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Community Feedback Update - January 27 - Page 7

Forum Index > SC2 General
221 CommentsPost a Reply
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FrostbitethundeR
Profile Joined April 2015
Malaysia28 Posts
January 28 2017 01:41 GMT
#121
Overall I think the balance changes are heading towards the right direction! Kudos to the development team for makin an effrot to fix the current state of the game so proactively! Thanks for maing this game, great again ! GGWP!
Follow me on Instagram @arandano.my
Peggies
Profile Joined December 2016
Philippines9 Posts
January 28 2017 01:42 GMT
#122
The problem in TvP is that mines under liberation zones are too strong and protoss does not have any good counters except for colossus or tempest.. and if you blink in the zones the stalkers will get melted by the mines..

Also, the unit design of liberators is I think intended for zoning out the army.. I may have a hard time accepting the nerf to it but maybe it is for the good of the game.. nerfing widow mines will just be too much for terran of a nerf..

How about only reducing the damage of mines when they are burrowed under the liberation zones?
INNOVATION FLASH FANTASY SKT1 FOREVER
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
January 28 2017 01:57 GMT
#123
On January 28 2017 10:42 Peggies wrote:
The problem in TvP is that mines under liberation zones are too strong and protoss does not have any good counters except for colossus or tempest.. and if you blink in the zones the stalkers will get melted by the mines..

Also, the unit design of liberators is I think intended for zoning out the army.. I may have a hard time accepting the nerf to it but maybe it is for the good of the game.. nerfing widow mines will just be too much for terran of a nerf..

How about only reducing the damage of mines when they are burrowed under the liberation zones?

No, having special cases like that make the game even more unfriendly to players, and introduces additional irrational behaviour.

Like you, I can accept the Liberator nerf, but question the widow mine nerf. Keep the ability to one shot Oracles, Adepts and Stalkers but nerf the splash damage.

But if they dare nerf the tanks zoning ability later on then I am done with the game.
tili
Profile Joined July 2012
United States1332 Posts
Last Edited: 2017-01-28 02:32:12
January 28 2017 02:30 GMT
#124
On January 28 2017 08:08 Zulu23 wrote:
Show nested quote +
On January 28 2017 05:32 Boggyb wrote:
Someone on the design and balance team really, really loves hydralisks.

Edit2:
On January 28 2017 06:59 Zulu23 wrote:
If widowmines get compensated with a real invisibilty I won't mind the splash damage nerf.
I always feel like they are much to easyto avoid, due to the visibilty on the ground textures and the activation animation.....


wtf, this is laughably broken.


Why should this be broken, while zerg burrow is almost totally invisible?


Because zerg's borrow isn't a massable, recharging aoe, whose very balance is based around counter-micro, which would be impossible with what you just suggested. Also, because that would effect all the TvX matchups, while this is just effecting TvP.

edit/P.S.: this is a breathtakingly positive response thread to a patch/proposed feedback... it almost feels wrong, but makes me happy
tili
Profile Joined July 2012
United States1332 Posts
Last Edited: 2017-01-28 02:31:43
January 28 2017 02:31 GMT
#125
-_-... please delete, double post. Sorry mods
ThunderJunk
Profile Joined December 2015
United States741 Posts
January 28 2017 03:47 GMT
#126
These changes will push Terrans to rely more on tanks in TvP, which is good for the game.
Oracles not randomly dying in the middle of the map (but being significantly damaged) will make the game less about blind luck, which is good for the game.
Hydra buff makes PvZ more difficult. I don't think it will break the match-up though. I hope hydras become somewhat viable in ZvT under niche conditions (like in BW). Maybe they become good against mech. They become cost effective opponents of liberators at least. In my opinion, good for the game.
Carrier nerf makes sense. It's still a buff from 25 in HOTS. Lategame should not be overwhelmingly favored for any race. Good for the game.

Thus, these changes are generally good for the game.
I am free because I know that I alone am morally responsible for everything I do.
HelpMeGetBetter
Profile Blog Joined November 2012
United States766 Posts
January 28 2017 04:04 GMT
#127
There's a spot on Proxima Station where nothing can hit Liberators. Any word on that?
Entropy137
Profile Joined January 2012
Canada215 Posts
Last Edited: 2017-01-28 04:43:45
January 28 2017 04:42 GMT
#128
Tell me again why a Widow Mine hiding behind a Refinery/CC/Barracks, or under a unit should one shot an Oracle? Do I have to rotate/tilt shift my view every time I dare fly near the Terrans base. I should put those binds on a more accessible key if so.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2017-01-28 05:34:39
January 28 2017 05:30 GMT
#129
Wow, every other change in the patch (including the only one actually being pushed out) has been vastly overshadowed by the potential WM nerf.

It's such a pleasant surprise to see that the community is not blind to the incredible gamebreaking potential of a WM nerf. (Impact, that is; a splash nerf could be justified).
It's also pleasant to see that there's no serious opposition, just a few ludicrously biased and blatantly fallacious shitposts (always gonna be that one guy who refuses to look even a nanometer past the confines of his own race).

For once in a very long time, the community feels good.
Denominator of the Universe
TL+ Member
reneg
Profile Joined September 2010
United States859 Posts
January 28 2017 05:55 GMT
#130
On January 28 2017 13:42 Entropy137 wrote:
Tell me again why a Widow Mine hiding behind a Refinery/CC/Barracks, or under a unit should one shot an Oracle? Do I have to rotate/tilt shift my view every time I dare fly near the Terrans base. I should put those binds on a more accessible key if so.


I'm on the fence about some of the WM changes (not being able to 1-shot oracles), but i definitely understand this point of view. You can definitely be REALLY sneaky with them, which can make it extremely frustrating...

