Community Feedback Update - January 27 - Page 7
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FrostbitethundeR
Malaysia28 Posts
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Peggies
Philippines9 Posts
Also, the unit design of liberators is I think intended for zoning out the army.. I may have a hard time accepting the nerf to it but maybe it is for the good of the game.. nerfing widow mines will just be too much for terran of a nerf.. How about only reducing the damage of mines when they are burrowed under the liberation zones? | ||
DeadByDawn
United Kingdom476 Posts
On January 28 2017 10:42 Peggies wrote: The problem in TvP is that mines under liberation zones are too strong and protoss does not have any good counters except for colossus or tempest.. and if you blink in the zones the stalkers will get melted by the mines.. Also, the unit design of liberators is I think intended for zoning out the army.. I may have a hard time accepting the nerf to it but maybe it is for the good of the game.. nerfing widow mines will just be too much for terran of a nerf.. How about only reducing the damage of mines when they are burrowed under the liberation zones? No, having special cases like that make the game even more unfriendly to players, and introduces additional irrational behaviour. Like you, I can accept the Liberator nerf, but question the widow mine nerf. Keep the ability to one shot Oracles, Adepts and Stalkers but nerf the splash damage. But if they dare nerf the tanks zoning ability later on then I am done with the game. | ||
tili
United States1332 Posts
On January 28 2017 08:08 Zulu23 wrote: Why should this be broken, while zerg burrow is almost totally invisible? Because zerg's borrow isn't a massable, recharging aoe, whose very balance is based around counter-micro, which would be impossible with what you just suggested. Also, because that would effect all the TvX matchups, while this is just effecting TvP. edit/P.S.: this is a breathtakingly positive response thread to a patch/proposed feedback... it almost feels wrong, but makes me happy ![]() | ||
tili
United States1332 Posts
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ThunderJunk
United States648 Posts
Oracles not randomly dying in the middle of the map (but being significantly damaged) will make the game less about blind luck, which is good for the game. Hydra buff makes PvZ more difficult. I don't think it will break the match-up though. I hope hydras become somewhat viable in ZvT under niche conditions (like in BW). Maybe they become good against mech. They become cost effective opponents of liberators at least. In my opinion, good for the game. Carrier nerf makes sense. It's still a buff from 25 in HOTS. Lategame should not be overwhelmingly favored for any race. Good for the game. Thus, these changes are generally good for the game. | ||
HelpMeGetBetter
United States763 Posts
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Entropy137
Canada215 Posts
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pvsnp
7676 Posts
It's such a pleasant surprise to see that the community is not blind to the incredible gamebreaking potential of a WM nerf. (Impact, that is; a splash nerf could be justified). It's also pleasant to see that there's no serious opposition, just a few ludicrously biased and blatantly fallacious shitposts (always gonna be that one guy who refuses to look even a nanometer past the confines of his own race). For once in a very long time, the community feels good. | ||
reneg
United States859 Posts
On January 28 2017 13:42 Entropy137 wrote: Tell me again why a Widow Mine hiding behind a Refinery/CC/Barracks, or under a unit should one shot an Oracle? Do I have to rotate/tilt shift my view every time I dare fly near the Terrans base. I should put those binds on a more accessible key if so. I'm on the fence about some of the WM changes (not being able to 1-shot oracles), but i definitely understand this point of view. You can definitely be REALLY sneaky with them, which can make it extremely frustrating... That being said, I'm pretty in favor of a lot of these changes, I'm happy about hydras, happy about liberators, happy about WMs for the time being, so we'll see! | ||
Kevin_Sorbo
Canada3217 Posts
On January 28 2017 13:42 Entropy137 wrote: Tell me again why a Widow Mine hiding behind a Refinery/CC/Barracks, or under a unit should one shot an Oracle? Do I have to rotate/tilt shift my view every time I dare fly near the Terrans base. I should put those binds on a more accessible key if so. so you can have factory builds instead of being pidgeonholed into tailoring your build around defending oracle or risking to have to type gg before 4.00 to a single unit. I understand its a rock paper scissor hard counter but the oracle beam in itself is such a frustrating ability in the early game because you can not kill the oracle with any other units available at this time. you can only deflect the oracle and hope not to lose too many workers. they should nerf the splash so it doesnt act as a small emp in army vs army fights instead. at this point I dont even know anymore. Should terran expect to be able to kill the unit or is it an investment that will give protoss minimum 4-5 worker kills and at least 1 tag on the opponents army? Things shouldnt go back to this D: + Show Spoiler + ![]() | ||
MockHamill
Sweden1798 Posts
But mech is still dead in all matchups except maybe TvT and even there it is under performing compared to bio. So in order to solve this Blizzard is thinking about nerfing widow mines and increasign Hydra hitpoints. Nerfing widow mines while slightly weaken bio in TvP will be the final nail in the coffin for mech. In TvZ Hydra buff will not matter much in against bio but it will make things even worse for mech. Since it is bio that is OP while mech is almost unplayable would it not make more sense to nerf bio instead? I suggest removing medivac speed boost. It could be added back as a research uppgrade. This way bio is nerfed, drops becomes less OP early game and bio gets nerfed without impacting mech. | ||
PharaphobiaSC
Czech Republic457 Posts
Sadly those ppl would not bitch on each other on themself and they will stay hidden under the rock until next balance hints from Blizzard came... WP Vocal ones with 0 clue about how to balance RTS ![]() ![]() | ||
Zulu23
Germany132 Posts
As a Terran player I can accept a nerf on the Liberator. But not straight forward. I would appreciate to get a compensation for a nerf. Less damage means more time to fight against AA Units. So the HP or the mobility shall be improved. Even the WM nerf can be acceptable, if compensated with less clear visibility while burrowed or much less friendly fire damage. | ||
Tyrhanius
France947 Posts
On January 28 2017 17:26 Zulu23 wrote: Again.... As a Terran player I can accept a nerf on the Liberator. But not straight forward. I would appreciate to get a compensation for a nerf. T will be nerf because the race is too strong, but if you give T a compensation nerf, T will stay too strong... | ||
Zulu23
Germany132 Posts
T will be nerf because the race is too strong, but if you give T a compensation nerf, T will stay too strong... I find this is rather generalized and abstract Terran had recently struggled a lot vs. P | ||
Pnissen
Denmark110 Posts
On January 28 2017 06:56 TheKhyira wrote: You need a stupid amount of turrets to fend off oracles. Yeah im joking ofc hence the PF comment. Its an awful change. | ||
sneakyfox
8216 Posts
On January 28 2017 07:53 sneakyfox wrote: This week we've had Zest 3-0 ByuN, Stats 2-1 ByuN, Trap 2-0 Maru and Patience going 5-6 against Innovation. It seems these Protoss players are figuring it out. Seems unecessary to nerf Liberators. Let the players figure it out, let the game evolve so we get to see something new. Today we had Zest 2-0 Maru, Solar 2-1 ByuN, Byul 2-1 TY, and Dark 3-1 Innovation. Terrans are just too strong :/ | ||
gab12
Poland147 Posts
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Olli
Austria24417 Posts
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