
January 28 2017 11:01 GMT
#144
i literally do not care about any of that

i do not build this unit midgame

i do not want to build this unit at all, its not predictable and take a ton of supply doing nothing vs robotics, “I hate when I’m on a flight and I wake up with a water bottle next to me like oh great now I gotta be responsible for this water bottle”

thats how i feel about this unit, i only build it so i dont have to commit half of my marines in my main base while protoss sits outside my bunker chronoing voidrays and licking his lips

like this change is actually so bad, 100% the developers do not play this videogame

widow mine splash/widow mines killing adepts == a non issue
Elentos
Profile Blog Joined February 2015
55511 Posts
January 28 2017 11:03 GMT
#145
On January 28 2017 20:01 c0sm0naut wrote:
i literally do not care about any of that

i do not build this unit midgame

How do you win
Every 60 seconds in Africa, a minute passes.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
January 28 2017 11:05 GMT
#146
On January 28 2017 20:01 c0sm0naut wrote:
i literally do not care about any of that

i do not build this unit midgame

i do not want to build this unit, “I hate when I’m on a flight and I wake up with a water bottle next to me like oh great now I gotta be responsible for this water bottle”

thats how i feel about this unit, i only build it so i dont have to commit half of my marines in my main base while protoss sits outside my bunker chronoing voidrays and licking his lips

like this change is actually so bad, 100% the developers do not play this videogame


The change is not supposed to make mines bad against oracles. I guarantee you it will not go live this way. Think beyond that, though.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Elentos
Profile Blog Joined February 2015
55511 Posts
January 28 2017 11:06 GMT
#147
On January 28 2017 20:05 Olli wrote:
Show nested quote +
On January 28 2017 20:01 c0sm0naut wrote:
i literally do not care about any of that

i do not build this unit midgame

i do not want to build this unit, “I hate when I’m on a flight and I wake up with a water bottle next to me like oh great now I gotta be responsible for this water bottle”

thats how i feel about this unit, i only build it so i dont have to commit half of my marines in my main base while protoss sits outside my bunker chronoing voidrays and licking his lips

like this change is actually so bad, 100% the developers do not play this videogame


The change is not supposed to make mines bad against oracles. I guarantee you it will not go live this way. Think beyond that, though.

My thoughts beyond that: chargelots will be hilariously terrifying.
Every 60 seconds in Africa, a minute passes.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2017-01-28 11:17:26
January 28 2017 11:07 GMT
#148
On January 28 2017 20:03 Elentos wrote:
Show nested quote +
On January 28 2017 20:01 c0sm0naut wrote:
i literally do not care about any of that

i do not build this unit midgame

How do you win


rax fe rax rax and try your best, or reaper cuz its a cheesy terrible map into 111

i almost beat zest the other day, so im not totally retarded (and he won play straight up. no proxies, just robotics, observers, forge ups and blink)

u dont need to open mine drop, but u have to open mines vs the cheesy shit. vs a proper proxy oracle and chrono'd units i actually just have zero idea what protoss is doing and thats why you need mines.

this is my main point: "we cant afford to be in a position where theres no reason not to proxy SG vs terran and there are three different followups that each beat the correct responses to their counterparts"
egrimm
Profile Joined September 2011
Poland1199 Posts
January 28 2017 11:31 GMT
#149
On January 28 2017 06:51 Musicus wrote:
Show nested quote +
On January 28 2017 06:47 FrostedMiniWheats wrote:
On January 28 2017 06:37 SlammerSC2 wrote:
Imo Blizzard should make Lurkers more accessible in either lurker den morph time or cost. I hope this could help to shut down most bio play so games could turn into more strategic mech play.


Yep. It's why I favored making hydras cheaper over buffing Hp as far as realistic patches go.

Dream patch is making hydras tier 1 which also indirectly helps the lurker.

Hatch tech hydras man, the dream since the LotV beta. Could've moved ravagers to lair for all I care.

It's funny how a lot of players has this dream but nobody actually believes it will ever happen.
1 Supply 75/25 Hydra on hatch - it would solve so many issues that emerged across all sc2 expansions.