That being said, I'm pretty in favor of a lot of these changes, I'm happy about hydras, happy about liberators, happy about WMs for the time being, so we'll see!
moose...indian
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
January 28 2017 06:34 GMT
#131
On January 28 2017 13:42 Entropy137 wrote:
Tell me again why a Widow Mine hiding behind a Refinery/CC/Barracks, or under a unit should one shot an Oracle? Do I have to rotate/tilt shift my view every time I dare fly near the Terrans base. I should put those binds on a more accessible key if so.


so you can have factory builds instead of being pidgeonholed into tailoring your build around defending oracle or risking to have to type gg before 4.00 to a single unit.

I understand its a rock paper scissor hard counter but the oracle beam in itself is such a frustrating ability in the early game because you can not kill the oracle with any other units available at this time. you can only deflect the oracle and hope not to lose too many workers.

they should nerf the splash so it doesnt act as a small emp in army vs army fights instead.

at this point I dont even know anymore. Should terran expect to be able to kill the unit or is it an investment that will give protoss minimum 4-5 worker kills and at least 1 tag on the opponents army?


Things shouldnt go back to this D:
+ Show Spoiler +
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The mind is like a parachute, it doesnt work unless its open. - Zappa
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2017-01-28 08:23:44
January 28 2017 07:40 GMT
#132
I agree with the Liberator nerf.

But mech is still dead in all matchups except maybe TvT and even there it is under performing compared to bio.

So in order to solve this Blizzard is thinking about nerfing widow mines and increasign Hydra hitpoints.

Nerfing widow mines while slightly weaken bio in TvP will be the final nail in the coffin for mech. In TvZ Hydra buff will not matter much in against bio but it will make things even worse for mech.

Since it is bio that is OP while mech is almost unplayable would it not make more sense to nerf bio instead?

I suggest removing medivac speed boost. It could be added back as a research uppgrade. This way bio is nerfed, drops becomes less OP early game and bio gets nerfed without impacting mech.

PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
January 28 2017 07:46 GMT
#133
Don't get me wrong but arent these test changes exacly what this negative community wanted? Now u've got it and it created even more problems...

Sadly those ppl would not bitch on each other on themself and they will stay hidden under the rock until next balance hints from Blizzard came...

WP Vocal ones with 0 clue about how to balance RTS GJ GJ
twitch.tv/pharaphobia
Zulu23
Profile Joined August 2011
Germany132 Posts
January 28 2017 08:26 GMT
#134
Again....
As a Terran player I can accept a nerf on the Liberator. But not straight forward. I would appreciate to get a compensation for a nerf.

Less damage means more time to fight against AA Units. So the HP or the mobility shall be improved.

Even the WM nerf can be acceptable, if compensated with less clear visibility while burrowed or much less friendly fire damage.
Tyrhanius
Profile Joined April 2011
France947 Posts
January 28 2017 09:00 GMT
#135
On January 28 2017 17:26 Zulu23 wrote:
Again....
As a Terran player I can accept a nerf on the Liberator. But not straight forward. I would appreciate to get a compensation for a nerf.

T will be nerf because the race is too strong, but if you give T a compensation nerf, T will stay too strong...
Zulu23
Profile Joined August 2011
Germany132 Posts
January 28 2017 09:35 GMT
#136
T will be nerf because the race is too strong, but if you give T a compensation nerf, T will stay too strong...


I find this is rather generalized and abstract
Terran had recently struggled a lot vs. P
Pnissen
Profile Joined September 2011
Denmark110 Posts
January 28 2017 09:44 GMT
#137
On January 28 2017 06:56 TheKhyira wrote:
Show nested quote +
On January 28 2017 06:53 Pnissen wrote:
On January 28 2017 06:22 PtitDrogo wrote:
If they REALLY wanna make it so that widow mine doesn't one shot an oracle, they're going to have to increase the AA of the cyclone by a lot, otherwise stargate play will be super ridiculous


Whatever we will just do ebay first every game...that will also make it possible to put a PF in the natural.


You need a stupid amount of turrets to fend off oracles.


Yeah im joking ofc hence the PF comment. Its an awful change.
Mvp - INnoVation - Maru
sneakyfox
Profile Joined January 2017
8218 Posts
January 28 2017 09:49 GMT
#138
On January 28 2017 07:53 sneakyfox wrote:
This week we've had Zest 3-0 ByuN, Stats 2-1 ByuN, Trap 2-0 Maru and Patience going 5-6 against Innovation. It seems these Protoss players are figuring it out.

Seems unecessary to nerf Liberators. Let the players figure it out, let the game evolve so we get to see something new.


Today we had Zest 2-0 Maru, Solar 2-1 ByuN, Byul 2-1 TY, and Dark 3-1 Innovation.

Terrans are just too strong :/
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
gab12
Profile Joined June 2016
Poland147 Posts
January 28 2017 09:58 GMT
#139
yeah finally hydra buff maby this can help playing hydra vs terran more! Widow mine nerf seems good , carrier interceptor cost well maby lets make 1 interceptor cost 50 minerals so we never see carrier again right? its too op so lets nerf it into useless shit unit again. Also i write under every community update: cyclone can be buffed pretty well so it can deal with oracles and would be quite ok mid game AA so mech can push out vs toss. Just change the lockon shooting time from 14 seconds to 7 seconds for example . This way without changeing its damage overall 1 shot would do 16 damage instead of 8 damage, so maby 2 cyclones could kill 1 fcking phoenix flying over ur army.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 28 2017 10:27 GMT
#140
Patch widow mines. +Shield damage is and has always been completely unnecessary. They still need to 1-shot oracles, but there is absolutely no reason for widow mines completely countering every charge playstyle. It should never have been in the game and I'm very glad it's finally being looked at.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
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