On oracle/WM:
1st step: leave WM single target dmg as it is but remove +shield tag on splash.
2nd step: remove +shield tag on single target and nerf/redesign/remove pulsar beam on oracle.
3rd step: remove ability for WM to attack flying units, compensate by reducing cost/build time/supply.
sOs TY PartinG
fx9
Profile Joined November 2013
117 Posts
January 28 2017 11:34 GMT
#150
On January 28 2017 06:18 Lexender wrote:
Show nested quote +
On January 28 2017 06:10 aeonsies wrote:
In what world should a 75/25 unit one shot a 150/150 unit, this should have never been a thing.


WM rarely get to be that effective, they only have 5 range, are stationary while charged and have a very clear visual indicator of where it is and what its shoting, WM mostly where good for holding ground but they where never capable of defending

Show nested quote +
On January 28 2017 06:10 aeonsies wrote:
Also I'm sorry Oracles can wreck mineral lines if you don't move them or defend against them (which Terran has multiple units to do this). Would you like to trade places where a single unseen WM wrecks 5-7 workers in the blink of an eye with no warning?


You mean like an oracle does right now? With the exception you can't run away from them, if they catch you with your pants down you are as good as dead.

Also WM splash is nowhere big enough to kill that many workers, 3-4 max, unless the player has good reaction and map awareness where it becomes 0 because you can bait the shot into a geyser.


3-4max? lol
did you watch the Alive vs Classic game? 30probes kill in 2 drops.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2017-01-28 11:40:36
January 28 2017 11:40 GMT
#151
On January 28 2017 20:34 fx9 wrote:
Show nested quote +
On January 28 2017 06:18 Lexender wrote:
On January 28 2017 06:10 aeonsies wrote:
In what world should a 75/25 unit one shot a 150/150 unit, this should have never been a thing.


WM rarely get to be that effective, they only have 5 range, are stationary while charged and have a very clear visual indicator of where it is and what its shoting, WM mostly where good for holding ground but they where never capable of defending

On January 28 2017 06:10 aeonsies wrote:
Also I'm sorry Oracles can wreck mineral lines if you don't move them or defend against them (which Terran has multiple units to do this). Would you like to trade places where a single unseen WM wrecks 5-7 workers in the blink of an eye with no warning?


You mean like an oracle does right now? With the exception you can't run away from them, if they catch you with your pants down you are as good as dead.

Also WM splash is nowhere big enough to kill that many workers, 3-4 max, unless the player has good reaction and map awareness where it becomes 0 because you can bait the shot into a geyser.


3-4max? lol
did you watch the Alive vs Classic game? 30probes kill in 2 drops.


he dropped 4 mines at 2 different bases, burrowed them all and classic literally did not move his probes? iirc

and then classic won that game, lul
Charoisaur
Profile Joined August 2014
Germany15928 Posts
January 28 2017 11:41 GMT
#152
On January 28 2017 20:06 Elentos wrote:
Show nested quote +
On January 28 2017 20:05 Olli wrote:
On January 28 2017 20:01 c0sm0naut wrote:
i literally do not care about any of that

i do not build this unit midgame

i do not want to build this unit, “I hate when I’m on a flight and I wake up with a water bottle next to me like oh great now I gotta be responsible for this water bottle”

thats how i feel about this unit, i only build it so i dont have to commit half of my marines in my main base while protoss sits outside my bunker chronoing voidrays and licking his lips

like this change is actually so bad, 100% the developers do not play this videogame


The change is not supposed to make mines bad against oracles. I guarantee you it will not go live this way. Think beyond that, though.

My thoughts beyond that: chargelots will be hilariously terrifying.

Yeah since the wm buff chargelots have received a damage buff and a speed buff. I think mines need to be as strong as they are to keep chargelots in check.
The liberator nerf is pretty big though, I don't think T needs another nerf.
Many of the coolest moments in sc2 happen due to worker harassment
Foxxan
Profile Joined October 2004
Sweden3427 Posts
January 28 2017 11:57 GMT
#153
On January 28 2017 20:31 egrimm wrote:
Show nested quote +
On January 28 2017 06:51 Musicus wrote:
On January 28 2017 06:47 FrostedMiniWheats wrote:
On January 28 2017 06:37 SlammerSC2 wrote:
Imo Blizzard should make Lurkers more accessible in either lurker den morph time or cost. I hope this could help to shut down most bio play so games could turn into more strategic mech play.


Yep. It's why I favored making hydras cheaper over buffing Hp as far as realistic patches go.

Dream patch is making hydras tier 1 which also indirectly helps the lurker.

Hatch tech hydras man, the dream since the LotV beta. Could've moved ravagers to lair for all I care.

It's funny how a lot of players has this dream but nobody actually believes it will ever happen.
1 Supply 75/25 Hydra on hatch - it would solve so many issues that emerged across all sc2 expansions.

On oracle/WM:
1st step: leave WM single target dmg as it is but remove +shield tag on splash.
2nd step: remove +shield tag on single target and nerf/redesign/remove pulsar beam on oracle.
3rd step: remove ability for WM to attack flying units, compensate by reducing cost/build time/supply.

I believe this would make the gameplay better overall, at the same time i think it would encourage more overlord drops cuz hydras are like marines=amazing dps
TheKhyira
Profile Joined May 2012
115 Posts
January 28 2017 12:01 GMT
#154
Without mines oracle harras is 100% risk free, you´re simply just incredibly bad if your oracle dies to marines or turrets.
Zulu23
Profile Joined August 2011
Germany132 Posts
January 28 2017 12:06 GMT
#155
Without the splash bonus to shields, zealots become ridiculus powerful earlygame, to good together with adepts....
egrimm
Profile Joined September 2011
Poland1199 Posts
January 28 2017 12:19 GMT
#156
On January 28 2017 20:57 Foxxan wrote:
Show nested quote +
On January 28 2017 20:31 egrimm wrote:
On January 28 2017 06:51 Musicus wrote:
On January 28 2017 06:47 FrostedMiniWheats wrote:
On January 28 2017 06:37 SlammerSC2 wrote:
Imo Blizzard should make Lurkers more accessible in either lurker den morph time or cost. I hope this could help to shut down most bio play so games could turn into more strategic mech play.


Yep. It's why I favored making hydras cheaper over buffing Hp as far as realistic patches go.

Dream patch is making hydras tier 1 which also indirectly helps the lurker.

Hatch tech hydras man, the dream since the LotV beta. Could've moved ravagers to lair for all I care.

It's funny how a lot of players has this dream but nobody actually believes it will ever happen.
1 Supply 75/25 Hydra on hatch - it would solve so many issues that emerged across all sc2 expansions.

On oracle/WM:
1st step: leave WM single target dmg as it is but remove +shield tag on splash.
2nd step: remove +shield tag on single target and nerf/redesign/remove pulsar beam on oracle.
3rd step: remove ability for WM to attack flying units, compensate by reducing cost/build time/supply.

I believe this would make the gameplay better overall, at the same time i think it would encourage more overlord drops cuz hydras are like marines=amazing dps

Drops with hydras wouldn't be that terrifying as marine drops I think. DPS are similar but hydras are much slower than stimmed Marines, overlords are also slower than speedyvacs which also provide healing. So it will be still much harder to deal with Marine drop than hydra drop. And if hydra drops become a thing it would be just beneficial for a game imho as there is little dropping action from Zerg usually besides bane drops and occasional early ling drops.
sOs TY PartinG
reneg
Profile Joined September 2010
United States859 Posts
January 28 2017 13:45 GMT
#157
On January 28 2017 21:19 egrimm wrote:
Show nested quote +
On January 28 2017 20:57 Foxxan wrote:
On January 28 2017 20:31 egrimm wrote:
On January 28 2017 06:51 Musicus wrote:
On January 28 2017 06:47 FrostedMiniWheats wrote:
On January 28 2017 06:37 SlammerSC2 wrote:
Imo Blizzard should make Lurkers more accessible in either lurker den morph time or cost. I hope this could help to shut down most bio play so games could turn into more strategic mech play.


Yep. It's why I favored making hydras cheaper over buffing Hp as far as realistic patches go.

Dream patch is making hydras tier 1 which also indirectly helps the lurker.

Hatch tech hydras man, the dream since the LotV beta. Could've moved ravagers to lair for all I care.

It's funny how a lot of players has this dream but nobody actually believes it will ever happen.
1 Supply 75/25 Hydra on hatch - it would solve so many issues that emerged across all sc2 expansions.

On oracle/WM:
1st step: leave WM single target dmg as it is but remove +shield tag on splash.
2nd step: remove +shield tag on single target and nerf/redesign/remove pulsar beam on oracle.
3rd step: remove ability for WM to attack flying units, compensate by reducing cost/build time/supply.

I believe this would make the gameplay better overall, at the same time i think it would encourage more overlord drops cuz hydras are like marines=amazing dps

Drops with hydras wouldn't be that terrifying as marine drops I think. DPS are similar but hydras are much slower than stimmed Marines, overlords are also slower than speedyvacs which also provide healing. So it will be still much harder to deal with Marine drop than hydra drop. And if hydra drops become a thing it would be just beneficial for a game imho as there is little dropping action from Zerg usually besides bane drops and occasional early ling drops.


You would also need more overlords to drop the same amount of hydras.

On January 28 2017 21:06 Zulu23 wrote:
Without the splash bonus to shields, zealots become ridiculus powerful earlygame, to good together with adepts....


I disagree with this: widowmines will no longer evaporate half of the P army, putting them at a tremendous disadvantage, it will still heavily soften up a lot of zealots so a tank or two will finish off big chunks of the army still.
moose...indian
Elentos
Profile Blog Joined February 2015
55511 Posts
January 28 2017 13:50 GMT
#158
On January 28 2017 22:45 reneg wrote:
I disagree with this: widowmines will no longer evaporate half of the P army, putting them at a tremendous disadvantage, it will still heavily soften up a lot of zealots so a tank or two will finish off big chunks of the army still.

Tanks are trash against chargelots because they close the gap so quickly, not just to the tanks but also to your other units, they make tanks blow up bio too much.
Every 60 seconds in Africa, a minute passes.
VHbb
Profile Joined October 2014
689 Posts
January 28 2017 13:55 GMT
#159
I don't understand why I never "clean entire mineral lines" when I open Oracle.. usually a single turret is enough to buy time for the marInes to come back and repel the Oracle. I kill usually 3-6 workers, but for the investment of SG+oracle that does not seem so dramatic or black and white as you make it seem.
I mean, it's usually more.game ending a wm drop that get a lucky shot
Maybe I'm just very bad
My life for Aiur !
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
January 28 2017 14:00 GMT
#160
I really don't know how I feel about the TvP changes... On one hand, when I watch pro games, it's true that top terrans do seems really strong against P... On the other hand, I'm currently sitting atop of my 20% winrate in TvP (dia1 EU), so yeah.
Prev 1 6 7 8 9 10 12 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#99
Harstem vs YoungYakovLIVE!
GgMaChine vs uThermal
RotterdaM1055
IndyStarCraft 220
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1055
Hui .235
IndyStarCraft 220
mcanning 136
UpATreeSC 114
BRAT_OK 98
EmSc Tv 7
StarCraft: Brood War
Larva 847
firebathero 320
scan(afreeca) 54
Aegong 45
Dota 2
qojqva4701
syndereN601
NeuroSwarm158
League of Legends
Grubby2378
Trikslyr74
Counter-Strike
flusha290
Stewie2K204
Heroes of the Storm
Liquid`Hasu0
Other Games
FrodaN2409
Beastyqt591
B2W.Neo531
Fuzer 178
KnowMe148
oskar124
ArmadaUGS121
Skadoodle106
Sick55
Organizations
Other Games
gamesdonequick2641
BasetradeTV21
StarCraft 2
EmSc Tv 7
EmSc2Tv 7
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• tFFMrPink 9
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• 80smullet 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2656
• lizZardDota288
League of Legends
• Nemesis7101
• TFBlade286
Other Games
• imaqtpie1641
• Shiphtur261
Upcoming Events
CranKy Ducklings
15h 26m
Epic.LAN
17h 26m
CSO Contender
22h 26m
Sparkling Tuna Cup
1d 15h
Online Event
1d 21h
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.